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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 07:30:20)
See Challenge # 142.
Imagine magic had a different evolution. Hmmm.
So lets emphasise the completely lapsed 'trading' part of the trading-card-game. Originally it was envisaged that Ante would circulate cards among your friends; and that was expanded to sealed-league format.
Other old mechanics to consider are banding and "creature type matters" - Magic went the other way, of having mechanics (with reminder text) but I don't see why we couldn't have creature types (with reminder text) instead.
The game also had very distinct ideas of "cards you own" and "cards you control" - it's still there, in useless appendage to cope with Control Magic and similar; but it used to be very clear that ownership of cards could change.
Of course, the pie would be different too - birds were green; so green got flying. (Also Scryb Sprites)
So; let's have a variant on the blue wall that steals creatures. A green bird-wall can fly; and magpies steal things. Like, say, souls.
This is a very nice little risk card. Sure; you can always bypass it, but do you really want to trade (in the literal sense) your bigass stompy thing with it? Trample is the way to counter this wall. Or Lightning bolt.
And if murmurations aren't magical; I don't know what is.
Alright, added Hungry Eyes to start us off.
For Challenge # 142. Early Magic comes with a lot of crazy color hosers, and they didn't really ease up on the hosing until Mercadian Masques. It's understandable why it stuck for so long. It wasn't fun to see your entire army returned to hand with Hibernation... but it was crucial to the tournament metagame to have answers to dedicated decks. We just make better answer cards now instead of "Kill all Green decks."
Anyhow, if we assume that Gloom and Flashfires is the norm, then I'd also assume that casual Sleight of Minds and Magical Hacks would become standard as well. Enough so they could stop being very narrow 1 casting cost spells, and pop up with other abilities, and enough so that they'd end up keyworded and in common.
I also gave hack the ability to protect itself against protection. That's kind of weird. But I figured something would have to be done, since the most common target for blue hack would be on a creature with protection from a color. Silly to have an answer that you can't use.
As for the challenge:
My first thought was to make something like this:
Splatter
Instant
Destroy target permanent.
But that's just taking advantage of a possible way the game could have evolved to make a kind of boring card. The tricky part behind this challenge is to make cards that are both terrible from a modern design point of view, but still look fun/interesting enough to play. I got a few ideas rattling around in my head, but I'm gonna sit on this for a day and mull it over first.
Sorrow named this card Challenge # 141, but that was the Decopunk challenge. I just bumped the number up a notch.
I decided to play "choose a random older challenge and see if you have any new ideas for it". This was a lovely challenge, but slightly eclipsed by the next two IIRC.
Today, Craw Dragon!
See Challenge # 131.
Based on Craw Wurm, obviously. I don't know why I originally thought of making SMALL creatures scarier, instead of taking LARGE creatures and dragon-ing them up!
MaRo's mini-story titled The Message In The Mirror is rather firmly against this kind of mechanic. (Just in case we needed any more reasons to think it was a bad idea.)
somebody's version of gold counters worked that way, they could either be spent as 1 or 1 life. maybe it was the original version from the great designer search 2?
Reminiscent of Altar of the Lost. Though that was worded annoyingly specifically.
Very cool. I have a feeling I've seen a custom set somewhere which creates a kind of token that can be spent to pay for either
or 1 life (and then has a bunch of cards which you can pay life to). I can't remember where I saw it though.
Yeah. They only changed it to emphasize the central color of the clans.
And still, the "proper" order is

. They briefly changed this for Khans of Tarkir, but it's my understaffing that they'll be going back.
changed the order of mana from UWR to WUR
Nice!
Overzealous Guardian
See Challenge # 141.
Wistful Selkie and Mer's Beach. Hm, Land, Instant, Equipment, can I do a card for this art of every card type...? :)
See Challenge # 141.
See Challenge # 141.
Trying to fold the selkie legend into the concept of merfolk.