Pantheon of Szykielwa: Virtual Booster
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| Mechanics | Skeleton | Szkielwa and its Gods | Heresy |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each God you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped.
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Reach
Missim, the Hunter can't be white or red. Missim deals damage equal to its power to the first creature that enters the battlefield under an opponent's control during their own turn. 3/5
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Creature cards leaving your graveyard is heresy.
Whenever you commit heresy, gain 2 life. Immolation to immaculation is not so tangible. A Polsfa's cultists coins on the other hand...
2/3
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Persecute- Whenever Wołchw of Rugged Country blocks or becomes blocked by a creature that doesn't share a color with Wołchw of Rugged Country, Wołchw of Rugged Country gets +1/+1 until end of turn.
Trample Only those who can wrestle him to ground are allowed to study his lessons.
5/4
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Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature. 1/3
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Persecute- Whenever Harrah's Tome-Taker blocks or becomes blocked by a creature that doesn't share a color with Harrah's Tome-Taker, draw a card, then discard a card.
By blood or coin, she's going to learn the secrets of that book.
3/4
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Whenever a card becomes exiled from anywhere Honorer of the Ascended gains menace and vigilance until end of turn.
Hornkaras' faithful celebrate their fellows' advances towards true purity.
2/3
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Enchant creature
Enchanted creature gets +1/+0 and has first strike during your turn. If Clever Swordplay enchants a blue creature, draw a card. Fancy, fabulous, and fatal.
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Create a 1/1 green and white elf warrior token. Then, gain 1 life for each white creature you control.
The Legacy shares ideas; individual members make those ideas their own.
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Tropical Wetland enters the battlefield tapped.
: Add or .
As long as you control a God, if a spell or ability would allow you to search for a basic Island or Swamp, you may search for Tropical Wetland instead. |
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Whenever Boisterous Citizen becomes the target of an instant or sorcery you cast, Boisterous Citizen gains your choice of trample or lifelink until end of turn.
They work in the citadel; they have the right to be heard.
5/5
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Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature has lifelink. : Enchanted creature gains indestructible until end of turn. Then, sacrifice Determination. |
Enchant creature
Permeate (Enchanted permanent gains this enchantment's colors.) Enchanted creature gets +2/+2 and has "when this creature dies, you may return an enchantment from your graveyard to your hand." |
, : Add ![]() or ![]() .The only smoke clearer than air itself comes from an old avatar's body. The glass bottle obscures the true perfection.
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Pantheons' Blessing
(rare, foil)
Missim, the Hunter
(rare)
Crematory Profiteer
(uncommon)
Wołchw of Rugged Country
(uncommon)
Damping Grotesque
(uncommon)
Harrah's Tome-Taker
(common)
Honorer of the Ascended
(common)
Clever Swordplay
(common)
Pool Life
(common)
Tropical Wetland
(common)
Boisterous Citizen
(common)
Determination
(common)
Color-Bearer
(common)
Relic of Hornkaras
(common)
Forest
(basic)








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