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See Rabble Ruffian.
See Legendary Arsenal. Unsure on the wording for the second part. The concept is a sword that sprays fire.
See Legendary Arsenal. Maybe too wordy? The concept was getting stuck with thorns.
It might need to be 1 or 2 mana more, but not that much, I don't think. Depends on the environment and how often you're putting counters on things.
Dude's suggestion probably best fixes this mess of a design while aligning for what I envisioned. Maybe I could include Vitenka's "The next time" part to keep this at
. Otherwise, I think if it stopped all counters for the turn I'd have to bump to the cost at least 
or probably 
.
Yeah, that's the way to go. "If counters would be put on a permanent or player this turn, instead put no counters on instead"
The next time this turn counters would be put onto things, instead split-second ?
I don't think that's better. It's not the countering part that's the problem
The game actually cannot. Which is why we have a card with an Oracle working that technically does not work in the rules and tries exactly that.
The best I can offer that might work better is
> "If target spell or activated or triggered ability would put one or more counters on a permanent, instead exile it. (It stops resolving.)"
Now that would have interesting consequences for an effect that has the putting of counters somewhere in the middle, but I see the option of doing something amazing with this as a feature.
I don't think the game can actually look forward into time to see whether that's true
See Cost of Greed.
See Deputy of Gildeton Dawn.
See Deputy of Finstaid.
See Deputy of Ashelton.
I actually read it the other way around - as explicitly not caring what type each counter was.
So yeah; remove the qualifier as being either edge-casey or confusing, depending.
"Remove up to counters from each permanent"
Much simpler.
Why "of any type"? If a permanent somehow acquires two different counters, the restriction to remove only one of them is fairly arbitrary considering how freely the rest of the effect works.
No, there is no soil or rock formations clumped together like the Zendikar lands. I really hated Zendikar's floating rocks and would be highly unlikely to ever invoke their image again. The aerial world's closest comparison I could think of would be to a gas giant planet.
Wouldn't the basic lands in an entirely aerial world just look like on Zendikar and Drifting Meadow?