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CardName: Glasswing Cost: {1}{W} Type: Creature - Panda Juggernaut Pow/Tgh: 0/1 Rules Text: Whenever Glasswing attacks and isn't blocked it gets +3/+0. Glasswing attacks each turn if able. Flying Ancestry {2}{w} (Whenever another creature you control with Ancestry attacks, you may pay {2}{w}. If you do, return this creature from the graveyard to the battlefield tapped and attacking, except it's a Remnant in addition to it's other types and gains "Sacrifice this creature at the beginning of the next end step") Flavour Text: Set/Rarity: Rileria Common Whenever Glasswing attacks and isn't blocked it gets +3/+0. Glasswing attacks each turn if able.
Flying Ancestry ![]() ![]() ![]() ![]() 0/1
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Code: CW02 History: [-] Add your comments: |
CW02
The majority of juggernauts attack each turn if able. I feel it was a worthwhile addition to weaken this card. Glasswing also seems to suggest flying so I have it to it. Does seem a little strong now though, as it'll most of the time be a 3/1 flyer for 2.
I called it glasswing because the race is Eagles and the card is a glass cannon.
But yeah flying makes this card way too good.
We can't start putting flying on cards just because they have wings if there's going to be a race of eagles.
Well some cards need flying in the set. Doesn't mean all eagles need to be flying. I mean flying takes a lot of effort and maybe not all of the eagles want to fly all the time.
Maybe we should design a mechanic wherein all of the eagles can fly for a cost?
If it's a bird, it must fly. If don't want the entire tribe to fly, choose a different creature type. Otherwise you have the Whippoorwill problem: many, many players will see a bird in the art and play as though it has flying anyway.