Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Legacy Champion enters the battlefield with X +1/+1 counters.
If damage would be dealt to Legacy Champion while Legacy Champion has +1/+1 counters on it, remove a +1/+1 counter from it and create a 1/1 green and white Elf Warrior token instead. 0/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature deals combat damage you may pay , where X is the number of white permanents you control. If you do, exile target creature with a converted mana cost of X or less. |
Each opponent mills a card. Each player who milled a creature card this way chooses a creature they control. It gets -3/-3 until end of turn.
"The body holds as many secrets as a scroll." -Tadzio, Pursuit Huntmaster
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Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and
![]() . If you do, destroy target tapped creature."How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
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When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
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When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
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Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
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Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
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Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
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Trample
Ill-Tempered Moss Tender can't be countered. One of Mishar-Rashim's Great Hunts had the alcolytes run through his forest. No alcolytes returned.
1/1
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Whenever damage is dealt to Vision Architect, exile the top card of your library. Until end of turn, you may play that card.
Almost all citadels are built by Zax Tykl worshippers looking to bring others into their Collective.
1/3
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Burning Pit enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Swamp or Mountain, you may search for Burning Pit instead. |
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1. |
When Hornkaras' Consecrator enters the battlefield, you may exile a creature from your graveyard. If you do, destroy target enchantment
Begin chiseling the idols. When we're through, there'll be nothing left for Polsfa's Mystery.
2/3
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Legacy Champion
(rare)
Scattering Ashes Day Banner
(uncommon)
Exploit Weakness
(uncommon)
Citadel Infiltrator
(uncommon)
Peat Keeper
(common)
Embittered Acolyte
(common)
Great Hunt Training
(common)
Full Force
(common)
Desecration
(common)
Ill-Tempered Moss Tender
(common)
Vision Architect
(common)
Burning Pit
(common)
Nothing at the End
(common)
Hornkaras' Consecrator
(common)
Island
(basic)





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