Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
 
 R 
Legendary Creature – God Avatar
Owaic Nalo, Textual Evidence can't be white or black.
Instants and sorceries you cast have "As an additional cost you cast you may pay {x}, where X is the number of creatures you control. If you do, draw X cards."
2/4
 U 
Creature – Angel
Voidbringer Angel costs {w} less for each creature that was exiled from anywhere this turn.
Flying
Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead.
3/3
 U 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gains hexproof until end of turn. If Mystery's Study is red, that creature gets +2/+0 until end of turn.
"Specimen was lost" is a euphemism for the specimen being aggressive and then being thrown across the woodland.
 U 
Sorcery
Each opponent mills a card. Each player who milled a creature card this way chooses a creature they control. It gets -3/-3 until end of turn.
"The body holds as many secrets as a scroll." -Tadzio, Pursuit Huntmaster
 C 
Creature – Salamander Warrior
Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
 C 
Enchantment
Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.

Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn.
 C 
Artifact
{1},{t}: add {b}{b} or {g}{w}.
An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, enchanted creature's controller loses 1 life for each of the enchanted creature's colors.
 C 
Land
Ivy Cliffs enters the battlefield tapped.
{t}: Add {r} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead.
 C 
Creature – Human Wizard
Flash
When Fatalist Prophet enters the battlefield, look at the top card of your library. You may put it into your graveyard.
Death is the fate of all mortals. When death occurs is the fear that eats away at the back of one's mind
1/1
Mountain
 
 B 
Basic Land – Mountain

Mob Rage (common, foil)
Owaic Nalo, Textual Evidence (rare)
Voidbringer Angel (uncommon)
Mystery's Study (uncommon)
Exploit Weakness (uncommon)
Harrah's Tome-Taker (common)
Wild Learning (common)
Relic of Wazykt (common)
Mad Heretic (common)
Kradjec Spearmate (common)
Become Untethered (common)
Grapple Doubt (common)
Ivy Cliffs (common)
Fatalist Prophet (common)
Mountain (basic)