Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature you control dies, Flame-Tongue of Palz deals 2 damage to any target. If that creature or planeswalker would die this turn, exile it instead. 5/4
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Cast this spell only if you control a black permanent.
Target player discards two cards. The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
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Creature cards leaving your graveyard is heresy.
Whenever you commit heresy, gain 2 life. Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3
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At the beginning of your endstep, gain 1 life for each of Farmland Sheep's colors.
![]() : Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)1/2
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Persecute- Whenever Blood Collector blocks or becomes blocked by a creature that doesn't share a color with it, that creature's controller loses 1 life and you gain 1 life.
"Wazykt's gift of blood is the essence of life itself. Those who cannot grasp that concept best have their blood donated to those who can." -Kazia, Wazykt Missionary
3/4
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Hexproof
![]() ![]() , sacrifice Natural Preservationist: Until end of turn target spell can't be countered by spells or abilities.Weather and beast alike should come and go only as nature dictates, not through our own intervention.
1/1
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Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
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Fields of Fear enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead. |
Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
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Discardiing cards is heresy.
: Discard a card.
Whenever you commit heresy, each opponent mills the top three cards of their library. Diction and demeanor are the differences between genius and madman.
1/2
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Whenever another creature you control dies, choose 1: •Enchanted creature gets +1/+1 until end of turn. •Scry 1 |
Tap target nonland permanent. Scry 2.
"I've read forty-nine tomes in the archives, and none tell why we punish the criminals."
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At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence ![]() (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)2/3
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First strike
![]() , Exile Brightsoul Warrior from your graveyard: Target creature gets +1/+1 and gains first strike until end of turn.The stronger the soul, the better the body.
1/1
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Flame-Tongue of Palz
(rare)
Obfuscate
(uncommon)
Crematory Profiteer
(uncommon)
Farmland Sheep
(uncommon)
Blood Collector
(common)
Natural Preservationist
(common)
Dragonfly Carrier
(common)
Fields of Fear
(common)
Clever Swordplay
(common)
Mad Heretic
(common)
Hunting Each Other
(common)
Confounding Texts
(common)
Agent of Paranoia
(common)
Brightsoul Warrior
(common)
Island
(basic)





: Influence (If Farmland Sheep isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes green in addition to its other colors.)

: Add