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It would be gone, but I figure most people don't know the steps of casting a spell and would assume it works in the most favorable way, i.e. counting the amount of mana you had right before you cast it. Even if it said "the amount of mana you have as ~ resolves" would alleviate that. On that note, you need like 12 mana for this to break even in power level
You'd have spent the mana so it'd be gone. Tbf, I can't confirm that it would not be confusing for new players. Add your comments:
The phrase has been removed from all cards, yes.
This is probably confusing in that the 7 mana you spend to cast it no longer counts towards mana you have. Might need reminder text
I thought they removed the phrase "mana pool"?
HA. Oops.
I hereby nominate "mama pool" for best typo.
I think "the amount of mana in your mana pool" is the wording you're looking for.
World titan enchantment cycle

Do you mean "if" rather than "as long as"?
See Dance of Blades.
See Aung's Time Gate.
Wanted to make a cephalid, so I was forced to test design for a water world.
That's the weird part. It seems obvious to us, because we understand that costs can't be responded to. I've found it's not something that new players intuit. I've had more than one discussion where I had to explain how a Lightning Bolt can't kill a Jace Beleren on the round he enters the battlefield, presuming I'm cautious about it.
But maybe my opinion of how new players respond to loyalty abilities is woefully tied up in interactions from '05-'06. ;)
What's weird about it? It's a cost. All costs are paid immediately.
You probably want Split Second's wording in there:
"As long as this ability is on the stack, players can't cast spells or activate abilities that aren't mana abilities."
This might cause some awkward timing problems with players who don't understand who has priority, and when. But if you math out all the scenarios where this would be in contest with, let's say, a Giant Growth, it becomes clear that bow trumps growth no matter who has priority.
As a matter of fact, I'm not even sure it's worth adding the 'damage cannot be prevented' clause, since 90% of the time, the Split Second nature of the card will prevent damage prevention anyway.
There's the weird timing of planeswalkers, and how I can get that loyalty counter during my main phase no matter what you do with the Bow of the Eagle. But the same could be said about Prodigal Pyromancer. Loyalty activation is just weird like that.
Concept is a bow that's fired a really, really fast and precise arrow. Probably will need to change the activation cost later. I took reference from split-second for the last part of the ability.
No, scry was never random
I created Salvage partly in response to Recycle Foresight Amethyst.
Scry used to be "At random"? Gosh; I don't rememebr that.
As it is, this feels like it needs to be paired with some graveyward mechanic to really shine.
I find it funny that the difference between this being a keyword action and a keyword ability is that one has a period, and the other doesn't.
Shouldn't the ability like that best be a keyword action? I. e. "Salvage 4. (Mill 4 then draw from graveyard.)"
Right now it's just like scry used to be.
Removed "When you cast" from Salvage at jmgariepy's suggestion. I also increased the cost from
to 
to be safe.
First off, I like Salvage. Neat ability.
That said, I think you want to get rid of "When you cast this spell" and just let the ability start with "Put the top 4 cards...". One, because it's shorter. But also because the 'when' ability might do something wonky when the Bio-Oil Food Chain gets countered. It puts the Food Chain in your graveyard. Then the Salvage ability goes off, and it might put the Food Chain into your hand.
The weird part about all this is that, since your opponent can choose whether or not to wait for Salvage to go off before or after they Cancel the Food Chain, they're the one that gets to choose... and they might spend a long time fussing over something that probably won't matter anyway.
I'm sure the Spikes out there would love to have this technicality that they can exploit. Personally, I try to avoid feeding the Spikes.
As for the card's power level: It kind of bothered me that this was so much better than Refocus (Salvage will generally be better than a cantrip. Untapping an opponent's creature will usually be a meaningless gesture.) But then I remembered Cerulean Wisps. So I don't know. I'm guessing this is probably fine. Untapping creatures is only powerful when it is.