Duskrine: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste T: CR01 Pinger deals 1 damage to target creature and 1 damage to you.
0/1
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G, Tap an untapped Shaman you control: Put a 1/1 green Saproling creature token onto the battlefield. 2G, T: Put a 2/2 green Shaman creature token onto the battlefield.
3/3
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Shaman spells you cast cost 1 less to cast. Other Shamans you control get +1/+1. You may have Shamans you control assign their combat damage as though they weren’t blocked.
2/2
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T: Add B or R to your mana pool. 1BR, T, Sacrifice UA05 Team pump Rock: Put a +1/+1 counter on each creature that dealt damage this turn.
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Tap an untapped Shaman you control: Target creature gains haste and trample until end of turn.
2/1
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Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
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First strikeU, Sacrifice CW08 Cycle of sacers: Draw a card.
2/2
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Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
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UR05 Tribal Lord Berserker can’t be blocked except by two or more creatures Berserker spells you cast cost 1 less to cast. Berserker’s you control get +1/+1 and can’t be blocked except by two or more creatures.
2/2
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Changeling (This card is every creature type at all times.) Target creature gets +2/-2 and loses all creature types until end of turn.
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As an additional cost to play CR11 damaging burn, pay 3 life. CR11 damaging burn deals 5 damage to target creature or player
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Choose one — • Counter target spell unless it’s controller pays 2. If combat damage was dealt this turn, counter it instead. • Return target creature to it’s owners hand.
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CR01 Pinger
(common, foil)
MG01 (Manchota, the world’s chosen)
(mythic)
UG05 Tribal Lord Shaman
(uncommon)
UA05 Team pump Rock
(uncommon)
UR01 (Shaman of Speed)
(uncommon)
CG15 Pump spell with infuse
(common)
CW08 Cycle of sacers
(common)
UW05 Tribal Lord, Knight
(common)
UR05 Tribal Lord Berserker
(common)
CB04
(common)
CB12 Nameless version
(common)
CZ04
(common)
CR11 damaging burn
(common)
CU11 Not right now
(common)
Mountain
(basic)



