Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature — Human Rogue
Prowl 1B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Deathtouch Whenever combat damage is dealt to a player, or RB01 (Bazaltar, Prince of Knaves) enters the battlefield, you may destroy target creature.
2/2
 U 
Enchantment
Creatures get -2/-0.
 U 
Artifact
T: Add U or B to your mana pool. 1UB, T, Sacrifice UA04 Foggy rock: Creature your opponents you control get -3/-0 until end of turn.
 U 
Creature — Elf Shaman
1G, T: UG03 (Violent elf) fights target creature. (Each deals damage equal to its power to the other.)
Not all elves are peaceful.
2/2
 C 
Enchantment — Aura
Enchant creature Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Instant
Destroy target attacking or blocking creature.
 C 
Creature — Kithkin Cleric
CW01 Goldmeadow Squire can’t attack alone.W, T: Tap target creature.
A knights armor doesn’t shine itself.
1/1
 C 
Creature — Treefolk Knight
Whenever CG07 Traning dummy blocks, put a +1/+1 counter on target creature you control.
3/3
 C 
Sorcery
Draw two cards, then discard a card at random.
 C 
Creature — Human Rogue
Prowl 1U (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Deathtouch
2/2
 C 
Creature — Kithkin Shaman
Whenever CR03 Tribal Pinger or another Shaman enters the battlefield under your control, CR03 Tribal Pinger deals one damage to target creature.
1/1
 C 
Creature — Merfolk Rogue
CZ02 placeholder can’t be blocked. When CZ02 placeholder enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until CZ02 placeholder leaves the battlefield.
2/2
 C 
Sorcery
Choose one — • Scry 4 (To scry 4, look at the top four cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) • Draw a card.
 C 
Sorcery
Put a +1/+1 counter on target creature. If it is a Knight, put two +1/+1 counters on it instead, and it gains trample until end of turn.
Mountain
 
 B 
Basic Land – Mountain

RB01 (Bazaltar, Prince of Knaves) (rare)
UU04 Pillow (uncommon)
UA04 Foggy rock (uncommon)
UG03 (Violent elf) (uncommon)
CU09 narcolepsy (common)
CW13 Removal (common)
CW01 Goldmeadow Squire (common)
CG07 Traning dummy (common)
CR15 Filtering (common)
CB05 Utility (common)
CR03 Tribal Pinger (common)
CZ02 placeholder (common)
CU16 (Consider) (common)
CG16 Maiden’s blessing (common)
Mountain (basic)