Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
Whenever you would discard a card, you may exile that card instead.
You may play cards exiled by Blasphemous Texts Smuggler as long as your life total higher than your starting life total.
2/2
 U 
Creature – Human Advisor
First strike
Each other creature you control with the same power as Citadel District Organizer has first strike.
{4}: Citadel District Organizer or target creature with a power equal to Citadel District Organizer's power gains doublestrike until end of turn.
3/3
 U 
Creature – Human Cleric
Lifelink
As long as Layman of Life Eternal is white, double all life gained by Layman of Life Eternal.
Influence {1}{w} (If Layman of Life Eternal isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
1/1
 U 
Creature – Elf Warrior
Sacrificing a creature is heresy.
{t}: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures.
The weak provide for the strong, and everyone is weak in some way.
3/3
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Creature – Cat Citizen
{t}: Deal 2 damage to target creature you control. Commit heresy.

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3/2
 C 
Instant
Choose one:
•Deal 4 damage to target creature.
•Counter target creature spell.
"I have seen the gods, Bonifacy, their power and command of the world. However, I agree that our worlds would be better off without the gods." -Forrei
 C 
Instant
Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Creature – Satyr Berserker Druid
Trample
Ill-Tempered Moss Tender can't be countered.
One of Mishar-Rashim's Great Hunts had the alcolytes run through his forest. No alcolytes returned.
1/1
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
Swamp
 
 B 
Basic Land – Swamp

Blasphemous Texts Smuggler (rare)
Citadel District Organizer (uncommon)
Layman of Life Eternal (uncommon)
Cannibal of the Cult (uncommon)
Brightsoul Warrior (common)
Tropical Wetland (common)
Agent of Paranoia (common)
Hypocritical Citizen (common)
Heretic's Dialogue (common)
Spiteful Defense (common)
Mad Heretic (common)
Ill-Tempered Moss Tender (common)
Burn the Heretics (common)
Great Hunt Training (common)
Swamp (basic)