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UW mechanic, considering making Armistice only trigger on opponents' turns.
See Unflinching Brigand.
Considering using "leaves the battlefield" instead of dies, so that you can get triggers off of exile.
RW mechanic for dystopian apocalypse world.
Yeah, I got lazy and didn't want to copy look up and copy the exact wording of the Treasure token. Sorcery speed is probably a good idea.
seems like too high of a cost when combined with discard for a one-use mana boost, but then I'd actually have to playtest it.
It's worth adding that this is considered an alternative for Recycle, the mechanic on (((Amethyst of Foresight))), since they were designed with the same flavor and similar mechanical results in mind. Recycle has the problem of getting the card into the graveyard by normal means (I was planning to use recycle on creatures though, which would be easier), while Scrap can be done from hand, with the flavor feeling similar enough. On the other hand, if I use Salvage (Impromptu Journey), Recycle plays well with Salvage. Of course Salvage's repeatability may be a problem.
I assume it has the sac for mana ability. I'm using this kind of ability in my "Zion" set: Gilded Guardian. The first time I saw it featured was in this MTGSalvation thread by foo_intherain. Sorcery speed is probably recommended. To me,
seems like way too small of a cost - especially at instant speed.
Another test for the post-apocalyptoc world. Right now sounds artifact-flavor exclusive, but I'd be willing to put it onto enchantments as well.
Whoops, I forgot how low Prodigal Pyromancer and it's family's stats were. That's my fault.
As for grokkability, I wish I had a way to make it less wordy and still be balanced.
I'm not sure how I feel about the mechanic. It can be a bit hard to grokk since it took me a while to properly understand what it's trying to do. I guess I would have to see how it plays.
This particular card is too much of an upgrade over Prodigal Pyromancer.
See Oilfield Stoneshot.
See Oilfield Stoneshot.
See Whip-Cracker Goblin.
See Impromptu Journey. Test mechanic. Doesn't relate to graveyard theme that I want in the set, but I guess not all the mechanics should. Flavorwise, I was going for a mechanic an oppressor or their minions would have. I think this would be a BR mechanic.
Test 2 for Salvage. This time salvage can hit any card. I also altered the wording to "When you cast this spell" rather than "When you cast CARDNAME," but that change was just so that it'd be easier to copypaste on multiple cards. I think Salvage could be GU. As recusrion, I don't know what to cost cards with Salvage at. I think I'd like to keep Salvage only on instants and sorceries though.
Ashwi is a necromancer who only uses spirits in his craft.
See Triji Rubblebeast.
See Sewage Reclamation.
Changed from player to opponent
See Fuel Volley.
Hoard test #1. I think Hoard won't work because layering the treasure artifact into a new mechanic is weird.
It's an idea for "big mana" world, a plane focused on high cost spells and having a lot of mana in one's mana pool at once, so yeah, twelve different cards would want it.