Kalcebo
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Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |
Showing 40 of 40 Blue cards
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Show rarities: C U R M
Enchant creature
Whenever enchanted creature deals combat damage, draw a card.
Whenever enchanted creature deals combat damage, draw a card.
Look at the top four cards of your library. Put one of those cards on top of your library, one on the bottom of your library, one in your graveyard, and one in your hand.
As an additional cost to cast Demoralize, tap an untapped creature you control.
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
Threshold – As long as seven or more cards are in your graveyard, if you would draw a card, instead you may look at the top card of your library. You may put that card at the bottom of your library and put the next top card of your library into your hand. Otherwise, put that card in your hand.
Counter target spell.
Threshold – If seven or more cards are in your graveyard, you may tap all lands target opponent controls.
Threshold – If seven or more cards are in your graveyard, you may tap all lands target opponent controls.
Flying
: Target creature you control gains flying until end of turn. At end of turn, sacrifice that creature.

1/1
At the beginning of your end step, if Ethereal Archmage attacked and dealt no combat damage this turn, draw two cards.
1/3
As an additional cost to cast Excise, discard a card.
Counter target spell unless its controller pays
Counter target spell unless its controller pays

Enchant creature you control
Enchanted creature doesn’t untap during its controller’s untap step.
Discard a card: Untap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Discard a card: Untap enchanted creature.
Counter target spell.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness






2/3
Whenever Gyzol Trainee deals combat damage to a player, draw a card.
1/1
Flying
When Gyzol Whisperer enters the battlefield, draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
When Gyzol Whisperer enters the battlefield, draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
2/2
Flying
When you cast Herald of Time, if its madness cost was paid, take an extra turn after this one. Exile Herald of Time.
Madness


When you cast Herald of Time, if its madness cost was paid, take an extra turn after this one. Exile Herald of Time.
Madness



5/7
Until end of turn, if you would draw a card, draw two cards instead.
1/3
Target opponent puts the top X cards of his or her library into his or her graveyard. Put an artifact or land card put into a graveyard this way onto the battlefield under your control.
Put the top seven cards of your library into your graveyard.
Draw a card.
Draw a card.
You draw two cards and target opponent discards two cards.


2/4
Flying
3/3
Flying
Whenever Otherworldly Augur deals combat damage to a player, draw a card, then discard a card.
Whenever Otherworldly Augur deals combat damage to a player, draw a card, then discard a card.
2/2
Prevent all damage that would be dealt to Phantasmal Gargantuan
Whenever Phantasmal Gargantuan becomes the target of a spell or ability, sacrifice it.
Whenever Phantasmal Gargantuan becomes the target of a spell or ability, sacrifice it.
4/4
Target Wizard or Spirit is unblockable this turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Return target creature to its owner’s hand.
Threshold – You may return another target creature to its owner’s hand if seven or more cards are in your graveyard as you cast Reality Snuff.
Threshold – You may return another target creature to its owner’s hand if seven or more cards are in your graveyard as you cast Reality Snuff.
Draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Draw X cards, where X is the number of cards in all graveyards. You have no maximum hand size for the rest of the game.
If an effect an opponent controls would cause a player to discard a card, you may pay
instead. If you do, that player draws a card.

Defender, flying
When Runehowler becomes the target of a spell or ability, sacrifice it.
When Runehowler becomes the target of a spell or ability, sacrifice it.
Produced solely to protect the laboratories from curious outsiders, Runehowlers are more of a sentient alarm system rather than a means of intimidation.
3/3
Flying
When Sanity Adjuster enters the battlefield or deals combat damage to a player, choose target player. If that player has seven or more cards in his or her graveyard, you may have that player shuffle his or her graveyard into his or her library. Otherwise, you may have that player put the top X cards from his or her library into his or her graveyard, where X is equal to 7 minus the number of cards in that player’s graveyard.
When Sanity Adjuster enters the battlefield or deals combat damage to a player, choose target player. If that player has seven or more cards in his or her graveyard, you may have that player shuffle his or her graveyard into his or her library. Otherwise, you may have that player put the top X cards from his or her library into his or her graveyard, where X is equal to 7 minus the number of cards in that player’s graveyard.
1/3
Players can’t cast cards that share the same name as another card in a graveyard.
Spectral Dreamthief is unblockable.
Threshold – Whenever Spectral Dreamthief deals combat damage to a player, if seven or more cards are in your graveyard, draw that many cards.
Threshold – Whenever Spectral Dreamthief deals combat damage to a player, if seven or more cards are in your graveyard, draw that many cards.
2/1
Flying
Whenever Stinger of Foreboding deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play those cards.
Whenever Stinger of Foreboding deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play those cards.
3/4
Flash
When Tristpar Mystic enters the battlefield, counter target spell. Then you may add
to your mana pool, where X is that spell's converted mana cost.
Threshold – As long as seven or more cards are in your graveyard, if a spell is countered this way, mana doesn't empty as steps and phases end until your next end step.
When Tristpar Mystic enters the battlefield, counter target spell. Then you may add

Threshold – As long as seven or more cards are in your graveyard, if a spell is countered this way, mana doesn't empty as steps and phases end until your next end step.
2/3
Flying
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand.
Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard.
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand.
Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard.
*/*
Void Treader is unblockable

,
: Target creature is unblockable this turn.



1/1
When Warlock Adept enters the battlefield, target creature is unblockable this turn. If you control a Spirit, draw a card.
2/1


3/3
Flying, flash
When Whitefeather Courier enters the battlefield, draw a card.
When Whitefeather Courier enters the battlefield, draw a card.
2/2
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Show rarities: C U R M
Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice Cage of Bubbles. If you do, each player draws a card.