Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Take an extra turn after this one. Target player controls you during that turn. You control target player during that player’s next turn. Exile MZ01 Trading Faces.
 U 
Enchantment — Aura
Enchant creature Creatures with power less than enchanted creature can’t attack.
 U 
Creature — Human Shaman
At the beginning of the end step, if a Saproling entered the battlefield this turn, put a 1/1 green Saproling creature token onto the battlefield.
1/1
 U 
Creature — Beast
Trample Whenever UG06 (Honored Mount) attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
2/2
 C 
Sorcery
Creatures you control gain trample and haste until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
 C 
Creature — Kithkin Shaman
Whenever CR03 Tribal Pinger or another Shaman enters the battlefield under your control, CR03 Tribal Pinger deals one damage to target creature.
1/1
 C 
Creature — Human Cleric
When RW03 False Prophet dies, exile all creatures.
2/2
 C 
Creature — Goblin Cleric
At the beginning of your upkeep, put a charge counter on CU07 Minus counters. When CU07 Minus counters leaves the battlefield, target creature gets -0/-X, where X is the number of charge counters on CU07 Minus counters.
2/2
 C 
Creature — Human Rogue
Prowl 1U (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Deathtouch
2/2
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
{g}
 
 C 
Creature — Large
{g}{w}
 
 C 
Creature — Medium
 C 
Sorcery
Choose one — • Scry 4 (To scry 4, look at the top four cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) • Draw a card.
 C 
Creature — Human Knight
Companionship — CW02 Totally not a squire has first strike as long as you control another Human or Knight.
1/2
Mountain
 
 B 
Basic Land – Mountain

MZ01 Trading Faces (mythic)
UW02 Quell the Masses (uncommon)
UG01 Token maker (uncommon)
UG06 (Honored Mount) (uncommon)
CR16 Team pump (common)
CR03 Tribal Pinger (common)
RW03 False Prophet (common)
CU07 Minus counters (common)
CB05 Utility (common)
CG15 Pump spell with infuse (common)
CG09 (common)
CZ05 (common)
CU16 (Consider) (common)
CW02 Totally not a squire (common)
Mountain (basic)