Kalcebo: Virtual Booster

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Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Until end of turn, if you would gain life, you gain twice that much life instead.
 
 R 
Enchantment
Creatures you control with power 4 or greater get +2/+2 and have trample.
Creatures you control with power 3 or less have “{t}: Add {g} to your mana pool.
 U 
Creature – Human Shaman
When Maddened Acolyte enters the battlefield, it deals 1 damage to target creature. If you control a Devil, draw a card.
2/1
 U 
Creature – Jellyfish
Flying
Whenever Stinger of Foreboding deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play those cards.
3/4
 U 
Creature – Beast Illusion
Prevent all damage that would be dealt to Phantasmal Gargantuan
Whenever Phantasmal Gargantuan becomes the target of a spell or ability, sacrifice it.
4/4
 C 
Creature – Hellion
Hellion Berserker attacks each turn if able.
Madness {r}{r} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
4/3
 C 
Instant
As an additional cost to cast Magma Spike, sacrifice a red creature with power 2 or greater.
Magma Spike deals 4 damage to target creature or player.
 C 
Enchantment – Aura
Enchant Forest
When Unstable Growth enters the battlefield, draw a card.
When enchanted Forest is tapped for mana, its controller adds {g} to his or her mana pool (in addition to the mana the land produces).
 C 
Enchantment
Leech – {b}{b}: Target opponent loses 1 life and you gain 1 life. Activate this ability only if an opponent discarded a card this turn.
 C 
Creature – Griffin
Flying
{w}, {t}: Tap target creature.
2/2
{1}{u}{u}
 
 C 
Instant
Counter target spell.
Madness {u}{u} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
 C 
Creature – Human Druid Spellshaper
{g}, {t}, discard a card: Put a +1/+1 counter on each green creature that entered the battlefield under your control this turn.
1/1
 C 
Creature – Demon
Intimidate
Threshold – As long as seven or more cards are in your graveyard, Nightfall Terror has “When Nightfall Terror enters the battlefield, put 3 +1/+1 counters on Nightfall Terror and exile all cards from your graveyard.”
3/3
 C 
Creature – Human Soldier
Flash
When Tristpar Shield-Bearer enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
2/3
Swamp
 
 B 
Basic Land – Swamp

Sating Dose (uncommon, foil)
Conformity of the Wilderness (rare)
Maddened Acolyte (uncommon)
Stinger of Foreboding (uncommon)
Phantasmal Gargantuan (uncommon)
Hellion Berserker (common)
Magma Spike (common)
Unstable Growth (common)
Amnesia Harvest (common)
Blinding Griffin (common)
Flinch (common)
Ferocihemoth Brawncaller (common)
Nightfall Terror (common)
Tristpar Shield-Bearer (common)
Swamp (basic)