Kalcebo: Virtual Booster
| Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
When Spirit Drainer enters the battlefield, target opponent loses 4 life and you gain 4 life. Whenever Spirit Drainer is dealt damage by a source an opponent controls, that source’s controller gains that much life and you lose that much life. 5/3
|
Until end of turn, if you tap a permanent for mana, it produces twice as much of that mana instead.
|
Defender, reach
Whenever an opponent casts an instant or sorcery spell, put a +1/+1 counter on Spellseep Vines. 2/3
|
Vigilance
Threshold – As long as seven or more cards are in your graveyard. Warped Infantry is a black demon soldier, and has “ : Target opponent discards a card. Activate this ability only any time you could cast a sorcery.”2/2
|
Flying
, : Tap target creature.2/2
|
|
Threshold – Nevaloth Alpha gets +2/+2 as long as seven or more cards are in your graveyard.
2/2
|
Intimidate
1/1
|
: Prevent the next 3 damage that would be dealt to target creature or player this turn.2/2
|
Defender, flying
When Runehowler becomes the target of a spell or ability, sacrifice it. Produced solely to protect the laboratories from curious outsiders, Runehowlers are more of a sentient alarm system rather than a means of intimidation.
3/3
|
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, if you control a Swamp, that player discards a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
|
Counter target spell.
Madness ![]() (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
Whenever a Devil you control dies, you may have Carnage Pit deal 1 damage to target creature or player.
|
Morbid Mischief deals damage to target opponent equal to half the number of cards in that player’s graveyard, rounded down.
|
Fiery Temper deals 3 damage to target creature or player.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
|
Spirit Drainer
(rare)
Taste of Prosperity
(uncommon)
Spellseep Vines
(uncommon)
Warped Infantry
(uncommon)
Blinding Griffin
(common)
Nevaloth Alpha
(common)
Ghastly Remnants
(common)
Town Healer
(common)
Runehowler
(common)
Ritual Blade
(common)
Flinch
(common)
Carnage Pit
(common)
Morbid Mischief
(common)
Fiery Temper
(common)
Plains
(basic)





: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.”