Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cat Wizard
At the beginning of an opponent's step, if you didn't cast any spells that turn, commit heresy.

Whenever you commit heresy, return target instant or sorcery from your graveyard to your hand.
3/2
 U 
Sorcery
Put a +1/+1 counter on target creature, then double the amount of counters on that creature.
The blooming of life moves faster than the fall of death.
 U 
Creature – Sheep
At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
{1}{g}: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/2
 U 
Instant
Destroy target creature with X or less colors. If a colorless creature was destroyed this way, you lose 2 life.
Deicide is a theoretical action, but the intention is a very real crime.
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Enchantment
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
 C 
Creature – Nightmare
Majwaec Stalker can't be blocked as long as an opponent has 20 or more cards in their graveyard.
To repent to Mishar-Rashim is to humbly accept that you are prey to the greater world, and that you can only run and hide for so long.
4/4
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, gain life equal to the enchanted creature's toughness.
Wazykt's cult's oldest members have seen pine sprout from seeds and die from old age.
 C 
Creature – Otter
{u/r}, Exile Collected Specimen from your graveyard: Discard a card, then draw a card.
"Every living thing teaches us new possibilities."-Blanka, Mystery Researcher
1/1
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Land
Moldering Cottage enters the battlefield tapped.
{t}: Add {b} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Forest, you may search for Moldering Cottage instead.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
Island
 
 B 
Basic Land – Island

Storm-Chaser Scholar (rare)
Blooming Boom (uncommon)
Farmland Sheep (uncommon)
Apostate's Crime (uncommon)
Arnwa Scamp (common)
Grapple Doubt (common)
Wild Learning (common)
Majwaec Stalker (common)
Daily Meditation (common)
Collected Specimen (common)
Eternalist Initiate (common)
Peat Keeper (common)
Moldering Cottage (common)
Watchful Eyes (common)
Island (basic)