Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, return a creature to its owner's hand. Then, reveal cards from the top of your library until you reveal a creature or land, and put that card onto the battlefield. Put all other cards revealed this way onto the bottom of your library in a random order.
7/7
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Voidbringer Angel costs
less for each creature that was exiled from anywhere this turn.
Flying Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead. 3/3
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At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
![]() : Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)1/2
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Whenever Guileful Monkey attacks, each opponents mills the top two cards of their library.
Whenever Guileful Monkey deals combat damage to an opponent, you may pay ![]() . If you do, put a +1/+1 counter on Guileful Monkey.2/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
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Flood-Meadow enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead. |
Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
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Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able." |
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Flying
Whenever you cast an instant or sorcery spell, as long as Gale Drake is red, Gale Drake gets +2/+0 until end of turn. ![]() : Influence (If Gale Drake isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)1/1
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Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1. |
First strike
![]() , Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.The stronger the soul, the better the body.
1/1
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Beast of the Basin
(mythic)
Voidbringer Angel
(uncommon)
Farmland Sheep
(uncommon)
Guileful Monkey
(uncommon)
Color-Bearer
(common)
Flood-Meadow
(common)
Mad Heretic
(common)
Great Hunt Training
(common)
Hunting Each Other
(common)
Falcon Flight
(common)
Gale Drake
(common)
Prizes Sought
(common)
Nothing at the End
(common)
Brightsoul Warrior
(common)
Forest
(basic)







: Add 