Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.
 
 R 
Legendary Creature – God Avatar
Thiwak, Ever-Blooming can't be blue or red.
Vigilance
{t}: Gain X life, where X is the number of lands you control.
4/3
 U 
Enchantment
{1}: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability.
The most famous infidels only ever faced mortals' wrath. Those who truly moved the gods by their disbelief have names less than dust.
 U 
Artifact
{t}: Gain X life, where X is the number of colors of target spell with Prayer that you control. If X is three or more, you may also Scry 1.
 U 
Creature – Human Knight
Deathtouch
{r}{b},{t}, Sacrfice Endcaller Fervant: Deal X damage to any target, where X is the number of colors of all permanents you control.
To nothing we return
3/3
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Creature – Human Wizard
Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard.
Death is the fate of all mortals. When death occurs is the fear that eats away at the back of one's mind
1/1
 C 
Artifact
{1},{t}: Add {g}{g} or {u}{b}.
A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
 C 
Enchantment
Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.

Sacrifice Graves of New Growth: You gain hexproof until end of turn.
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Creature – Gorgon Assassin
When Scornful Heretic dies, you may destroy target creature with a power of 2 or less.
Not all heretics are as articulate in words and actions as Bonifacy.
1/1
Mountain
 
 B 
Basic Land – Mountain

Wildlife Inventory Day Banner (uncommon, foil)
Thiwak, Ever-Blooming (rare)
Humbled by the Gods (uncommon)
Prayer Book (uncommon)
Endcaller Fervant (uncommon)
Become Untethered (common)
Fields of Fear (common)
Fatalist Prophet (common)
Relic of Mishar-Rashim (common)
Graves of New Growth (common)
Great Hunt Training (common)
Mad Heretic (common)
Peat Keeper (common)
Scornful Heretic (common)
Mountain (basic)