Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature — Human Rogue
If damage would be dealt to RB02 Street Urchin, put that many -1/-1 counters on it instead. BB, Pay 1 life: Put a -1/-1 counter on RB02 Street Urchin, then draw a card.
“Spare some change?”
2/8
 U 
Creature — Kithkin Knight
Flash Whenever UW08 Savior bear enters the battlefield, blocked creatures you control gain indestructible until end of turn.
2/2
 U 
Creature — Elf Shaman
1G, T: UG03 (Violent elf) fights target creature. (Each deals damage equal to its power to the other.)
Not all elves are peaceful.
2/2
 U 
Artifact Creature — Golem
When this enters the battlefield, choose a creature type. Whenever this blocks or becomes blocked by a creature of the chosen type, this gets +1/+1 until end of turn.
2/2
 C 
Instant — Beserker Shaman
Target creature gains first strike until end of turn. If that creature is a Shaman or Berserker, put a +1/+1 counter on it.
Those in touch with the mystical spirits are blessed in magical ways.
{w}{u}
 
 C 
Instant
 C 
Creature — Elf Shaman
4R, Sacrifice CG05 Self immolater: CG05 Self immolater deals 4 damage to target player.
3/2
 C 
Creature — Elf Rogue
Prowl 1U (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Elf or Rogue.) Whenever CU03 Scroll elf deals combat damage to an opponent, you may draw a card.
1/3
 C 
Creature — Kithkin Knight
FlashVigilance
2/2
 C 
Instant
CZ09 blighting deals 3 damage to target creature. Each opponent discards two cards.
 C 
Creature — Elf Cleric
When CU02 transmuter enters the battlefield, switch target creature’s power and toughness until end of turn.
1/2
 C 
Instant
Tap target creature. It doesn’t untap during it’s controllers next untap step.
 C 
Sorcery
Put two +1/+1 counters onto target creature. You lose two life.
 C 
Creature — Human Rogue
CB07 Cycle of saccers can’t be blocked except by two or more creatures. 2R, Sacrifice CB07 Cycle of saccers: Gain control of target creature until end of turn. It gains haste. Untap it.
3/2
Plains
 
 B 
Basic Land – Plains

RB02 Street Urchin (rare)
UW08 Savior bear (uncommon)
UG03 (Violent elf) (uncommon)
UA07 Robo-Racist (uncommon)
CR12 Cccombat trick! (common)
CZ08 (common)
CG05 Self immolater (common)
CU03 Scroll elf (common)
CW09 Speed vig dude (common)
CZ09 blighting (common)
CU02 transmuter (common)
CU12 Hush little baby (common)
CB14 Power at all costs (common)
CB07 Cycle of saccers (common)
Plains (basic)