Rileria: Mechanics
| Rileria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Card numbers atm |
: Prevent the next X damage that target creature would deal this turn where X is this creatures toughness. Activate this ability only if this creature is not blocking
Used on 8 cards:
Hardened Hatchling, Jikilva and Jurviko, Master Canoneer, Shining Sheller, Mysterious Ooze, Vigilant Skyguard, Wise Leatherback, Exotic Mentor
This mechanic allows for a different way of blocking. You won't lose your creature but you won't prevent all the damage in all cases.
This is a mechanic used to show how the frog race can enlarge.
Once per turn you can take a creature out of combat after you've seen what happened after blocks.
The Swarm is desperate, even their young will fight if it means survival for their species.
: Put PARAM1 +1/+1 counters on this creature. Activate this ability only once each time a creature an opponent controls dies
Used on 2 cards:
Battle Butcher, Bastlar, Feast-Caller
This mechanic can allow the frogs to eat dead creatures and gain strength
This is a mechanic to show how a race gains experience through fighting.
: This creature becomes an equipment and loses the type 'creature'. You may attach it to another target creature you control with Hivemind. While attached, add this creatures power to equipped creature. If this equipment is ever unattached, It loses the type 'Equipment' and becomes a creature.
Used on 1 cards:
Breed Generations
This mechanic shows that one insect with hivemind may enslave another creature and they then both act as one.
This mechanic allows the player to reuse certain cards when they're used but ONLY when they're used. They only get 1 chance.
A reversal of Ninjitsu. Swap a blocker on the field for a blocker in your hand.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".