Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying
Red and white creatures you control have first strike.
Tap three red or white creatures: Red and white creatures you control gain doublestrike until end of turn.
4/3
 U 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Destroy target artifact or enchantment.
If Idol Vandalism is black, destroy any permanents that the target artifact or enchantment was attached to as well.
 U 
Creature – Hag Warlock
Grim Bogwitch enters the battlefield with X +1/+1 counters.
When Grim Bogwitch would die, distribute Grim Bogwitch's +1/+1 counters among any number of creatures you control. If three or more counters were distributed this way, draw a card.
3/3
 U 
Creature – Bird
Flying
Whenever a blue creature attacks, you may scry 1.
"I have wondered if animals naturally understand the gods and their values better than people can." -Blanka, Mystery Researcher
2/5
 C 
Creature – Dog
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.
{u}{u}: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
1/1
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
 C 
Creature – Orc Berserker
When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
 C 
Sorcery
Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 C 
Instant
Counter target spell. You may put a +1/+1 counter on target creature for each of that spell's colors.
"This world is made by the gods, is the gods? I disagree; undo the world and you'll find nothing." -Bonifacy the Apostate
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
Swamp
 
 B 
Basic Land – Swamp

Winged Wrath (rare)
Idol Vandalism (uncommon)
Grim Bogwitch (uncommon)
Omen Cormorant (uncommon)
Citadel Mutt (common)
Nothing at the End (common)
Embittered Acolyte (common)
Desecration (common)
Ashcraft (common)
Dragonfly Carrier (common)
Brightsoul Warrior (common)
Disbelief (common)
Grimclaw Bear (common)
Flood-Meadow (common)
Swamp (basic)