Kalcebo

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Showing 40 of 40 Blue cards

Go to section: White (42) Blue (40) Black (41) Red (43) Green (41) Multicolour (3) Artifact (20) Land (6)

Show rarities: C U R M

 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice Cage of Bubbles. If you do, each player draws a card.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage, draw a card.
 C 
Instant
Look at the top four cards of your library. Put one of those cards on top of your library, one on the bottom of your library, one in your graveyard, and one in your hand.
2 comments
last 2013-06-15 23:43:09 by Alex
 C 
Instant
As an additional cost to cast Demoralize, tap an untapped creature you control.
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
 U 
Enchantment
Threshold – As long as seven or more cards are in your graveyard, if you would draw a card, instead you may look at the top card of your library. You may put that card at the bottom of your library and put the next top card of your library into your hand. Otherwise, put that card in your hand.
4 comments
last 2013-06-16 01:04:04 by TwoStars
{2}{u}{u}
 
 U 
Instant
Counter target spell.
Threshold – If seven or more cards are in your graveyard, you may tap all lands target opponent controls.
 C 
Creature – Drake
Flying
{t}: Target creature you control gains flying until end of turn. At end of turn, sacrifice that creature.
1/1
1 comment
2013-06-15 23:45:00 by Alex
 R 
Creature – Wizard
At the beginning of your end step, if Ethereal Archmage attacked and dealt no combat damage this turn, draw two cards.
1/3
1 comment
2013-06-15 23:44:15 by Alex
{1}{u}
 
 C 
Instant
As an additional cost to cast Excise, discard a card.
Counter target spell unless its controller pays {5}
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature doesn’t untap during its controller’s untap step.
Discard a card: Untap enchanted creature.
2 comments
last 2013-06-15 23:48:43 by Alex
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Madness {u}{u} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
 C 
Creature – Human Wizard
{1}{u}{u}, {t}: Look at the top 4 cards of your library, then put them back in any order.
2/3
 C 
Creature – Human Wizard
Whenever Gyzol Trainee deals combat damage to a player, draw a card.
1/1
1 comment
2013-06-15 23:47:17 by Alex
 U 
Creature – Spirit
Flying
When Gyzol Whisperer enters the battlefield, draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
2/2
1 comment
2013-06-15 23:49:09 by Alex
 R 
Creature – Elemental
Flying
When you cast Herald of Time, if its madness cost was paid, take an extra turn after this one. Exile Herald of Time.
Madness {3}{u}{u}
5/7
7 comments
last 2013-06-18 04:40:37 by TwoStars
 U 
Instant
Until end of turn, if you would draw a card, draw two cards instead.
 C 
Creature – Human Scout
1/3
 R 
Instant
Target opponent puts the top X cards of his or her library into his or her graveyard. Put an artifact or land card put into a graveyard this way onto the battlefield under your control.
 U 
Sorcery
Put the top seven cards of your library into your graveyard.
Draw a card.
 U 
Sorcery
You draw two cards and target opponent discards two cards.
2 comments
last 2013-06-16 01:47:11 by TwoStars
 C 
Creature – Human Wizard
{u}{u}, sacrifice Myga’s Apprentice: Draw two cards, then discard a card.
2/4
 C 
Creature – Spirit
Flying
3/3
 C 
Creature – Spirit Wizard
Flying
Whenever Otherworldly Augur deals combat damage to a player, draw a card, then discard a card.
2/2
2 comments
last 2013-06-16 01:08:28 by TwoStars
 U 
Creature – Beast Illusion
Prevent all damage that would be dealt to Phantasmal Gargantuan
Whenever Phantasmal Gargantuan becomes the target of a spell or ability, sacrifice it.
4/4
 C 
Sorcery
Target Wizard or Spirit is unblockable this turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
 C 
Instant
Return target creature to its owner’s hand.
Threshold – You may return another target creature to its owner’s hand if seven or more cards are in your graveyard as you cast Reality Snuff.
2 comments
last 2013-06-16 01:09:37 by TwoStars
 C 
Instant
Draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
1 comment
2013-06-15 18:42:34 by dude1818
 M 
Sorcery
Draw X cards, where X is the number of cards in all graveyards. You have no maximum hand size for the rest of the game.
2 comments
last 2013-06-15 23:53:20 by Alex
 R 
Enchantment
If an effect an opponent controls would cause a player to discard a card, you may pay {1} instead. If you do, that player draws a card.
1 comment
2013-06-15 23:56:17 by Alex
 C 
Creature – Illusion
Defender, flying
When Runehowler becomes the target of a spell or ability, sacrifice it.
Produced solely to protect the laboratories from curious outsiders, Runehowlers are more of a sentient alarm system rather than a means of intimidation.
3/3
5 comments
last 2013-06-16 01:27:13 by TwoStars
 R 
Creature – Spirit
Flying
When Sanity Adjuster enters the battlefield or deals combat damage to a player, choose target player. If that player has seven or more cards in his or her graveyard, you may have that player shuffle his or her graveyard into his or her library. Otherwise, you may have that player put the top X cards from his or her library into his or her graveyard, where X is equal to 7 minus the number of cards in that player’s graveyard.
1/3
 R 
Enchantment
Players can’t cast cards that share the same name as another card in a graveyard.
2 comments
last 2013-06-16 00:00:50 by Alex
 R 
Creature – Spirit
Spectral Dreamthief is unblockable.
Threshold – Whenever Spectral Dreamthief deals combat damage to a player, if seven or more cards are in your graveyard, draw that many cards.
2/1
 U 
Creature – Jellyfish
Flying
Whenever Stinger of Foreboding deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play those cards.
3/4
 R 
Creature – Human Wizard
Flash
When Tristpar Mystic enters the battlefield, counter target spell. Then you may add {x} to your mana pool, where X is that spell's converted mana cost.
Threshold – As long as seven or more cards are in your graveyard, if a spell is countered this way, mana doesn't empty as steps and phases end until your next end step.
2/3
7 comments
last 2013-06-16 22:28:15 by TwoStars
 M 
Legendary Creature – Spirit
Flying
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand.
Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard.
*/*
3 comments
last 2013-06-15 23:57:56 by Alex
 C 
Creature – Spirit
Void Treader is unblockable
{u}{u}, {t}: Target creature is unblockable this turn.
1/1
 U 
Creature – Human Wizard
When Warlock Adept enters the battlefield, target creature is unblockable this turn. If you control a Spirit, draw a card.
2/1
 C 
Creature – Human Wizard
{2}{b}: Whisperwarped Mage gets +2/-2 and becomes black (this effect lasts indefinitely).
3/3
 C 
Creature – Bird
Flying, flash
When Whitefeather Courier enters the battlefield, draw a card.
2/2

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Show rarities: C U R M


Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles