Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, return a creature to its owner's hand. Then, reveal cards from the top of your library until you reveal a creature or land, and put that card onto the battlefield. Put all other cards revealed this way onto the bottom of your library in a random order.
7/7
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Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and
![]() . If you do, destroy target tapped creature."How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage, you may pay , where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step. |
Return target colored, nonland permanent to its owner's hand.
Put a land that could produce mana of the same color as the target land from your hand onto the battlefield tapped. |
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
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Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
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Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
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Fields of Fear enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead. |
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked. ![]() : Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)1/1
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn. "We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
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Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn. The trolls in the woods only want to be left alone.
2/2
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Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
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Beast of the Basin
(mythic)
Citadel Infiltrator
(uncommon)
Wildlife Inventory Day Banner
(uncommon)
Document for Study
(uncommon)
Become Untethered
(common)
Desecration
(common)
Crematory Devil
(common)
Fields of Fear
(common)
Citadel Mutt
(common)
Color-Bearer
(common)
Ashcraft
(common)
Kradjec Spearmate
(common)
Spiteful Troll
(common)
Full Force
(common)
Mountain
(basic)





, where X is the number of blue permanents you control. If you do, tap up to X target creatures. Those creatures don't untap during their controller's next untap step.

: Add 
