Gate to Ukmor
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Showing 37 of 37 Green cards
Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)
Show rarities: N C U R M
Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
Siphon
Remove a charge counter from Burly Loxophant: Burly Loxophant gets +1/+1 until end of turn.
Remove two charge counters from Burly Loxophant: Regenerate Burly Loxophant.
Remove a charge counter from Burly Loxophant: Burly Loxophant gets +1/+1 until end of turn.
Remove two charge counters from Burly Loxophant: Regenerate Burly Loxophant.
4/4
Exile target creature card from a graveyard. You gain life equal to its toughness.
Draw a card.
Draw a card.
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.

2/2
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove three charge counters from amongst creatures you control: Add
to your mana pool.
Remove three charge counters from amongst creatures you control: Add

2/3
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
Gelweri Strider can't be blocked by creatures with flying.
2/1
Lineage – When Gelweri Trailblazer enters the battlefield, if there is a Merfolk or Scout card in your graveyard, you may search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library.
3/2
Trample
When Grumbletroll enters the battlefield, you may return target card from your graveyard to your hand.
When Grumbletroll enters the battlefield, you may return target card from your graveyard to your hand.
6/4
Vigilance

,
: Exile another target creature you control, then return it to the battlefield tapped.



4/3
Reach
Cycling
(
, Discard this card: Draw a card.)
When you cycle Lashing Kubran, target creature gains reach until end of turn.
Cycling


When you cycle Lashing Kubran, target creature gains reach until end of turn.
4/3
For each
in this spell’s total cost, you may tap an untapped Druid or Scout you control rather than pay that mana.
Search your library X lands and put them onto the battlefield tapped. Then shuffle your library.

Search your library X lands and put them onto the battlefield tapped. Then shuffle your library.
These lands came to us unspoiled. What foul curse have we laid upon them – Varsi Spiritclaw
Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard.
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard.
1/2
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Discard a land card: Put a +1/+1 counter on Mangrove Lurker.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mangrove Lurker.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mangrove Lurker.
3/3
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub.
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub.
1/1
Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
Destroy target artifact or enchantment.
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
When Placeholder enters the battlefield, if it was discharged, untap up to three target lands.
When Placeholder enters the battlefield, if it was discharged, untap up to three target lands.
3/2
Destroy all noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
Target creature gets +4/+4 until end of turn.
Infuse
(Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying 
.)
Infuse




Trample; Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Rhox Grovewarden is a survivor, other druids you control get +1/+1 and have trample.
As long as Rhox Grovewarden is a survivor, other druids you control get +1/+1 and have trample.
5/5
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Sacrifice a land: Rhox Pathclearer gets +2/+2 until end of turn. Untap it. Activate this ability only once per turn, and only is Rhox Pathclearer is a survivor.
Sacrifice a land: Rhox Pathclearer gets +2/+2 until end of turn. Untap it. Activate this ability only once per turn, and only is Rhox Pathclearer is a survivor.
You get a better view if there aren't trees in the way.
3/2
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.

3/4

0/1
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Salaqua's Cover: Regenerate enchanted creature.
Enchanted creature gets +2/+2.
Sacrifice Salaqua's Cover: Regenerate enchanted creature.
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse

Survivor
At the beginning of your upkeep, if Sessari Empath is a survivor, put a 0/1 green Plant creature token onto the battlefield.
Sacrifice a Plant: Sessari Empath gains your choice of deathtouch, reach or trample until end of turn.
At the beginning of your upkeep, if Sessari Empath is a survivor, put a 0/1 green Plant creature token onto the battlefield.
Sacrifice a Plant: Sessari Empath gains your choice of deathtouch, reach or trample until end of turn.
2/1
Slithering Surveyor can’t be blocked by more than one creature.
Lineage — When Slithering Surveyor enters the battlefield, for each Snake or Scout card in your graveyard, put a +1/+1 counter on each creature you control.
Lineage — When Slithering Surveyor enters the battlefield, for each Snake or Scout card in your graveyard, put a +1/+1 counter on each creature you control.
3/3
Siphon
: Put target card in a graveyard on the bottom of its owner’s library.
Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand.

Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand.
Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield.
1/5







1/1
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Ukmori Swine has deathtouch as long as it is a survivor.

: Target creature must block this turn if able.
Ukmori Swine has deathtouch as long as it is a survivor.


1/4
Target creature gets +5/+5 and trample until end of turn.
As long as Varsi's Might is in your graveyard, your creature spells cost
less to cast.
As long as Varsi's Might is in your graveyard, your creature spells cost

Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)




0/6
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Show rarities: N C U R M
Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
Forestcycling