Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able." |
, : Scry 2.
, : Draw a card for each land you control, then discard seven cards. If you control a God of three or more colors, you may draw fourteen cards instead. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +3/-1 and has menace. The most devout make their body a reflection of their god, or at least their confusion and pain trying to understand that deity.
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Flying
Whenever a blue creature attacks, you may scry 1. "I have wondered if animals naturally understand the gods and their values better than people can." -Blanka, Mystery Researcher
2/5
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Voidbringer Angel costs
less for each creature that was exiled from anywhere this turn.
Flying Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead. 3/3
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Burning Pit enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead. |
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
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, : Add ![]() or ![]() .A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
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At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1. |
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
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Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
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Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked. ![]() : Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)1/1
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Falcon Flight
(common, foil)
Root Text Archives
(rare)
Ritual Disfiguration
(uncommon)
Omen Cormorant
(uncommon)
Voidbringer Angel
(uncommon)
Burning Pit
(common)
Banished From the Citadel
(common)
Relic of Mishar-Rashim
(common)
Color-Bearer
(common)
Mob Rage
(common)
Nothing at the End
(common)
Arnwa Scamp
(common)
Prizes Sought
(common)
Citadel Mutt
(common)
Swamp
(basic)


: Scry 2.
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