Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature — Human Cleric
2/2
 U 
Artifact
T: Add G or W to your mana pool. 1GW, T, Sacrifice UA02 Lifeforce Rock: You gain life equal to the number of creatures you control. Untap them.
 U 
Creature — Goblin Berserker
T: Target creature attacks this turn if able.
1/1
 U 
Creature — Kithkin Knight
Flash Whenever UW08 Savior bear enters the battlefield, blocked creatures you control gain indestructible until end of turn.
2/2
{g}
 
 C 
Enchantment — Aura
 C 
Creature — Shapeshifter
Changeling (This card is every creature type at all times.)Sacrifice CW06 Wall of disenchant: Exile target enchantment or artifact.
0/4
 C 
Sorcery
Creatures you control gain trample and haste until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
 C 
Creature — Elf Cleric
When CU02 transmuter enters the battlefield, switch target creature’s power and toughness until end of turn.
1/2
 C 
Enchantment — Aura
Enchant creature Enchanted creature doesn’t untap during its controller’s untap step.
 C 
Instant
Choose one — • Counter target spell unless it’s controller pays 2. If combat damage was dealt this turn, counter it instead. • Return target creature to it’s owners hand.
{r}{g}
 
 C 
Creature — Medium
 C 
Creature — Elf Knight
When CG04 Naturalize bear enters the battlefield, you may destroy target artifact or enchantment.
2/2
{b}
 
 C 
Instant
Discard
 C 
Creature — Kithkin Shaman
Whenever CR03 Tribal Pinger or another Shaman enters the battlefield under your control, CR03 Tribal Pinger deals one damage to target creature.
1/1
Plains
 
 B 
Basic Land – Plains

MU01 (Barmet, Problem Solver) (mythic)
UA02 Lifeforce Rock (uncommon)
UR02 Taunting Goblin (uncommon)
UW08 Savior bear (uncommon)
CG11 (common)
CW06 Wall of disenchant (common)
CR16 Team pump (common)
CU02 transmuter (common)
CU09 narcolepsy (common)
CU11 Not right now (common)
CZ04 (common)
CG04 Naturalize bear (common)
CB13 (common)
CR03 Tribal Pinger (common)
Plains (basic)