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Mechanics | Skeleton | Card numbers atm |
Showing 21 of 21 White cards
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Show rarities: N C U R M
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Needs flavour text about Pandas and the afterlife.
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. ), Vigilance
As long as Ark-Gate Guard is reinforced, it gets +0/+1
As long as Ark-Gate Guard is reinforced, it gets +0/+1
2/2
Destroy target creature that dealt damage this turn.
It very quickly became commonplace to disarm the eagle "corpses"
Flash, First Strike, Ancestry 
Whenever Blaster Shaman deals damage to a creature, Blaster Shaman deals 1 damage to it


Whenever Blaster Shaman deals damage to a creature, Blaster Shaman deals 1 damage to it
1/2
Defender, Lifelink
Sacrifice Blissful Spellcrusher: Destroy target enchantment
Sacrifice Blissful Spellcrusher: Destroy target enchantment
The time to act has not yet come. I can wait.
1/4
Retreat (After blocks have been declared, you may remove this creature from combat and untap it. Activate this ability only if it is your turn and only if you have not activated an instance of Retreat this turn.)
2/1
Ancestry 
(Whenever another creature you control with Ancestry attacks, you may pay 
. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")




1/2
First Strike, Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
If Entrapment Guerilla was reinforced then it may be cast as though it had flash.
If Entrapment Guerilla was reinforced then it may be cast as though it had flash.
2/2
When Giver of the Right enter the battlefield's, create a token enchantment aura attached to another target creature you control with "Enchanted creature gets +2/+2 and first strike"
: Return Giver of the Right to it's owner's hand.

2/3
Whenever Glasswing attacks and isn't blocked it gets +3/+0. Glasswing attacks each turn if able.
Flying
Ancestry
(Whenever another creature you control with Ancestry attacks, you may pay 
. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")
Flying
Ancestry




0/1
Enchant creature
As long as enchanted creature is tapped, creatures you control get +1/+1
As long as enchanted creature is tapped, creatures you control get +1/+1
Protection from creatures with lifelink
: Target creature gains lifelink until end of turn

2/2
Whenever a creature you control enters the battlefield or attacks, untap it.
: If target Remnant you control would be sacrificed this turn, sacrifice it during your next upkeep instead

Enchanted creature can't attack or block.
When Prisoner of War is put into a graveyard from the battlefield, return it to its owners hand.
When Prisoner of War is put into a graveyard from the battlefield, return it to its owners hand.
First strike, Ancestry 

(Whenever another creature you control with Ancestry attacks, you may pay 

. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step")






3/3
Flying
Skywatcher enters the battlefield with a +1/+1 counter on it as long as one or more of your creatures were dealt damage this turn
Skywatcher enters the battlefield with a +1/+1 counter on it as long as one or more of your creatures were dealt damage this turn
3/3
Reinforce (As an additional cost to cast this spell, you may exile a card from your hand that shares a colour with it. If you do, this spell and any permanent it becomes, becomes reinforced. At the beginning of your next upkeep, you may cast the exiled card. )
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
Remove target creature from combat and untap it
If Sound the Retreat was reinforced, you may target up to two creatures
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
While the Eagles evolved, they found themselves caretakers of their lesser evolved sisters.
1/1
If target creature is removed from the battlefield this turn, return it to the battlefield tapped. The next time that creature enter the battlefield's, it does not trigger enter the battlefield effects
Destroy target creature with the greatest power amongst creatures in play.
The exiled warrior appeared from nowhere and, blades flourishing, he downed the monstrous Turtle.
Go to section: White (21) Blue (18) Black (13) Red (10) Green (20) Multicolour (27) Hybrid (2) Artifact (5) Land (12)
Show rarities: N C U R M
Rileria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Card numbers atm |
last 2017-03-03 14:01:37 by jmgariepy