Kalcebo
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Showing 41 of 41 Black cards
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Show rarities: C U R M
Leech – 
: Target opponent loses 1 life and you gain 1 life. Activate this ability only if an opponent discarded a card this turn.


Enchant creature
When enchanted creature’s controller controls no other creatures, that player sacrifices enchanted creature.
When enchanted creature’s controller controls no other creatures, that player sacrifices enchanted creature.
“Don’t worry; you’ll be safe with us. As long as we Alphas draw breath, evil will tremble before our might.” – Gykochi, Alpha captain, last words.
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
1/1
Caustic Drain deals 2 damage to target player and you gain 2 life.
Threshold – Caustic Drain deals 5 damage to that player and you gain 5 life instead if seven or more cards are in your graveyard.
Threshold – Caustic Drain deals 5 damage to that player and you gain 5 life instead if seven or more cards are in your graveyard.
You draw three cards and lose 3 life.
Madness

(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness



Leech – 

,
: Destroy target nonblack creature. Activate this ability only if an opponent discarded a card this turn.




1/1
When Cursed Watcher enters the battlefield, target opponent loses 2 life. If you control a Demon, draw a card.
2/1
Flying
Threshold – As long as seven or more cards are in your graveyard, Deathwinder gets +3/+3 and can’t block.
Threshold – As long as seven or more cards are in your graveyard, Deathwinder gets +3/+3 and can’t block.
1/1
When Diabolic Summoner enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
When a creature put onto the battlefield with Diabolic Summoner dies, exile Diabolic Summoner.
When a creature put onto the battlefield with Diabolic Summoner dies, exile Diabolic Summoner.
1/1
Threshold – As long as seven or more cards are in your graveyard, enchanted land has
: Target creature gets -3/-3 until end of turn.





3/1
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Intimidate
1/1
Flying
Whenever Gloom Specter becomes blocked, defending player discards two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Whenever Gloom Specter becomes blocked, defending player discards two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
3/2
As an additional cost to cast Grand Massacre, sacrifice a black creature.
Target opponent sacrifices 4 creatures.
Threshold – That player sacrifices 8 creatures, then loses 8 life if seven or more cards are in your graveyard.
Target opponent sacrifices 4 creatures.
Threshold – That player sacrifices 8 creatures, then loses 8 life if seven or more cards are in your graveyard.
Leech – 
: Return target creature card from your graveyard to your hand. Activate this ability only if an opponent discarded a card this turn


4/3
Deathtouch
Exile a creature card from your graveyard: Grave-Tunneler deals 1 damage to target creature or player. Activate this ability only if Grave-Tunneler is in your graveyard and only once each turn.
Exile a creature card from your graveyard: Grave-Tunneler deals 1 damage to target creature or player. Activate this ability only if Grave-Tunneler is in your graveyard and only once each turn.
1/1
Target nonblack creature deals damage to itself equal to its power.
When Heedless Sinner enters the battlefield, target player discards a card at random.
1/1
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
8/8
Destroy target nonblack creature. It can’t be regenerated.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness

Each opponent loses life equal to the life he or she lost this turn.
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)

Whenever an opponent discards a card, you may pay 2 life. If you do, draw a card.
3/2
Murdren, Harbinger of Corruption’s power and toughness are equal to the number of Swamps you control.
Other creatures you control are black and get +1/+1 for each Swamp you control beyond the fifth.
Other creatures you control are black and get +1/+1 for each Swamp you control beyond the fifth.
“My army grows stronger with each passing moment. Holy masters of the light, prepare to meet your end.”
*/*
Flying
When Murdren’s Advocate enters the battlefield, target creature gets -1/-1 until end of turn for each Swamp you control.
When Murdren’s Advocate enters the battlefield, target creature gets -1/-1 until end of turn for each Swamp you control.
2/2


1/1
Intimidate
Threshold – As long as seven or more cards are in your graveyard, Nightfall Terror has “When Nightfall Terror enters the battlefield, put 3 +1/+1 counters on Nightfall Terror and exile all cards from your graveyard.”
Threshold – As long as seven or more cards are in your graveyard, Nightfall Terror has “When Nightfall Terror enters the battlefield, put 3 +1/+1 counters on Nightfall Terror and exile all cards from your graveyard.”
3/3
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Born of volcanic forces, it thrives on the absolute panic it inspires.
7/7
Destroy target land. Creatures that land’s controller controls get -1/-1 until end of turn.
Possessed Villager gets +2/+1 as long as you control a Demon.
1/1
Target opponent loses X life. If X is 3 or more, creatures that player controls can’t block this turn.
“Oh yes, this will hurt, and I’m fairly certain that your allies will feel it as well.”
Intimidate
When Sludge Spewer dies, all creatures get -2/-2 until end of turn.
When Sludge Spewer dies, all creatures get -2/-2 until end of turn.
2/2
Flying
When Spirit Drainer enters the battlefield, target opponent loses 4 life and you gain 4 life.
Whenever Spirit Drainer is dealt damage by a source an opponent controls, that source’s controller gains that much life and you lose that much life.
When Spirit Drainer enters the battlefield, target opponent loses 4 life and you gain 4 life.
Whenever Spirit Drainer is dealt damage by a source an opponent controls, that source’s controller gains that much life and you lose that much life.
5/3




2/2
Enchant Creature
Enchanted creature’s controller has “At the beginning of your upkeep, discard a card. If you can't, sacrifice enchanted creature and you lose 5 life.”
Enchanted creature’s controller has “At the beginning of your upkeep, discard a card. If you can't, sacrifice enchanted creature and you lose 5 life.”
Leech – 

: Put a 5/5 black demon creature token with flying onto the battlefield. Activate this ability only if an opponent discarded a card this turn and only once each turn.




Madness


1/1
Exile target non-Demon creature you control. At the beginning of the next end step, return it to the battlefield under your control with 2 +1/+1 counters on it. That creature is a black demon in addition to its other colors and types.
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Show rarities: C U R M
Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |
When Abyssal Oppressor enters the battlefield, if its madness cost was paid, you lose 10 life.
Madness
2013-06-15 23:59:42 by Alex