Kamigawa 1337: Recent Activity
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Mechanics | Skeleton | Limited archetypes | Mechanical overview |
Recent updates to Kamigawa 1337: (Generated at 2025-04-30 16:52:32)
BG was supposed to be about historic graveyard-matters. Harvester cares about historic, this is historic and cares about graveyard. The UB theme is artifact creatures, so black overlaps with artifacts, and there are vehicles around too. Green will lean more into sagas. I can make this more explicit
The reason I went with beginning of combat was so you could also attack with a creature that you tapped to crew it
The only passage ability is going to be the 3 mana open/close the gate one, so it's fine
They were a bigger thing at one point, but I'm going to cut it back to just the one cameo. This file has a bunch of brainstorm ideas in it still
Should this have the Training Grounds-clause ("This effect can’t reduce the mana in that cost to less than one mana.")?
The fact that I have to ask this makes me say that this shouldn't be a common.
Face-down creatures are only part of this set due to a cameo mechanic, right? If it weird to reference a cameo mechanic this directly?
Excellent riff on Crux of Fate.
This presumed cycle is a bit weird. Three out of five cards open the gate on ETB. The other two have a triggered ability on any player opening or closing the gate.
The first seems better suited to the cycle. In fact this card seems a bit busy. Since the triggered ability doesn't have anything to do with the ethereal ability.
If you want cards with ethereal and this kind of trigger, I would tie them together more strongly e. g. for this design:
Ethereal – As long as the gate is open, this creature has "Whenever this creature deals damage to a creature, that creature can't block this turn."'_
Steps a bit on Kami of Spring's Renewal's toes. I feel this card could change to an effect that requires less text to allow suspend's massive reminder text on a common.
Regarding text order, I expect a triggered ability that works only while suspended to be below the suspend ability. Compare Aeon Chronicler.
Ah! the hidden tenth draft archetype rears its head!
Weird to move into the set that already contains Tendo, Reikai Infiltrator.
I'm not certain these wordy abilities can live together on one card - especially since cameo abilities require the reminder text.
It seems philosophically you could get close to the whole stealing by cloaking from the opponent's library.
What do you think of the wording here: Tendo, Reikai Infiltrator.
At 5 mana, I'm willing to allow chaining. You could cheerios or something, but there's no way to get past lands anyway
I had the red impulse draw effects also allow suspending the cards. I'm aware I need to tweak the suspend rules to make that work
Using suggested template
I can't write an actual story for the set, but I will try my hand at a Legends Of article
I like the flavor texts on this cycle.
I went with Watcher of Hours's template, since that's the only modern-day suspend card with this kind of effect
Note: Suspend in its definition works only from hand. The first ability would need to allow suspending from exile (which is itself weird since the card is already in exile).
It is also notable that this card feeds itself and you can chain casting spells from this in theory.
I'd cross out "you may".
Is it intentional that an opponent opening the gate prevents you from accessing this effect. The gate interactions are a bit hard to evaluate since it is a state that two players can "fight" over.
Not certain whether the black-green theme is actually about historic cards as seen on Orochi Harvester or about the graveyard stuff on Hunt of the Jorogumo.
It may be cool if this Saga returned artifacts from the graveyard to the hand and/or created a legendary token rather than a bunch of small tokens to double-down on enabling historic synergies.
Or is black-green only about the Saga part of historic synergies?
I feel many players have a habit of not crewing their Vehicles during their main phase, but say "go to combat" and then start crewing. That would be a trap with this card.
I also feel that it is against the philosophy of Vehicles to crew them without wanting to use them as a creature, but the second option invites to use it as an engine that stays back and sacrifices creatures to draw cards.
Both of these could be solved by changing the trigger condition to "When this Vehicle attacks".
There is a lot to unpack about the first ability, e. g. how you use "move" in the text of upgrade - implying that the counter is unavailable to be moved again for one of the two instances of the copied ability.
Then the ability is a bit clunky with the wording that makes it work uncrewed.
A simpler version could be:
Not functionally identical, but a bit cleaner.
Your understanding of the intervening if-clause in this case is correct.
Really cute mechanical concept.
Doesn't leave much room on the card to expand on the creative concept, but that's not something that needs to be explored right here. A mechanic that's also a driver is a great flavor for the mechanics.
"Whenever whenever"
I would go for Deep-Sea Kraken's ", if this creature is suspended, remove a time counter from this creature" wording - unless there is another mechanic in the environment that I'm not aware of that utilizes time counters on exiled cards and you want to interact with this.