Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an instant or sorcery spell, Gods you cast cost
less until end of turn.
Whenever you cast an instant or sorcery spell, if you control a God, draw a card, then discard a card. 2/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay , where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand. |
: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability.The most famous infidels only ever faced mortals' wrath. Those who truly moved the gods by their disbelief have names less than dust.
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Grim Bogwitch enters the battlefield with X +1/+1 counters.
When Grim Bogwitch would die, distribute Grim Bogwitch's +1/+1 counters among any number of creatures you control. If three or more counters were distributed this way, draw a card. 3/3
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Target creature gets -2/-0 for each of its colors.
"If my heresy is such an affront, surely your god would strike me down. Instead, I have the burden of your repetitive dogma."- Bonifacy
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
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Whenever damage is dealt to Vision Architect, exile the top card of your library. Until end of turn, you may play that card.
Almost all citadels are built by Zax Tykl worshippers looking to bring others into their Collective.
1/3
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Trample
Ill-Tempered Moss Tender can't be countered. One of Mishar-Rashim's Great Hunts had the alcolytes run through his forest. No alcolytes returned.
1/1
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Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
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Persecute- Whenever Hateful Heathen blocks or becomes blocked by a creature that doesn't share a color with Hateful Heathen, you may remove up to three counters from Hateful Heathen or that creature.
3/3
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, : Add ![]() or ![]() .The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
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Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
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Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Studious Faithful
(rare)
Hunted Day Banner
(uncommon)
Humbled by the Gods
(uncommon)
Grim Bogwitch
(uncommon)
Bonifacy's Ridicule
(common)
Watchful Eyes
(common)
Vision Architect
(common)
Ill-Tempered Moss Tender
(common)
Become Untethered
(common)
Flood-Meadow
(common)
Hateful Heathen
(common)
Relic of Hornkaras
(common)
Burn the Heretics
(common)
Great Hunt Training
(common)
Plains
(basic)

less until end of turn.
, where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.


: Add 