Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Search your library for a card and add that card to your hand. If Sacrosanct Tutor is green, you may also search your library for a creature card, reveal that card and add it to your hand. If Sacrosanct Tutor is white, you may search your library for an enchantment card, reveal it, and add it to your hand. Shuffle your library afterward.
 U 
Creature – Bird
Flying
Whenever a blue creature attacks, you may scry 1.
"I have wondered if animals naturally understand the gods and their values better than people can." -Blanka, Mystery Researcher
2/5
 U 
Creature – Hag Warlock
Grim Bogwitch enters the battlefield with X +1/+1 counters.
When Grim Bogwitch would die, distribute Grim Bogwitch's +1/+1 counters among any number of creatures you control. If three or more counters were distributed this way, draw a card.
3/3
 U 
Creature – Gargoyle Soldier
Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature.
1/3
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
 C 
Instant
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Artifact
{1},{t}: Add {g}{g} or {u}{b}.
A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
 C 
Creature – Human Scout
As long as you have seven or more cards in your hand, Wisdom-Blessed Tracker gets +1/+3.
"I've learned more running through the Kradjec woods than I have reading root texts." -Jadzia, Pursuit Missionary
2/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
Swamp
 
 B 
Basic Land – Swamp

Sacrosanct Tutor (rare)
Omen Cormorant (uncommon)
Grim Bogwitch (uncommon)
Damping Grotesque (uncommon)
Eternity's Judge (common)
Surge of Instinct (common)
Burn the Heretics (common)
Arnwa Scamp (common)
Dragonfly Carrier (common)
Flood-Meadow (common)
Relic of Mishar-Rashim (common)
Wisdom-Blessed Tracker (common)
Grapple Doubt (common)
Hunting Each Other (common)
Swamp (basic)