Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has vigilance.
"The hunted must constantly determine what and where their hunters are." -Ancient Root Texts of Mishar-Rashim
 
 R 
Creature – Elf Cleric
Legacy Champion enters the battlefield with X +1/+1 counters.
If damage would be dealt to Legacy Champion while Legacy Champion has +1/+1 counters on it, remove a +1/+1 counter from it and create a 1/1 green and white Elf Warrior token instead.
0/2
 U 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Creatures you control get +1/+1 until end of turn. If Ashen Allegiance is red, creatures you control gain trample until end of turn. If Ashen Allegiance is black, creatures you control gain indestructible until end of turn
 U 
Enchantment
If you would gain life while your life total is higher than your starting life total, you may put a +1/+1 counter on target creature instead.
Killing a Legacy Cultist isn't as nearly impossible as silencing their history, only highly challenging.
 U 
Instant
Destroy target creature with flying.

Put a +1/+1 counter on up to one target creature you control. Untap that creature it gains reach until end of turn.
"This shot is for the heart."
 C 
Instant
Target creature gets -2/-0 for each of its colors.
"If my heresy is such an affront, surely your god would strike me down. Instead, I have the burden of your repetitive dogma."- Bonifacy
 C 
Artifact
{1},{t}: Add {r}{r} or {w}{u}.
One of Zax Tykl's avatars fashioned this primitive knife from the bones of their other avatar.
 C 
Creature – Elf Shaman
Vigilance
{2}{g/w}{g/w},{t}: Gain 1 life for each creature you control.
Followers or livestock, he'll make sure everyone survives, at least until harvest.
1/1
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature attacks, it deals 1 damage to any target. If you have no cards in your hand, it deals 2 damage to any target instead.
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
 C 
Sorcery
Until end of turn, target creature you control gets +1/+0 for each red permanent you control.
Individuality is not separate from the community. One person can be the vessel for the group's consensus.
 C 
Instant
Tap target creature. Burn the Heretics deals 2 damage to each other creature that shares a color with the target creature.
Minor offenders carry lanterns at night. More serious criminals are rendered to the candles.
 C 
Land
Ivy Cliffs enters the battlefield tapped.
{t}: Add {r} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Mountain or Forest, you may search for Ivy Cliffs instead.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +1/+3, gains flying and "This creature must attack each turn if able."
Swamp
 
 B 
Basic Land – Swamp

Watchful Eyes (common, foil)
Legacy Champion (rare)
Ashen Allegiance (uncommon)
Overlife (uncommon)
Steady Bow (uncommon)
Bonifacy's Ridicule (common)
Relic of Zax Tykl (common)
Flock Shepherd (common)
Ashcraft (common)
Spiteful Troll (common)
Mob Rage (common)
Burn the Heretics (common)
Ivy Cliffs (common)
Falcon Flight (common)
Swamp (basic)