Pantheon of Szykielwa: Virtual Booster

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Mechanics | Skeleton | Szkielwa and its Gods | Heresy
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2},{t}: Scry 2.
{8},{t}: Draw a card for each land you control, then discard seven cards. If you control a God of three or more colors, you may draw fourteen cards instead.
 U 
Creature – Human Citizen
Creature cards leaving your graveyard is heresy.

Whenever you commit heresy, gain 2 life.
Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3
 U 
Sorcery
Cast this spell only if you control a black permanent.

Target player discards two cards.
The hunter learns why their prey dies, so that the hunter will not make the same mistakes when it's their turn to be prey.
 U 
Enchantment – Aura
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.)
Whenever enchanted creature deals combat damage you may pay {x}, where X is the number of white permanents you control. If you do, exile target creature with a converted mana cost of X or less.
 C 
Creature – Centaur Warrior
Flash
When Kradjec Spearmate enters the battlefield, target creature gets +2/+2 until end of turn.
"We are always the hunter, and we are plural in success or failure."- Ancient Root Texts of Mishar-Rashim
2/4
 C 
Artifact
{1},{t}: Add {g}{g} or {u}{b}.
A former avatar hunted an entire island barren. When Mishar-Rashim's cultists came, they found only the avatar's claw.
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 C 
Creature – Naga Rogue
At the beginning of your endstep, each opponent mills 1 card for each of Agent of Paranoia's colors.
Influence {1}{b} (If Agent of Paranoia isn't Influenced, it becomes Influenced. Put a +1/+1 counter on it and it becomes black in addition to its other colors.)
2/3
 C 
Creature – Salamander Wizard
Discardiing cards is heresy.
{t}: Discard a card.

Whenever you commit heresy, each opponent mills the top three cards of their library.
Diction and demeanor are the differences between genius and madman.
1/2
 C 
Creature – Devil
Pay 1 life, sacrifice Crematory Devil: Remove a counter from target creature. Then, deal 1 damage to it.
They love the roaring retorts of Hornkaras's temples, not that they can withstand the flames.
1/1
 C 
Creature – Orc Warrior
Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn.
Hornkaras' faithful celebrate their fellows' advances towards true purity.
2/3
 C 
Land
Tropical Wetland enters the battlefield tapped.
{t}: Add {u} or {b}.
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead.
 C 
Instant
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Deal 3 damage to any target.
If Pious Torching is white, gain 3 life.
If Pious Torching is blue, scry 2.
 C 
Creature – Troll
Hexproof
When Spiteful Troll dies, target creature gets -2/-2 until end of turn.
The trolls in the woods only want to be left alone.
2/2
Forest
 
 B 
Basic Land – Forest

Root Text Archives (rare)
Crematory Profiteer (uncommon)
Obfuscate (uncommon)
Scattering Ashes Day Banner (uncommon)
Kradjec Spearmate (common)
Relic of Mishar-Rashim (common)
Eternalist Initiate (common)
Agent of Paranoia (common)
Mad Heretic (common)
Crematory Devil (common)
Honorer of the Ascended (common)
Tropical Wetland (common)
Pious Torching (common)
Spiteful Troll (common)
Forest (basic)