Jyhelm Flourishing : Recent Activity
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Jyhelm Flourishing : (Generated at 2024-05-20 06:36:50)
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Jyhelm Flourishing : (Generated at 2024-05-20 06:36:50)
Heee. Now that's a fun ability :D It should be uncommon or perhaps rare, but it's a nifty ability. Interesting comparison to Forbidden Orchard.
That's a bit more reasonable. That's now quite interesting, somewhat comparable to Gemstone Mine or Murmuring Bosk. It helps you towards threshold, but there's very little that can actually benefit from lands in the graveyard. Terravore, Lord of Extinction, maybe Groundskeeper. Nothing too broken.
It is still thinning your deck; it'd want playtesting, but I suspect it'd be better balanced with "~ ETBs tapped" as well. But nonetheless, a much more sensible design.
That's a bit nicer. Unfortunately now it has the loophole that you can activate it even if you have zero creatures out. It'd need something ugly like "Activate this ability only if you control a creature" adding on the end to prevent that. There ought to be a nicer way to phrase that, but I don't think there is.
Fair enough. This is pretty weak though: it's like Silence but only works on some spells, gives you even more card disadvantage, and costs 4 times as much.
Way too strong. Even if it was and sacrifice a creature, that'd be a legendary rare land (Phyrexian Tower). At common this is absurd.
Also, it should say "a creature" not "target creature" because you can't have targets in costs (the part before the colon on an activated ability).
Wow. Awesome ability. And unlike most of your lands that generate multiple mana, this one actually has enough drawback that it's not too strong.
I think the first two lines could be written as ", Sacrifice ~: Add , or to your mana pool".
Interesting effect. But sadly you can choose to regenerate any old random creature. So basically, once the opponent's played a creature, this gives you 2 mana with pretty much no drawback - on a common land!
There are also problems with making a mana ability target... you couldn't tap this land in the middle of the resolution of another ability, unlike pretty much every mana source printed in the past 10 years.
Also, suppose my mana-base consists of 4 of these and 20 basic lands. I probably don't care about the fact I can activate it "only" 9 times or so, and in addition I'm thinning my deck; making me more likely to draw spells rather than lands once I've got my mana up.
Fascinating assortment of lands in this set. This one is very interesting, but I fear it's too powerful. Tapping repeatedly for 3 mana is just crazy, and you could typically activate this 3+ times a game. Getting 3 mana from a single land should automatically make it rare, and almost automatically mean the design just gets killed or changed. Even if you added "Pay 5 life" to the cost, this might still be too powerful. It's a Turn 1 Phyrexian Negator, for example, or a Putrid Leech with a blue mana up. Two of them mean a Turn 2 Grave Titan/Primeval Titan/Wurmcoil Engine!
Nice card. Well costed, interesting mechanic that's not really been done before. It's like a Cytoshape that lasts beyond EOT, or a Spitting Image that consumes a creature; except unlike both, it wants the original in a graveyard rather than on the battlefield. You could use it on an opponent's gigantic thing to make it 0/0 (using Helium Squirter or Arcbound Worker etc), or use it on your one-drop to turn it into a giant monster if you've done a little self-mill or self-discard. Fascinating.