Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – God Avatar
Thiwak, Ever-Blooming can't be blue or red.
Vigilance
{t}: Gain X life, where X is the number of lands you control.
4/3
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Draw a card.
If Hunt for Knowledge is green, draw a card. If Hunt for Knowledge is black, lose 1 life, then draw a card.
 U 
Creature – Lizard
{2}: Polwimy Chameleon becomes the color of your choice until end of turn.
Chameleons change color to adjust to their environment or express their mood.
2/2
 U 
Sorcery
Target player reveals their hand. Exile two nonland cards from that player's hand until the beginning of your next upkeep.
The avatar Kazwyn's movement itself is a storm.
 C 
Creature – Wolverine
As long as Rabid Wolverine is red, Rabid Wolverine has menace.
{2}{r}: Influence (If Rabid Wolverine isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
"Our God lives in every animal, whose life itself is both temple and ritual" -Jeronim, Polsfa WoƂchw
2/1
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Creature – Naga Wizard
Hexproof
{1}{g}{u}, sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.
Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
 C 
Artifact
{1},{t}: Add {r}{r} or {w}{u}.
One of Zax Tykl's avatars fashioned this primitive knife from the bones of their other avatar.
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Creature – Orc Warlock
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card.
Fortune-telling, like prayer, relies on faith.
2/2
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
Island
 
 B 
Basic Land – Island

Thiwak, Ever-Blooming (rare)
Hunt for Knowledge (uncommon)
Polwimy Chameleon (uncommon)
Imminent Disaster (uncommon)
Rabid Wolverine (common)
Fields of Fear (common)
Great Hunt Acolyte (common)
Natural Preservationist (common)
Relic of Zax Tykl (common)
Great Hunt Training (common)
Bonewing Occultist (common)
Eternity's Judge (common)
Peat Keeper (common)
Become Untethered (common)
Island (basic)