Magic 20XX
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Showing 46 of 46 Blue cards
Go to section: White (41) Blue (46) Black (42) Red (41) Green (45) Artifact (17) Land (13)
Show rarities: C U R M
Flash
Enchant Creature
Enchanted creature cannot be the target of spells or abilities.
Enchant Creature
Enchanted creature cannot be the target of spells or abilities.
If an opponent has no cards in hand, Avatar of Will costs less to cast.
Flying
Flying
5/6
Flying
, Return a land you control to its owner’s hand: Draw a card, then discard a card.
, Return a land you control to its owner’s hand: Draw a card, then discard a card.
2/1
When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a
Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand.
Whenever you cast an Instant or a
Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand.
2/2
Target creature loses all abilities and becomes a 3/3 blue Beast and until end of turn.
Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand.
When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card.
2/3
Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
Hellbent – If you have no cards in your hand, instead, draw two cards.
Put three 1/1 blue Bird creature tokens with flying into play. Then, reveal up to three cards named Sea Eagle from outside the game, and put them in your hand
Return target permanent to its owner’s hand.
Draw a card.
Draw a card.
Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
Dream Prowler is unblockable as long as it’s attacking alone.
“To think that some find sleep a restful state.”
-Volrath
-Volrath
1/5
Return all creatures to their owner’s hand.
“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage
—Alexi, zephyr mage
Draw three cards. Then, each opponent draws a card.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
“How am I supposed to win when you're the one making up the rules?”
-Chandra Nalaar
-Chandra Nalaar
+1 Put a ban counter on target creature. Creatures with ban counters on them don’t untap as long as Feroz is in play.
-2 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
-7 You gain an emblem with “Creature spells cannot be cast.”
-2 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
-7 You gain an emblem with “Creature spells cannot be cast.”
3
You may discard an Island card and another card rather than pay Foil’s mana cost.
Counter target spell.
Counter target spell.
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost.
Draw two cards.
Draw two cards.
Hellbent – : Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
Enchant creature
Enchanted creature gains flying.
, Sacrifice Illuminated Wings: Draw a card.
Enchanted creature gains flying.
, Sacrifice Illuminated Wings: Draw a card.
For a moment, Urza thought not of war and destruction, but of the freedom of the skies.
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner’s hand.
“It followed me home. Can I keep it?”
4/4
Counter target non-creature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Draw a card.
Draw a card.
“Well, at least all of that arm-waving and arcane babbling you did was impressive.”
: Tap target creature unless its controller pays .
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
Flying
Birds you control gain hexproof.
Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card.
Birds you control gain hexproof.
Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card.
1/1
As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
2/2
Enchant Permanent
: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
Flying
Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard.
Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard.
2/1
Flying
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand.
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand.
1/4
Counter target spell, unless its controller pays .
Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card.
Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card.
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
You may look at the top card of your library. (You may do this at any time.)
“Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself.”
—Sachir, Akoum Expeditionary House
—Sachir, Akoum Expeditionary House
5/5
Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability.
End the turn.
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Some roads are paved with bad intentions.
Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell.
When Vexing Aethergeller enters the battlefield, counter target creature spell.
0/1
Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell.
When Vexing Aethergeller enters the battlefield, counter target creature spell.
0/1
Hexproof
3/4
Protection from red
: Vodalian Riddlemaiden gains flying until end of turn.
: Vodalian Riddlemaiden gains flying until end of turn.
2/2
Protection from red
: Vodalian Riddlemaiden gains flying until end of turn.
: Vodalian Riddlemaiden gains flying until end of turn.
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
- Scroll of Beginnings
- Scroll of Beginnings
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
“The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
—Scroll of Beginnings
—Scroll of Beginnings
2/2
Go to section: White (41) Blue (46) Black (42) Red (41) Green (45) Artifact (17) Land (13)
Show rarities: C U R M
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2011-12-13 06:10:21 by jmgariepy