Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Cast this spell only if you control a white permanent.

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
 U 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target artifact or enchantment.
If Idol Vandalism is black, destroy any permanents that the target artifact or enchantment was attached to as well.
 U 
Creature – Centaur Shaman
Haste
Whenever Relic Finder deals combat damage to a player, you may pay {1}{u}. If you do, return target artifact from your graveyard to your hand.
1/3
 U 
Creature – Lizard
{2}: Polwimy Chameleon becomes the color of your choice until end of turn.
Chameleons change color to adjust to their environment or express their mood.
2/2
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
 C 
Land
Burning Pit enters the battlefield tapped.
{t}: Add {b} or {r}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead.
 C 
Creature – Otter
{u/r}, Exile Collected Specimen from your graveyard: Discard a card, then draw a card.
"Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
 C 
Creature – Satyr Berserker Druid
Trample
Ill-Tempered Moss Tender can't be countered.
One of Mishar-Rashim's Great Hunts had the alcolytes run through his forest. No alcolytes returned.
1/1
 C 
Creature – Dog
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.
{u}{u}: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
1/1
 C 
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
"Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
Plains
 
 B 
Basic Land – Plains

Footsteps of Vitality (rare)
Idol Vandalism (uncommon)
Relic Finder (uncommon)
Polwimy Chameleon (uncommon)
Kradjec Spearmate (common)
Falcon Flight (common)
Great Hunt Acolyte (common)
Mad Heretic (common)
Hunting Each Other (common)
Burning Pit (common)
Collected Specimen (common)
Ill-Tempered Moss Tender (common)
Citadel Mutt (common)
Inside Out (common)
Plains (basic)