Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Harrah, the Tracker can't be red or white.
![]() ![]() , : Target creature gets -X/-X until end of turn, where X is the number of cards you've drawn this turn.5/5
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Flying
Whenever a blue creature attacks, you may scry 1. "I have wondered if animals naturally understand the gods and their values better than people can." -Blanka, Mystery Researcher
2/5
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power. |
Flash
Enchant permanent ![]() ![]() : Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand. |
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
![]() : Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/2
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Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature has lifelink. : Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination. |
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
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Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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Vigilance
![]() ![]() , : Gain 1 life for each creature you control.Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
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Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
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Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
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Burning Pit enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead. |
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Harrah, the Tracker
(rare)
Omen Cormorant
(uncommon)
Inner Secrets
(uncommon)
Cloak of Disappearance
(uncommon)
Eternity's Judge
(common)
Inside Out
(common)
Determination
(common)
Clever Swordplay
(common)
Prizes Sought
(common)
Boisterous Citizen
(common)
Flock Shepherd
(common)
Harrah's Tome-Taker
(common)
Surge of Instinct
(common)
Burning Pit
(common)
Forest
(basic)



: Target creature gets -X/-X until end of turn, where X is the number of cards you've drawn this turn.


