Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the number of green permanents you control.
 U 
Creature – Gargoyle Knight
Flying, hexproof
Whenever an opponent casts a noncreature spell, you may pay {1}{r}. If you do, Zacęj Sky Captain gets +2/+0 until end of turn.
At the sight of disruption, cold stonen turns to steaming fury.
2/4
 U 
Sorcery
Cast this spell only if you control a black permanent.

Target player discards two cards.
The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
 U 
Creature – Human Knight
Persecute- Whenever Knight of the Immaculate blocks or becomes blocked by a creature that doesn't share a color with Knight of the Immaculate, exile target creature from that player's graveyard and gain 1 life.
1/2
 C 
Creature – Salamander Warrior
Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
 C 
Creature – Human Shaman
When Wazykt Cultist enters the battlefield put a +1/+1 counter on target creature you control. Until end of turn, that creature gains deathtouch and lifelink.
2/2
 C 
Artifact
{1},{t}: Add {g}{g} or {u}{b}.
A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
 C 
Land
Fields of Fear enters the battlefield tapped.
{t}: Add {w} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Swamp, you may search for Fields of Fear instead.
 C 
Sorcery
Gain 4 life, draw a card, and you may put a land from your hand onto the battlefield tapped.
Acolytes study root texts and practice in the field for years in hopes that they'll survive Mishar-Rashim's Great Hunt rite of passage.
 C 
Creature – Naga Shaman
Flash
Great Hunt Acolyte gets +1/+1 as long as you have a black, green, and blue card in your graveyard.
Those seeking to ascend rank in the Hunting Twins' clergy must partake in a ritual hunt of the most dangerous game, each other.
3/3
 C 
Instant
Destroy target enchantment or creature that dealt damage to your this turn.
"Polsfa's Mystery lurks among us in our citadel. Remove any of her faithful with prejudice."- Wojciecha, Mawauc Citadel Inquisitor
 C 
Creature – Orc Warlock
Flying
When Bonewing Occultist enters the battlefield, if you control three or more black permanents, lose 1 life and draw a card.
Fortune-telling, like prayer, relies on faith.
2/2
 C 
Creature – Wurm
When Prized Prey enters the battlefield multicolored creatures you control gain trample until end of turn.
Stanisław put down his spear. What did he gain, have to show from hunting the wurm. Better, more challenging game existed, like the other gods.
 C 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand."
Island
 
 B 
Basic Land – Island

Missim's Wisdom (rare)
Zacęj Sky Captain (uncommon)
Obfuscate (uncommon)
Knight of the Immaculate (uncommon)
Harrah's Tome-Taker (common)
Wazykt Cultist (common)
Relic of Mishar-Rashim (common)
Fields of Fear (common)
Great Hunt Training (common)
Great Hunt Acolyte (common)
True Colors (common)
Bonewing Occultist (common)
Prized Prey (common)
Color-Bearer (common)
Island (basic)