Duskrine: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As RL10 Deepwood Caves enters the battlefield, you may discard a card. If you don’t, RL10 Deepwood Caves enters the battlefield tapped. T: Add B or G to your mana pool.
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Enchant creature Creatures with power less than enchanted creature can’t attack.
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When this enters the battlefield, choose a creature type. Whenever this blocks or becomes blocked by a creature of the chosen type, this gets +1/+1 until end of turn.
2/2
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T: Add B or R to your mana pool. 1BR, T, Sacrifice UA05 Team pump Rock: Put a +1/+1 counter on each creature that dealt damage this turn.
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2U, T: Target creature can’t be blocked this turn.
1/1
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G, T, Sacrifice CG02 (Land tutor): Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
2/2
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Changeling (This card is every creature type at all times.)Sacrifice CW06 Wall of disenchant: Exile target enchantment or artifact.
0/4
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Companionship — CB09 Freindly Rogue has deathtouch and lifelink as long as you control another Human or Rogue.
3/2
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Double strike CR07 Double speed bear attacks each turn if able
2/2
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Companionship — CW10 Lifegain cleric has “Whenever CW10 Lifegain cleric blocks, you may gain 6 life”, as long as you control another Human or Cleric.
2/4
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CB01 Sneaky kid can’t block and can’t be blocked.
1/1
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Changeling (This card is every creature type at all times.) Trample 1R: CR09 Ball O’ Shifting gets +1/+0 until end of turn. At the beginning of the next end step, sacrifice it.
5/1
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Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
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Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
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RL10 Deepwood Caves
(rare)
UW02 Quell the Masses
(uncommon)
UA07 Robo-Racist
(uncommon)
UA05 Team pump Rock
(uncommon)
CU04 Tunnel maker
(common)
CG02 (Land tutor)
(common)
CW06 Wall of disenchant
(common)
CB09 Freindly Rogue
(common)
CR07 Double speed bear
(common)
CW10 Lifegain cleric
(common)
CB01 Sneaky kid
(common)
CR09 Ball O’ Shifting
(common)
CG15 Pump spell with infuse
(common)
CZ07 Giant maker
(common)
Island
(basic)



