Kamigawa 1337: Recent Activity
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Mechanics | Skeleton | Limited archetypes | Mechanical overview |
Recent updates to Kamigawa 1337: (Generated at 2025-06-21 05:20:08)
I like the flavor texts on this cycle.
I went with Watcher of Hours's template, since that's the only modern-day suspend card with this kind of effect
Note: Suspend in its definition works only from hand. The first ability would need to allow suspending from exile (which is itself weird since the card is already in exile).
It is also notable that this card feeds itself and you can chain casting spells from this in theory.
I'd cross out "you may".
Is it intentional that an opponent opening the gate prevents you from accessing this effect. The gate interactions are a bit hard to evaluate since it is a state that two players can "fight" over.
Not certain whether the black-green theme is actually about historic cards as seen on Orochi Harvester or about the graveyard stuff on Hunt of the Jorogumo.
It may be cool if this Saga returned artifacts from the graveyard to the hand and/or created a legendary token rather than a bunch of small tokens to double-down on enabling historic synergies.
Or is black-green only about the Saga part of historic synergies?
I feel many players have a habit of not crewing their Vehicles during their main phase, but say "go to combat" and then start crewing. That would be a trap with this card.
I also feel that it is against the philosophy of Vehicles to crew them without wanting to use them as a creature, but the second option invites to use it as an engine that stays back and sacrifices creatures to draw cards.
Both of these could be solved by changing the trigger condition to "When this Vehicle attacks".
There is a lot to unpack about the first ability, e. g. how you use "move" in the text of upgrade - implying that the counter is unavailable to be moved again for one of the two instances of the copied ability.
Then the ability is a bit clunky with the wording that makes it work uncrewed.
A simpler version could be:
Not functionally identical, but a bit cleaner.
Your understanding of the intervening if-clause in this case is correct.
Really cute mechanical concept.
Doesn't leave much room on the card to expand on the creative concept, but that's not something that needs to be explored right here. A mechanic that's also a driver is a great flavor for the mechanics.
"Whenever whenever"
I would go for Deep-Sea Kraken's ", if this creature is suspended, remove a time counter from this creature" wording - unless there is another mechanic in the environment that I'm not aware of that utilizes time counters on exiled cards and you want to interact with this.
By day "Zetto" is an Imperial mechanist. He secretly maintains his own vehicle for Towashi drift racing. At night he uses a kitsune illusion to disguise himself while racing and disappear afterwards
I'm pretty sure that if the intervening if is false, the ability doesn't trigger at all, so you don't get hecked by a suspend spell in your upkeep when the gate is closed