Duskrine
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Mechanics | Skeleton |
Showing 26 of 26 White cards
Go to section: White (26) Blue (23) Black (19) Red (24) Green (22) Multicolour (14) Artifact (11) Land (10)
Show rarities: C U R M
CW01 Goldmeadow Squire can’t attack alone.W, T: Tap target creature.
A knights armor doesn’t shine itself.
1/1
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Companionship — CW02 Totally not a squire has first strike as long as you control another Human or Knight.
1/2
When CW03 Healer Kithkin enters the battlefield, gain three life.
1/1
DefenderWhen CW04 Wall of cantriping enters the battlefield, you may draw a card.
1/3
If three or more damage would be dealt to CW05 Bandaged Medic, prevent that damage.
2/1
Changeling (This card is every creature type at all times.)Sacrifice CW06 Wall of disenchant: Exile target enchantment or artifact.
0/4
Companionship — CW07 Flying Knight has flying as long as you control another Human or Knight.
3/1
First strikeU, Sacrifice CW08 Cycle of sacers: Draw a card.
2/2
FlashVigilance
2/2
Companionship — CW10 Lifegain cleric has “Whenever CW10 Lifegain cleric blocks, you may gain 6 life”, as long as you control another Human or Cleric.
2/4
Enchant creatureEnchanted creature has lifelink as long as it’s a Knight or Cleric. Otherwise, enchanted creature can’t attack or block. At the beginning of your upkeep, you may gain 1 life.
Destroy target attacking or blocking creature.
Flash, enchant creature Enchanted creature you control gets +1/+0 and gains flying. Draw a card.
Exile target permanent, then return it to the battlefield under it’s owners control.
Exile target creature. You may gain life equal to it’s toughness.
Companionship — Knights you control have double strike as long as you control another Human or Knight 2WW: Put a 2/2 white Knight creature token onto the battlefield.
3/3
Creatures attacking, blocking or dealing damage don’t cause abilities to trigger. Players can’t cast spells or activate abilities during combat.
Flash Whenever three or more creatures you control attack, attacking creatures you control gain double strike until end of turn.
3/3
When RW03 False Prophet dies, exile all creatures.
2/2
Creatures can’t attack you or a planeswalker you control unless that creature’s controller exiles a nonland permanent. At the beginning of your upkeep, return all permanents that were exiled to RW04 Comfy Pillow’s effect to the battlefield tapped.
Enchant creature Creatures with power less than enchanted creature can’t attack.
First Strike. Lifelink.
2/2
Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
Flash Whenever UW08 Savior bear enters the battlefield, blocked creatures you control gain indestructible until end of turn.
2/2
Changeling (This card is every creature type at all times.) Companionship — UW11 Serra Shapeshifter has flying and vigilance as long as you control a creature that shares a type with it.
4/4
Battalion — Whenever MW-01 (Ulther, King of Antema) and at least two other creatures attack, Knights you control gain double strike until end of turn.
2W: Put a 1/1 white Knight creature token onto the battlefield.
2W: Put a 1/1 white Knight creature token onto the battlefield.
3/3
Go to section: White (26) Blue (23) Black (19) Red (24) Green (22) Multicolour (14) Artifact (11) Land (10)
Show rarities: C U R M
Duskrine: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |