Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Indestructible
Mishar-Rashim, Hunting Twins can't be white or red. When Mishar-Rashim enters the battlefield, target player discards their hand, and sacrifices all artifacts and enchantments they control. You must target yourself unless a creature you don't control died and an opponent lost three life this turn. 7/7
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Exile the top two cards of your library. You may play those cards until end of turn. When you play a card this way for the second time, create a 2/2 green and blue Naga Wizard token.
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Persecute- Whenever Wołchw of Rugged Country blocks or becomes blocked by a creature that doesn't share a color with Wołchw of Rugged Country, Wołchw of Rugged Country gets +1/+1 until end of turn.
Trample Only those who can wrestle him to ground are allowed to study his lessons.
5/4
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: Citadel Wall Guard gets +1/+0 until end of turn.
Citadel Wall Guard as long as Citadel Wall Guard is white, Citadel Wall Guard has flying and vigilance. ![]() : Influence (If Citadel Wall Guard isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.1/3
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Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
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Fields of Fear enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead. |
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
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Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
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, Exile Collected Specimen from your graveyard: Discard a card, then draw a card."Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
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Exile target creature.
When fire has burned the body to ashes, and those ashes strewn from their hole, nothing is left for one to remember and mar the memory.
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Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card. Fortune-telling, like prayer, relies on faith.
2/2
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Mishar-Rashim, Hunting Twins
(mythic)
Rapid Inventory
(uncommon)
Wołchw of Rugged Country
(uncommon)
Citadel Wall Guard
(uncommon)
Crematory Devil
(common)
Ashcraft
(common)
Taste of Success
(common)
Fields of Fear
(common)
True Colors
(common)
Surge of Instinct
(common)
Collected Specimen
(common)
Unmake
(common)
Wild Learning
(common)
Bonewing Occultist
(common)
Mountain
(basic)








: Influence (If Citadel Wall Guard isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.
: Add
