Magic 20XX
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Showing 42 of 42 Black cards
Go to section: White (41) Blue (46) Black (42) Red (41) Green (45) Artifact (17) Land (13)
Show rarities: C U R M
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
Draw a card at the beginning of the next turn’s upkeep.
“Only fools believe they will face my armies but once.”
—Kaervek
—Kaervek
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
“I searched for form and land; for years and years I roamed. I gazed a gazely stare at all the millions here. We must have died alone a long, long time ago.”
-David Bowie
-David Bowie
Whenever a non-black source deals damage to you, you may pay . If you do, target player loses 1 life.
Flying
Artistic temperament sometimes seems a battleground, a dark angel of destruction and a bright angel of creativity wrestling.
- Madeleine L’Engle
- Madeleine L’Engle
4/1
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Target creature gets -X/-X until end of turn.
Destroy all creatures.
Defender, flying
: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn.
: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn.
2/2
Non-eye creatures you control cannot attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
“Edahlis, what is that thing? We should have stayed in Yavimaya . . . .”
6/3
Gorgons you control have first strike.
Knights you control have haste.
Knights you control have haste.
2/2
Intimidate
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
2/3
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
2/2
When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay . If you do, you may return a creature called Hazard Thrull from your graveyard to play.
When Hazard Thrull enters the battlefield, you may pay . If you do, you may return a creature called Hazard Thrull from your graveyard to play.
3/2
Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
1/2
Inexorable Skeleton cannot block.
Inexorable Skeleton is indestructible.
Inexorable Skeleton is indestructible.
1/1
+0 Put a 1/1 black Skeleton creature token with the ability ": Regenerate this creature." onto the battlefield.
-2 Add to your mana pool.
0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability ": Regenerate this creature." onto the battlefield.
-2 Add to your mana pool.
0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability ": Regenerate this creature." onto the battlefield.
6
You may discard a Swamp rather than pay Lust for the Hunt’s mana cost.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
When Marctel, Who Hungers enters the battlefield, if you cast if from your hand, each player sacrifices a creature. You may put one of the creatures sacrificed in this manner onto the battlefield under your control.
7/7
Return any number of Swamps you control to their owner’s hand. Target player discards a card for each Swamp returned this way.
Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep.
Draw a card at the beginning of the next turn’s upkeep.
An end to reason, an end to order. Forget all that has been.
Flash
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
When Polluted Necromancer enters the battlefield, you may reveal up to three cards named Dripping Dead from outside the game. You may put one of them onto the battlefield, you may put one of them into your hand, and you may put one of them into your graveyard.
4/1
Enchant Creature
When Ravenous Desire enters the battlefield, target player discards a card.
Enchanted Creature gets +2/+1.
When Ravenous Desire enters the battlefield, target player discards a card.
Enchanted Creature gets +2/+1.
Enchant Creature
Enchanted creature gets -3/-1.
: Attach Shifting Sickness to target creature.
Enchanted creature gets -3/-1.
: Attach Shifting Sickness to target creature.
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Destroy target nonartifact creature.
My mother said
That I never should
Play with the gypsies in the wood.
That I never should
Play with the gypsies in the wood.
When you cast a creature spell, sacrifice Skittering Horror.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
-Ayn Rand
-Ayn Rand
4/3
Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3
Defender
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
0/1
Target player loses 4 life and you gain 4 life.
“I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.”
—Yuri, Sengir vampire
—Yuri, Sengir vampire
Deathtouch
, : Deal 1 damage to target tapped creature.
, : Deal 1 damage to target tapped creature.
1/2
Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2/2
Flying
Other creatures you control get -1/-1.
Vampire Queen gets +1/+1 for each other creature you control.
: Regenerate Vampire Queen.
Other creatures you control get -1/-1.
Vampire Queen gets +1/+1 for each other creature you control.
: Regenerate Vampire Queen.
4/4
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
As an additional cost to cast Vessel Exchange, sacrifice a creature you control.
Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on that creature if the sacrificed creature was a Thrull.”
Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on that creature if the sacrificed creature was a Thrull.”
Defender
: Target player loses 1 life.
: Target player loses 1 life.
0/6
, Sacrifice Worker Thrull: Draw a card.
1/1
Go to section: White (41) Blue (46) Black (42) Red (41) Green (45) Artifact (17) Land (13)
Show rarities: C U R M
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2011-11-28 08:34:09 by jmgariepy