Kalcebo
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Showing 42 of 42 White cards
Go to section: White (42) Blue (40) Black (41) Red (43) Green (41) Multicolour (3) Artifact (20) Land (6)
Show rarities: C U R M
First Strike
Whenever another creature enters the battlefield, you may gain 1 life.
Whenever another creature enters the battlefield, you may gain 1 life.
2/2
Flying, first strike
“If the alpha’s sanity is as strong as their will to fight, then any atrocious beast shall be rendered in the name of justice, and torment will hold no influence in the minds of these people once more.”
4/4
Black creatures get -1/-1.
“Our strength remains unprecedented, our righteousness remains strong, and our faith is resilient. As long as these factors hold prominence, victory is assured, and we will be free from this torment.”
– Veumid, Mystic Healer
– Veumid, Mystic Healer
Put X 1/1 white Soldier creature tokens onto the battlefield. Where X is the number of Soldiers you control.
Protection from red.
Blasente Alpha gets +1/+1 as long as an opponent controls a red creature.
Blasente Alpha gets +1/+1 as long as an opponent controls a red creature.
2/2
Flying
,
: Tap target creature.


2/2
“The enlistment and qualification for the prestigious Alphas test not only their strength and prowess in weaponry, but the sanity of its potential troops as well.”
2/1
Soldier creatures and other Cleric creatures you control get +1/+1.
Whenever a Cleric creature you control becomes the target of a spell, you may gain 2 life.
Whenever a Soldier creature you control becomes the target of a spell, put a +1/+1 counter on it.
Whenever a Cleric creature you control becomes the target of a spell, you may gain 2 life.
Whenever a Soldier creature you control becomes the target of a spell, put a +1/+1 counter on it.
2/2
Enchant Creature
Enchanted creature gets +0/+4.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Enchanted creature gets +0/+4.
Madness

Whenever a player discards a card, you may gain 1 life.
"There will be gains for our losses. There will be rights for our wrongs."
1/1
Put target creature at the bottom of its owner’s library.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness


In a world where essence and matter are as malleable as clay, even the most daunting of beasts can be dispelled with a mere snap of the fingers.
Enchant creature.
Enchanted creature can’t attack or block. If enchanted creature is black or red, its activated abilities can’t be activated.
Enchanted creature can’t attack or block. If enchanted creature is black or red, its activated abilities can’t be activated.
First strike
Threshold – As long as seven or more cards are in your graveyard, creatures you control get +1/+1.
Threshold – As long as seven or more cards are in your graveyard, creatures you control get +1/+1.
2/2
Target creature you control gains protection from the color of your choice until end of turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Whenever a black or red creature deals damage to you, that creature’s controller sacrifices a permanent.
First Strike
When Fearless Battalion enters the battlefield, you may destroy target enchantment. If you do, you may gain 2 life.
When Fearless Battalion enters the battlefield, you may destroy target enchantment. If you do, you may gain 2 life.
3/3
Destroy target enchantment.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness

By definition, madness ends in one of two ways: clarity . . . or death.
Up to two target creatures get +1/+1 and gain flying until end of turn.
First strike
Whenever Legendblade Alpha blocks or becomes blocked by a black creature, exile that creature.
Whenever Legendblade Alpha blocks or becomes blocked by a black creature, exile that creature.
2/2
Destroy all nonwhite creatures.
“Violence has solved little; ruination fails to drive this evil astray. It is imperative that we turn to the scoured ruins of our heavens for guidance. Prepare the holy wards and incantations, this suffering ends now.” – Dasog, Alpha General
If a creature would deal combat damage to Paranoid Recruit, exile that creature and Paranoid Recruit instead.
1/1
Prevent the next 6 damage that would be dealt to target creature or player this turn.
Whenever a spell or ability an opponent controls causes you to discard a card, return that card from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pious Barrier, return Pious Barrier from your graveyard to your hand at the beginning of the next end step.
Whenever a spell or ability an opponent controls causes you to discard Pious Barrier, return Pious Barrier from your graveyard to your hand at the beginning of the next end step.
Target attacking or blocking creature gets +2/+2 and gains lifelink until end of turn.
Draw a card.
Draw a card.
Lifelink
Whenever a spell or ability an opponent controls causes you to discard Priest of Purity, you may gain 3 life.
Whenever a spell or ability an opponent controls causes you to discard Priest of Purity, you may gain 3 life.
1/2
When Prophet of the Lost enters the battlefield, you gain 2 life for each card you discarded this turn.
Discard a card: Return Prophet of the Lost to its owners hand.
Discard a card: Return Prophet of the Lost to its owners hand.
2/2
When Prophet’s Assistant enters the battlefield, you may gain 2 life. If you control a Cleric, draw a card.
2/1
Protection from Black.
1/1
Flying, double strike, lifelink
Whenever you gain life, if Renjin is in your graveyard or on the battlefield, you may exile target permanent.
Whenever you gain life, if Renjin is in your graveyard or on the battlefield, you may exile target permanent.
5/5
Until end of turn, if you would gain life, you gain twice that much life instead.
First strike, vigilance
Whenever Slashblade Elite attacks, you may gain 1 life.
Whenever Slashblade Elite attacks, you may gain 1 life.
2/2

2/2
You gain 3 life.
Threshold – If seven or more cards are in your graveyard, you gain 8 life instead.
Threshold – If seven or more cards are in your graveyard, you gain 8 life instead.
When Tristpar Cleanser enters the battlefield, exile target card from a graveyard.
1/1



1/1
Defender
: Tristpar Sentry gains protection from black until end of turn.

1/4
Flash
When Tristpar Shield-Bearer enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
When Tristpar Shield-Bearer enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
2/3
Vigilance

: Target creature you control gains vigilance until end of turn.


2/2

Whenever you cast a cleric spell, untap Veumid, Mystic Healer.
Whenever you cast a white spell, target creature gains hexproof until end of turn.
2/3
Vigilance
Threshold – As long as seven or more cards are in your graveyard. Warped Infantry is a black demon soldier, and has “
: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.”
Threshold – As long as seven or more cards are in your graveyard. Warped Infantry is a black demon soldier, and has “

2/2
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, whenever enchanted creature attacks or blocks, creatures you control get +2/+0 until end of turn.
Threshold – As long as seven or more cards are in your graveyard, whenever enchanted creature attacks or blocks, creatures you control get +2/+0 until end of turn.
Go to section: White (42) Blue (40) Black (41) Red (43) Green (41) Multicolour (3) Artifact (20) Land (6)
Show rarities: C U R M
Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |
When Alchius, the Vicar enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.