Duskrine: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink Rogue spells you cast cost 1 less to cast. Other Rogues you control get +1/+1 and gain lifelink
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Destroy target creature or planeswalker, then counter all activated or triggered abilities with that permanent as its source.
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T: Add U or B to your mana pool. 1UB, T, Sacrifice UA04 Foggy rock: Creature your opponents you control get -3/-0 until end of turn.
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Target creature gets -1/-1 until end of turn. Destroy that creature instead if you have been damaged this turn.
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T: Add G or W to your mana pool. 1GW, T, Sacrifice UA02 Lifeforce Rock: You gain life equal to the number of creatures you control. Untap them.
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Counter target spell. You gain life equal to it’s converted mana cost.
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Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
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Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
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As an additional cost to play CR11 damaging burn, pay 3 life. CR11 damaging burn deals 5 damage to target creature or player
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CB07 Cycle of saccers can’t be blocked except by two or more creatures. 2R, Sacrifice CB07 Cycle of saccers: Gain control of target creature until end of turn. It gains haste. Untap it.
3/2
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If three or more damage would be dealt to CW05 Bandaged Medic, prevent that damage.
2/1
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Prowl 1U (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Elf or Rogue.) Whenever CU03 Scroll elf deals combat damage to an opponent, you may draw a card.
1/3
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Draw two cards, then discard a card at random.
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Changeling (This card is every creature type at all times.) Target creature gets +2/-2 and loses all creature types until end of turn.
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UB05 Tribal lord rogue
(common, foil)
RZ01 Assassin’s Strike
(rare)
UA04 Foggy rock
(uncommon)
CB12 Kill spell
(uncommon)
UA02 Lifeforce Rock
(uncommon)
CU10 Life counter
(common)
CZ07 Giant maker
(common)
CG15 Pump spell with infuse
(common)
CR11 damaging burn
(common)
CB07 Cycle of saccers
(common)
CW05 Bandaged Medic
(common)
CU03 Scroll elf
(common)
CR15 Filtering
(common)
CB12 Nameless version
(common)
Forest
(basic)




