Pantheon of Szykielwa

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy

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 U 
Creature – Lizard
{2}: Polwimy Chameleon becomes the color of your choice until end of turn.
Chameleons change color to adjust to their environment or express their mood.
2/2
1 comment
2021-04-20 10:33:14 by Sorrow
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Creatures you control get +1/+1 until end of turn. If Ashen Allegiance is red, creatures you control gain trample until end of turn. If Ashen Allegiance is black, creatures you control gain indestructible until end of turn
3 comments
last 2022-01-21 08:49:47 by SecretInfiltrator
 C 
Creature – Dog
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.
{u}{u}: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
1/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, gain life equal to the enchanted creature's toughness.
Wazykt's cult's oldest members have seen pine sprout from seeds and die from old age.
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
 U 
Creature – Human Cleric
At the beginning of your endstep, if you lost 3 or more life this turn, commit heresy.

Whenever you commit heresy, return target creature with a power of two or less that died this turn from your graveyard to the battlefield.
"They will leave the Void Cult when they are risen by Wazykt's grace."-Marcelina, Butcher of Wazykt
3/2
 U 
Creature – Sheep
At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
{1}{g}: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/2
 R 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Gain 3 life. If Grace to Go Forward is Green, gain 6 life instead. If Grace to Go Forward is black, each opponent loses life equal to the amount of life you gained.
 R 
Enchantment – Aura
Enchant creature
{1}{w}{w}: Phase out enchanted creature until end of turn. When it phases in, you may attach an Aura card from your graveyard to it.
5 comments
last 2022-01-17 19:15:00 by dude1818
 C 
Creature – Human Cleric
When Hornkaras' Consecrator enters the battlefield, you may exile a creature from your graveyard. If you do, destroy target enchantment
Begin chiseling the idols. When we're through, there'll be nothing left for Polsfa's Mystery.
2/3
1 comment
2021-02-09 20:18:22 by Sorrow
 M 
Sorcery
Search your library for an aura and reveal it. You may attach that aura to target creature that doesn't share a color with the aura.
2 comments
last 2021-02-17 11:16:55 by Tahazzar
 R 
Creature – Elf Cleric
Legacy Champion enters the battlefield with X +1/+1 counters.
If damage would be dealt to Legacy Champion while Legacy Champion has +1/+1 counters on it, remove a +1/+1 counter from it and create a 1/1 green and white Elf Warrior token instead.
0/2
 U 
Instant
Cast this spell only if you control a blue permanent.

Counter target spell.
Without a tongue, blasphemy cannot be uttered.
2 comments
last 2021-04-12 09:49:30 by Sorrow
 R 
Legendary Creature – God Avatar
Onx Theruth, Untethered Soul can't be blue or green.
Whenever a creature or planeswalker you control would die, you may pay {w}. If you do, exile that card instead and put a +1/+1 counter on Onx Theruth and gain 2 life.
3/4
 C 
Instant
Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
 C 
Creature – Human Knight Advisor
{t}, Pay. 2 life: Commit heresy.

Whenever you commit heresy, target creature gains first strike and vigilance until end of turn.
"You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
6 comments
last 2021-03-28 11:18:12 by Sorrow
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage you may pay {x}, where X is the number of white permanents you control. If you do, exile target creature with a converted mana cost of X or less.
 U 
Enchantment – Aura
Enchant creature

When Stress of Perfection enters the battlefield, destroy all other permanents attached to the enchanted creature. Enchanted creature can't attack or block.
Purity is nothing, but so rarely is true nothingness understood.
2 comments
last 2022-01-19 07:52:55 by SecretInfiltrator
 C 
Instant
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
 R 
Creature – Kithkin Cleric
Flash
Spells can't be cast from exile.
Permanents can't enter the battlefield from exile.
"Nothing is devoid of all mortal desires and understandings. It'd be a shame if something came from that."-Sacred writings of Hornkaras's cult
2/2
2 comments
last 2021-02-04 13:21:12 by Sorrow
 U 
Creature – Angel
Voidbringer Angel costs {w} less for each creature that was exiled from anywhere this turn.
Flying
Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead.
3/3
 U 
Creature – Gargoyle
Flying
Whenever Zacęj Gargoyle blocks, if Zacęj Gargoyle is red, deal 2 damage to target creature or planeswalker.
{2}{r}: Influence (If Zacęj Gargoyle isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
The gargoyles in Zacęj are the progenitors of all other citadels' gargoyles.
1/3
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
1 comment
2021-02-24 04:03:58 by Sorrow
 R 
Creature – Serpent
Persecute- Whenever Anethema of Research blocks or becomes blocked by a creature that doesn't share a color with Anethema of Research, that player's maximum handsize is reduced by one for the remainder of the game.
Only a few of Polsfa's Mystery have studied this elusive species.
6/6
 U 
Creature – Naga Wizard
Sacrifice Archive Keeper: Return an instant or sorcery from your graveyard to your hand. Activate this ability only if you have seven or more cards in your hand.
"I'll find the correct root text if it kills me."
3/4
 C 
Instant
Target creature gets -2/-0 for each of its colors.
"If my heresy is such an affront, surely your god would strike me down. Instead, I have the burden of your repetitive dogma."- Bonifacy
 U 
Creature – Human Advisor
{1}{u},{t}: Return another target creature you control to its owner's hand. Commit heresy.

Whenever you commit heresy, draw a card.
2/5
 U 
Creature – Gargoyle Soldier
Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature.
1/3
 R 
Instant
Target creature you control gains a color of your choice.
Return that creature and each creature sharing a color with that creature to their owners' hands.
By agreement of the aldermen, in the name of Zax Tykl, you are all banished from Zacęj.
 C 
Creature – Drake
Flying
Whenever you cast an instant or sorcery spell, as long as Gale Drake is red, Gale Drake gets +2/+0 until end of turn.
{2}{r}: Influence (If Gale Drake isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
1/1
 C 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw two cards.
If Glean From Scripture is Red, you may discard a card first. If you do, draw an additional card.
If Glean From Scripture is green, you may put a basic land from your hand onto the battlefield tapped.
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw a card.
If Hunt for Knowledge is green, draw a card. If Hunt for Knowledge is black, lose 1 life, then draw a card.
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 U 
Creature – Human Wizard
At the beginning of your upkeep, Scry X, where X is Nature's Diviner's number of colors.
{g}: Influence (If Nature's Diviner isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/1
1 comment
2021-02-02 15:09:50 by Sorrow
 U 
Sorcery
Cast this spell only if you control a black permanent.

Target player discards two cards.
The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
 U 
Creature – Bird
Flying
Whenever a blue creature attacks, you may scry 1.
"I have wondered if animals naturally understand the gods and their values better than people can." -Blanka, Mystery Researcher
2/5
 R 
Legendary Creature – God Avatar
Owaic Nalo, Textual Evidence can't be white or black.
Instants and sorceries you cast have "As an additional cost you cast you may pay {x}, where X is the number of creatures you control. If you do, draw X cards."
2/4
 R 
Sorcery
Draw X cards, where X is the number of blue permanents you control.
Every hunt made in Mishar-Rashim's name is written there, be no matter how mundane.
 C 
Instant
Look at the top four cards of your library. Add one to your hand, then put one on the top of your library, one on the bottom of your library, and one into your graveyard.
"Truth is ever present, the questions are the hard part." -Ale
 C 
Instant
Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control.
Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
 R 
Enchantment – Aura
Enchant creature
The base power and toughness of creatures sharing a color with the enchanted creature become equal to the base power and toughness of the enchanted creature.
 M 
Creature – Shapeshifter
Persecute- Whenever Unshaper blocks or becomes blocked a creature that doesn't share a color with Unshaper, that creature becomes colorless (this effect lasts until that creature gains a color).

Colorless creatures can't have first strike, flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, or vigilance.
0/4
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.
 U 
Instant
Destroy target creature with X or less colors. If a colorless creature was destroyed this way, you lose 2 life.
Deicide is a theoretical action, but the intention is a very real crime.
 C 
Creature – Orc Warlock
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card.
Fortune-telling, like prayer, relies on faith.
2/2
 U 
Creature – Gorgon Assassin
Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and {b}{b}. If you do, destroy target tapped creature.
"How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
1 comment
2022-01-14 20:28:24 by SecretInfiltrator
 C 
Creature – Orc Cleric
Persecute- Whenever Cleric of the Void blocks or becomes blocked by a creature that doesn't share a color with it, exile target creature or land from a graveyard.
"Perfection cannot exist. When I saw Hornkaras die, I was instilled not with fear, but assurance of their truths." -Metody, Void Priest
2/1
 R 
Legendary Creature – God Avatar
Dascor, the Returning can't be blue or red.
At the beginning of your endstep, return target creature that died this turn from your graveyard to the battlefield.
3/3
 C 
Sorcery
Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature has lifelink.
{b}: Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination.
 R 
Sorcery
Fall of the Faithful costs {1} less for each God your opponents control.

Each opponent sacrifices each creature and each planeswalker they control.
1 comment
2021-02-01 03:29:24 by Sorrow
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage you may pay {x}, where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature.
3 comments
last 2022-01-26 02:36:49 by Sorrow
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Creature – Gorgon Warlock
Persecute- Whenever Hateful Heathen blocks or becomes blocked by a creature that doesn't share a color with Hateful Heathen, you may remove up to three counters from Hateful Heathen or that creature.
3/3
 R 
Creature – Human Shaman Dancer
When Hunting Twins Ritual Dancers enters the battlefield, each opponent loses 2 life.
At the beginning of your endstep, if you control three or more black permanents, you may return Hunting Twins Ritual Dancers from your graveyard to the battlefield.
2/2
1 comment
2021-04-25 06:19:30 by SecretInfiltrator
 U 
Sorcery
Cast this spell only if you control a red permanent.

Deal 3 damage to any target.
Of all the gods' knowledges, kindness has never been one they've enlightened people with.
 U 
Creature – Human Knight
Persecute- Whenever Knight of the Immaculate blocks or becomes blocked by a creature that doesn't share a color with Knight of the Immaculate, exile target creature from that player's graveyard and gain 1 life.
1/2
 U 
Creature – Human Cleric
Lifelink
As long as Layman of Life Eternal is white, double all life gained by Layman of Life Eternal.
Influence {1}{w} (If Layman of Life Eternal isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
1/1
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +3/-1 and has menace.
The most devout make their body a reflection of their god, or at least their confusion and pain trying to understand that deity.
 R 
Creature – Gorgon Warlock
At the beginning of your upkeep, draw a card and lose 1 life for each of Root Text Ritualist's colors.
As long as Root Text Ritualist is blue, you have no maximum handsize.
Influence {1}{u} (If Root Text Ritualist isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
5/5
 U 
Sorcery
Each opponent loses X life, where X is the number of black permanents you control.
Blood spilled is holy to both Wazykt's Legacy and Mishar-Rashim's Pursuit.
 R 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Search your library for a card and add that card to your hand. If Sacrosanct Tutor is green, you may also search your library for a creature card, reveal that card and add it to your hand. If Sacrosanct Tutor is white, you may search your library for an enchantment card, reveal it, and add it to your hand. Shuffle your library afterward.
 C 
Creature – Gorgon Assassin
When Scornful Heretic dies, you may destroy target creature with a power of 2 or less.
Not all heretics are as articulate in words and actions as Bonifacy.
1/1
2 comments
last 2021-02-14 15:36:08 by Sorrow
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay up to {x}, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.
1 comment
2022-01-21 08:52:43 by SecretInfiltrator
 R 
Sorcery
Return X target creatures from your graveyard to the battlefield. Then, exile each creature that was returned to the battlefield this way.
"For just a moment, let go of everything and understand a pure soul unweighted by body or will." -Brygida, Void Immolator
 U 
Creature – Gargoyle Soldier
{r}: Citadel Wall Guard gets +1/+0 until end of turn.
Citadel Wall Guard as long as Citadel Wall Guard is white, Citadel Wall Guard has flying and vigilance.
{1}{w}: Influence (If Citadel Wall Guard isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Creature – Human Shaman
At the beginning of your endstep, if you have a card in exile, Firespreader deals 1 damage to each opponent and each planeswalker you don't control.
Hornkaras's clergy spiritually prepare themselves for immolation. Their enemies, not so much.
3/2
 M 
Legendary Planeswalker – Forrei
+1: Until end of turn, target creature can't block.
-3: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-7: You gain an emblem with "Whenever an activated ability other than a mana ability is activated, you may copy that ability. You may choose new targets for the copy."
4
 U 
Instant
Deal 2 damage plus X to target creature or planeswalker, where X is that permanent's number of colors.
"One disbeliever cannot unmake a god, but fracturing the god's clergy can ruin a god's worship, making them vulnerable."- Forrei the Infidel
2 comments
last 2021-03-27 09:57:27 by SecretInfiltrator
 R 
Creature – Elemental
Cast this spell only if you control a green permanent.

You may have Magnitude Elemental assign combat damage as though it weren't blocked.
7/7
 C 
Sorcery
Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
 U 
Creature – Centaur Archer
Reach
Whenever Ornithologist Collector blocks or is blocked by a creature with flying, if Ornithologist Collector is green, Ornithologist Collector deals 3 damage to that creature.
{1}{g}: Influence (If Ornithologist Collector isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
2/2
 C 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Deal 3 damage to any target.
If Pious Torching is white, gain 3 life.
If Pious Torching is blue, scry 2.
 U 
Creature – Human Advisor
As long as Pyrkiez Judge is blue, you may untap Pyrkiez Judge whenever you cast an instant or sorcery spell.
{r},{t}: Deal 2 damage to any target.
{u}{u}: Influence (If Pyrkiez Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
2/4
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target land.
If Reclaimed for Polsfa is green, you may put a land from your hand onto the battlefield. If Reclaimed for Polsfa is blue, you may untap up to two lands.
Polsfa is the god of the natural world. All is Polsfa's until mortals do as they do.
 R 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
If Storm Path is blue, counter target spell. If Storm Path is green, destroy up to one target creature with flying.
8 comments
last 2021-05-02 03:50:09 by jmgariepy
 C 
Creature – Satyr Musician
Sacrifice Unity Hymnodist: Until end of turn, target creature or spell becomes red.
Sing together, sing as one, as one we are as strong as Zax Tykl themself.
1/1
 U 
Creature – Human Warrior
Haste
At the beginning of your endstep, sacrifice Unworthy of the Void.
At the beginning of your upkeep, you may return Unworthy of the Void from your graveyard to your hand if you control a white and black permanent.
They're too filled with fervor to comprehend the pure emptiness of Hornkaras.
4/1
 R 
Legendary Creature – God Avatar
Veku, the Complications can't be black or green.
Whenever a spell or ability targets a creature or planeswalker you don't control or another player, Veku that spell deals 2 damage to that that target.
4/3
 U 
Creature – Human Shaman
Persecute- Whenever Void Prophet blocks or becomes blocked by a creature that doesn't share a color with Void Prophet, exile the top card of your library. You may play that card until the end of your next turn.
"There is Nothing before Perfection."- Sacred writings of Hornkaras' cult
2/2
 R 
Enchantment
Whenever you cast a sorcery spell, up to one target land you control becomes an X/3 red Elemental creature with haste until end of turn, where X is the sorcery's converted mana cost. It's still a land.
"As Polsfa wishes, the world is unpredictable, even to us. Still, we can learn what can happen. " -Blanka, Mystery Researcher
 C 
Sorcery
Target tapped creature you control deals damage equal to its power to target creature.
Draw a card.
Bonifacy never asked for Stanisław to kill the God he worshipped, just a god.
 U 
Creature – Turtle Beast
At the beginning of your endstep, put a +1/+1 counter on each other green creature you control.
Wazykt's Legacy emulates their length of life; Mishar-Rashim's Pursuit emulates their ferocity; and the Mystery of Polfsa learns everything about them.
6/6
 U 
Creature – Elf Warrior
Sacrificing a creature is heresy.
{t}: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures.
The weak provide for the strong, and everyone is weak in some way.
3/3
3 comments
last 2021-02-06 20:09:54 by SecretInfiltrator
 R 
Enchantment
Cast this spell only if you control a white permanent.

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
2 comments
last 2021-04-13 00:58:37 by Sorrow
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
5 comments
last 2022-01-24 03:29:01 by Sorrow
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.
 U 
Creature – Centaur Shaman
Sacrifice an enchantment: Hunter of Wavering-Faith gets +3/+3 until end of turn.
If Hunter of Wavering-Faith is black, whenever you sacrifice an enchantment, each opponent must also sacrifice an enchantment.
{1}{b}: Influence (If Hunter of Wavering-Faith isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Create a 1/1 green and white Elf Warrior token. If Join the Legacy is black, target opponent loses 1 life for each token you control. If Join the Legacy white, you gain 1 life for each token you control.
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 R 
Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the number of green permanents you control.
 R 
Legendary Creature – God Avatar
Reach
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn.
3/5
 U 
Enchantment – Aura
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature has reach and can't be blocked by creatures with a power of 2 or less.
"We are not butchers like Wazykt's cannibals. As hunters we only seek what life has to give us." -Wawrzyniec, Pursuit Missionary
 R 
Creature – Hydra
Whenever Pan-Biome Hydra becomes enchanted, put two +1/+1 counters on Pan-Biome Hydra.
Whenever Pan-Biome Hydra gains a color, double the amount of +1/+1 counters on Pan-Biome Hydra.
Completely unspecialized, there is no place these dangerous predators cannot thrive.
2/2
 R 
Creature – Goat
At the beginning of your endstep, search your library for one basic land card for each of Polwimy Great Ram's colors. Reveal that card, add it to your hand, and shuffle.
{w}: Influence (If Polwimy Great Ram isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
3/3
1 comment
2021-03-27 09:53:44 by SecretInfiltrator
 C 
Creature – Wurm
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
 C 
Creature – Wolverine
As long as Rabid Wolverine is red, Rabid Wolverine has menace.
{2}{r}: Influence (If Rabid Wolverine isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
"Our God lives in every animal, whose life itself is both temple and ritual" -Jeronim, Polsfa Wołchw
2/1
 U 
Instant
Destroy target creature with flying.

Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
"This shot is for the heart."
 C 
Instant
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
2 comments
last 2021-03-27 10:15:45 by Sorrow
 U 
Sorcery
Until end of turn, whenever target creature deals combat damage to a player, it gains "Put X basic lands from your hand onto the battlefield battlefield tapped, where X is the number of green creatures you control."
"Through Thiwak, Wazykt teaches how to turn eternity from passive to active." -Kazia, Wazykt Missionary
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
 U 
Instant
Until end of turn, nonland permanents enter the battlefield tapped.

Until end of turn, tapped permanents can't be the targets of spells or abilities your opponent's control.
1 comment
2021-04-27 08:48:47 by Vitenka
 R 
Legendary Creature – God Avatar
Toszcęm, the Agreements can't be black or green.
Flying
Spells cast by opponents and abilities of permanents opponents control cost an additional {x} to target creatures you control, where X is the number of creatures that share a color with the target.
2/4
 U 
Creature – Gargoyle Knight
Flying, hexproof
Whenever an opponent casts a noncreature spell, you may pay {1}{r}. If you do, Zacęj Sky Captain gets +2/+0 until end of turn.
At the sight of disruption, cold stonen turns to steaming fury.
2/4
 U 
Sorcery
Each opponent mills a card. Each player who milled a creature card this way chooses a creature they control. It gets -3/-3 until end of turn.
"The body holds as many secrets as a scroll." -Tadzio, Pursuit Huntmaster
1 comment
2022-01-14 20:36:35 by SecretInfiltrator
 U 
Creature – Monkey
Whenever Guileful Monkey attacks, each opponents mills the top two cards of their library.
Whenever Guileful Monkey deals combat damage to an opponent, you may pay {1}{g}. If you do, put a +1/+1 counter on Guileful Monkey.
2/2
 R 
Legendary Creature – God Avatar
Harrah, the Tracker can't be red or white.
{2}{u}{b},{t}: Target creature gets -X/-X until end of turn, where X is the number of cards you've drawn this turn.
5/5
 U 
Creature – Human Warrior
Menace
Whenever Crusader of Hornkaras attacks, you may pay {1}{w}. If you do, you may tap target creature.
4/4
 U 
Creature – Human Knight
Deathtouch
{r}{b},{t}, Sacrfice Endcaller Fervant: Deal X damage to any target, where X is the number of colors of all permanents you control.
To nothing we return
3/3
2 comments
last 2021-04-27 15:30:25 by Sorrow
 R 
Legendary Creature – God Avatar
Palz, the Incinerator can't be blue or green.
Palz attacks each turn if able.
Whenever Palz attacks you may pay 2 life and {b}{r}. If you do, exile a random creature or planeswalker you don't control.
4/5
 R 
Legendary Creature – God Avatar
Kazwyn, Unpredictability can't be white or black.
Whenever you cast an instant or sorcery spell, another target creature you control gets +X/+X until end of turn, where X is the instant or sorcery's converted mana cost.
5/5
 U 
Sorcery
Exile the top two cards of your library. You may play those cards until end of turn. When you play a card this way for the second time, create a 2/2 green and blue Naga Wizard token.
4 comments
last 2021-04-25 00:40:48 by Sorrow
 U 
Creature – Centaur Shaman
Haste
Whenever Relic Finder deals combat damage to a player, you may pay {1}{u}. If you do, return target artifact from your graveyard to your hand.
1/3
 U 
Sorcery
Put a +1/+1 counter on target creature, then double the amount of counters on that creature.
The blooming of life moves faster than the fall of death.
 R 
Legendary Creature – God Avatar
Thiwak, Ever-Blooming can't be blue or red.
Vigilance
{t}: Gain X life, where X is the number of lands you control.
4/3
 U 
Creature – Centaur Cleric
Whenever another creature enters the battlefield under your control, you may pay {1}{b}. If you do, each opponent loses 1 life and you gain 1 life.
4/4
 C 
Creature – Kithkin Knight
Persecute- Whenever Blood Collector blocks or becomes blocked by a creature that doesn't share a color with it, that creature's controller loses 1 life and you gain 1 life.
"Wazykt's gift of blood is the essence of life itself. Those who cannot grasp that concept best have their blood donated to those who can." -Kazia, Wazykt Missionary
3/4
 U 
Creature – Human Citizen
Creature cards leaving your graveyard is heresy.

Whenever you commit heresy, gain 2 life.
Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3
1 comment
2021-03-28 12:42:35 by SecretInfiltrator
 U 
Creature – Human Wizard
{w},{t}: Target enchanted creature gets +1/+1 for each enchantment you control.
Pay 3 life-,{b}{b},{t}: Target unenchanted creature gets -1/-1 for each enchantment you control.
"Our roles, actions, and services, we do these things to please and anger the gods."
2/2
 R 
Enchantment
Whenever a creature's ability triggers, exile that creature and its controller creates a 2/2 white and black cleric token with "{1}, Sacrifice this creature: Draw a card."
Come into the fold and forget all your troubles.
 M 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Exile all nonland permanents. If Immaculate Void is red, exile all lands as well. Then, if Immaculate Void was red and twenty or more permanents were exiled this way, restart the game leaving all exiled cards in exile.
 C 
Creature – Kithkin Wizard
When Lesser Anatomist enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
"Hurry with the bodies, before Hornkaras' Immolator Priests arrive."-Marcelina, Butcher of Wazykt
1/1
1 comment
2022-01-21 09:52:23 by SecretInfiltrator
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
 C 
Instant
Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
 R 
Creature – Kithkin Cleric
Whenever Unwavering Faithful or another cleric cleric enters the battlefield under your control, Gods cost {1} less to cast until end of turn.
{1}{w/b}, Sacrifice a cleric: Return target God from your graveyard to your hand.
2/2
 C 
Sorcery
Search your library for four basic land cards. Reveal them, then put one onto the battlefield tapped, one into your hand, and put the other two into your graveyard. Then, shuffle.
"Survival of the individual is dependent on the survival of everything else, falcons in the sky, to the grass at your feet." -Kazia, Wazykt Missionary
 U 
Instannt
Target creature loses indestructible and can't gain indestructible this turn.

Target creature gains deathtouch.
The ashes of Hornkaras scattered to dust, and the plane ached.
 U 
Creature – Plant
At the beginning of your endstep, if two or more creatures died this turn, create a 1/1 green and white Elf Warrior token.
Survival begins before one's own conception, but when their ancestors were brought fourth to creation.
4/5
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
 R 
Creature – Elf Warrior
Persecute- Whenever Hunting Twins' Militant blocks or is blocked by a creature that doesn't share a color with Hunting Twins' Militant, that creature gets -1/-1 until end of turn and Hunting Twins' Militant gains trample until end of turn.
3/2
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
 M 
Legendary Planeswalker – StanisÅ‚aw
+1: Until the beginning of your next upkeep, whenever a creature dies, you may untap a land you control.
-3: Sacrifice up to one creature. If you do, draw three cards.
-6: Destroy up to two target permanents.
3
 R 
Creature – Snake
Tywęm River Anaconda can't be countered.
If a creature dealt damage by Tywęm River Anaconda would die, exile that creature instead.
Tywęm River Anaconda has indestructible as long as five or more creatures you don't own are exiled.
6/6
 R 
Creature – Naga Druid
When Arnwa Surveyor enters the battlefield, draw X cards, where X is the number of blue permanents you control. Then, you may put up to X lands from your hand onto the battlefield tapped, where X is the number of green permanents to control.
5/5
 M 
Creature – Hippo Beast
At the beginning of your endstep, return a creature to its owner's hand. Then, reveal cards from the top of your library until you reveal a creature or land, and put that card onto the battlefield. Put all other cards revealed this way onto the bottom of your library in a random order.
7/7
 U 
Creature – Naga Wizard
At the beginning of your endstep, if you drew less than two cards this turn, commit heresy.

Whenever you commit heresy, create a 2/2 green and blue Naga Wizard token.
2/2
 C 
Instant
Counter target spell. You may put a +1/+1 counter on target creature for each of that spell's colors.
"This world is made by the gods, is the gods? I disagree; undo the world and you'll find nothing." -Bonifacy the Apostate
1 comment
2021-02-01 10:17:57 by Tahazzar
 U 
Sorcery
Return target colored, nonland permanent to its owner's hand.

Put a land that could produce mana of the same color as the target land from your hand onto the battlefield tapped.
 C 
Creature – Salamander Warrior
Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
 R 
Sorcery
Create a token copy of each nontoken creature you control.
"Klling a god, I think you'd learn a hunter and prey experience beyond what any of your god's priests would tell you." -Bonifacy to Stanisław
 C 
Creature – Fungus
Whenever Springback Puffball becomes the target of a multicolor spell, you draw a card. If you do, discard a card.
Polsfa's Mystery wear hats styled like a Puffball's cap, for mimicry is part of nature.
5/7
 C 
Sorcery
Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
1 comment
2021-02-22 15:56:59 by Sorrow
 C 
Sorcery
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
 C 
Instant
Choose one:
•Deal 4 damage to target creature.
•Counter target creature spell.
"I have seen the gods, Bonifacy, their power and command of the world. However, I agree that our worlds would be better off without the gods." -Forrei
1 comment
2022-01-21 10:56:21 by SecretInfiltrator
 U 
Sorcery
Target player reveals their hand. Exile two nonland cards from that player's hand until the beginning of your next upkeep.
The avatar Kazwyn's movement itself is a storm.
2 comments
last 2021-03-01 22:05:02 by Sorrow
 R 
Creature – Cat Wizard
At the beginning of an opponent's step, if you didn't cast any spells that turn, commit heresy.

Whenever you commit heresy, return target instant or sorcery from your graveyard to your hand.
3/2
 R 
Creature – Naga Cleric
Whenever you cast an instant or sorcery spell, Gods you cast cost {1} less until end of turn.
Whenever you cast an instant or sorcery spell, if you control a God, draw a card, then discard a card.
2/2
 U 
Creature – Chimera
{2}{u/r}: Discard a card, then draw a card. Three Heads of Mania gains flying until end of turn.
Whenever a blue spell you cast targets a creature, Three Heads of Mania gains hexproof until end of turn.
Whenever a red spell you cast targets a creature, Three Heads of Mania gains first strike until end of turn.
7/4
 C 
Creature – Human Wizard
When Thunder Researcher enters the battlefield, creatures you control with flying and creatures with first strike get +1/+1 until end of turn.
"Nature's cryptic equations are so much simpler than what the Collective tried to teach me." -SÅ‚awomira, Mystery Acolyte
2/3
 C 
Creature – Naga Wizard
Whenever damage is dealt to Vision Architect, exile the top card of your library. Until end of turn, you may play that card.
Almost all citadels are built by Zax Tykl worshippers looking to bring others into their Collective.
1/3
 C 
Creature – Cat Citizen
Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
 U 
Enchantment
{1}: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability.
The most famous infidels only ever faced mortals' wrath. Those who truly moved the gods by their disbelief have names less than dust.
4 comments
last 2022-01-16 21:47:13 by SecretInfiltrator
 C 
Creature – Cat Citizen
{t}: Deal 2 damage to target creature you control. Commit heresy.

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3/2
3 comments
last 2021-02-28 18:39:47 by SecretInfiltrator
 U 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target artifact or enchantment.
If Idol Vandalism is black, destroy any permanents that the target artifact or enchantment was attached to as well.
 R 
Instant
Copy target spell that targets a creature X times, where X is the number of untargeted creatures with the same controller. Each copy must target a different creature with the same controller.
2 comments
last 2021-02-22 08:48:53 by Vitenka
 R 
Creature – Angel
Flying
Red and white creatures you control have first strike.
Tap three red or white creatures: Red and white creatures you control gain doublestrike until end of turn.
4/3
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
1 comment
2022-01-21 12:00:39 by SecretInfiltrator
 C 
Creature – Orc Warrior
Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn.
Hornkaras' faithful celebrate their fellows' advances towards true purity.
2/3
 M 
Legendary Creature – God
Indestructible
Hornkaras, Ashes Immaculate can't be blue or green.
When Hornkaras enters the battlefield, destroy all nonland permanents target player controls. You must target yourself unless at least three permanents were exiled from the battlefield or graveyard this turn.
7/7
 R 
Sorcery
Choose 3 different numbers.
•Deal 2 damage to each creature of a converted mana cost equal to one number.
•Destroy each creature that a has converted mana cost equal to one number.
•Exile each artifact or enchantment equal to one number.
2 comments
last 2021-04-14 18:21:11 by zzo38
 C 
Creature – Lizard
As long as you have seven or more cards in your hand, Gyzr Monitor has trample and hexproof.
Seven field researchers and documented a monitor in our survey on the first day. Three days have passed and we have not seen the monitors, and two of my researchers are missing.
3/3
2 comments
last 2022-01-21 12:36:46 by Vitenka
 R 
Instant
Put X +1/+1 counters on target creature. That creature deals damage equal to its power to target creature. Tap up to X target creatures. Those creatures don't untap at the beginning of their controller's next untap step.
Few ever see the gods of Szykielwa, but when they do, creation is humbled by their presence.
 M 
Legendary Creature – God
Indestructible
Polsfa, Erratic Reality can't be white or black.
When Polsfa enters the battlefield, return five target nonland permanents target player controls to their hand and destroy three lands that player controls. You must target yourself unless you drew three cards and destroyed two or more noncreature permanents this turn.
7/7
 C 
Enchantment
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
 R 
Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the number of creatures in your graveyard.

Creatures you control with counters on them gain indestructible until end of turn.
 C 
Enchantment
Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.

Sacrifice Graves of New Growth: You gain hexproof until end of turn.
 C 
Creature – Human Shaman
When Wazykt Cultist enters the battlefield put a +1/+1 counter on target creature you control. Until end of turn, that creature gains deathtouch and lifelink.
2/2
 M 
Legendary Creature – God
Indestructible
Wazykt, Eternal can't be blue or red.
When Wazykt enters the battlefield, target player loses 10 life and can't cast spells with a converted mana cost of 4 or greater until the end of your next turn. You must target yourself unless a permanent you control gained two counters and you gained 3 life this turn.
7/7
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
2 comments
last 2022-01-19 15:27:54 by Sorrow
 C 
Creature – Orc Advisor
At the beginning of your endstep, if no player lost life lost life this turn, Fireshot Diplomat deals 2 damage to any target.
"Never wear the cloth, and never say the name. Do Zax Tykl's work in this world and they will seek to join in the Collective."
2/3
1 comment
2022-01-14 20:38:52 by SecretInfiltrator
 R 
Enchantment
At the beginning of each opponent's endstep, gain control of target land that player controls if that player had more than one land enter the battlefield under their control this turn.
Lands you control but don't own can add mana of any color.
 M 
Legendary Creature – God
Indestructible
Zax Tykl, Heart of Unity can't be black or green.
When Zax Tykl enters the battlefield, target player shuffles all creatures they control into their library. That player can't gain life for the rest of the game. You must target yourself unless you gained 5 life this turn and dealt 5 noncombat damage to a single target this turn.
7/7
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
1 comment
2021-02-14 23:59:12 by Sorrow
 M 
Legendary Creature – God
Indestructible
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target player discards their hand, and sacrifices all artifacts and enchantments they control . You must target yourself unless a creature you don't control died and an opponent lost three life this turn.
7/7
 R 
Creature – Gorgon Rogue
At the beginning of each opponent's upkeep, target player mills the top four cards of their library. You may put a land that was put into a graveyard this way onto the battlefield under you control. If a creature was milled this way, that player loses 2 life.
4/4
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
 M 
Instant
Cast Divine Intervention only if you were lost life this turn.

Put X Gods you own from outside the game onto the battlefield.
 R 
Sorcery
For each God you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped.
 M 
Legendary Planeswalker – Ale
+1: Tap target creature or artifact.
-2: Exile target nonland permanent. Return it to the battlefield at the beginning of its controller's next endstep.
-6: Create a colorless artifact Scroll token with indestructible and "{t}, sacrifice this token: Return all nonland permanents to their owners' hands."
5
 C 
Creature – Bird
Flying
{t}, Sacrifice Blessed Goose: Scry 1.
"The flesh provides sustenance so that we can be together, the bones foretell us what to do next."-Maciej, Compound Leader
1/1
 R 
Legendary Creature – Human Advisor
Permanents with Skeptic counters lose all nonmana abilities.
Whenever a legendary permanent enters the battlefield, you may pay {w/u}{w/u}. If you do, put a Skeptic counter on that permanent.
{2}{w}{u},{t}: Until end of turn, all legendary creatures without abilities base power and toughness become 1.
0/4
 U 
Enchantment – Aura
Flash
Enchant permanent
{1}{w/u}{w/u}: Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand.
 C 
Instant
Tap target nonland permanent. Scry 2.
"I've read forty-nine tomes in the archives, and none tell why we punish the criminals."
 C 
Creature – Human Wizard
Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard.
Death is the fate of all mortals. When death occurs is the fear that eats away at the back of one's mind
1/1
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power.
 C 
Creature – Nightmare
Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
 R 
Creature – Salamander Wizard
Casting instants or creatures with flash during you own turn is heresy.

Whenever you commit heresy, each opponent exiles the top card of their library. Until end of turn, you may cast cards exiled this way, spending mana as if it were mana of any color.
3/3
1 comment
2021-02-15 05:10:58 by Sorrow
 U 
Creature – Orc Knight
Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
{r}{b}, Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.
3/3
 C 
Creature – Devil
Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
 C 
Creature – Orc Berserker
When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
 R 
Creature – Dragon
Flying
Whenever a creature you control dies, Flame-Tongue of Palz deals 2 damage to any target. If that creature or planeswalker would die this turn, exile it instead.
5/4
 M 
Creature – Demon
At the beginning of your endstep, if your life total is higher than 10, commit heresy.
Whenever you commit heresy, each opponent's life total becomes 10 less than your life total.
Is any being free of sin, shame, or failure?
6/6
3 comments
last 2021-03-24 13:01:25 by SecretInfiltrator
 R 
Creature – Centaur Berserker
Trample
If Bloodcrazed Wilder would deal any damage to a player, you may deal that damage to target planeswalker instead.
The concept of killing a god made many angry. Knowing that someone had killed a god drove people mad.
6/6
1 comment
2021-03-09 20:57:21 by SecretInfiltrator
 C 
Creature – Satyr Berserker Druid
Trample
Ill-Tempered Moss Tender can't be countered.
One of Mishar-Rashim's Great Hunts had the alcolytes run through his forest. No alcolytes returned.
1/1
 C 
Creature – Human Shaman
When Kazwyn's Disciple dies, draw a card and add {r}{g}.
"Death is one end for many beginnings in nature."- Jeronim, Polsfa Wołchw
3/4
 M 
Sorcery
Target creature you control gets +2/+1 until end of turn. Then, choose 1 at random:
• This creature gains "until end of turn, double all combat that would be dealt by this creature."
• This creature gains "When this creature attacks, it deals damage equal to its power to target creature you don't control."
Whenever you commit heresy you may discard a card. If you do, return Nature's Unpredictability from your graveyard to your hand.
1 comment
2022-01-14 20:49:03 by SecretInfiltrator
 U 
Creature – Satyr Shaman
Persecute- Whenever Wołchw of Rugged Country blocks or becomes blocked by a creature that doesn't share a color with Wołchw of Rugged Country, Wołchw of Rugged Country gets +1/+1 until end of turn.
Trample
Only those who can wrestle him to ground are allowed to study his lessons.
5/4
 R 
Creature – Human Rogue
Whenever you would discard a card, you may exile that card instead.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total.
2/2
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand."
 C 
Creature – Elf Shaman
Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
 U 
Creature – Elf Cleric
At the beginning of your endstep, if you have less creatures than target opponent, commit heresy.

Whenever you commit heresy, create a 1/1 green and white elf warrior token.
2/3
 U 
Creature – Gorgon Warrior
When Blade of the Immaculate enters the battlefield you may exile a card from an opponent's graveyard. If a creature was exiled this way, Blade of the Immaculate enters the battlefield with a +1/+1 counter on it. Otherwise, gain 3 life.
2/1
1 comment
2021-02-02 21:49:41 by Sorrow
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 U 
Enchantment
If you would gain life while your life total is higher than your starting life total, you may put a +1/+1 counter on target creature instead.
Killing a Legacy Cultist isn't as nearly impossible as silencing their history, only highly challenging.
{w/b}{w/b}{w/b}
 
 C 
Instant
Exile target creature.
When fire has burned the body to ashes, and those ashes strewn from their hole, nothing is left for one to remember and mar the memory.
1 comment
2021-03-15 06:03:05 by Sorrow
 U 
Creature – Hag Warlock
Grim Bogwitch enters the battlefield with X +1/+1 counters.
When Grim Bogwitch would die, distribute Grim Bogwitch's +1/+1 counters among any number of creatures you control. If three or more counters were distributed this way, draw a card.
3/3
1 comment
2021-04-11 10:11:45 by Sorrow
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
 U 
Creature – Human Warlock
Pay 2 life, sacrifice Legacy Gravecrawler: Return a creature with a power equal to 1+Legacy Gravecrawler's power from your graveyard to the battlefield.
"In the Legacy you will add your identity to all that Wazykt has given us."-Kazia, Wazykt Missionary
1/1
 C 
Creature – Rat
{g/b}, Exile Wading Coypu from your graveyard: Gain 2 life.
Mishar-Rashim's cult hunt them because they are elusive prey that cause one to learn in their pursuit. Wazykt's cult hunts them because they're nutritious.
1/1
 U 
Creature – Elf Warrior Scout
When God-Honored Pursuer enters the battlefield, draw two cards if you control two or more blue creatures.
When God-Honored Pursuer attacks, put a +1/+1 counter on it if you control two or more green creatures.
3/3
 U 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gains hexproof until end of turn. If Mystery's Study is red, that creature gets +2/+0 until end of turn.
"Specimen was lost" is a euphemism for the specimen being aggressive and then being thrown across the woodland.
1 comment
2021-03-12 15:56:39 by Sorrow
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
2 comments
last 2021-02-23 04:27:30 by Vitenka
 C 
Creature – Human Scout
As long as you have seven or more cards in your hand, Wisdom-Blessed Tracker gets +1/+3.
"I've learned more running through the Kradjec woods than I have reading root texts." -Jadzia, Pursuit Missionary
2/1
 C 
Creature – Otter
{u/r}, Exile Collected Specimen from your graveyard: Discard a card, then draw a card.
"Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
6 comments
last 2021-04-11 20:47:57 by dude1818
 C 
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
"Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
1 comment
2021-04-11 11:27:06 by Sorrow
 U 
Creature – Orc Wizard
When Mawauc Librarian enters the battlefield, return target instant or sorcery from your graveyard to your hand.

Mawauc Librarian can't be blocked if you control no other attacking creatures.
1/2
1 comment
2021-03-02 09:02:45 by Sorrow
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gets +X/+X until end of turn, where X is the number of instants and sorceries in your graveyard. If Resource Records is white, that creature gains indestructible and vigilance until end of turn.
 U 
Instant
Until end of turn, whenever combat damage is dealt to target creature, it deals that much damage to target creature or planeswalker.
Patryk never felt safe alone in the alleys of the Pierkyz citadel.
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 U 
Creature – Human Advisor
First strike
Each other creature you control with the same power as Citadel District Organizer has first strike.
{4}: Citadel District Organizer or target creature with a power equal to Citadel District Organizer's power gains doublestrike until end of turn.
3/3
 C 
Instant
Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
1 comment
2021-03-16 02:56:36 by Sorrow
 U 
Artifact – Equipment
Equipped creature gains "Whenever this creature blocks or is blocked by a creature of the same color, that creature loses all abilities until end of turn."
Equip {3}.
1 comment
2021-04-22 01:51:11 by Sorrow
 U 
Artifact
When Apostates' Theses enters the battlefield, target creature loses all colors until end of turn.
{1},{t}: Target creature loses all colors until end of turn. If that creature had any +1/+1 counters on it, you may remove one.
{1},{t}: Put a +1/+1 counter on target colorless creature.
1 comment
2021-04-16 23:53:13 by Sorrow
 U 
Artifact – Equipment
Equipped creature gets +1/+1 for each of its colors.

Equip {2}
Understand yourself, your own strength.
 R 
Artifact Creature – Construct
Lands you control may add mana of any color of a creature you control.
Even the most skilled artists cannot render divinity perfectly in corporeal form.
3/3
2 comments
last 2021-04-21 03:44:47 by Sorrow
 U 
Artifact
{t}: Gain X life, where X is the number of colors of target spell with Prayer that you control. If X is three or more, you may also Scry 1.
 C 
Artifact
{1},{t}: Add {w}{w} or {b}{r}.
The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
 C 
Artifact
{1},{t}: Add {g}{g} or {u}{b}.
A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
 C 
Artifact
{1},{t}: Add {u}{u} or {r}{g}.
The brain of a most primal avatar whose understandings still eclipse that of mortals.
 C 
Artifact
{1},{t}: add {b}{b} or {g}{w}.
An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
 C 
Artifact
{1},{t}: Add {r}{r} or {w}{u}.
One of Zax Tykl's avatars fashioned this primitive knife from the bones of their other avatar.
 R 
Artifact
{2},{t}: Scry 2.
{8},{t}: Draw a card for each land you control, then discard seven cards. If you control a God of three or more colors, you may draw fourteen cards instead.
 C 
Artifact – Equipment
Multicolor spells you cast that target the equipped creature cost {1} less.
Equipped creature gets +1/+0 and has flying.
Equip {2}.
 C 
Land
Burning Pit enters the battlefield tapped.
{t}: Add {b} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead.
1 comment
2022-01-06 14:16:12 by SecretInfiltrator
 C 
Land
Clumped Fieldstone enters the battlefield tapped.
{t}: Add {r} or {w}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Plains, you may search for Clumped Fieldstone instead.
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Land
Ivy Cliffs enters the battlefield tapped.
{t}: Add {r} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead.
 C 
Land
Lava Whirlpool enters the battlefield tapped.
{t}: Add {u} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Mountain, you may search for Lava Whirlpool instead.
 C 
Land
Moldering Cottage enters the battlefield tapped.
{t}: Add {b} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead.
 C 
Land
Seagrass Tangle enters the battlefield tapped.
{t}: Add {g} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Forest or Island, you may search for Seagrass Tangle instead.
 C 
Land
Spreading Veld enters the battlefield tapped.
{t}: Add {w} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Forest, you may search for Spreading Veld instead.
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy