Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked. ![]() : Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)1/1
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Thiwak, Ever-Blooming can't be blue or red.
Vigilance : Gain X life, where X is the number of lands you control.4/3
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Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
![]() , Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.3/3
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Flying, hexproof
Whenever an opponent casts a noncreature spell, you may pay ![]() . If you do, Zacęj Sky Captain gets +2/+0 until end of turn.At the sight of disruption, cold stonen turns to steaming fury.
2/4
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Persecute- Whenever Void Prophet blocks or becomes blocked by a creature that doesn't share a color with Void Prophet, exile the top card of your library. You may play that card until the end of your next turn.
"There is Nothing before Perfection."- Sacred writings of Hornkaras' cult
2/2
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Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able." |
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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When Hornkaras' Consecrator enters the battlefield, you may exile a creature from your graveyard. If you do, destroy target enchantment
Begin chiseling the idols. When we're through, there'll be nothing left for Polsfa's Mystery.
2/3
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors. |
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Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
As long as you have seven or more cards in your hand, Wisdom-Blessed Tracker gets +1/+3.
"I've learned more running through the Kradjec woods than I have reading root texts." -Jadzia, Pursuit Missionary
2/1
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Clumped Fieldstone enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Plains, you may search for Clumped Fieldstone instead. |
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Citadel Mutt
(common, foil)
Thiwak, Ever-Blooming
(rare)
Ash Knight
(uncommon)
Zacęj Sky Captain
(uncommon)
Void Prophet
(uncommon)
Harrah's Tome-Taker
(common)
Falcon Flight
(common)
Great Hunt Acolyte
(common)
Hornkaras' Consecrator
(common)
Grapple Doubt
(common)
Grimclaw Bear
(common)
Ashcraft
(common)
Wisdom-Blessed Tracker
(common)
Clumped Fieldstone
(common)
Forest
(basic)



: Gain X life, where X is the number of lands you control.

, Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.