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Recent updates to temporary storage: (Generated at 2025-10-25 12:14:23)
Unity is supposed to be instant speed only, to use unity you to cast this card in response to another creature spell you've cast. I do not know if that is clear in the wording.
Honestly; the mechanic makes me think of a librarian; if anything.
Oh, I totally didn't get that flavor
That's probably for the best, yeah. To be honest, I'm not wholly thrilled about this execution though based it doesn't feel vampiric in any sense. I wanted this clean if vampires to control animals and other creatures.
I wonder if it makes sense to use the Licid template here, as awful as they are. "Exile a card from your hand: ~ becomes a 2/2 etc. You may return the exiled card to your hand to end this effect."
See Elder Varueld Blood.
See Malicious Blood.
See Varueld Conscription.
See Blood Corrosion.
See Zhetao Brute.
See Zhetao Cloud Jumper.
See Moruis Vengestaker.
See Moruis Blood Dancer.
See Moruis Infantry.
I copied the text from another card that had a power restriction. I forgot to remove all the accompanying text.
Removed left over text
What's a creature without power?
See Rabble Ruffian.
See Legendary Arsenal. Unsure on the wording for the second part. The concept is a sword that sprays fire.
See Legendary Arsenal. Maybe too wordy? The concept was getting stuck with thorns.
It might need to be 1 or 2 mana more, but not that much, I don't think. Depends on the environment and how often you're putting counters on things.
Dude's suggestion probably best fixes this mess of a design while aligning for what I envisioned. Maybe I could include Vitenka's "The next time" part to keep this at
. Otherwise, I think if it stopped all counters for the turn I'd have to bump to the cost at least 
or probably 
.
Yeah, that's the way to go. "If counters would be put on a permanent or player this turn, instead put no counters on instead"
The next time this turn counters would be put onto things, instead split-second ?
I don't think that's better. It's not the countering part that's the problem