Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Copy target spell that targets a creature X times, where X is the number of untargeted creatures with the same controller. Each copy must target a different creature with the same controller.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage, you may pay {x}, where X is the number of green permanents you control. If you do, return target card with a converted mana cost of X or less from your graveyard to your hand.
 U 
Sorcery
Each opponent loses X life, where X is the number of black permanents you control.
Blood spilled is holy to both Wazykt's Legacy and Mishar-Rashim's Pursuit.
 U 
Sorcery
Target player reveals their hand. Exile two nonland cards from that player's hand until the beginning of your next upkeep.
The avatar Kazwyn's movement itself is a storm.
 C 
Land
Ivy Cliffs enters the battlefield tapped.
{t}: Add {r} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead.
 C 
Instant
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
 C 
Creature – Drake
Flying
Whenever you cast an instant or sorcery spell, as long as Gale Drake is red, Gale Drake gets +2/+0 until end of turn.
{2}{r}: Influence (If Gale Drake isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes red in addition to its other colors.)
1/1
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Creature – Orc Berserker
When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Artifact
{1},{t}: Add {g}{g} or {u}{b}.
A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
 C 
Creature – Centaur Warlock
When Peat Keeper enters the battlefield, return up to two target permanents that share a color with Peat Keeper from your graveyard to your hand.
"Why read ancient history when I can talk to those who lived it?" -Jakub, Legacy Gravekeeper
3/3
 C 
Creature – Orc Cleric
Persecute- Whenever Cleric of the Void blocks or becomes blocked by a creature that doesn't share a color with it, exile target creature or land from a graveyard.
"Perfection cannot exist. When I saw Hornkaras die, I was instilled not with fear, but assurance of their truths." -Metody, Void Priest
2/1
Forest
 
 B 
Basic Land – Forest

The Community Together (rare)
Hunted Day Banner (uncommon)
Sacramental Blood (uncommon)
Imminent Disaster (uncommon)
Ivy Cliffs (common)
Become Untethered (common)
Grimclaw Bear (common)
Gale Drake (common)
Kradjec Spearmate (common)
Embittered Acolyte (common)
Clever Swordplay (common)
Relic of Mishar-Rashim (common)
Peat Keeper (common)
Cleric of the Void (common)
Forest (basic)