Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Snake
Tywęm River Anaconda can't be countered.
If a creature dealt damage by Tywęm River Anaconda would die, exile that creature instead.
Tywęm River Anaconda has indestructible as long as five or more creatures you don't own are exiled.
6/6
 U 
Creature – Monkey
Whenever Guileful Monkey attacks, each opponents mills the top two cards of their library.
Whenever Guileful Monkey deals combat damage to an opponent, you may pay {1}{g}. If you do, put a +1/+1 counter on Guileful Monkey.
2/2
 U 
Creature – Human Citizen
Creature cards leaving your graveyard is heresy.

Whenever you commit heresy, gain 2 life.
Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3
 U 
Enchantment – Aura
Enchant creature

When Stress of Perfection enters the battlefield, destroy all other permanents attached to the enchanted creature. Enchanted creature can't attack or block.
Purity is nothing, but so rarely is true nothingness understood.
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Artifact
{1},{t}: Add {g}{g} or {u}{b}.
A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Creature – Fungus
Whenever Springback Puffball becomes the target of a multicolor spell, you draw a card. If you do, discard a card.
Polsfa's Mystery wear hats styled like a Puffball's cap, for mimicry is part of nature.
5/7
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
 C 
Creature – Cat Citizen
{t}: Deal 2 damage to target creature you control. Commit heresy.

Whenever you commit heresy, prevent the next 2 damage that would be dealt to any target.
3/2
 C 
Creature – Elf Shaman
Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
Plains
 
 B 
Basic Land – Plains

Tywęm River Anaconda (rare)
Guileful Monkey (uncommon)
Crematory Profiteer (uncommon)
Stress of Perfection (uncommon)
Tropical Wetland (common)
Relic of Mishar-Rashim (common)
Clever Swordplay (common)
Great Hunt Acolyte (common)
Mad Heretic (common)
Springback Puffball (common)
Eternity's Judge (common)
Hypocritical Citizen (common)
Flock Shepherd (common)
Watchful Eyes (common)
Plains (basic)