Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dog
Vigilance
As long as Citadel Mutt is blue, Citadel Mutt can't be blocked.
{u}{u}: Influence (If Citadel Mutt isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
1/1
 
 R 
Sorcery
Fall of the Faithful costs {1} less for each God your opponents control.

Each opponent sacrifices each creature and each planeswalker they control.
 U 
Sorcery
Put a +1/+1 counter on target creature, then double the amount of counters on that creature.
The blooming of life moves faster than the fall of death.
 U 
Instant
Destroy target creature with flying.

Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
"This shot is for the heart."
 U 
Enchantment – Aura
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature has reach and can't be blocked by creatures with a power of 2 or less.
"We are not butchers like Wazykt's cannibals. As hunters we only seek what life has to give us." -Wawrzyniec, Pursuit Missionary
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
 C 
Instant
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
 C 
Enchantment
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
 C 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Deal 3 damage to any target.
If Pious Torching is white, gain 3 life.
If Pious Torching is blue, scry 2.
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
 C 
Creature – Kithkin Warrior
First strike
{2}{r/w}, Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.
The stronger the soul, the better the body.
1/1
 C 
Land
Seagrass Tangle enters the battlefield tapped.
{t}: Add {g} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Forest or Island, you may search for Seagrass Tangle instead.
Forest
 
 B 
Basic Land – Forest

Citadel Mutt (common, foil)
Fall of the Faithful (rare)
Blooming Boom (uncommon)
Steady Bow (uncommon)
Netting Expertise (uncommon)
Watchful Eyes (common)
True Colors (common)
Wild Learning (common)
Arnwa Scamp (common)
Dragonfly Carrier (common)
Pious Torching (common)
Grimclaw Bear (common)
Brightsoul Warrior (common)
Seagrass Tangle (common)
Forest (basic)