Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature has lifelink. : Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination. |
Put X +1/+1 counters on target creature. That creature deals damage equal to its power to target creature. Tap up to X target creatures. Those creatures don't untap at the beginning of their controller's next untap step.
Few ever see the gods of Szykielwa, but when they do, creation is humbled by their presence.
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Each opponent loses X life, where X is the number of black permanents you control.
Blood spilled is holy to both Wazykt's Legacy and Mishar-Rashim's Pursuit.
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Sacrificing a creature is heresy.
: Sacrifice a creature.
Whenever you commit heresy, you may distribute two +1/+1 counters among any number of creatures. The weak provide for the strong, and everyone is weak in some way.
3/3
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Persecute- Whenever Knight of the Immaculate blocks or becomes blocked by a creature that doesn't share a color with Knight of the Immaculate, exile target creature from that player's graveyard and gain 1 life.
1/2
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Vigilance
![]() ![]() , : Gain 1 life for each creature you control.Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
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Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
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Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
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Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
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Fields of Fear enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead. |
, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
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Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
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Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn.
Hornkaras' faithful celebrate their fellows' advances towards true purity.
2/3
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Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
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Determination
(common, foil)
Nature's Divine Power
(rare)
Sacramental Blood
(uncommon)
Cannibal of the Cult
(uncommon)
Knight of the Immaculate
(uncommon)
Flock Shepherd
(common)
Banished From the Citadel
(common)
Spiteful Defense
(common)
Clever Swordplay
(common)
Fields of Fear
(common)
Ruthless Instructor
(common)
Full Force
(common)
Honorer of the Ascended
(common)
Desecration
(common)
Plains
(basic)





: Sacrifice a creature.

