Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, return a creature to its owner's hand. Then, reveal cards from the top of your library until you reveal a creature or land, and put that card onto the battlefield. Put all other cards revealed this way onto the bottom of your library in a random order.
7/7
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Whenever Ash Knight attacks, you may pay 2 life. If you do, Ash Knight gains menace until end of turn.
![]() , Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.3/3
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Each opponent loses X life, where X is the number of black permanents you control.
Blood spilled is holy to both Wazykt's Legacy and Mishar-Rashim's Pursuit.
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Enchant creature
When Stress of Perfection enters the battlefield, destroy all other permanents attached to the enchanted creature. Enchanted creature can't attack or block. Purity is nothing, but so rarely is true nothingness understood.
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When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
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As long as Rabid Wolverine is red, Rabid Wolverine has menace.
![]() : Influence (If Rabid Wolverine isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)"Our God lives in every animal, whose life itself is both temple and ritual" -Jeronim, Polsfa WoĆchw
2/1
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Exile target creature.
When fire has burned the body to ashes, and those ashes strewn from their hole, nothing is left for one to remember and mar the memory.
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Whenever a permanent enters your graveyard from the battlefield you may gain 2 life.
Sacrifice Graves of New Growth: You gain hexproof until end of turn. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead. |
Return target nonland permanent to it's owner's hand.
If that permanent was colorless, untap an island you control. Anyone may claim an act a divine miracle, but those few who have seen the Gods act know what true divine action is like.
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Seagrass Tangle enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Forest or Island, you may search for Seagrass Tangle instead. |
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard. Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
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, : Add ![]() or ![]() .A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
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, Pay. 2 life: Commit heresy.
Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
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Beast of the Basin
(mythic)
Ash Knight
(uncommon)
Sacramental Blood
(uncommon)
Stress of Perfection
(uncommon)
Peat Keeper
(common)
Rabid Wolverine
(common)
Unmake
(common)
Graves of New Growth
(common)
Ashcraft
(common)
Theological Evidence
(common)
Seagrass Tangle
(common)
Great Hunt Acolyte
(common)
Relic of Mishar-Rashim
(common)
Ruthless Instructor
(common)
Swamp
(basic)





, Exile Ash Knight from your graveyard: Target creature gains menace until end of turn.


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