Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose 3 different numbers.
•Deal 2 damage to each creature of a converted mana cost equal to one number.
•Destroy each creature that a has converted mana cost equal to one number.
•Exile each artifact or enchantment equal to one number.
 U 
Enchantment – Aura
Enchant creature

When Stress of Perfection enters the battlefield, destroy all other permanents attached to the enchanted creature. Enchanted creature can't attack or block.
Purity is nothing, but so rarely is true nothingness understood.
 U 
Creature – Lizard
{2}: Polwimy Chameleon becomes the color of your choice until end of turn.
Chameleons change color to adjust to their environment or express their mood.
2/2
 U 
Creature – Centaur Archer
Reach
Whenever Ornithologist Collector blocks or is blocked by a creature with flying, if Ornithologist Collector is green, Ornithologist Collector deals 3 damage to that creature.
{1}{g}: Influence (If Ornithologist Collector isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
2/2
 C 
Artifact
{1},{t}: add {b}{b} or {g}{w}.
An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
 C 
Creature – Human Knight Advisor
{t}, Pay. 2 life: Commit heresy.

Whenever you commit heresy, target creature gains first strike and vigilance until end of turn.
"You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
 C 
Creature – Orc Warrior
Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn.
Hornkaras' faithful celebrate their fellows' advances towards true purity.
2/3
 C 
Creature – Rat
{g/b}, Exile Wading Coypu from your graveyard: Gain 2 life.
Mishar-Rashim's cult hunt them because they are elusive prey that cause one to learn in their pursuit. Wazykt's cult hunts them because they're nutritious.
1/1
 C 
Sorcery
Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
Island
 
 B 
Basic Land – Island

Perfect Nothingness (rare)
Stress of Perfection (uncommon)
Polwimy Chameleon (uncommon)
Ornithologist Collector (uncommon)
Relic of Wazykt (common)
Ruthless Instructor (common)
Grapple Doubt (common)
Flood-Meadow (common)
Prizes Sought (common)
Honorer of the Ascended (common)
Wading Coypu (common)
Mob Rage (common)
Watchful Eyes (common)
Hunting Each Other (common)
Island (basic)