Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As RL04 Bloodfire Forest enters the battlefield, you may discard a card. If you don’t, RL04 Bloodfire Forest enters the battlefield tapped. T: Add R or G to your mana pool.
 U 
Artifact
T: Add G or W to your mana pool. 1GW, T, Sacrifice UA02 Lifeforce Rock: You gain life equal to the number of creatures you control. Untap them.
 U 
Creature — Human Shaman
At the beginning of the end step, if a Saproling entered the battlefield this turn, put a 1/1 green Saproling creature token onto the battlefield.
1/1
 U 
Creature — Beast
Trample Whenever UG06 (Honored Mount) attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
2/2
 C 
Sorcery
Exile target creature. You may gain life equal to it’s toughness.
 C 
Creature — Human Rogue
CB07 Cycle of saccers can’t be blocked except by two or more creatures. 2R, Sacrifice CB07 Cycle of saccers: Gain control of target creature until end of turn. It gains haste. Untap it.
3/2
{1}{g}{g}
 
 C 
Creature — Elf Knight
Trample
3/2
 C 
Creature — Elf Rogue
Flying 1B, Sacrifice CU08 Cycle of sacers: Regenerate target creature.
4/2
 C 
 
Lifelink Rogue spells you cast cost 1 less to cast. Other Rogues you control get +1/+1 and gain lifelink
{w}{u}
 
 C 
Instant
 C 
Creature — Kithkin Knight
If three or more damage would be dealt to CW05 Bandaged Medic, prevent that damage.
2/1
 C 
Sorcery
Return target creature to it’s owners hand. Draw a card.
{r}
 
 C 
Enchantment
 C 
Creature — Human Berserker
Haste Masochism 3 (If you lost life this turn, this creature enters the battlefield with three +1/+1 counters on it.)
3/1
Plains
 
 B 
Basic Land – Plains

RL04 Bloodfire Forest (rare)
UA02 Lifeforce Rock (uncommon)
UG01 Token maker (uncommon)
UG06 (Honored Mount) (uncommon)
CW16 Swords to Healing (common)
CB07 Cycle of saccers (common)
CG06 (common)
CU08 Cycle of sacers (common)
UB05 Tribal lord rogue (common)
CZ08 (common)
CW05 Bandaged Medic (common)
CU15 bounce (common)
CR10 (common)
CZ03 placeholder (common)
Plains (basic)