Rileria
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Mechanics | Skeleton | Card numbers atm |
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Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Needs flavour text about Pandas and the afterlife.
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. ), Vigilance
As long as Ark-Gate Guard is reinforced, it gets +0/+1
As long as Ark-Gate Guard is reinforced, it gets +0/+1
2/2
Destroy target creature that dealt damage this turn.
It very quickly became commonplace to disarm the eagle "corpses"
Flash, First Strike, Ancestry 
Whenever Blaster Shaman deals damage to a creature, Blaster Shaman deals 1 damage to it


Whenever Blaster Shaman deals damage to a creature, Blaster Shaman deals 1 damage to it
1/2
Defender, Lifelink
Sacrifice Blissful Spellcrusher: Destroy target enchantment
Sacrifice Blissful Spellcrusher: Destroy target enchantment
The time to act has not yet come. I can wait.
1/4
Retreat (After blocks have been declared, you may remove this creature from combat and untap it. Activate this ability only if it is your turn and only if you have not activated an instance of Retreat this turn.)
2/1
Ancestry 
(Whenever another creature you control with Ancestry attacks, you may pay 
. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")




1/2
First Strike, Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
If Entrapment Guerilla was reinforced then it may be cast as though it had flash.
If Entrapment Guerilla was reinforced then it may be cast as though it had flash.
2/2
When Giver of the Right enter the battlefield's, create a token enchantment aura attached to another target creature you control with "Enchanted creature gets +2/+2 and first strike"
: Return Giver of the Right to it's owner's hand.

2/3
Whenever Glasswing attacks and isn't blocked it gets +3/+0. Glasswing attacks each turn if able.
Flying
Ancestry
(Whenever another creature you control with Ancestry attacks, you may pay 
. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
Flying
Ancestry




0/1
Enchant creature
As long as enchanted creature is tapped, creatures you control get +1/+1
As long as enchanted creature is tapped, creatures you control get +1/+1
Protection from creatures with lifelink
: Target creature gains lifelink until end of turn

2/2
Whenever a creature you control enters the battlefield or attacks, untap it.
: If target Remnant you control would be sacrificed this turn, sacrifice it during your next upkeep instead

Enchanted creature can't attack or block.
When Prisoner of War is put into a graveyard from the battlefield, return it to its owners hand.
When Prisoner of War is put into a graveyard from the battlefield, return it to its owners hand.
First strike, Ancestry 

(Whenever another creature you control with Ancestry attacks, you may pay 

. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")






3/3
Flying
Skywatcher enters the battlefield with a +1/+1 counter on it as long as one or more of your creatures were dealt damage this turn
Skywatcher enters the battlefield with a +1/+1 counter on it as long as one or more of your creatures were dealt damage this turn
3/3
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
While the Eagles evolved, they found themselves caretakers of their lesser evolved sisters.
1/1
If target creature is removed from the battlefield this turn, return it to the battlefield tapped. The next time that creature enter the battlefield's, it does not trigger enter the battlefield effects
Destroy target creature with the greatest power amongst creatures in play.
The exiled warrior appeared from nowhere and, blades flourishing, he downed the monstrous Turtle.

Flying
At the beginning of each opponents end step if you took no damage this turn tap target creature, it doesn't untap during it's controller's next untap step.
At the beginning of each opponents end step if you took no damage this turn tap target creature, it doesn't untap during it's controller's next untap step.
2/2
When Baffle Mage enters the battlefield, return target creature to it's owner's hand.
Initiative— If you have 6 or less cards in your graveyard that creatures owner can't cast spells with the same name as target creature until your next turn.
Initiative— If you have 6 or less cards in your graveyard that creatures owner can't cast spells with the same name as target creature until your next turn.
1/2
Each player reveals each card they draw.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn.
Your pleas have been heard Tyreno. The counsel will decide what action to take.
Flash
When Crusader of Johanna enters the battlefield tap or untap target non-land permanent.
When Crusader of Johanna enters the battlefield tap or untap target non-land permanent.
2/1
Return target creature to it's owners hand if it has 6 or more cards in it.
Initiative- If you have 6 or less cards in your graveyard, return that creature to its owners hand
Initiative- If you have 6 or less cards in your graveyard, return that creature to its owners hand
Initiative— As long as you have 6 or less cards in your graveyard, Jetstream Trooper has Prowess and Flying
1/2
Initiative – When this creature enters the battlefield if you have 6 or less cards in your graveyard scry 3.
3/2
Enchant creature
Enchanted Creature has flying and can only block creatures with flying.
Enchanted Creature has flying and can only block creatures with flying.
When Mysterious Ooze enters the battlefield you may have it become a 4/1 with hexproof or a 1/4 with Guard.
*/*
Counter target instant or sorcery spell
Draw a card
Draw a card
Counter target spell unless it's controller pays
. If a creature attacked this turn, counter target spell instead.

"I did not want war. I did not want death but your transgressions can no longer be overlooked Otter!" -Jurkivo
As an additional cost to cast Rushed Resources, exile a card from your graveyard
Look at the top 3 cards of your library, put one of them into your hand exile the rest.
Look at the top 3 cards of your library, put one of them into your hand exile the rest.
Prowess, Guard (
: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)

0/2
As an additional cost to cast Sonic Disruption exile 3 cards from your graveyard.
Counter target spell.
Counter target spell.
Draw a card for each tapped creature you control, then discard 2 cards.
Choose target opponent. That opponent discards up to 3 cards. You may draw a card for each card not discarded this way
When Wise Leatherback enters the battlefield put any number of instant or sorcery cards from your graveyard on top of your library in any order.
Guard
Guard
0/2

Consume 1 – 
(
: Put 1 +1/+1 counters on this creature. Activate this ability only once each time a creature an opponent controls dies)





A bloody battle creates two things. Fresh corpses and hungry soldiers.
2/2
Each player reveals his or her hand. Each player discards all non-land cards revealed this way.
Grizzled Guardian has deathtouch as long as it entered the battlefield this turn
Ancestry
(Whenever another creature you control with Ancestry attacks, you may pay 
. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
Ancestry




3/2
Target creature's toughness becomes 0 until end of turn if it is more than one card type
Scrounge 
(When this card enters the graveyard for the first time each game, you may cast it for 
. If you don't, exile it.)




3/4
Mukvarg, The Life-Cursed cannot leave the battlefield until you lose the game.
Break my curse. END ME!
1/1
Ancestry 
(Whenever another creature you control with Ancestry attacks, you may pay 
. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")




3/4
Exile Reptilian Spirit Guide from your hand: Add
to your mana pool

My brethen are rather, basic. Allow me to redeem my species.
Flying, Ambush
(After blocks are declared, you may pay
and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)


2/1
Indestructible, Trample, Ancestry 1BBB
Whenever you sacrifice another Remnant, return it to the battlefield.
Whenever you sacrifice another Remnant, return it to the battlefield.
6/4
When Veteran General enters the battlefield, other creatures you control get +2/+0 until end of turn.
Ancestry 2
(Whenever another creature you control with Ancestry attacks, you may pay 2
. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
Ancestry 2




3/3
Deathtouch
When Wight of the Night Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a swamp card and put it onto the battlefield.
When Wight of the Night Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a swamp card and put it onto the battlefield.
2/2

Initiative— Audacious Scout has haste as long as there are 6 or less cards in your graveyard
We tried to calm him down but we figured we should let our enemies try
2/1
When Battlefront Chef enters the battlefield it deals 1 damage to target creature or player.
Intimidate
Intimidate
Everyone loves a nice hot soup.
3/1

If heads; Blind Artillery deals 1 damage to target player
If tails; Blind Artillery deals 1 damage to target creature
If we shoot enough shots, we're bound to hit something
0/1
Create two 1/1 Red Otter creature token.
Initiative— Token creatures you control gain haste until end of turn if you have 6 or less cards in your graveyard
Initiative— Token creatures you control gain haste until end of turn if you have 6 or less cards in your graveyard
As an additional cost to cast this spell, exile X cards from your graveyard
Exhaustive Assault deals X damage to target creature
Exhaustive Assault deals X damage to target creature
Target creature gains haste and must attack this turn if able.
Do not sit idly!
As an additional cost to cast this spell, exile a land you control and a land card from your graveyard
Add


to your mana pool.
Add




Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)
Footsoldier of Ensara can't block
Footsoldier of Ensara can't block
1/2
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
If One with Insanity was reinforced, it has hexproof
At the beginning of your upkeep if you own 20 or more cards in exile, you win the game
If One with Insanity was reinforced, it has hexproof
At the beginning of your upkeep if you own 20 or more cards in exile, you win the game

Create two 1/1 Green Insect tokens with Hivemind (
: This creature becomes an equipment and loses the type 'creature'. You may attach it to another target creature you control with Hivemind. While attached, add this creatures power to equipped creature. If this equipment is ever unattached, It loses the type 'Equipment' and becomes a creature.)

Return Broken Fall to it's owners hand: Regenerate target creature
At the beginning of each end step inflate 2.



Reach.
Swarm (When this creature dies, put X 0/1 green black insect tokens onto the battlefield, where X is the number of +1/+1 counters on this creature.)
2/4
Target creature you control gains Ambush until end of turn
Draw a card
Draw a card
Ambush 
(After blocks are declared, you may pay 
and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)
When Frontline Scout enters the battlefield you may look at the top 4 cards of your library and reveal a land card. If you do, put it into your hand




When Frontline Scout enters the battlefield you may look at the top 4 cards of your library and reveal a land card. If you do, put it into your hand
1/2
Guard (
: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)

0/1
Put 2 +1/+1 counters on target creature and untap it.


You see? He's completely harmless. Just don't piss him off or you'll be the armless one.
5/5
Deathtouch, Blend (Cast this spell facedown. At any time they have priority, an opponent may permanently reveal an unrevealed card from their hand. If they do, turn this card face up.)
2/1
Trample, Ambush 

(After blocks are declared, you may pay 

and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)






4/4
After target instant or sorcery spell has resolved, return it to it's owners hand.
Although physical health is important in war, we must mind their mental health
When Outskirts Refugees enters the battlefield, you may search your library for a basic land that shares a type with a basic land you control and put it onto the battlefield tapped under your control
3/3
Whenever another creature enters the battlefield, Silt Searcher gains deathtouch till end of turn
1/2
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Prevent all damage that would be dealt by enchanted creature.
Why lock them up when we can control their aggression?
Enchant creature
Enchanted creature gets +1/+3.
Enchanted creature gets +1/+3.
Whenever damage is prevented, you may have the source of the damage prevention deal damage equal to the prevented damage to the source of the damage that was prevented.
Guard
Guard
Reach, Guard (
: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)
Vigilant Skyguard may block while tapped

Vigilant Skyguard may block while tapped
2/4
As long as you control no creatures, creature spells you cast can't be countered by spells or abilities
As long as you control only one creature, that creature has shroud
As long as you control only one creature, that creature has shroud
Spend only coloured mana on
. Counsel of Rileria enters the battlefield with X +1/+1 counters on it.
Defender
Remove a +1/+1 counter from Counsel of Rileria: Choose one;
– Counter target spell unless it's controller pays
– Target permanents activated abilities cannot be activated this turn
– Counsel of Rileria may attack as though it does not have defender this turn

Defender
Remove a +1/+1 counter from Counsel of Rileria: Choose one;
– Counter target spell unless it's controller pays

– Target permanents activated abilities cannot be activated this turn
– Counsel of Rileria may attack as though it does not have defender this turn
*`/*
Destroy all creatures and all planeswalkers. Each player discards their hand.
The Turtles, submissive. The Otters, defeated, the Crocodiles, allied and the Eagles? Trivial. We have won this war.
All creatures in your graveyard have Ancestry. The Ancestry cost is equal to their mana cost.
Whenever a creature enters the battlefield, if it wasn't cast, put a +1/+1 counter on it.
Ancestry
, First Strike
Whenever a creature enters the battlefield, if it wasn't cast, put a +1/+1 counter on it.
Ancestry

4/3
0Anytime a non-token creature enters the battlefield under your control this turn, put a loyalty counter on Zuang-Qi and draw a card
-2Detain up to 2 target creatures an opponent controls
-9Create an emblem which reads, “Whenever you sacrifice a remnant, return it to the battlefield with two +1/+1 counters on it"
-2Detain up to 2 target creatures an opponent controls
-9Create an emblem which reads, “Whenever you sacrifice a remnant, return it to the battlefield with two +1/+1 counters on it"
5
Consume 3 – 
Each time you activate consume, you may activate another instance of consume.
Remove X +1/+1 counters from this card: Destroy target creature with toughness X or less.


Each time you activate consume, you may activate another instance of consume.
Remove X +1/+1 counters from this card: Destroy target creature with toughness X or less.
Your armies are nothing but another meal
5/5

Each creature you control with a +1/+1 counter on it has Menace.
2/3
As an additional cost to cast regurgitate, remove X +1/+1 counters from target creature you control.
Put target creature card an opponent owns with power less than or equal to X from a graveyard onto the battlefield under your control. It becomes an ooze in addition to its other types.
Put target creature card an opponent owns with power less than or equal to X from a graveyard onto the battlefield under your control. It becomes an ooze in addition to its other types.
Counsil's Approval can't be countered
Target spell you control cannot be the target of spells or abilities your opponents control until it leaves the stack
Target spell you control cannot be the target of spells or abilities your opponents control until it leaves the stack
You, your schemes and your evil ways will NEVER harm a SINGLE member of my family -Jurviko
If a spell you control would be countered by a spell or ability you don't control, you may pay
to ignore that effect.

Guard
Jikilva and Jurviko's toughness is equal to twice the number of turtle creatures you control

:Create 0/1 Green Turtle creature token with Guard
Jikilva and Jurviko's toughness is equal to twice the number of turtle creatures you control


3/*
Enchant creature you control.
Jikilva's Protection enters the battlefield with X stronghold counters on it.
Whenever you are dealt damage, prevent that damage and remove that many stronghold counters from Jikilva's Protection.
Jikilva's Protection enters the battlefield with X stronghold counters on it.
Whenever you are dealt damage, prevent that damage and remove that many stronghold counters from Jikilva's Protection.
+2Create a 1/2 Turtle creature token with defender and guard
0Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, if no creatures attacked Johanna since your last turn, put a loyalty counter on her.
-8You get an emblem with: "Whenever you draw card, target creature you control gets +3/+3"
0Prevent all combat damage that would be dealt to Johanna until your next turn. At the beginning of your next upkeep, if no creatures attacked Johanna since your last turn, put a loyalty counter on her.
-8You get an emblem with: "Whenever you draw card, target creature you control gets +3/+3"
3
Guard (
: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)
At the beginning of each opponent's end step, if you took no damage this turn return target creature to it's owners hand.

At the beginning of each opponent's end step, if you took no damage this turn return target creature to it's owners hand.
You probably think cannons are not accurate weapons and you're probably wrong
1/2

Look at target opponent's hand.
Initiative— If there are six or less cards in your graveyard, deal 2 damage to up to one target creature
Initiative— If there are six or less cards in your graveyard, deal 2 damage to up to one target creature
Prowess
Initiative – Gullible Hardhead has flying as long as there are 6 or less cards in your graveyard.
Initiative – Gullible Hardhead has flying as long as there are 6 or less cards in your graveyard.
The otters were the first to create siege warfare.
2/2
All creatures an opponent controls get +X/+X when they attack a player other than you where X is the number of experience counters you have
Spells an opponent casts targeting an opponent or a permanent another opponent controls cost X less to cast where X is the number of experience counters you have
Initiative—During your upkeep, if you have less than 6 cards in your graveyard, you may exile a card from your graveyard, if you do, you may cast target card from your graveyard this turn and you gain an experience counter.
Spells an opponent casts targeting an opponent or a permanent another opponent controls cost X less to cast where X is the number of experience counters you have
Initiative—During your upkeep, if you have less than 6 cards in your graveyard, you may exile a card from your graveyard, if you do, you may cast target card from your graveyard this turn and you gain an experience counter.
2/2
First Strike, Vigilance, Flying
Whenever you exile a spell while casting a spell, you may cast one of the exiled spells without paying it's mana cost.
All spells you control are reinforced
Whenever you exile a spell while casting a spell, you may cast one of the exiled spells without paying it's mana cost.
All spells you control are reinforced
5/3
When Ensara, Undefeated enters the battlefield or attacks she deals 2 damage to all other creatures.
First Strike, Trample
When Ensara deals combat damage to a player, next turn that players creatures enter the battlefield tapped.
First Strike, Trample
When Ensara deals combat damage to a player, next turn that players creatures enter the battlefield tapped.
6/6
Indestructible
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)
1/1
Haste
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)
2/2
[Reiterate()]
At the beginning of combat on your turn, creatures you control gain first strike and trample
If Overwhelming March was reinforced, creatures you control also gain Indestructible
At the beginning of combat on your turn, creatures you control gain first strike and trample
If Overwhelming March was reinforced, creatures you control also gain Indestructible
Swathe of demolition deals X damage divided as you choose between any number of target creatures and players.
Flash, First Strike, Ancestry 

When Essence Silencer enters the battlefield, target creature an opponent controls loses all abilities until end of turn.



When Essence Silencer enters the battlefield, target creature an opponent controls loses all abilities until end of turn.
"Gerald?"
"Yes?"
"Shut-up."
"Yes?"
"Shut-up."
2/1
Target player reveals their hand. You may choose a land card from their hand. If you do, that player discards that card.
Initiative- If you have 6 or less cards in your graveyard, you may choose any card in that players hand instead
Initiative- If you have 6 or less cards in your graveyard, you may choose any card in that players hand instead
Reinforce
Destroy target artifact, creature or enchantment if it's the target of a spell or ability you don't control.
If Unwanted Effect was reinforced then you may destroy target permanent under the same restrictions.
Destroy target artifact, creature or enchantment if it's the target of a spell or ability you don't control.
If Unwanted Effect was reinforced then you may destroy target permanent under the same restrictions.
Guard, Defender
Whenever Exotic Mentor prevents damage, create that many 1/1 Turtle Cleric tokens with "At the beginning of your end step, sacrifice this creature"
Whenever Exotic Mentor prevents damage, create that many 1/1 Turtle Cleric tokens with "At the beginning of your end step, sacrifice this creature"
"The most offensive defence is a defensive offence"
0/6
Swarm (When this creature dies, put X 0/1 green black insect tokens onto the battlefield, where X is the number of +1/+1 counters on this creature.)
Whenever you lose life, put a +1/+1 counter on Praying Mantis
Whenever you lose life, put a +1/+1 counter on Praying Mantis
0/2
[Reiterate]
If you do Flightless Footman was reinforced, it enters the battlefield with an additional +1/+1 counter and gains haste. At the beginning of your next upkeep you may cast the card exiled by this effect.
If you do Flightless Footman was reinforced, it enters the battlefield with an additional +1/+1 counter and gains haste. At the beginning of your next upkeep you may cast the card exiled by this effect.
3/1


I do not know who this "Tawnos" is but I find his craftsmanship refreshing

Clockwork Tortoise cannot block
Defender
0/4
Equipped creature has haste, double strike and +2/+0
Any player may equip Loyal Halberd to their creatures
At the beginning of each end step, if Loyal Halberd was equipped to any creatures that are not owned by Loyal Halberd's controller, destroy those creatures
Equip
Any player may equip Loyal Halberd to their creatures
At the beginning of each end step, if Loyal Halberd was equipped to any creatures that are not owned by Loyal Halberd's controller, destroy those creatures
Equip

Equipped creature has flying and “
: This creature gets +1/+0 and haste until end of turn”
Equip

Equip

Are you sure I know how to fly this thing?!
Pay X life: Search your library for a card with converted mana cost X and exile it. You may cast that card until end of turn. Skip your next turn.















We've pretty much written off the entire area. I mean not much you can do when the whole place is exploding all the time.






It may be hard to see but at least we can still fight!






You can try to get across this way but there's a reason we go around






Once a year, the Otters hold the Festival of the Clouds, at such a time the High-Hold Cradle plays host to such dense clouds that they provide the festivals entertainment
The Ark-Gate Palace enters the battlefield tapped unless you control an Eagle
: Add
or
to your mana pool

,
, Discard a card: If you have no cards in hand, draw 2 cards.






The High-Hold Cradle enters the battlefield tapped unless you control an Otter
: Add
or
to your mana pool
Initiative—
: Exile a card from your graveyard, return another card you own from exile to your graveyard. Activate this ability only if there are 6 or less cards in your graveyard.



Initiative—

The Mina-Gey Great-Swamp enters tapped unless you control a
: Add
or
to your mana pool
1
:



1


The Mist-Cloak Isles enters the battlefield tapped unless you control a Turtle
: Add
or
to your mana pool



: Target creature you control gains +0/+2 and guard until end of turn







The Shing-Tung Steppe enters tapped unless you control a panda.
:Add
or
to your mana pool


: Target creature you control gains indestructible until end of turn






When Tomb of Consul's Past enters the battlefield, choose a colour
, Pay 1 life: Add one mana of the chosen color. If this mana is spent on a spell, that spell costs
more to target.


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last 2017-03-03 14:01:37 by jmgariepy