Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Forrei
+1: Until end of turn, target creature can't block.
-3: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-7: You gain an emblem with "Whenever an activated ability other than a mana ability is activated, you may copy that ability. You may choose new targets for the copy."
4
 U 
Creature – Human Wizard
At the beginning of your upkeep, Scry X, where X is Nature's Diviner's number of colors.
{g}: Influence (If Nature's Diviner isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/1
 U 
Creature – Chimera
{2}{u/r}: Discard a card, then draw a card. Three Heads of Mania gains flying until end of turn.
Whenever a blue spell you cast targets a creature, Three Heads of Mania gains hexproof until end of turn.
Whenever a red spell you cast targets a creature, Three Heads of Mania gains first strike until end of turn.
7/4
 U 
Creature – Human Shaman
Persecute- Whenever Void Prophet blocks or becomes blocked by a creature that doesn't share a color with Void Prophet, exile the top card of your library. You may play that card until the end of your next turn.
"There is Nothing before Perfection."- Sacred writings of Hornkaras' cult
2/2
 C 
Land
Flood-Meadow enters the battlefield tapped.
{t}: Add {w} or {u}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Island, you may search for Flood-Meadow instead.
 C 
Creature – Wurm
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 C 
Instant
Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
 C 
Creature – Cat Citizen
Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
 C 
Creature – Gorgon Warlock
Persecute- Whenever Hateful Heathen blocks or becomes blocked by a creature that doesn't share a color with Hateful Heathen, you may remove up to three counters from Hateful Heathen or that creature.
3/3
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Creature – Human Wizard
When Thunder Researcher enters the battlefield, creatures you control with flying and creatures with first strike get +1/+1 until end of turn.
"Nature's cryptic equations are so much simpler than what the Collective tried to teach me." -Sławomira, Mystery Acolyte
2/3
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
Swamp
 
 B 
Basic Land – Swamp

Forrei the Infidel (mythic)
Nature's Diviner (uncommon)
Three Heads of Mania (uncommon)
Void Prophet (uncommon)
Flood-Meadow (common)
Prized Prey (common)
Arnwa Scamp (common)
Full Force (common)
Boisterous Citizen (common)
Hateful Heathen (common)
Agent of Paranoia (common)
Thunder Researcher (common)
Eternalist Initiate (common)
Burn the Heretics (common)
Swamp (basic)