Superhero Shenanigans
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Mechanics | Intro | Skeleton |
Showing 15 of 15 Artifact cards
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Show rarities: C U R M
Flying.
: Cannon Dragon deals 3 damage to target creature defending player controls or to defending player. Play this ability only when Cannon Dragon is attacking.
: Cannon Dragon deals 3 damage to target creature defending player controls or to defending player. Play this ability only when Cannon Dragon is attacking.
3/3
Equip .
: Equipped creature gains flying until end of turn.
: Equipped creature gains haste until end of turn.
: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.
: Equipped creature gains flying until end of turn.
: Equipped creature gains haste until end of turn.
: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.
Giant Mechanical Crab can block an additional creature.
"Giant Mechanical Crab is a Giant Mechanical Crab."
-- Vitenka
-- Vitenka
4/3
Equip
Equipped creature gets +1/+4 and has deathtouch.
Equipped creature gets +1/+4 and has deathtouch.
Equip
Equipped creature gets +2/+0.
Unattach Hotsilver Claws: Add {1] to your mana pool.
Equipped creature gets +2/+0.
Unattach Hotsilver Claws: Add {1] to your mana pool.
Equip .
Equipped creature gets +2/+2, reach, and trample. It can block an additional creature, and can only be blocked by two or more creatures.
Equipped creature gets +2/+2, reach, and trample. It can block an additional creature, and can only be blocked by two or more creatures.
: Perimiter drone becomes 2/2.
: Perimiter drone gains flying until end of turn.
: Perimiter drone gains first strike until end of turn
: Perimiter drone gains flying until end of turn.
: Perimiter drone gains first strike until end of turn
1/1
Equip
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn.
Whenever a player casts a spell, equipped creature gains flying until end of turn.
: Sudden Colossus is indestructible until end of turn.
: Sudden Colossus gains trample until end of turn.
: Sudden Colossus gains trample until end of turn.
4/2
Equip
: Equipped creature gains flying until end of turn.
: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature.
: Equipped creature gains flying until end of turn.
: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature.
Equip .
Equipped creature gets +3/+1.
Whenever equipped creature becomes blocked by one or more creatures you may pay . If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player.
Equipped creature gets +3/+1.
Whenever equipped creature becomes blocked by one or more creatures you may pay . If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player.
Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb.
, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player.
, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player.
Whenever a player plays a spell, you may pay . If you do, put a +1/+1 counter on Ticktock man.
Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat.
Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat.
1/1
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Show rarities: C U R M
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Mechanics | Intro | Skeleton |
Equipped creature gets +1/+4.
: Switch equipped creature's power and toughness until end of turn. (This switches the bonus from Bionic Arm too.)
last 2011-07-11 11:38:07 by Alex