Duskrine: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowl 1B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Deathtouch Whenever combat damage is dealt to a player, or RB01 (Bazaltar, Prince of Knaves) enters the battlefield, you may destroy target creature.
2/2
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As CA03 Tribal blade enters the battlefield, choose a creature type. Companionship — Equipped creature gets +1/+1 and has protection from the chosen creature type. Equip 2
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T: Add R or G to your mana pool. 1RG, T, Sacrifice UA01 Violent leaf: Target creature you control fights another target creature.
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T: Add W or U to your mana pool. 1WU, T, Return any number of permanents you control to their owner’s hands.
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CW01 Goldmeadow Squire can’t attack alone.W, T: Tap target creature.
A knights armor doesn’t shine itself.
1/1
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Creatures you control gain trample and haste until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
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Trample 4W, Sacrifice CG08 (FATTY): Distribute three +1/+1 counters among creatures you control.
6/5
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Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
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R, Pay 1 life: CR04 Firebreating Bear gets +1/+0 until end of turn.
2/2
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Changeling (This card is every creature type at all times.) Target creature gets +2/-2 and loses all creature types until end of turn.
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Counter target spell. You gain life equal to it’s converted mana cost.
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Enchant creatureEnchanted creature has lifelink as long as it’s a Knight or Cleric. Otherwise, enchanted creature can’t attack or block. At the beginning of your upkeep, you may gain 1 life.
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RB01 (Bazaltar, Prince of Knaves)
(rare)
CA03 Tribal blade
(uncommon)
UA01 Violent leaf
(uncommon)
UA03 Bouncing rock
(uncommon)
CU13
(common)
CW01 Goldmeadow Squire
(common)
CR16 Team pump
(common)
CG08 (FATTY)
(common)
CZ04
(common)
CG15 Pump spell with infuse
(common)
CR04 Firebreating Bear
(common)
CB12 Nameless version
(common)
CU10 Life counter
(common)
CW12 Recombent Bliss
(common)
Forest
(basic)





