Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
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Flying
Whenever a creature you control dies, Flame-Tongue of Palz deals 2 damage to any target. If that creature or planeswalker would die this turn, exile it instead. 5/4
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Return target colored, nonland permanent to its owner's hand.
Put a land that could produce mana of the same color as the target land from your hand onto the battlefield tapped. |
At the beginning of your endstep, put a +1/+1 counter on each other green creature you control.
Wazykt's Legacy emulates their length of life; Mishar-Rashim's Pursuit emulates their ferocity; and the Mystery of Polfsa learns everything about them.
6/6
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Equipped creature gains "Whenever this creature blocks or is blocked by a creature of the same color, that creature loses all abilities until end of turn."
Equip . |
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Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
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Burning Pit enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead. |
Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
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Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
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First strike
![]() , Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.The stronger the soul, the better the body.
1/1
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Counter target spell. You may put a +1/+1 counter on target creature for each of that spell's colors.
"This world is made by the gods, is the gods? I disagree; undo the world and you'll find nothing." -Bonifacy the Apostate
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Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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Taste of Success
(common, foil)
Flame-Tongue of Palz
(rare)
Document for Study
(uncommon)
Bellowing Beast
(uncommon)
Adornments of Zealotry
(uncommon)
Arnwa Scamp
(common)
Burning Pit
(common)
Majwaec Stalker
(common)
Great Hunt Training
(common)
Boisterous Citizen
(common)
Ruthless Instructor
(common)
Brightsoul Warrior
(common)
Disbelief
(common)
Great Hunt Acolyte
(common)
Swamp
(basic)





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