Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the number of creatures in your graveyard.

Creatures you control with counters on them gain indestructible until end of turn.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power.
 U 
Creature – Human Warrior
Menace
Whenever Crusader of Hornkaras attacks, you may pay {1}{w}. If you do, you may tap target creature.
4/4
 U 
Creature – Elf Cleric
At the beginning of your endstep, if you have less creatures than target opponent, commit heresy.

Whenever you commit heresy, create a 1/1 green and white elf warrior token.
2/3
 C 
Creature – Rat
{g/b}, Exile Wading Coypu from your graveyard: Gain 2 life.
Mishar-Rashim's cult hunt them because they are elusive prey that cause one to learn in their pursuit. Wazykt's cult hunts them because they're nutritious.
1/1
 C 
Creature – Human Shaman
At the beginning of your endstep, if you have a card in exile, Firespreader deals 1 damage to each opponent and each planeswalker you don't control.
Hornkaras's clergy spiritually prepare themselves for immolation. Their enemies, not so much.
3/2
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Instant
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Artifact – Equipment
Multicolor spells you cast that target the equipped creature cost {1} less.
Equipped creature gets +1/+0 and has flying.
Equip {2}.
 C 
Instant
Choose one:
•Deal 4 damage to target creature.
•Counter target creature spell.
"I have seen the gods, Bonifacy, their power and command of the world. However, I agree that our worlds would be better off without the gods." -Forrei
 C 
Sorcery
Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Creature – Orc Warrior
Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn.
Hornkaras' faithful celebrate their fellows' advances towards true purity.
2/3
Mountain
 
 B 
Basic Land – Mountain

Cannibal Rite (rare)
Inner Secrets (uncommon)
Crusader of Hornkaras (uncommon)
Wazykt Missionary (uncommon)
Wading Coypu (common)
Firespreader (common)
Agent of Paranoia (common)
Surge of Instinct (common)
Great Hunt Acolyte (common)
Wings of Glory (common)
Heretic's Dialogue (common)
Desecration (common)
Fields of Fear (common)
Honorer of the Ascended (common)
Mountain (basic)