Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Persecute- Whenever Anethema of Research blocks or becomes blocked by a creature that doesn't share a color with Anethema of Research, that player's maximum handsize is reduced by one for the remainder of the game.
Only a few of Polsfa's Mystery have studied this elusive species.
6/6
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage you may pay , where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature. |
Persecute- Whenever Void Prophet blocks or becomes blocked by a creature that doesn't share a color with Void Prophet, exile the top card of your library. You may play that card until the end of your next turn.
"There is Nothing before Perfection."- Sacred writings of Hornkaras' cult
2/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +3/-1 and has menace. The most devout make their body a reflection of their god, or at least their confusion and pain trying to understand that deity.
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First strike
![]() , Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.The stronger the soul, the better the body.
1/1
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Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
![]() : Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/2
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Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control. Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
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When Scornful Heretic dies, you may destroy target creature with a power of 2 or less.
Not all heretics are as articulate in words and actions as Bonifacy.
1/1
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Vigilance
![]() ![]() , : Gain 1 life for each creature you control.Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
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Search your library for four basic land cards. Reveal them, then put one onto the battlefield tapped, one into your hand, and put the other two into your graveyard. Then, shuffle.
"Survival of the individual is dependent on the survival of everything else, falcons in the sky, to the grass at your feet." -Kazia, Wazykt Missionary
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Ivy Cliffs enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead. |
Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.
Sacrifice Graves of New Growth: You gain hexproof until end of turn. |
When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
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Anethema of Research
(rare)
Feast Day Banner
(uncommon)
Void Prophet
(uncommon)
Ritual Disfiguration
(uncommon)
Brightsoul Warrior
(common)
Eternity's Judge
(common)
Theological Evidence
(common)
Scornful Heretic
(common)
Flock Shepherd
(common)
Hunting Each Other
(common)
Competing Foliage
(common)
Ivy Cliffs
(common)
Graves of New Growth
(common)
Embittered Acolyte
(common)
Swamp
(basic)


, where X is the number of black permanents you control. If you do, remove up to X counters from target permanent, then put that many +1/+1 counters on enchanted creature.

: Gain 1 life for each creature you control.
