Gate to Ukmor
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Showing 38 of 38 Blue cards
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Show rarities: C U R M
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.

2/1
Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card.
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card.
"Like water off an Anati's back" – Albahri saying
2/1
Return target creature to its owners hand.
Infuse

(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse



Survivor
Whenever Chronostreamer deals combat damage to a player, if it's a survivor, you may exile it and return it to the battlefield tapped. If you do, take an extra turn after this one.
Chronostreamer can't attack during extra turns.
Whenever Chronostreamer deals combat damage to a player, if it's a survivor, you may exile it and return it to the battlefield tapped. If you do, take an extra turn after this one.
Chronostreamer can't attack during extra turns.
2/2
Wizards you control have "
, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.

Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.
2/3
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
1/4
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2/2
Enchant creature
Enchanted creature gets -4/-0.
Cycling
(
, Discard this card: Draw a card.)
Enchanted creature gets -4/-0.
Cycling


Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Return target nonland permanent to its owner’s hand.
If Drown was discharged, instead put that permanent on top of its owner's library.
Return target nonland permanent to its owner’s hand.
If Drown was discharged, instead put that permanent on top of its owner's library.
Draw a card.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


"Mere weeks and already this world is tearing itself apart. All our efforts must concentrate on locating the cause." – Ren, Plenyari Overseer
Siphon
: Target player puts the top card of their library into their graveyard.
Remove three charge counters from Frigid Krelmar: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

Remove three charge counters from Frigid Krelmar: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
Islandcycling


At the beginning of each opponent’s upkeep, that player puts X cards from the top of their library into their graveyard, where X is the number of islands you control.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power.
6/6
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
1/2
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Counter target spell unless its controller pays
.
If Krel Dampen was discharged, draw a card then discard a card.
Counter target spell unless its controller pays

If Krel Dampen was discharged, draw a card then discard a card.
Enchant creature
You control enchanted creature.
If enchanted creature doesn’t have siphon, it gains siphon.
Remove five charge counters from enchanted creature: Attach Krel Domination to target creature.
You control enchanted creature.
If enchanted creature doesn’t have siphon, it gains siphon.
Remove five charge counters from enchanted creature: Attach Krel Domination to target creature.
Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Move a charge counter from target permanent to another target permanent.

3/5
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Kubran Spy deals combat damage to a player, draw a card.
: Target creature must attack this turn if able. Activate this ability only if Kubran Spy is a survivor.
Whenever Kubran Spy deals combat damage to a player, draw a card.

1/3
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard.
If Lapse of Concentration was discharged, draw a card.
Target player puts the top three cards of their library into their graveyard.
If Lapse of Concentration was discharged, draw a card.
Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
Whenever you cast a noncreature spell, put an X/X blue Illusion creature token with "Whenever this creature becomes the target of a spell or ability, sacrifice it." onto the battlefield, where X is that spell’s converted mana cost.
Worlds past and future, living and dead, called forward by the remnants of the Agaldir.
Flying
Cycling
(
, Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn.
Cycling




When you cycle Plenyari Cloudmage, target creature gains flying until end of turn.
2/2
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Plenyari Diviner: Scry 1.
Remove two charge counters from Plenyari Diviner: Scry 1.
After years of study, a breakthrough. The Krelmar lens revealed an unspoiled world, aligned with Albahris in such a way that a gate between worlds was possible.
1/3
Counter target spell.
As long as RU01 is in your graveyard, your instant spells cost
less to cast.
As long as RU01 is in your graveyard, your instant spells cost

Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
Counter target spell with converted mana cost 3 or less.
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
For each
in this spell’s total cost, you may tap an untapped Scout or Wizard you control rather than pay that mana.
Target player puts the top X cards of their library into their graveyard. Draw X cards.

Target player puts the top X cards of their library into their graveyard. Draw X cards.
Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
5/5
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
Siphon
Remove three charge counters from amongst permanents you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Remove three charge counters from amongst permanents you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"Wrong! Do it again!"
2/1
Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card.
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card.
3/3
Siphon
You may choose not to untap Vedalken Binder in your untap step.
, Remove X charge counters from Vedalken Binder: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Vedalken Binder remains tapped.
You may choose not to untap Vedalken Binder in your untap step.

1/3
Flash
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs
less to cast.
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs

Plenyari mages risk being torn apart by the leylines to draw energy into the Krelmar relics.
2/3


1/2
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)
Show rarities: C U R M
Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.