temporary storage
temporary storage by Sorrow
895 cards in Multiverse
248 with no rarity, 212 commons, 194 uncommons,
176 rares, 58 mythics, 7 tokens
2 token red, 3 token blue, 11 colourless, 1 token hybrid bluered, 1 token artifact, 147 white, 134 blue,
138 black, 155 red, 137 green, 80 multicolour, 9 hybrid, 55 artifact, 22 land
1113 comments total
bleh
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
The set creator would like to draw your attention to these comments:
On Preservationist Chimist (reply):
on 18 Feb 2022
by
Sorrow:
I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part. What do you think about this alternative Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random). |
On Countdown Celebrant (reply):
on 17 Feb 2022
by
Sorrow:
See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents. |
On Creature mechanic design (reply): |
Recently active cards: (all recent activity)
When Spreading Overdose enters the battlefield, gain 2 poison counters.
Whenever you gain a poison counter, if you have 20 or more poison counters, each opponent loses the game.
Whenever a permanent you control exits the battliefield, another target permanent you control gains indestructible until end of turn.
The first time a creature with a power of 2 or less enters the battlefield under your control each turn, you may destroy up to one target artifact or enchantment.
Whenever a white creature you control enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains, add it to your hand, then shuffle.
Whenever you exile a creature you control for the first time each turn, you may tap target creature that shares a mana value with the exiled creature.
Wait, are there other cards in play that prohibit you from losing the game for having 10 or more poison counters?
See Radiyah, the Third Tower.
See Trichya, the Fourth Tower.
See Ahudde, the Fifth Tower.
See Neskur, The Sixth Tower.
See Borlisenne, The Second Wave.
See Orzmon, The Fourth Wave.
See Gangiyan, The Fifth Wave.
See Zei-Zei, the Sixth Wave.
See Liferipper Overlord.