Rileria: Virtual Booster

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Mechanics | Skeleton | Card numbers atm
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Conglomerate
Spend only coloured mana on {x}. Counsel of Rileria enters the battlefield with X +1/+1 counters on it.
Defender
Remove a +1/+1 counter from Counsel of Rileria: Choose one;
– Counter target spell unless it's controller pays {1}
– Target permanents activated abilities cannot be activated this turn
– Counsel of Rileria may attack as though it does not have defender this turn
*`/*
 U 
Enchantment
Each player reveals each card they draw.
Each player can't cast spells that share a name with a card drawn by that player has drawn this turn.
Your pleas have been heard Tyreno. The counsel will decide what action to take.
 U 
Instant
Look at target opponent's hand.
Initiative— If there are six or less cards in your graveyard, deal 2 damage to up to one target creature
 U 
Creature – Otter Wizard
When Baffle Mage enters the battlefield, return target creature to it's owner's hand.
Initiative— If you have 6 or less cards in your graveyard that creatures owner can't cast spells with the same name as target creature until your next turn.
1/2
 C 
Creature – Eagle Scout
Retreat (After blocks have been declared, you may remove this creature from combat and untap it. Activate this ability only if it is your turn and only if you have not activated an instance of Retreat this turn.)
2/1
 C 
Creature – Emu Soldier
Battleforged 1 (Whenever this creature is dealt damage, put 1 +1/+1 counter on it.)

Footsoldier of Ensara can't block
1/2
 C 
Creature – Turtle Soldier
Reach, Guard ({t}: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)

Vigilant Skyguard may block while tapped
2/4
 C 
Sorcery
Destroy target creature with the greatest power amongst creatures in play.
The exiled warrior appeared from nowhere and, blades flourishing, he downed the monstrous Turtle.
 C 
Instant
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
 C 
Instant
Target creature's toughness becomes 0 until end of turn if it is more than one card type
 C 
Creature – Bat
Flying, Ambush {b} (After blocks are declared, you may pay {b} and return target blocking creature with ambush you control to it's owners hand. If you do, put this card onto the battlefield from your hand blocking all creatures that creature was blocking)
2/1
 C 
Creature – Insect
Whenever another creature enters the battlefield, Silt Searcher gains deathtouch till end of turn
1/2
 C 
Creature – Turtle
Guard ({t}: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking)
0/1
 C 
Enchantment – Aura
Enchant creature

Enchanted Creature has flying and can only block creatures with flying.
Forest
 
 B 
Basic Land – Forest

Counsel of Rileria (mythic)
Careful Deliberation (uncommon)
Battlefield Recon (uncommon)
Baffle Mage (uncommon)
Cutthroat Navigator (common)
Footsoldier of Ensara (common)
Vigilant Skyguard (common)
Xiang-Xi's Arrival (common)
Sound the Retreat (common)
Insipid Despise (common)
Tamed Skinwing (common)
Silt Searcher (common)
Hardened Hatchling (common)
Mist-Wing Blessing (common)
Forest (basic)