Duskrine: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Take an extra turn after this one. Target player controls you during that turn. You control target player during that player’s next turn. Exile MZ01 Trading Faces.
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Enchant creature Creatures with power less than enchanted creature can’t attack.
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T: Add B or R to your mana pool. 1BR, T, Sacrifice UA05 Team pump Rock: Put a +1/+1 counter on each creature that dealt damage this turn.
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T: Add U or B to your mana pool. 1UB, T, Sacrifice UA04 Foggy rock: Creature your opponents you control get -3/-0 until end of turn.
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T: Add R to your mana pool.
1/1
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CW01 Goldmeadow Squire can’t attack alone.W, T: Tap target creature.
A knights armor doesn’t shine itself.
1/1
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2U, T: Target creature can’t be blocked this turn.
1/1
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Creatures you control with +1/+1 counters are Knights in addition to their other types. 1G, T: Put a +1/+1 counter on target creature.
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CB07 Cycle of saccers can’t be blocked except by two or more creatures. 2R, Sacrifice CB07 Cycle of saccers: Gain control of target creature until end of turn. It gains haste. Untap it.
3/2
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Lifelink 1, Sacrifice CZ01 placeholder: Exile target enchantment or artifact
2/2
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R, Pay 1 life: CR04 Firebreating Bear gets +1/+0 until end of turn.
2/2
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Vigilance Knight spells you cast cost 1 less to cast. Other Knights you control get +1/+1 and gain vigilance.
2/2
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MZ01 Trading Faces
(mythic)
UW02 Quell the Masses
(uncommon)
UA05 Team pump Rock
(uncommon)
UA04 Foggy rock
(uncommon)
CG01 Mana Dork
(common)
CW01 Goldmeadow Squire
(common)
CU04 Tunnel maker
(common)
RG01 Princess of Antema
(common)
CB07 Cycle of saccers
(common)
CU13
(common)
CZ01 placeholder
(common)
CR10
(common)
CR04 Firebreating Bear
(common)
UW05 Tribal Lord, Knight
(common)
Island
(basic)




