Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Warrior
Persecute- Whenever Hunting Twins' Militant blocks or is blocked by a creature that doesn't share a color with Hunting Twins' Militant, that creature gets -1/-1 until end of turn and Hunting Twins' Militant gains trample until end of turn.
3/2
 U 
Instant
Deal 2 damage plus X to target creature or planeswalker, where X is that permanent's number of colors.
"One disbeliever cannot unmake a god, but fracturing the god's clergy can ruin a god's worship, making them vulnerable."- Forrei the Infidel
 U 
Creature – Sheep
At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
{1}{g}: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)
1/2
 U 
Creature – Gorgon Assassin
Whenever Citadel Infiltrator deals combat damage to a player, you may pay three life and {b}{b}. If you do, destroy target tapped creature.
"How they work so hard! Zax Tykl's followers make themselves weak and weary prey by the end of the day." -Tadzio, Pursuit Huntmaster
3/4
 C 
Instant
Untap target creature. That creature gains "creatures blocking or being blocked by this creature get -1/-1 until end of turn."
The opposition of individualism while necessitating abundance of oneself confuse many outside of Wazykt's cult.
 C 
Instant
Counter target spell. You may put a +1/+1 counter on target creature for each of that spell's colors.
"This world is made by the gods, is the gods? I disagree; undo the world and you'll find nothing." -Bonifacy the Apostate
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
 C 
Instant
Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
 C 
Artifact
{1},{t}: add {b}{b} or {g}{w}.
An avatar's seed almost as old as the plane itself, that will still sprout should it touch soil and water.
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
 C 
Creature – Elf Shaman
Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
 C 
Sorcery
Target player who controls a nonland permanent reveals their hand. Choose a nonland card that doesn't share a color with a permanent they control. That player discards that card.
Island
 
 B 
Basic Land – Island

Hunting Twins' Militant (rare)
Infidel Art (uncommon)
Farmland Sheep (uncommon)
Citadel Infiltrator (uncommon)
Spiteful Defense (common)
Disbelief (common)
Falcon Flight (common)
Pool Life (common)
Relic of Wazykt (common)
Tropical Wetland (common)
Ashcraft (common)
Burn the Heretics (common)
Flock Shepherd (common)
Desecration (common)
Island (basic)