Duskrine: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As RL10 Deepwood Caves enters the battlefield, you may discard a card. If you don’t, RL10 Deepwood Caves enters the battlefield tapped. T: Add B or G to your mana pool.
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1G, T: UG03 (Violent elf) fights target creature. (Each deals damage equal to its power to the other.)
Not all elves are peaceful.
2/2
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If more than 5 damage would be dealt to a knight, prevent that damage.
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T: Add W or U to your mana pool. 1WU, T, Return any number of permanents you control to their owner’s hands.
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Put two +1/+1 counters onto target creature. You lose two life.
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Target creature gains first strike until end of turn. If that creature is a Shaman or Berserker, put a +1/+1 counter on it.
Those in touch with the mystical spirits are blessed in magical ways.
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When CU02 transmuter enters the battlefield, switch target creature’s power and toughness until end of turn.
1/2
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Counter target spell. You gain life equal to it’s converted mana cost.
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Discard
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Trample 4W, Sacrifice CG08 (FATTY): Distribute three +1/+1 counters among creatures you control.
6/5
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When CG10 Token maker enters the battlefield, put three 1/1 green Saproling creature tokens into play.
2/2
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Changeling (This card is every creature type at all times.)Sacrifice CW06 Wall of disenchant: Exile target enchantment or artifact.
0/4
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CB01 Sneaky kid can’t block and can’t be blocked.
1/1
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RL10 Deepwood Caves
(rare)
UG03 (Violent elf)
(uncommon)
RZ01 Knight enchantment
(uncommon)
UA03 Bouncing rock
(uncommon)
CZ06
(common)
CB14 Power at all costs
(common)
CR12 Cccombat trick!
(common)
CU02 transmuter
(common)
CU10 Life counter
(common)
CB13
(common)
CG08 (FATTY)
(common)
CG10 Token maker
(common)
CW06 Wall of disenchant
(common)
CB01 Sneaky kid
(common)
Swamp
(basic)



