Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As RL08 Bloodfield Pasture enters the battlefield, you may discard a card. If you don’t, RL08 Bloodfield Pasture enters the battlefield tapped. T: Add W or B to your mana pool.
 U 
Creature — Kithkin Knight
Flash Whenever UW08 Savior bear enters the battlefield, blocked creatures you control gain indestructible until end of turn.
2/2
 U 
Artifact
T: Add W or U to your mana pool. 1WU, T, Return any number of permanents you control to their owner’s hands.
 U 
Enchantment — Aura
Enchant creature Creatures with power less than enchanted creature can’t attack.
 C 
Creature — Beast
Trample 4W, Sacrifice CG08 (FATTY): Distribute three +1/+1 counters among creatures you control.
6/5
 C 
Creature — Human Knight
Lifelink 1, Sacrifice CZ01 placeholder: Exile target enchantment or artifact
2/2
 C 
Creature — Human Rogue
CB07 Cycle of saccers can’t be blocked except by two or more creatures. 2R, Sacrifice CB07 Cycle of saccers: Gain control of target creature until end of turn. It gains haste. Untap it.
3/2
 C 
Sorcery
Creatures you control gain trample and haste until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
 C 
Creature — Elf Rogue
Flying 1B, Sacrifice CU08 Cycle of sacers: Regenerate target creature.
4/2
 C 
Creature — Human Knight
Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
 C 
Creature — Goblin Berserker
Haste T: CR01 Pinger deals 1 damage to target creature and 1 damage to you.
0/1
 C 
Creature — Kithkin Cleric
When CW03 Healer Kithkin enters the battlefield, gain three life.
1/1
{u}
 
 C 
Instant
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
Mountain
 
 B 
Basic Land – Mountain

RL08 Bloodfield Pasture (rare)
UW08 Savior bear (uncommon)
UA03 Bouncing rock (uncommon)
UW02 Quell the Masses (uncommon)
CG08 (FATTY) (common)
CZ01 placeholder (common)
CB07 Cycle of saccers (common)
CR16 Team pump (common)
CU08 Cycle of sacers (common)
UW05 Tribal Lord, Knight (common)
CR01 Pinger (common)
CW03 Healer Kithkin (common)
CU13 (common)
CG15 Pump spell with infuse (common)
Mountain (basic)