Superhero Shenanigans

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Showing 15 of 15 Artifact cards

Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)

Show rarities: C U R M

 U 
Artifact – Equipment
Equip 4.
Equipped creature gets +1/+4.
{1}: Switch equipped creature's power and toughness until end of turn. (This switches the bonus from Bionic Arm too.)
7 comments
last 2011-07-11 11:38:07 by Alex
 M 
Artifact Creature – Dragon Construct
Flying.
{r}{r}{r}: Cannon Dragon deals 3 damage to target creature defending player controls or to defending player. Play this ability only when Cannon Dragon is attacking.
3/3
2 comments
last 2011-01-31 13:34:21 by Vitenka
 R 
Artifact – Equipment
Equip {1}.
{u/2}: Equipped creature gains flying until end of turn.
{r/2}: Equipped creature gains haste until end of turn.
{w/2}: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.
3 comments
last 2011-01-28 15:55:07 by Jack V
 U 
Artifact Creature – Crab Construct
Giant Mechanical Crab can block an additional creature.
"Giant Mechanical Crab is a Giant Mechanical Crab."
-- Vitenka
4/3
3 comments
last 2011-01-31 15:21:11 by Jack V
 U 
Artifact – Equipment
Equip {3}
Equipped creature gets +1/+4 and has deathtouch.
3 comments
last 2011-01-28 15:45:45 by Jack V
 U 
 
Equip {1}
Equipped creature gets +2/+0.
Unattach Hotsilver Claws: Add {1] to your mana pool.
2 comments
last 2011-01-31 11:52:19 by Alex
 R 
Artifact – Equipment
Equip {4}.
Equipped creature gets +2/+2, reach, and trample. It can block an additional creature, and can only be blocked by two or more creatures.
3 comments
last 2011-05-30 03:18:24 by Blakemeister
 U 
Artifact Creature – Construct
{1}: Perimiter drone becomes 2/2.
{1}: Perimiter drone gains flying until end of turn.
{1}: Perimiter drone gains first strike until end of turn
1/1
1 comment
2011-01-28 15:48:36 by Jack V
 U 
Enchantment Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
1 comment
2011-01-30 23:25:02 by Jack V
 C 
Artifact – Equipment
Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn.
2 comments
last 2011-01-18 09:37:24 by Chris
 U 
Artifact Creature – Human Construct
{2}: Sudden Colossus is indestructible until end of turn.
{2}: Sudden Colossus gains trample until end of turn.
4/2
3 comments
last 2011-01-31 15:22:19 by Jack V
 R 
Artifact – Equipment
Equip {1}
{u}: Equipped creature gains flying until end of turn.
{r}: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature.
2 comments
last 2011-01-28 15:42:00 by Jack V
 U 
Artifact – Equipment
Equip {2}.
Equipped creature gets +3/+1.
Whenever equipped creature becomes blocked by one or more creatures you may pay {2}. If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player.
1 comment
2011-01-28 15:24:12 by Jack V
 R 
Artifact
Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb.
{1}, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player.
5 comments
last 2011-01-31 12:55:06 by Jack V
 U 
Artifact Creature – Construct
Whenever a player plays a spell, you may pay {1}. If you do, put a +1/+1 counter on Ticktock man.
Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat.
1/1
6 comments
last 2011-07-09 19:50:58 by jmgariepy

Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)

Show rarities: C U R M


Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Intro | Skeleton