Duskrine: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As RL01 Arcane Beach enters the battlefield, you may discard a card. If you don’t, RL01 Arcane Beach enters the battlefield tapped.
T: Add W or U to your mana pool.
 U 
Creature — Beast
Trample Whenever UG06 (Honored Mount) attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
2/2
 U 
Instant
Target creature gets -1/-1 until end of turn. Destroy that creature instead if you have been damaged this turn.
 U 
Creature — Treefolk Shaman
Shaman spells you cast cost 1 less to cast. Other Shamans you control get +1/+1. You may have Shamans you control assign their combat damage as though they weren’t blocked.
2/2
 C 
Creature — Goblin Shaman
First strike 3G, Sacrifice CR08 Cycle of saccers: Put three 1/1 green Saproling creature tokens onto the battlefield.
3/2
 C 
Creature — Kithkin Berserker
Trample, Masochism 2 (If you lost life this turn, this creature enters the battlefield with two +1/+1 counters on it.)
2/2
 C 
Creature — Human Knight
Lifelink 1, Sacrifice CZ01 placeholder: Exile target enchantment or artifact
2/2
 C 
Creature — Human Cleric
Companionship — CW10 Lifegain cleric has “Whenever CW10 Lifegain cleric blocks, you may gain 6 life”, as long as you control another Human or Cleric.
2/4
 C 
Legendary creature
Creatures you control with +1/+1 counters are Knights in addition to their other types. 1G, T: Put a +1/+1 counter on target creature.
 C 
Creature — Human Knight
Companionship — CW07 Flying Knight has flying as long as you control another Human or Knight.
3/1
 C 
Instant
Counter target spell. You gain life equal to it’s converted mana cost.
 C 
Creature — Treefolk Knight
Whenever CG07 Traning dummy blocks, put a +1/+1 counter on target creature you control.
3/3
 C 
Instant — Shapeshifter
Changeling (This card is every creature type at all times.) Target creature gets +2/-2 and loses all creature types until end of turn.
 C 
Sorcery
Choose one — • Scry 4 (To scry 4, look at the top four cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) • Draw a card.
Forest
 
 B 
Basic Land – Forest

RL01 Arcane Beach (rare)
UG06 (Honored Mount) (uncommon)
CB12 Kill spell (uncommon)
UG05 Tribal Lord Shaman (uncommon)
CR08 Cycle of saccers (common)
CR05 The Hulk (common)
CZ01 placeholder (common)
CW10 Lifegain cleric (common)
RG01 Princess of Antema (common)
CW07 Flying Knight (common)
CU10 Life counter (common)
CG07 Traning dummy (common)
CB12 Nameless version (common)
CU16 (Consider) (common)
Forest (basic)