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Showing 41 of 41 Green cards
Go to section: White (42) Blue (40) Black (41) Red (43) Green (41) Multicolour (3) Artifact (20) Land (6)
Show rarities: C U R M
3/3
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Flash
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +3/+3 and has trample and hexproof.
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +3/+3 and has trample and hexproof.
Creatures you control with power 4 or greater get +2/+2 and have trample.
Creatures you control with power 3 or less have “
: Add
to your mana pool.
Creatures you control with power 3 or less have “


Deep-Forest Aberration can’t be blocked except by green creatures.
Threshold – Whenever Deep-Forest Aberration deals combat damage to a player, if there are seven or more cards in your graveyard, exile the top four cards of your library. You may put any number of permanent cards from among them onto the battlefield.
Threshold – Whenever Deep-Forest Aberration deals combat damage to a player, if there are seven or more cards in your graveyard, exile the top four cards of your library. You may put any number of permanent cards from among them onto the battlefield.
6/6
Madness 

(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)



6/3
Up to two target creatures each get +1/+1 until end of turn.
Whenever an opponent discards a creature card, you may pay
. If you do, put a 3/3 green Beast creature token onto the battlefield.

Trample
When Ferocihemoth enters the battlefield, if its madness cost was paid, put 5 +1/+1 counters on it.
Threshold – As long as seven or more cards are in your graveyard, Ferocihemoth has “
, Discard Ferocihemoth: Put 3 +1/+1 counters on each green creature that entered the battlefield under your control this turn.”
Madness


When Ferocihemoth enters the battlefield, if its madness cost was paid, put 5 +1/+1 counters on it.
Threshold – As long as seven or more cards are in your graveyard, Ferocihemoth has “

Madness



5/5


1/1




2/2
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Trample
When Invoker of Seasons’ Dawn enters the battlefield, choose a permanent type. You may put all cards of the chosen type from your graveyard to the battlefield.
When Invoker of Seasons’ Dawn enters the battlefield, choose a permanent type. You may put all cards of the chosen type from your graveyard to the battlefield.
6/6
As an additional cost to cast Lush Memories, discard X cards.
Search your library for X basic land cards and put them onto the battlefield. Then shuffle your library.
Search your library for X basic land cards and put them onto the battlefield. Then shuffle your library.
After each of your combat phases, there is an additional untap step followed by an additional upkeep step.
2/2
Threshold – Nevaloth Alpha gets +2/+2 as long as seven or more cards are in your graveyard.
2/2
Whenever Nevaloth Blightscar is dealt damage, add that much
to your mana pool.
: Nevaloth Blightscar deals 1 damage to itself.


2/2



1/2
Hexproof
At the beginning of your upkeep, you may pay

. If you do, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
At the beginning of your upkeep, you may pay



3/2
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4/4
If a spell or ability an opponent controls would cause you to discard Oracle’s Companion, put it onto the battlefield with a +1/+1 counter on it instead of putting it into your graveyard.
2/2
When Pathchanneler Brute enters the battlefield, each player may put a land card from his or her hand onto the battlefield.
4/4
As Perennial Salvager enters the battlefield, target opponent shuffles target card from his or her graveyard into his or her library. Perennial Salvager’s power and toughness are each equal to that card’s converted mana cost.
*/*
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Target player shuffles up to five target cards from his or her graveyard into his or her library.
Draw a card.
Draw a card.
Destroy target artifact or enchantment. Put a +1/+1 counter on up to one target creature.
Destroy target land.
Add
to your mana pool.
Add


When Sefrot Novice enters the battlefield, put a +1/+1 counter on another target creature. If you control a Beast, draw a card.
2/1
Target creature gets +1/+1 and gains hexproof until end of turn.
Draw a card.
Draw a card.
Threshold – As long as seven or more cards are in your graveyard. Sluggish Recluse gets +1/+1 and has “
: Destroy target creature with flying. Sluggish Recluse doesn’t untap during your next untap step.”

3/5
Defender, reach
Whenever an opponent casts an instant or sorcery spell, put a +1/+1 counter on Spellseep Vines.
Whenever an opponent casts an instant or sorcery spell, put a +1/+1 counter on Spellseep Vines.
2/3
Destroy target creature with flying. You gain 2 life.
When Syntheticrusher enters the battlefield, choose one – Destroy target artifact, then put a +1/+1 counter on Syntheticrusher. Or destroy target enchantment, you may gain 5 life.
4/4
Until end of turn, if you tap a permanent for mana, it produces twice as much of that mana instead.
When Treetop Beastcaller enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
1/1
At the beginning of your end step, if you discarded a card this turn, put a +1/+1 counter on Turtch’s Faction.
“He unites the victims of denied encounters and forgotten adventures.”
3/2
Put a +1/+1 counter on target creature. If you discarded a card this turn, put 4 +1/+1 counters on that creature instead.
Target creature gets +4/+4 and gains trample until end of turn.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness

Enchant Forest
When Unstable Growth enters the battlefield, draw a card.
When enchanted Forest is tapped for mana, its controller adds
to his or her mana pool (in addition to the mana the land produces).
When Unstable Growth enters the battlefield, draw a card.
When enchanted Forest is tapped for mana, its controller adds



Threshold – As long as seven or more cards are in your graveyard, Verdant Oracle has “Discard a card: Add one mana of any color to your mana pool."
1/1
Trample

: Whisperwarped Gargantuan gets +2/-2 and becomes black. (This effect lasts indefinitely)


4/4

2/1
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Show rarities: C U R M
Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |