Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Whenever Pan-Biome Hydra becomes enchanted, put two +1/+1 counters on Pan-Biome Hydra.
Whenever Pan-Biome Hydra gains a color, double the amount of +1/+1 counters on Pan-Biome Hydra.
Completely unspecialized, there is no place these dangerous predators cannot thrive.
2/2
 U 
Creature – Sheep
At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
{1}{g}: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/2
 U 
Enchantment – Aura
Enchant creature

When Stress of Perfection enters the battlefield, destroy all other permanents attached to the enchanted creature. Enchanted creature can't attack or block.
Purity is nothing, but so rarely is true nothingness understood.
 U 
Creature – Angel
Voidbringer Angel costs {w} less for each creature that was exiled from anywhere this turn.
Flying
Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead.
3/3
 C 
Land
Moldering Cottage enters the battlefield tapped.
{t}: Add {b} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead.
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
 C 
Creature – Gorgon Assassin
When Scornful Heretic dies, you may destroy target creature with a power of 2 or less.
Not all heretics are as articulate in words and actions as Bonifacy.
1/1
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
{w/b}{w/b}{w/b}
 
 C 
Instant
Exile target creature.
When fire has burned the body to ashes, and those ashes strewn from their hole, nothing is left for one to remember and mar the memory.
 C 
Instant
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
 C 
Creature – Otter
{u/r}, Exile Collected Specimen from your graveyard: Discard a card, then draw a card.
"Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
Plains
 
 B 
Basic Land – Plains

Pan-Biome Hydra (rare)
Farmland Sheep (uncommon)
Stress of Perfection (uncommon)
Voidbringer Angel (uncommon)
Moldering Cottage (common)
Great Hunt Training (common)
Become Untethered (common)
Scornful Heretic (common)
Spiteful Troll (common)
Kradjec Spearmate (common)
Unmake (common)
True Colors (common)
Collected Specimen (common)
Burn the Heretics (common)
Plains (basic)