Kalcebo

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Showing 42 of 42 White cards

Go to section: White (42) Blue (40) Black (41) Red (43) Green (41) Multicolour (3) Artifact (20) Land (6)

Show rarities: C U R M

 M 
Legendary Creature – Human Cleric
Alchius, The Vicar costs {1} less for each creature you control.
When Alchius, the Vicar enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
{w}{w}, Return Alchius to its owner’s hand: You gain 1 life for each creature you control.
2/2
 C 
Creature – Human Soldier
First Strike
Whenever another creature enters the battlefield, you may gain 1 life.
2/2
 C 
Creature – Angel
Flying, first strike
“If the alpha’s sanity is as strong as their will to fight, then any atrocious beast shall be rendered in the name of justice, and torment will hold no influence in the minds of these people once more.”
4/4
1 comment
2013-06-15 23:39:07 by Alex
 R 
Enchantment
Black creatures get -1/-1.
“Our strength remains unprecedented, our righteousness remains strong, and our faith is resilient. As long as these factors hold prominence, victory is assured, and we will be free from this torment.”
– Veumid, Mystic Healer
 U 
Instant
Put X 1/1 white Soldier creature tokens onto the battlefield. Where X is the number of Soldiers you control.
 U 
Creature – Human Soldier
Protection from red.
Blasente Alpha gets +1/+1 as long as an opponent controls a red creature.
2/2
2 comments
last 2013-06-15 20:01:03 by TwoStars
 C 
Creature – Griffin
Flying
{w}, {t}: Tap target creature.
2/2
3 comments
last 2013-06-15 21:55:27 by TwoStars
 C 
Creature – Human Soldier
“The enlistment and qualification for the prestigious Alphas test not only their strength and prowess in weaponry, but the sanity of its potential troops as well.”
2/1
2 comments
last 2013-06-15 18:59:53 by TwoStars
 R 
Creature – Human Cleric
Soldier creatures and other Cleric creatures you control get +1/+1.
Whenever a Cleric creature you control becomes the target of a spell, you may gain 2 life.
Whenever a Soldier creature you control becomes the target of a spell, put a +1/+1 counter on it.
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +0/+4.
Madness {w} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
 C 
Creature – Human Cleric
Whenever a player discards a card, you may gain 1 life.
"There will be gains for our losses. There will be rights for our wrongs."
1/1
 U 
Sorcery
Put target creature at the bottom of its owner’s library.
Madness {2}{w} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
In a world where essence and matter are as malleable as clay, even the most daunting of beasts can be dispelled with a mere snap of the fingers.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature can’t attack or block. If enchanted creature is black or red, its activated abilities can’t be activated.
 U 
Creature – Human Soldier
First strike
Threshold – As long as seven or more cards are in your graveyard, creatures you control get +1/+1.
2/2
 C 
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
 U 
Enchantment
Whenever a black or red creature deals damage to you, that creature’s controller sacrifices a permanent.
 C 
Creature – Human Soldier
First Strike
When Fearless Battalion enters the battlefield, you may destroy target enchantment. If you do, you may gain 2 life.
3/3
 C 
Instant
Destroy target enchantment.
Madness {w} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
By definition, madness ends in one of two ways: clarity . . . or death.
 C 
Instant
Up to two target creatures get +1/+1 and gain flying until end of turn.
 R 
Creature – Human Soldier
First strike
Whenever Legendblade Alpha blocks or becomes blocked by a black creature, exile that creature.
2/2
 R 
Sorcery
Destroy all nonwhite creatures.
“Violence has solved little; ruination fails to drive this evil astray. It is imperative that we turn to the scoured ruins of our heavens for guidance. Prepare the holy wards and incantations, this suffering ends now.” – Dasog, Alpha General
 R 
Creature – Human Soldier
If a creature would deal combat damage to Paranoid Recruit, exile that creature and Paranoid Recruit instead.
1/1
2 comments
last 2013-06-15 18:56:31 by TwoStars
 C 
Instant
Prevent the next 6 damage that would be dealt to target creature or player this turn.
 R 
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, return that card from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pious Barrier, return Pious Barrier from your graveyard to your hand at the beginning of the next end step.
 C 
Instant
Target attacking or blocking creature gets +2/+2 and gains lifelink until end of turn.
Draw a card.
 C 
Creature – Human Cleric
Lifelink
Whenever a spell or ability an opponent controls causes you to discard Priest of Purity, you may gain 3 life.
1/2
 R 
Creature – Human Cleric
When Prophet of the Lost enters the battlefield, you gain 2 life for each card you discarded this turn.
Discard a card: Return Prophet of the Lost to its owners hand.
2/2
 U 
Creature – Human
When Prophet’s Assistant enters the battlefield, you may gain 2 life. If you control a Cleric, draw a card.
2/1
 C 
Creature – Human Cleric
Protection from Black.
1/1
 M 
Legendary Creature – Angel
Flying, double strike, lifelink
Whenever you gain life, if Renjin is in your graveyard or on the battlefield, you may exile target permanent.
5/5
3 comments
last 2013-06-15 23:41:28 by Alex
 U 
Instant
Until end of turn, if you would gain life, you gain twice that much life instead.
 U 
Creature – Human Soldier
First strike, vigilance
Whenever Slashblade Elite attacks, you may gain 1 life.
2/2
 C 
Creature – Human Cleric
{t}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
2/2
 C 
Instant
You gain 3 life.
Threshold – If seven or more cards are in your graveyard, you gain 8 life instead.
 C 
Creature – Human Cleric
When Tristpar Cleanser enters the battlefield, exile target card from a graveyard.
1/1
 R 
Creature – Human Cleric
{w}{w}, {t}: Tap target creature. If a spell or ability an opponent controls caused you to discard a card this turn, exile that creature instead.
1/1
 C 
Creature – Human Soldier
Defender
{t}: Tristpar Sentry gains protection from black until end of turn.
1/4
 C 
Creature – Human Soldier
Flash
When Tristpar Shield-Bearer enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
2/3
 U 
Creature – Human Soldier
Vigilance
{1}{w}: Target creature you control gains vigilance until end of turn.
2/2
 R 
Legendary Creature – Human Cleric
{t}: Prevent all damage that would be dealt to target creature this turn.
Whenever you cast a cleric spell, untap Veumid, Mystic Healer.
Whenever you cast a white spell, target creature gains hexproof until end of turn.
2/3
 U 
Creature – Human Soldier
Vigilance
Threshold – As long as seven or more cards are in your graveyard. Warped Infantry is a black demon soldier, and has “{t}: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.”
2/2
 U 
Enchantment – Aura
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, whenever enchanted creature attacks or blocks, creatures you control get +2/+0 until end of turn.

Go to section: White (42) Blue (40) Black (41) Red (43) Green (41) Multicolour (3) Artifact (20) Land (6)

Show rarities: C U R M


Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles