Duskrine: Virtual Booster
| Duskrine: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Return target creature to it’s owners hand. Draw a card.
|
If damage would be dealt to RB02 Street Urchin, put that many -1/-1 counters on it instead. BB, Pay 1 life: Put a -1/-1 counter on RB02 Street Urchin, then draw a card.
“Spare some change?”
2/8
|
If more than 5 damage would be dealt to a knight, prevent that damage.
|
T: Target creature attacks this turn if able.
1/1
|
As CA03 Tribal blade enters the battlefield, choose a creature type. Companionship — Equipped creature gets +1/+1 and has protection from the chosen creature type. Equip 2
|
|
At the beginning of your upkeep, put a charge counter on CU07 Minus counters. When CU07 Minus counters leaves the battlefield, target creature gets -0/-X, where X is the number of charge counters on CU07 Minus counters.
2/2
|
Creatures you control gain trample and haste until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
|
Prevent all damage dealt to you this turn. Put two 1/1 green Saproling creature token onto the battlefield.
|
Companionship — CB09 Freindly Rogue has deathtouch and lifelink as long as you control another Human or Rogue.
3/2
|
Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
|
|
DefenderWhen CW04 Wall of cantriping enters the battlefield, you may draw a card.
1/3
|
Choose one — • Scry 4 (To scry 4, look at the top four cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) • Draw a card.
|
As an additional cost to play CR11 damaging burn, pay 3 life. CR11 damaging burn deals 5 damage to target creature or player
|
|
|
CU15 bounce
(common, foil)
RB02 Street Urchin
(rare)
RZ01 Knight enchantment
(uncommon)
UR02 Taunting Goblin
(uncommon)
CA03 Tribal blade
(uncommon)
CU07 Minus counters
(common)
CR16 Team pump
(common)
CG13 Fog token maker
(common)
CB09 Freindly Rogue
(common)
UW05 Tribal Lord, Knight
(common)
CW04 Wall of cantriping
(common)
CU16 (Consider)
(common)
CR11 damaging burn
(common)
CZ05
(common)
Forest
(basic)





