Pantheon of Szykielwa: Virtual Booster

Pantheon of Szykielwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cat Wizard
At the beginning of an opponent's step, if you didn't cast any spells that turn, commit heresy.

Whenever you commit heresy, return target instant or sorcery from your graveyard to your hand.
3/2
 U 
Sorcery
Cast this spell only if you control a black permanent.

Target player discards two cards.
The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature dies, you lose life and draw cards equal to the enchanted creature's power.
 U 
Creature – Human Cleric
At the beginning of your endstep, if you lost 3 or more life this turn, commit heresy.

Whenever you commit heresy, return target creature with a power of two or less that died this turn from your graveyard to the battlefield.
"They will leave the Void Cult when they are risen by Wazykt's grace."-Marcelina, Butcher of Wazykt
3/2
 C 
Instant
Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control.
Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever another creature you control dies, choose 1:
•Enchanted creature gets +1/+1 until end of turn.
•Scry 1
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 C 
Land
Ivy Cliffs enters the battlefield tapped.
{t}: Add {r} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead.
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Sorcery
Return target creature to its owner's hand and deal 2 damage to that creature's controller.
Citadels have impregnable defenses. For those who've lived their entire lives in one, life outside will almost certainly end in disaster.
 C 
Creature – Elf Shaman
Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
 C 
Creature – Dog
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.
{u}{u}: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
1/1
 C 
Creature – Orc Berserker
When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
 C 
Creature – Human Shaman
When Wazykt Cultist enters the battlefield put a +1/+1 counter on target creature you control. Until end of turn, that creature gains deathtouch and lifelink.
2/2
Forest
 
 B 
Basic Land – Forest

Storm-Chaser Scholar (rare)
Obfuscate (uncommon)
Inner Secrets (uncommon)
False Immolator Priest (uncommon)
Theological Evidence (common)
Hunting Each Other (common)
Brightsoul Warrior (common)
Ivy Cliffs (common)
Great Hunt Training (common)
Banished From the Citadel (common)
Flock Shepherd (common)
Citadel Mutt (common)
Embittered Acolyte (common)
Wazykt Cultist (common)
Forest (basic)