Superhero Shenanigans
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Showing 14 of 14 Green cards
Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)
Show rarities: C U R M
Super – +3/+3`and`trample (Designate a creature you control. It has +3/+3`and`trample and all your other "super" abilities.)
2/2
All creatures block Crushzilla if able.
7/7
Reach
Elastic Sidekick may block an additional creature
Elastic Sidekick may block an additional creature
1/5
Whenever Energy Absorber deals combat damage, you may add to your mana pool at the beginning of the next main phase.
2/2
Feral Juggernaut deals its full combat damage to each creature blocking it and to defending player.
4/4
Up to two target creatures get +1/+1 until end of turn.
Enchant creature.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature.
Enchanted creature can't attack or block.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature.
Enchanted creature can't attack or block.
Protection from creatures that have been the target of a spell this turn.
5/4
Hexproof
6/4
Rhino Henchman can't be blocked except by two or more creatures.
"No, you stop him!"
4/3
Search your library for a basic land card and put it onto the battlefield tapped.
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
"Where did everybody go?"
Reach, Trample.
Whenever Spider of Ages attacks, you may pay X, and reveal cards from the top of your library until you reveal a creature card with converted mana cost at least X and at most equal to the number of lands you have in play. Put it onto the battlefield and the rest on the bottom of your library in any order.
Whenever Spider of Ages attacks, you may pay X, and reveal cards from the top of your library until you reveal a creature card with converted mana cost at least X and at most equal to the number of lands you have in play. Put it onto the battlefield and the rest on the bottom of your library in any order.
4/8
Hexproof.
Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn.
Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn.
2/2
Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)
Show rarities: C U R M
Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Intro | Skeleton |
GGGG: Put 4 +1/+1 counters on Arachnaroid. It gains trample until end of turn.
2011-01-28 18:44:48 by Jack V