Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – God Avatar
Dascor, the Returning can't be blue or red.
At the beginning of your endstep, return target creature that died this turn from your graveyard to the battlefield.
3/3
 U 
Creature – Hag Warlock
Grim Bogwitch enters the battlefield with X +1/+1 counters.
When Grim Bogwitch would die, distribute Grim Bogwitch's +1/+1 counters among any number of creatures you control. If three or more counters were distributed this way, draw a card.
3/3
 U 
Creature – Angel
Voidbringer Angel costs {w} less for each creature that was exiled from anywhere this turn.
Flying
Whenever a creature dealt damage by Voidbringer Angel this turn would die, exile that creature instead.
3/3
 U 
Creature – Human Knight
Deathtouch
{r}{b},{t}, Sacrfice Endcaller Fervant: Deal X damage to any target, where X is the number of colors of all permanents you control.
To nothing we return
3/3
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
At the beginning of your upkeep, gain life equal to the enchanted creature's toughness.
Wazykt's cult's oldest members have seen pine sprout from seeds and die from old age.
 C 
Creature – Lizard
As long as you have seven or more cards in your hand, Gyzr Monitor has trample and hexproof.
Seven field researchers and documented a monitor in our survey on the first day. Three days have passed and we have not seen the monitors, and two of my researchers are missing.
3/3
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn.
If Clever Swordplay enchants a blue creature, draw a card.
Fancy, fabulous, and fatal.
 C 
Enchantment
At the beginning of your upkeep, exile target card from a graveyard.
If a creature was exiled this way, you gain 1 life and an opponent loses 1 life. Otherwise, scry 1.
 C 
Instant
Target attacking or blocking creature gains double strike until end of turn. If that creature is blue, it gains flying until end of turn.
Robbery? Ask the suspects. A murder? Look for clues. Dissent? Engage with prejudice.
 C 
Sorcery
Put a +1/+1 counter on target creature. Until end of turn it gains trample and "Whenenver this creature deals combat damage to a player, draw a card."
"And when you have conquered your prey, enjoy the knowledge of your capabilities." -Konstanty, Root-Text Archivist
 C 
Creature – Devil
Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Creature – Bear
Deathtouch
Bears in the Kradjec forest have the strength to swat down any that disturb them.
3/2
Mountain
 
 B 
Basic Land – Mountain

Dascor, the Returning (rare)
Grim Bogwitch (uncommon)
Voidbringer Angel (uncommon)
Endcaller Fervant (uncommon)
Daily Meditation (common)
Gyzr Monitor (common)
Tropical Wetland (common)
Clever Swordplay (common)
Nothing at the End (common)
Full Force (common)
Taste of Success (common)
Crematory Devil (common)
Mad Heretic (common)
Grimclaw Bear (common)
Mountain (basic)