Duskrine

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Mechanics | Skeleton

Showing 26 of 26 White cards

Go to section: White (26) Blue (23) Black (19) Red (24) Green (22) Multicolour (14) Artifact (11) Land (10)

Show rarities: C U R M

 C 
Creature — Kithkin Cleric
CW01 Goldmeadow Squire can’t attack alone.W, T: Tap target creature.
A knights armor doesn’t shine itself.
1/1
 C 
Creature — Human Knight
Companionship — CW02 Totally not a squire has first strike as long as you control another Human or Knight.
1/2
 C 
Creature — Kithkin Cleric
When CW03 Healer Kithkin enters the battlefield, gain three life.
1/1
 C 
Creature — Human Cleric
DefenderWhen CW04 Wall of cantriping enters the battlefield, you may draw a card.
1/3
 C 
Creature — Kithkin Knight
If three or more damage would be dealt to CW05 Bandaged Medic, prevent that damage.
2/1
 C 
Creature — Shapeshifter
Changeling (This card is every creature type at all times.)Sacrifice CW06 Wall of disenchant: Exile target enchantment or artifact.
0/4
 C 
Creature — Human Knight
Companionship — CW07 Flying Knight has flying as long as you control another Human or Knight.
3/1
 C 
Creature — Human Cleric
First strikeU, Sacrifice CW08 Cycle of sacers: Draw a card.
2/2
 C 
Creature — Kithkin Knight
FlashVigilance
2/2
 C 
Creature — Human Cleric
Companionship — CW10 Lifegain cleric has “Whenever CW10 Lifegain cleric blocks, you may gain 6 life”, as long as you control another Human or Cleric.
2/4
 C 
Enchantment — Aura
Enchant creatureEnchanted creature has lifelink as long as it’s a Knight or Cleric. Otherwise, enchanted creature can’t attack or block. At the beginning of your upkeep, you may gain 1 life.
 C 
Instant
Destroy target attacking or blocking creature.
 C 
Enchantment — Aura
Flash, enchant creature Enchanted creature you control gets +1/+0 and gains flying. Draw a card.
 C 
Instant
Exile target permanent, then return it to the battlefield under it’s owners control.
 C 
Sorcery
Exile target creature. You may gain life equal to it’s toughness.
 M 
Legendary Creature — Human Knight
Companionship — Knights you control have double strike as long as you control another Human or Knight 2WW: Put a 2/2 white Knight creature token onto the battlefield.
3/3
 R 
Enchantment
Creatures attacking, blocking or dealing damage don’t cause abilities to trigger. Players can’t cast spells or activate abilities during combat.
 R 
Legendary Creature — Kithkin Knight
Flash Whenever three or more creatures you control attack, attacking creatures you control gain double strike until end of turn.
3/3
 C 
Creature — Human Cleric
When RW03 False Prophet dies, exile all creatures.
2/2
 R 
Enchantment
Creatures can’t attack you or a planeswalker you control unless that creature’s controller exiles a nonland permanent. At the beginning of your upkeep, return all permanents that were exiled to RW04 Comfy Pillow’s effect to the battlefield tapped.
 U 
Enchantment — Aura
Enchant creature Creatures with power less than enchanted creature can’t attack.
 U 
Creature — Kithkin Knight
First Strike. Lifelink.
2/2
 C 
Creature — Human Knight
Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
 U 
Creature — Kithkin Knight
Flash Whenever UW08 Savior bear enters the battlefield, blocked creatures you control gain indestructible until end of turn.
2/2
 U 
Creature — Shapeshifter
Changeling (This card is every creature type at all times.) Companionship — UW11 Serra Shapeshifter has flying and vigilance as long as you control a creature that shares a type with it.
4/4
 M 
Legendary Creature – Human Knight
Battalion — Whenever MW-01 (Ulther, King of Antema) and at least two other creatures attack, Knights you control gain double strike until end of turn.
2W: Put a 1/1 white Knight creature token onto the battlefield.
3/3

Go to section: White (26) Blue (23) Black (19) Red (24) Green (22) Multicolour (14) Artifact (11) Land (10)

Show rarities: C U R M


Duskrine: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton