Pantheon of Szykielwa: Virtual Booster

Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Knight Advisor
{t}, Pay. 2 life: Commit heresy.

Whenever you commit heresy, target creature gains first strike and vigilance until end of turn.
"You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
 
 R 
Legendary Creature – God Avatar
Reach
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn.
3/5
 U 
Enchantment – Aura
Flash
Enchant permanent
{1}{w/u}{w/u}: Exile enchanted permanent and Cloak of Disappearance. Then, return the permanent to the battlfield and Cloak of Disappearance to your hand.
 U 
Instant
Until end of turn, whenever combat damage is dealt to target creature, it deals that much damage to target creature or planeswalker.
Patryk never felt safe alone in the alleys of the Pierkyz citadel.
 U 
Creature – Plant
At the beginning of your endstep, if two or more creatures died this turn, create a 1/1 green and white Elf Warrior token.
Survival begins before one's own conception, but when their ancestors were brought fourth to creation.
4/5
 C 
Sorcery
Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Creature – Human Shaman
When Wazykt Cultist enters the battlefield put a +1/+1 counter on target creature you control. Until end of turn, that creature gains deathtouch and lifelink.
2/2
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
 C 
Creature – Human Cleric
When Hornkaras' Consecrator enters the battlefield, you may exile a creature from your graveyard. If you do, destroy target enchantment
Begin chiseling the idols. When we're through, there'll be nothing left for Polsfa's Mystery.
2/3
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
Forest
 
 B 
Basic Land – Forest

Ruthless Instructor (common, foil)
Missim, the Hunter (rare)
Cloak of Disappearance (uncommon)
Acts of Revenge (uncommon)
Fertility Rite Tree (uncommon)
Taste of Success (common)
Great Hunt Training (common)
Wazykt Cultist (common)
Hunting Each Other (common)
Fields of Fear (common)
Brightsoul Warrior (common)
Grimclaw Bear (common)
Hornkaras' Consecrator (common)
Mad Heretic (common)
Forest (basic)