Duskrine

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Mechanics | Skeleton

Showing 22 of 22 Green cards

Go to section: White (26) Blue (23) Black (19) Red (24) Green (22) Multicolour (14) Artifact (11) Land (10)

Show rarities: C U R M

 C 
Creature — Treefolk Shaman
T: Add R to your mana pool.
1/1
 C 
Creature — Elf Shaman
G, T, Sacrifice CG02 (Land tutor): Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
2/2
 C 
Creature — Elf Knight
When CG04 Naturalize bear enters the battlefield, you may destroy target artifact or enchantment.
2/2
 C 
Creature — Elf Shaman
4R, Sacrifice CG05 Self immolater: CG05 Self immolater deals 4 damage to target player.
3/2
{1}{g}{g}
 
 C 
Creature — Elf Knight
Trample
3/2
 C 
Creature — Treefolk Knight
Whenever CG07 Traning dummy blocks, put a +1/+1 counter on target creature you control.
3/3
 C 
Creature — Beast
Trample 4W, Sacrifice CG08 (FATTY): Distribute three +1/+1 counters among creatures you control.
6/5
{g}
 
 C 
Creature — Large
 C 
Creature — Elf Shaman
When CG10 Token maker enters the battlefield, put three 1/1 green Saproling creature tokens into play.
2/2
{g}
 
 C 
Enchantment — Aura
{g}
 
 C 
Enchantment — Aura
 C 
Instant
Prevent all damage dealt to you this turn. Put two 1/1 green Saproling creature token onto the battlefield.
 C 
Sorcery
Destroy target creature with flying.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn. Infuse (When this spell resolves, exile this spell infused on a creature you control. That creature gains “T: Cast a copy of this spell” You still pay the mana cost of the spell to cast it.)
 C 
Sorcery
Put a +1/+1 counter on target creature. If it is a Knight, put two +1/+1 counters on it instead, and it gains trample until end of turn.
 M 
Legendary Creature — Elf Shaman
G, Tap an untapped Shaman you control: Put a 1/1 green Saproling creature token onto the battlefield. 2G, T: Put a 2/2 green Shaman creature token onto the battlefield.
3/3
 C 
Legendary creature
Creatures you control with +1/+1 counters are Knights in addition to their other types. 1G, T: Put a +1/+1 counter on target creature.
 R 
Creature — Shapeshifter
Changeling (This card is every creature type at all times.) When RG02 mana dork enters the battlefield, choose a basic land type. Lands you control are that type in addition to their other types. T: Add to your mana pool one mana of any type that a land you control could produce.
 U 
Creature — Human Shaman
At the beginning of the end step, if a Saproling entered the battlefield this turn, put a 1/1 green Saproling creature token onto the battlefield.
1/1
 U 
Creature — Elf Shaman
1G, T: UG03 (Violent elf) fights target creature. (Each deals damage equal to its power to the other.)
Not all elves are peaceful.
2/2
 U 
Creature — Treefolk Shaman
Shaman spells you cast cost 1 less to cast. Other Shamans you control get +1/+1. You may have Shamans you control assign their combat damage as though they weren’t blocked.
2/2
 U 
Creature — Beast
Trample Whenever UG06 (Honored Mount) attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
2/2

Go to section: White (26) Blue (23) Black (19) Red (24) Green (22) Multicolour (14) Artifact (11) Land (10)

Show rarities: C U R M


Duskrine: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton