Duskrine: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures attacking, blocking or dealing damage don’t cause abilities to trigger. Players can’t cast spells or activate abilities during combat.
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At the beginning of the end step, if a Saproling entered the battlefield this turn, put a 1/1 green Saproling creature token onto the battlefield.
1/1
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Flash Whenever UW08 Savior bear enters the battlefield, blocked creatures you control gain indestructible until end of turn.
2/2
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Enchant creature Creatures with power less than enchanted creature can’t attack.
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Return target creature to it’s owners hand. Draw a card.
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FlashVigilance
2/2
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At the beginning of your upkeep, put a charge counter on CU07 Minus counters. When CU07 Minus counters leaves the battlefield, target creature gets -0/-X, where X is the number of charge counters on CU07 Minus counters.
2/2
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Lifelink Rogue spells you cast cost 1 less to cast. Other Rogues you control get +1/+1 and gain lifelink
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As an additional cost to play CR11 damaging burn, pay 3 life. CR11 damaging burn deals 5 damage to target creature or player
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2/6
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Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
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CZ02 placeholder can’t be blocked. When CZ02 placeholder enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until CZ02 placeholder leaves the battlefield.
2/2
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Trample
3/2
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RW01 Equal Footing
(rare)
UG01 Token maker
(uncommon)
UW08 Savior bear
(uncommon)
UW02 Quell the Masses
(uncommon)
CU15 bounce
(common)
CW09 Speed vig dude
(common)
CU07 Minus counters
(common)
UB05 Tribal lord rogue
(common)
CR11 damaging burn
(common)
CB06 Big butt
(common)
UW05 Tribal Lord, Knight
(common)
CZ02 placeholder
(common)
CG06
(common)
CG12
(common)
Swamp
(basic)




