Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Arnwa Surveyor enters the battlefield, draw X cards, where X is the number of blue permanents you control. Then, you may put up to X lands from your hand onto the battlefield tapped, where X is the number of green permanents to control.
5/5
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Indestructible
Wazykt, Eternal can't be blue or red. When Wazykt enters the battlefield, target player loses 13 life and can't cast spells with a converted mana cost of 4 or greater until the end of your next turn. You must target yourself unless a permanent you control gained at least two two counters and you gained 3 life this turn. 7/7
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Exile the top two cards of your library. You may play those cards until end of turn. When you play a card this way for the second time, create a 2/2 green and blue Naga Wizard token.
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Equipped creature gets +1/+1 for each of its colors.
Equip ![]() Understand yourself, your own strength.
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: Deal 1 damage to target creature that doesn't share a color with the mana spent to activate this ability. A creature dealt damage this way loses all abilities until end of turn. You can't spend colorless mana to activate this ability.The most famous infidels only ever faced mortals' wrath. Those who truly moved the gods by their disbelief have names less than dust.
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Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
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At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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Tropical Wetland enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead. |
Exile target nonland permanent with a mana value of three or less. Then, exile all cards sharing a name with that target from each player's graveyard.
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Whenever you draw your second card during your turn, you may put a +1/+1 counter on target creature.
Sacrifice Wild Learning: Target creature gains hexproof and haste until end of turn. |
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Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
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Switch target creature's power and toughness until end of turn.
Draw a card. "Unity is the whole, the world's togetherness made of incompatible parts."-Konstancja, Collective Alderman
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Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
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When Embittered Acolyte dies, deal 2 damage to any target that was dealt damage this turn.
To become perfect, one must be nothing. Grievances of the soul need be cleansed with death.
4/3
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Arnwa Surveyor
(rare, foil)
Wazykt, Eternal
(mythic)
Rapid Inventory
(uncommon)
Bepainted Mace
(uncommon)
Humbled by the Gods
(uncommon)
Clever Swordplay
(common)
Agent of Paranoia
(common)
Tropical Wetland
(common)
Become Untethered
(common)
Wild Learning
(common)
Spiteful Defense
(common)
Inside Out
(common)
Desecration
(common)
Embittered Acolyte
(common)
Swamp
(basic)








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