Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay up to {x}, where X is the number of red permanents you control. If you do, Bonfire Day Banner deals X damage to target player or planeswalker.
 
 R 
Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the number of green permanents you control.
 U 
Sorcery
Cast this spell only if you control a red permanent.

Deal 3 damage to any target.
Of all the gods' knowledges, kindness has never been one they've enlightened people with.
 U 
Creature – Human Cleric
Lifelink
As long as Layman of Life Eternal is white, double all life gained by Layman of Life Eternal.
Influence {1}{w} (If Layman of Life Eternal isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.)
1/1
 U 
Creature – Elf Warrior Scout
When God-Honored Pursuer enters the battlefield, draw two cards if you control two or more blue creatures.
When God-Honored Pursuer attacks, put a +1/+1 counter on it if you control two or more green creatures.
3/3
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Creature – Satyr Berserker Druid
Trample
Ill-Tempered Moss Tender can't be countered.
One of Mishar-Rashim's Great Hunts had the alcolytes run through his forest. No alcolytes returned.
1/1
 C 
Land
Moldering Cottage enters the battlefield tapped.
{t}: Add {b} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead.
 C 
Sorcery
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Creature – Wurm
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
Plains
 
 B 
Basic Land – Plains

Bonfire Day Banner (uncommon, foil)
Missim's Wisdom (rare)
Inflict Malice (uncommon)
Layman of Life Eternal (uncommon)
God-Honored Pursuer (uncommon)
Great Hunt Acolyte (common)
Agent of Paranoia (common)
Ill-Tempered Moss Tender (common)
Moldering Cottage (common)
Banished From the Citadel (common)
Nothing at the End (common)
Grapple Doubt (common)
Prized Prey (common)
Brightsoul Warrior (common)
Plains (basic)