Kalcebo
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Showing 43 of 43 Red cards
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Show rarities: C U R M
First strike, haste
2/1
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0/1
Haste
Other Devil creatures you control get +1/+1 and have “When this creature attacks, it deals 2 damage divided as you choose among any number of target creatures.
Other Devil creatures you control get +1/+1 and have “When this creature attacks, it deals 2 damage divided as you choose among any number of target creatures.
2/2
Capricious Flamebreaker enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, flip a coin. If you win the flip, Capricious Flamebreaker deals damage to target creature or player equal to the number of +1/+1 counters on it. If you lose the flip, Capricious Flamebreaker deals damage to you equal to the number of +1/+1 counters on it.
At the beginning of your upkeep, flip a coin. If you win the flip, Capricious Flamebreaker deals damage to target creature or player equal to the number of +1/+1 counters on it. If you lose the flip, Capricious Flamebreaker deals damage to you equal to the number of +1/+1 counters on it.
2/2
Whenever a Devil you control dies, you may have Carnage Pit deal 1 damage to target creature or player.
Until end of turn, creatures you control get +1/+0 and gain “When this creature dies, you may have it deal 1 damage to target player.”
When Cinder Mage enters the battlefield, sacrifice it unless you exile an instant or sorcery card from your graveyard.
,
: You may copy the exiled card, where X is equal to that card’s converted mana cost plus 1. If you do, you may cast that spell without paying its mana cost.
: Untap Cinder Mage.



1/1
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +4/+0 and gains haste.
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +4/+0 and gains haste.
Target creature’s controller sacrifices it, then that player puts a token that’s a copy of that creature onto the battlefield with 2 +1/+1 counters on it. That creature is a red devil in addition to its other colors and types, and has “At the beginning of your upkeep, this permanent deals 2 damage to you.
When Devilish Frightmage enters the battlefield, if its madness cost was paid, creatures target opponent controls can’t block this turn.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness


3/1
If a spell you control would deal damage, put that many loyalty counters on Erutrot Awakened instead.
-X: Each player discards X cards at random from his or her hand, then draws X cards. Erutrot Awakened deals X damage to each creature.
-10: You get an emblem with “If a source you control would deal noncombat damage, put that many 3/1 red Elemental creature tokens with haste onto the battlefield instead.”
-X: Each player discards X cards at random from his or her hand, then draws X cards. Erutrot Awakened deals X damage to each creature.
-10: You get an emblem with “If a source you control would deal noncombat damage, put that many 3/1 red Elemental creature tokens with haste onto the battlefield instead.”
2
Until end of turn, if a source you control would deal damage to a creature or player, it deals twice that much damage to that creature or player instead.
Target creature you don’t control deals damage equal to its power to each other creature. That creature’s controller sacrifices it.
In a world of disturbing illusions and distressing nightmares, madness could be attained in a blink of an eye.
Fiery Temper deals 3 damage to target creature or player.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness

First Strike

, Sacrifice Flamestorm Herald: Flamestorm Herald deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery.


1/1
Hellion Berserker attacks each turn if able.
Madness
(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness


4/3
Sacrifice a Devil: Hellspawn Charger gets +1/+0 and gains first strike until end of turn.
1/1
Devil creatures you control get +3/+0.
Damage can’t be prevented.
Damage doesn’t wear off at the end of each turn.
At the beginning of your upkeep, Incessant Ordeal deals 1 damage to each creature and each player.
Damage doesn’t wear off at the end of each turn.
At the beginning of your upkeep, Incessant Ordeal deals 1 damage to each creature and each player.
When Infernal Warcaller enters the battlefield, Devil creatures you control gets +1/+0 until end of turn.
1/1
Red creatures you control have haste.
1/1

1/1


1/1
Haste
When Lashing Devil enters the battlefield, it deals 2 damage to you.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
When Lashing Devil enters the battlefield, it deals 2 damage to you.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
4/3
Lavascorn Kindler can’t block.
Threshold – As long as seven or more cards are in your graveyard, Lavascorn Kindler has: When Lavascorn Kindler enters the battlefield, it deals 4 damage to target creature.
Threshold – As long as seven or more cards are in your graveyard, Lavascorn Kindler has: When Lavascorn Kindler enters the battlefield, it deals 4 damage to target creature.
2/1



1/1
When Maddened Acolyte enters the battlefield, it deals 1 damage to target creature. If you control a Devil, draw a card.
2/1
As an additional cost to cast Magma Spike, sacrifice a red creature with power 2 or greater.
Magma Spike deals 4 damage to target creature or player.
Magma Spike deals 4 damage to target creature or player.
Mental Sear deals 6 damage to target opponent unless that player discards three cards.
Haste
When Molten Brute dies, it deals 2 damage to target player. That player discards a card.
When Molten Brute dies, it deals 2 damage to target player. That player discards a card.
3/2
Morbid Mischief deals damage to target opponent equal to half the number of cards in that player’s graveyard, rounded down.
Up to three target creatures can't block this turn.
Punish deals 2 damage to target creature and 2 damage to that creature’s controller.
Enchant creature
Enchanted creature gets +2/+1 and must be blocked if able.
Enchanted creature gets +2/+1 and must be blocked if able.
Threshold – As long as seven or more cards are in your graveyard, if a spell you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
Destroy target nonbasic land.
“Sometimes, in a world populated by devils, it’s best not to brag about what you own.”
Each player exiles cards from his or her library until they exile a nonland card. Scorching Standoff deals damage to the player who exiles the card with the highest converted mana cost equal to that card’s converted mana cost, then that player may cast that spell without paying its mana cost. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. Each player then puts all cards exiled this way on the bottom of his or her library in a random order.
Whenever another creature enters the battlefield, Tempest Warlord deals 3 damage to it.
Disturbing even the aether itself, those unlucky enough to enter its realm are tasked with either braving – or falling victim, to its conjured storms.
4/3
Haste
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
5/1
Destroy up to two target artifacts.
Threshold – If seven or more cards are in your graveyard, Tumultuous Rampage deals 5 damage to target player.
Threshold – If seven or more cards are in your graveyard, Tumultuous Rampage deals 5 damage to target player.
Target opponent reveals his or her hand. Uncouth Annihilation deals damage to that player and each creature he or she controls equal to the total converted mana cost of cards in that player’s hand.
4/3
Flying


: Destroy target artifact, then return Wreckage Phoenix from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.



5/2
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Show rarities: C U R M
Kalcebo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |