Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
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Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Exile all nonland permanents. If Immaculate Void is red, exile all lands as well. Then, if Immaculate Void was red and twenty or more permanents were exiled this way, restart the game leaving all exiled cards in exile. |
Persecute- Whenever Void Prophet blocks or becomes blocked by a creature that doesn't share a color with Void Prophet, exile the top card of your library. You may play that card until the end of your next turn.
"There is Nothing before Perfection."- Sacred writings of Hornkaras' cult
2/2
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Flash
Enchant permanent ![]() ![]() : Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand. |
At the beginning of your endstep, put a +1/+1 counter on each other green creature you control.
Wazykt's Legacy emulates their length of life; Mishar-Rashim's Pursuit emulates their ferocity; and the Mystery of Polfsa learns everything about them.
6/6
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Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
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Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
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Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has vigilance. "The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
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Flying
, Sacrifice Blessed Goose: Scry 1."The flesh provides sustenance so that we can be together, the bones foretell us what to do next."-Maciej, Compound Leader
1/1
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, Exile Collected Specimen from your graveyard: Discard a card, then draw a card."Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
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Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked. ![]() : Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)1/1
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Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
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Multicolor spells you cast that target the equipped creature cost
less.
Equipped creature gets +1/+0 and has flying. Equip . |
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Arnwa Scamp
(common, foil)
Immaculate Void
(mythic)
Void Prophet
(uncommon)
Cloak of Disappearance
(uncommon)
Bellowing Beast
(uncommon)
Majwaec Stalker
(common)
Become Untethered
(common)
Mob Rage
(common)
Watchful Eyes
(common)
Blessed Goose
(common)
Collected Specimen
(common)
Citadel Mutt
(common)
Mad Heretic
(common)
Wings of Glory
(common)
Swamp
(basic)








, Sacrifice Blessed Goose: Scry 1.
