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Mechanics | Skeleton | Szkielwa and its Gods | Heresy

CardName: Ruthless Instructor Cost: 1W Type: Creature - Human Knight Advisor Pow/Tgh: 1/2 Rules Text: {T}, Pay. 2 life: Commit heresy. Whenever you commit heresy, target creature gains first strike and vigilance until end of turn. Flavour Text: "You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor Set/Rarity: Pantheon of Szykielwa Common

Ruthless Instructor
{1}{w}
 
 C 
Creature – Human Knight Advisor
{t}, Pay. 2 life: Commit heresy.

Whenever you commit heresy, target creature gains first strike and vigilance until end of turn.
"You think you can serve Zax Tykl like that? Without spilling your blood?"- Wojciecha, Mawauc Citadel Inquisitor
1/2
Updated on 28 Mar 2021 by Sorrow

History: [-]

2021-02-01 03:12:26: Sorrow created the card Ruthless Instructor

This card did not have the issues that Cannibal of the Cult previously had. However, does this card's current form not work by itself if Cannibal of the Cult exists.

I guess the question is, if cards define a heresy, can other abilities simply say "commit heresy" without specifying something as heretical. Obviously, paying life is the heretical action here, but the card does not make a universal definition of paying life as heresy.

2021-02-07 16:10:02: Sorrow edited Ruthless Instructor:

fixed error in flavor text

2021-02-28 15:22:12: Sorrow edited Ruthless Instructor:

"{t}: Lose 2 life. Commit heresy" to "Pay 2 life, {t}: Commit heresy." I think maybe it's more flavorful to have the heretical thing as a cost rather than the activated ability.

2021-03-12 16:05:04: Sorrow edited Ruthless Instructor:

fixed wording

­{t} comes before life payment in activated abilities. Seems like a pretty simple/cheap way to commit instant-speed heresy.

What's the "worth" of a single "commit heresy"-action? Because 2 life are usually more expandable than a creature (see Cannibal of the Cult).

2021-03-27 10:16:37: Sorrow edited Ruthless Instructor

Hmmm. I agree it looks odd to have this and Cannibal of the Cult alongside each other. Cannibal of the Cult (defining an action as heretical, then giving a way to do it) is a more flavourful thing than this that just gives you a way to commit nonspecific heresy.

The "worth" of a single "commit heresy" is based on each creature's boon for committing heresy. Heresy was templated so that committing any heresy works in tandem with all creatures who give a boon when heresy is committed.

@Alex- Heresy was originally conceived as an activated ability, a color doing something it that's the opposite of what it would normally do. I didn't want action that commits heresy to be uniform across each color, as that seemed uninteresting. There were a very limited number of things a card could do that would fit the theme of heresy. Cannibal of the Cult was the first creature that really expanded on what heresy could be (and why it still retains an activated ability). Additionally, heresy via activated abilities allows for easier combinations with creatures whose heresy is triggered on a condition and I believe activated-ability heresy triggers are more common (though I often ignore the guidelines of what's acceptable at common).

It seems like it'll explode sliver-wise. Which is fine; exploding mechanics are fun.

And play-wise, it does make sense - you have to pair an easy activation card with some powerful effects cards; and then if you lose one or the other, you've got some hard choices to make. But it's hard to evaluate cards with the mechanic without evaluating the mechanic as a whole, or at least having a baseline of what it will do.

@Vitenka- I will add all heresy cards to the heresy page.

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