Kamigawa 1337: Recent Activity
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Mechanics | Skeleton | Limited archetypes | Mechanical overview |
Recent updates to Kamigawa 1337: (Generated at 2025-06-21 05:19:01)
Gate works like day/night in that way. I don't think it warped limited to have both players theoretically caring about it. Most cards will simply switch "on" if the gate is open, with cards triggering on opening being less common
If only "discover creature X" was a thing ๐
I made these two characters for something else originally, and turned their conflict into the "main story." This was just a bonus what-if
BG was supposed to be about historic graveyard-matters. Harvester cares about historic, this is historic and cares about graveyard. The UB theme is artifact creatures, so black overlaps with artifacts, and there are vehicles around too. Green will lean more into sagas. I can make this more explicit
The reason I went with beginning of combat was so you could also attack with a creature that you tapped to crew it
The only passage ability is going to be the 3 mana open/close the gate one, so it's fine
They were a bigger thing at one point, but I'm going to cut it back to just the one cameo. This file has a bunch of brainstorm ideas in it still
Should this have the Training Grounds-clause ("This effect canโt reduce the mana in that cost to less than one mana.")?
The fact that I have to ask this makes me say that this shouldn't be a common.
Face-down creatures are only part of this set due to a cameo mechanic, right? If it weird to reference a cameo mechanic this directly?
Excellent riff on Crux of Fate.
This presumed cycle is a bit weird. Three out of five cards open the gate on ETB. The other two have a triggered ability on any player opening or closing the gate.
The first seems better suited to the cycle. In fact this card seems a bit busy. Since the triggered ability doesn't have anything to do with the ethereal ability.
If you want cards with ethereal and this kind of trigger, I would tie them together more strongly e. g. for this design:
Ethereal โ As long as the gate is open, this creature has "Whenever this creature deals damage to a creature, that creature can't block this turn."'_
Steps a bit on Kami of Spring's Renewal's toes. I feel this card could change to an effect that requires less text to allow suspend's massive reminder text on a common.
Regarding text order, I expect a triggered ability that works only while suspended to be below the suspend ability. Compare Aeon Chronicler.
Ah! the hidden tenth draft archetype rears its head!
Weird to move into the set that already contains Tendo, Reikai Infiltrator.
I'm not certain these wordy abilities can live together on one card - especially since cameo abilities require the reminder text.
It seems philosophically you could get close to the whole stealing by cloaking from the opponent's library.
What do you think of the wording here: Tendo, Reikai Infiltrator.
At 5 mana, I'm willing to allow chaining. You could cheerios or something, but there's no way to get past lands anyway
I had the red impulse draw effects also allow suspending the cards. I'm aware I need to tweak the suspend rules to make that work
Using suggested template
I can't write an actual story for the set, but I will try my hand at a Legends Of article