Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature — Human Cleric
2/2
 U 
Creature — Treefolk Shaman
Shaman spells you cast cost 1 less to cast. Other Shamans you control get +1/+1. You may have Shamans you control assign their combat damage as though they weren’t blocked.
2/2
 U 
Creature — Goblin Shaman
Haste 2R, Sacrifice UR03 Tree Arsonist: Forests you control gain “T: This creature deals one damage to target creature or player” until end of turn.
2/1
 U 
Creature — Shapeshifter
Changeling (This card is every creature type at all times.) Companionship — UW11 Serra Shapeshifter has flying and vigilance as long as you control a creature that shares a type with it.
4/4
{g}{w}
 
 C 
Creature — Medium
 C 
Creature — Kithkin Berserker
UR05 Tribal Lord Berserker can’t be blocked except by two or more creatures Berserker spells you cast cost 1 less to cast. Berserker’s you control get +1/+1 and can’t be blocked except by two or more creatures.
2/2
 C 
Instant
Exile target permanent, then return it to the battlefield under it’s owners control.
 C 
Creature — Human Knight
Companionship — CW07 Flying Knight has flying as long as you control another Human or Knight.
3/1
 C 
Instant — Beserker Shaman
Target creature gains first strike until end of turn. If that creature is a Shaman or Berserker, put a +1/+1 counter on it.
Those in touch with the mystical spirits are blessed in magical ways.
{g}
 
 C 
Enchantment — Aura
 C 
 
Lifelink Rogue spells you cast cost 1 less to cast. Other Rogues you control get +1/+1 and gain lifelink
{u}
 
 C 
Sorcery
 C 
Creature — Goblin Cleric
At the beginning of your upkeep, put a charge counter on CU07 Minus counters. When CU07 Minus counters leaves the battlefield, target creature gets -0/-X, where X is the number of charge counters on CU07 Minus counters.
2/2
{2}{b}
 
 C 
Creature — small
Swamp
 
 B 
Basic Land – Swamp

MU01 (Barmet, Problem Solver) (mythic)
UG05 Tribal Lord Shaman (uncommon)
UR03 Tree Arsonist (uncommon)
UW11 Serra Shapeshifter (uncommon)
CZ05 (common)
UR05 Tribal Lord Berserker (common)
CW15 Flicker (common)
CW07 Flying Knight (common)
CR12 Cccombat trick! (common)
CG12 (common)
UB05 Tribal lord rogue (common)
CU14 (common)
CU07 Minus counters (common)
CB04 (common)
Swamp (basic)