Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature's ability triggers, exile that creature and its controller creates a 2/2 white and black cleric token with "{1}, Sacrifice this creature: Draw a card."
Come into the fold and forget all your troubles.
 U 
Creature – Human Shaman
Persecute- Whenever Void Prophet blocks or becomes blocked by a creature that doesn't share a color with Void Prophet, exile the top card of your library. You may play that card until the end of your next turn.
"There is Nothing before Perfection."- Sacred writings of Hornkaras' cult
2/2
 U 
Creature – Gargoyle Soldier
{r}: Citadel Wall Guard gets +1/+0 until end of turn.
Citadel Wall Guard as long as Citadel Wall Guard is white, Citadel Wall Guard has flying and vigilance.
{1}{w}: Influence (If Citadel Wall Guard isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes white in addition to its other colors.
1/3
 U 
Sorcery
Return target colored, nonland permanent to its owner's hand.

Put a land that could produce mana of the same color as the target land from your hand onto the battlefield tapped.
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. Then, return target creature and target land from your graveyard to your hand.
 C 
Creature – Human Knight Advisor
Whenever Eternity's Judge attacks, if Eternity's Judge is black, creatures with lifelink can't block until end of turn.
{b}{b}: Influence (If Eternity's Judge isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/2
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Creature – Elf Shaman
Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Instant
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
 C 
Sorcery
Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
 C 
Instant
Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
Island
 
 B 
Basic Land – Island

Forego Individuality (rare)
Void Prophet (uncommon)
Citadel Wall Guard (uncommon)
Document for Study (uncommon)
Prizes Sought (common)
Eternity's Judge (common)
Mad Heretic (common)
Dragonfly Carrier (common)
Peat Keeper (common)
Flock Shepherd (common)
Fields of Fear (common)
Surge of Instinct (common)
Mob Rage (common)
Full Force (common)
Island (basic)