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I'm definitely not oppose to making different triggers to soar, should I ever move forward with this idea.
Yeah, the drawback of not having flying show up at all makes for weird flavor outside of the plane.
Un
It's a very good word for the ability. I'd split the activation out, mind you - so while this creature maybe cares about instant/sorcery, others might not.
Bizarrely; this can't block flying creatures. That might be appropriate for some soaring creatures, but feels weird on this one - which explicitly says it can dive back down.
What if there was a plane of just air, with no land or resting liquid water? All creatures would have to have flying. Giving every creature in the set flying is pointless in the set and breaks the color pie for other sets. So, how do I capture the concept of flight in a world where everything has some form of aerial mobility? Maybe a special flight? Soaring (above flyers) seemed right. This is my first attempt at trying to capture the concept that I'm going for. To be fair, I have no idea why I thought instants and sorceries would be a good choice to start to activate soar.
*fewer
Well; gibber. That's gonna draw a heck of a lot of cards. In a really weird unintuitive way. But it's expensive enough, so sure.
See Mastery of the Wilds.
Oh yeah, there's no time to tap for mana during the combat damage step, so this does nothing as written. It should really just be "number of untapped lands you control"
This seems really strong, but also changes constantly...
I think new player's would be disappointed to find out this doesn't count the 7 mana, but it's a mythic so it's unlikely they'll have to worry about it.
Also I would add a doesn't empty clause, because (I just learned this recently, call me a noob if u like) it would change whenever any new step begins, which means it's only useful during that step, if u tap your lands when it starts.
Also building it up would be bonkers, but this is 7 mana mythic enchantment.
Oh, I didn't even realize it was an enchantment. I thought it was a sorcery. Turning everything into an Omnath is quite good then
Mmm, the other card similar to this made it clearer (and able to ramp up) by also adding "unused mana doesn't drain away".
Though given as soon as you untap, all your creatures have +7/+7 maybe this IS strong enough to be in the category of "Does nothing the turn you cast it, but you win if you get another turn"?
I think people will understand that once you spend mana, you don't have it any more. I think the problem is more like, it's a surprise that a seven mana enchantment doesn't do anything the turn you cast it, so people will think it must do something, and that many players aren't used to keeping mana around in their pool they're used to generating it as they spend it (many similar powerful effects have a "doesn't empty" clause). And is the idea that you can put mana in your pool to pump creatures and then spend it? But usually you can't, unless you want to spend the mana during combat.
(And should it be "have"? I can never remember, but that might affect how people read it.)
It's a simplification that just ends up making things unclear, imo.
Eh; since mana cannot exist anywhere else, it's not really an issue to not have to specify its location every time. Just omitting pointless words.
If anything; I think the confusion between lands and mana is more likley to be an issue for very new players. "But I have seven mana! See? Forest, Forest, Mountain..."
But I also agree that the informal "cast this; use this mana to pay for it; I guess I have this much mana then" is possibly an issue. Could maybe remindertext it to solve both? "(Once you spend mana on spells, you don't have it any more)"
I've been complaining about that since they announced it in Dominaria
That's a dumb change (to Magic terminology).
It would be gone, but I figure most people don't know the steps of casting a spell and would assume it works in the most favorable way, i.e. counting the amount of mana you had right before you cast it. Even if it said "the amount of mana you have as ~ resolves" would alleviate that. On that note, you need like 12 mana for this to break even in power level
You'd have spent the mana so it'd be gone. Tbf, I can't confirm that it would not be confusing for new players. Add your comments:
The phrase has been removed from all cards, yes.
This is probably confusing in that the 7 mana you spend to cast it no longer counts towards mana you have. Might need reminder text
I thought they removed the phrase "mana pool"?
HA. Oops.
I hereby nominate "mama pool" for best typo.
I think "the amount of mana in your mana pool" is the wording you're looking for.
World titan enchantment cycle
