Armed & Armored

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 U 
Legendary Land
Alatronia Town enters tapped

{t}: Add {w}

Whenever an Artifact enters under your control, target Creature gets +1/+1 until end of turn.
 R 
Creature – Human Soldier
Whenever one or more Creatures, you control, attack, put a +1/+1 Counter on every attacking Creature you control, for each artifact you control
1/1
 U 
Creature – Human Citizen
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature crafts,Create a 1/1 colorless Thopter Token with Flying
2/1
1 comment
2025-01-16 10:33:12 by PillowyAnt
 C 
Sorcery
Attach X target Equipments you control to X target Creatures you control

Gain x Life
3 comments
last 2025-01-14 12:39:18 by PillowyAnt
 U 
Creature – Human Soldier
Armed Forces get +1/+0 for each artifact you control

Vigilance
0/2
1 comment
2025-01-14 07:50:03 by PillowyAnt
 C 
Creature – Human Citizen
As long as Armed Guard is equipped, it has +1/+1 and Vigilance
1/2
 C 
Creature – Angel
Flying,Vigilance

Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature Crafts)

Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn
4/6
1 comment
2025-01-14 07:50:57 by PillowyAnt
 M 
Legendary Artifact – Equipment
Whenever you gain life, put a +1/+1 counter on Equipped creature.

Equip {w}
 R 
Enchantment
Whenever you attack, Create a 4/4 White angel token with Flying, Lifelink, that is tapped and attacking. Then, if you control five or more Creatures, gain 3 Life
 R 
Creature – Human Citizen
Artifact spells you cast cost {1} less to cast for each life you gained this turn. This effect cannot Reduce Costs to {0}
 U 
Instant
Create a 1/1 White Human soldier token

+{1}-Create a Mace equipment token
+{w}- Gain 3 life
+{1}{w}- Put a +1/+1 counter on up to two creatures

As you cast this spell, You may pay any extra costs to get the effect next to it
3 comments
last 2025-01-14 12:38:01 by PillowyAnt
 R 
Creature – Angel Soldier
Flying, Lifelink, Vigilance

Whenever An artifact enters under your control, Attacking creatures you control get +1/+1 and Vigilance until end of turn
4/3
 C 
Creature – Human Artificer
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token.
2/1
1 comment
2025-01-14 08:12:16 by PillowyAnt
 C 
Sorcery
Choose one.If you control an artifact, Choose two instead

-Gain 3 Life
-Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn.
-Artifact Creatures you control get +1/+1 until end of turn
 C 
Creature – Human
Whenever you cast your first Artifact spell each turn, you may have it enter tapped. If you do,gain life equal to that spells converted mana cost.
Respect the small workers. They make the stuff that you buy.
1/1
1 comment
2025-01-05 19:55:24 by pillowy Ant
 U 
Creature – Human Citizen
As Long as Fertile Farmer is Equipped, it has +2/+1
1/4
3 comments
last 2025-01-14 12:39:37 by PillowyAnt
 C 
Creature – Spirit
Lifelink

Craftsmanship {2}{w/u} (Whenever a nontoken artifact enters under your control, you may pay {2}{w/u}. If you do, this creature Crafts)

Whenever this creature crafts, choose one

-Gain 3 life
-Create a tapped Powerstone Token
3/2
 M 
Creature – Human Soldier
Vigilance, Doublestrike Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever a creature crafts, it crafts twice instead

Creatures you control gain doublestrike

Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1
4/6
1 comment
2025-01-14 08:15:34 by PillowyAnt
 R 
Legendary Creature – Human Citizen
Whenever a Creature Crafts, That Creature crafts Twice instaead.

Whenever an Artifact entering under your control would cause an ability or effect to activate, it triggers twice and you gain 3 Life and Create a Treasure token
3/5
 C 
Creature – Rhino Citizen
Vigilance,First strike

Craftsmanship {3} (Whenever a nontoken artifact enters under your control, you may pay {3}. If you do, this creature Crafts)

Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.

Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep

When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
3/4
2 comments
last 2025-01-14 08:18:36 by PillowyAnt
 M 
Legendary Artifact
Creatures you control have +3/+5 and Vigilance

{t}: gain 3 life
 U 
Sorcery
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life
 U 
Sorcery
Exile target nonland Permanent. When Light Pierce Leaves the battlefield, shuffle that card into its owners library.
 C 
Sorcery
This spell costs {1} less to cast, if it targets a creature

Exile target permanent. Its controller gains 1 Life. If it was a Land, they may search their library for a Basic Land card and put it onto the battlefield tapped with a stun counter.
1 comment
2025-01-06 10:24:53 by PillowyAnt
 C 
Artifact – Equipment
As long as it is your turn, equipped Creature has First Strike.

Equipped Creature has +1/+3

Equip {1}
 U 
Artifact Enchantment – Rune
Creatures, you control get +1/+0
 U 
Artifact Enchantment – rune
Creatures you control, have:"Whenever this Creature attacks, gain 1 Life
 R 
Artifact Enchantment – Rune
{t}:Target creature becomes a 4/4 white angel until end of turn. it keeps all abilities

{2},discard cardname:Target creature becomes a 4/4 white angel until end of turn. It keeps its abilities
 C 
Instant
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Destroy target Artifact or creature.If this spell is crafted, tap target artifact.
3 comments
last 2025-01-07 07:30:08 by thurl187
 C 
Artifact – Equipment
When you cast this spell, you may pay {w} in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control

Equipped creature gets +1/+1 and has lifelink

Equip {1}
 C 
Enchantment Creature – Human
Bestow {3}{w}

Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.

Enchanted Creature has +3/+2 and Lifelink
3/2
 U 
Creature
Vigilance, Lifelink

Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Gain 3 Life
2/3
 U 
Sorcery
Gain Control of target Artifact or creature until end of turn, Except it is a 4/4 white angel with Vigilance, Firststrike and Lifelink.

Gain 3 life
 U 
Creature – Human Citizen
Whenever a Creature attacks You, or a planeswalker you control, gain 3 Life

Vigilance, Lifelink,Defender

As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender
3/6
 U 
Enchantment
Whenever an artifact enters under your Control, exile target Permanent with Mana Cost X or Less, Where X is the converted mana cost of that artifact.

When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control
 M 
Legendary Creature – Angel Artificer
Flying, Vigilance, lifelink, First Strike

When Teresa, the Ironwing enters, search your Library for Up to X artifact and/or Creature cards and Exile them, Where X is the Number of Creatures you control

Whenever you would gain Life, you may Choose to not Gain Life and instead Return one of the Cards exiled with Teresa, With mana Value X or less to the battlefield with your Choice of a Shield or +1/+1 Counter on it, Where X is the amount of life you would have Gained.

Whenever you Gain Life, Gain that much life plus one instead .

If you Gain 6 or more life this way,Gain that much life again. this ability triggers only once each turn

5/6
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Whenever a Creature enters under your control, gain ife equal to that Creatures toughness.

Whenever you gain life, gain twice as much Life instead.

Whenever A Creature You control Attacks, gain Life equal to the number of creatures with higher toughness than their Base Toughness.

When you have 250 or more Life, if you would gain Life, you win the game instead.
1 comment
2025-01-16 10:29:25 by PillowyAnt
 C 
Creature – Human Soldier
Craftsmanship {w}{w} (Whenever a nontoken artifact enters under your control, you may pay {w}{w}. If you do, this creature Crafts)

Whenever this creature crafts, choose one

-This creature gains Bludgeoning until end of turn.
-This creature gains First Strike until end of turn
-Attacking Creatures you control get +1/+0 until end of turn
4/3
2 comments
last 2025-01-14 12:38:30 by PillowyAnt
 C 
Creature – Human
The first Artifact spell you cast eachturn costs {1} less. This effect can not reduce the costs to less than one mana

{t}:Untap target Artifact
2/1
1 comment
2025-01-06 10:36:19 by PillowyAnt
 C 
Enchantment
Whenever an Artifact enters under your control, choose one

-Create a Sword equipment token with "Equip {1}" and "equipped creature gets +1/+1"
-Create a colorless Mace equipment token with "Equip {2}" and Equipped Creature gets +2/+0 and Bludgeoning"
1 comment
2025-01-06 10:38:45 by PillowyAnt
 C 
Artifact creature – Wall
Defender

As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender.
2/3
 U 
Creature – Angel Artificer
Watcher of the Machines enters with X +1/+1 counters on it

Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature Crafts, Put a +1/+1 counter on it.

{t}: Remove a +1/+1 Counter from Watcher of the Machines: Put two +1/+1 Counters on each of up to two creatures you control
0/0
 C 
Creature – Aven
Flying

Craftsmanship {1}{w} (Whenever a nontoken artifact enters under your control, you may pay {1}{w}. If you do, this creature Crafts)

Whenever this creature crafts, tap target creature an opponent controls
2/1
 C 
Artifact – Equipment
Throw (Whenever Equipped creature attacks, you may choose to throw Aqua Spear. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Aqua Spear into its owners library after combat.)

When you throw Aqua Spear, Draw a Card

Equipped creature gets +2/+0

Equip {1}
1 comment
2025-01-14 08:24:26 by PillowyAnt
 U 
Sorcery
Every opponent may discard a Card. If they do, they may Choose a Creature they control. The chosen Creatures get +0/+2 until end of turn.

Draw a Card For every opponent that did this.if none did, Draw two cards instead
 M 
Legendary Creature – Merfolk
Whenever a Merfolk enters under your Control, draw a Card

You have no Maximum Hand Size

{t}: X target Creatures get +1/+2 until end of turn,Where X is the number of cards in your Hand

{t}: Target Creature gets +2/+X until end of turn, Where X is the number of cards in your Hand

At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
4/7
 U 
Creature – Merfolk Monk
When Bishop of the Monastery enters, Draw a Card

Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Merfolks you control get +0/+1
0/1
 C 
Legendary Enchantment
You have no maximum hand size

Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.

Whenever you would draw a card, draw an additional one.
1 comment
2025-01-14 08:26:09 by PillowyAnt
 R 
Sorcery
Target Creatures Base Power and toughness are 0/1 until end of turn
 C 
Instant
Draw two cards, Then discard a Card
 R 
Creature – Elemental
Flying

Whenever you cast an Artifact spell, draw a Card.

Whenever you draw a Card, Cloud of Creativity gets +1/+1 until end of turn
3/2
 M 
Legendary Creature – Merfolk Cleric
Whenever you cast a Blue spell, untap target Island you control.

Whenever you Draw a Card, draw two cards instead.

At the beginning of your end step Ten or more cards on your turn, you get a second turn after this one. at the beginning of that turns end step, if you would get another turn, you win the game.
4/5
 C 
Artifact – Equipment
Equipped Creature "{t},discard a Card: Create a Treasure Token.

Equip: discard a Card
1 comment
2025-01-14 08:29:50 by PillowyAnt
 C 
Creature – Merfolk Monk
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, Create a Food token
Those that are not expected to do anything, often surprise others with their Abilities and talents.
1/5
 U 
Instant
Tap target Creature with converted mana cost X or less

Counter Target Spell with converted mana cost x or Less
 U 
sorcery
Every Player chooses
-Discard a Card: Draw a Card
-Create a Treasure Token

You resolve all chosen effects as well.
 R 
Creature – Merfolk Monk
Whenever one or more creatures, you control would get tapped, untap target Creature. This ability triggers only once each turn

Faithful {1} (When this Creature dies if it is not a Spirit, you may pay {1} to copy this creature, except it is a blue Spirit with flying instead of its other types.)
1/4
 U 
Sorcery
This spell costs {2} more to cast if you have 4 or more cards in hand
 C 
Creature – Merfolk Monk
Faithful {1} (When this Creature dies if it is not a Spirit, you may pay {1} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Faithful Guard has Hexproof as long as you control another merfolk.

{t}: Draw two Cards, then discard a Card
4/5
1 comment
2025-01-14 08:44:39 by PillowyAnt
 C 
Creature – Merfolk Monk
Flash

When Hidden Mermonk enters, if its not your turn, draw a Card
2/1
1 comment
2025-01-14 08:45:00 by PillowyAnt
 C 
Instant
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card
1 comment
2025-01-14 11:43:09 by PillowyAnt
 R 
Sorcery
Every Player may Shuffle their hand into their library and draw seven cards.

Create a Food token
 C 
sorcery
Create x 1/1 blue Monk tokens with hexproof

draw a Card. If X is 5 or more, Draw X Cards instead
1 comment
2025-01-14 11:46:45 by PillowyAnt
 M 
Legendary Artifact
{2}{u}{t}: tap all creatures, target Player controls. they dont untap in their controllers next untap step
 U 
Creature – Merfolk Cleric
Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Whenever this Creature attacks, if you have 4 cards in hand, it gets +2/+2. If you do not, Draw a Card
2/4
 C 
Creature – Merfolk Monk
When Monastery Tinkerer enters, Create a Colorless 1/1 thopter token with Flying

{u},{t},Sacrifice an artifact: Draw a card
The brothers in faith that are inhabiting Raxos Monastery are very good at making beautiful things out of their surroundings
0/1
1 comment
2025-01-14 11:47:58 by PillowyAnt
 U 
Creature – Merfolk Monk
Defender,Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Whenever a Blue Source causes you to draw Cards, Choose one

-Monastery Watcher gets +0/+1 until end of turn
-Monastery Watcher loses defender until end of turn
1/3
 C 
Creature – Merfolk Monk Wizard
Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature Crafts), Hexproof, Prowess

Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature
2/6
 M 
Legendary Artifact – Equipment
Equipped creature has "Whenever this creature attacks, draw two cards" and gets +1/+1 for every Card in your hand

Equip{u}
 U 
sorcery
Create X 1/1 blue spirit tokens with flying. Draw a card. X can not be Zero
 U 
Enchantment – Aura
Enchant target Creature you control.

When Prayer of Dismissal enters,copy it and enchant target Creature an Opponent Controls

Enchanted Creature has: " When this Creature dies, destroy all Creatures enchanted with Prayer of Dismissal
 U 
Enchantment – Aura
Enchant target Creature

Enchanted Creature gets +2/+0

When Prayer of Strength enters, draw a Card
 C 
Creature – Merfolk Monk
Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.)


When This creature enters, draw two Cards
2/3
1 comment
2025-01-14 11:48:54 by PillowyAnt
 C 
Enchantment
Creatures you control have Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.).

Monks you control get +0/+1
1 comment
2025-01-14 11:49:43 by PillowyAnt
 U 
Legendary Land
Raxos Monastery enters tapped.

{t}:add {u}

{1}{u}{t}:Merfolk you control get +0/+1 until end of turn

{t}: Draw a card. activate only if you control five or more Merfolk
1 comment
2025-01-14 12:22:18 by PillowyAnt
 C 
Creature – Merfolk Wizard Monk
Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature Crafts)

When this creature Crafts, draw a card

Whenever you draw a Card except the first card in your draw step, you may reveal it. If it is a Land Card, Scry 1. If it is an Artifact or creature, you may put it onto the battlefield tapped without Paying its mana costs and with X Stun Counters on it, where X is its converted mana cost.
The Ocean is a Poet. We are all just side characters in its Grand Poem.
3/1
2 comments
last 2025-01-14 11:52:57 by PillowyAnt
 U 
Creature – Merfolk Artificer
Prevent the First 1 damage that would be dealt to an artifact you control, each turn.

Whenever an artifact leaves the Battlefield, if you controlled that artifact, Scry 2, then draw a Card
 C 
Instant
Return Target creature to its owners Hand. Draw a Card
1 comment
2025-01-14 11:53:47 by PillowyAnt
 U 
Artifact Enchantment – Rune
{5}{t}: Draw a Card. This Ability costs {1} less to cast for each Card you have Drawn this turn.
 R 
Artifact Enchantment – Rune
{t}: Target creature becomes a 1/1 fish and loses all abilities until end of turn

{2}: Target creature is a 1/1 fish and loses all abilities until end of turn
 U 
Artifact Enchantment – Rune
Whenever you draw a Card, tap target Creature with converted mana cost X, where x is the number of cards in your hand.

{t}:Discard any number of cards. draw a card
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library.

You have no maximum Hand Size.

Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn.

When you would draw a card, if your Libraray is empty, you win the game
 C 
Creature – Merfolk Monk
As long as you control an Artifact, Thopter Pilot has flying.

{1}{u}{t}: Draw a Card, then discard a card
Brother Nathan, is the runway clear?
1/3
 C 
Sorcery
Draw cards until you have seven cards in hand.

Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card
1 comment
2025-01-14 11:54:49 by PillowyAnt
 R 
instant
Draw three Cards, then discard a Card
 C 
Creature – Merfolk Monk
Whenever you draw your second card each turn, Create a Treasure Token.

{2}{u}{t}: Draw a Card
I wish for a new Pair'o'shoes
3/4
1 comment
2025-01-14 11:55:46 by PillowyAnt
 M 
Legendary Creature – Faerie Rogue
Flying

At the end of Combat on your turn, if you control a Creature named Ronah, Bloodcraze Boss, this creature fights that creature. If you control more Faeries than demons, and you control ronah, Anouk, Metalfist Leader gets indestructible until end of turn

Anouk gets +1/+1 for each rogue card you control

At the beginning of your precombat main phase,If there is a card named Ronah, Bloodcraze Boss in your graveyard, you draw a card and lose one life
6/6
 M 
Legendary Artifact
Whenever a creature, you control dies, destroy every creature with equal Mana value.
 C 
Creature – Demon
When this Creature dies, return target Creature card from your graveyard to your Hand
4/5
 C 
Instant
Destroy target Creature With Power 2 or less
1 comment
2025-01-12 13:51:47 by Tahazzar
 C 
Creature – Demon Rogue
Flying Deathtouch Lifelink

Whenever a Creature dealt damage this turn by Bloodcraze Brawler dies, Gain life equal to that creatures Toughness.
2/3
1 comment
2025-01-16 12:03:14 by PillowyAnt
 R 
Legendary Enchantment
Whenever an opponent would lose life, that was not caused by damage, They lose 1 additional life.

Whenever you would gain life, if a Creature died this turn, gain 2 additional life.

Players may discard Cards instead of losing life

Whenever an opponent without cards in hand, would lose life, They lose twice that much life.

Sacrifice a creature: target opponent loses 2 life and you gain 2 life.
 U 
Creature – Demon Rogue
Every opponent Creates a Poison Token with Indestructible, and "At the beginning of your upkeep, Poison deals 1 damage to you"
0/4
 U 
Creature – Demon Rogue
Rune Circle-Whenever a Rune enters under your control, Create an x/x Demon token with Lifelink, where X is the number of Runes you control.
2/1
 C 
Creature – Demon Rogue
Flying

Whenever this creature deals Combat damage to a Player, that player Loses 1 Life at the Beginning of their next upkeep
3/2
1 comment
2025-01-16 11:55:22 by PillowyAnt
 U 
Instant
Target Creature gets -X/-X until end of turn, where X is that creatures Strength minus one.

Gain X life
 C 
Sorcery
Destroy Up to two Target Creatures. With total Power 5 or less. Their Controllers gain 2 life
1 comment
2025-01-16 11:58:12 by PillowyAnt
 C 
Creature – Demon Rogue
Deathtouch

Whenever Broodcraze Robber attacks, you may pay X life, where X is its Power. If you do, Broodcraze Robber cant be blocked until end of turn.
2/3
 C 
Instant
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Destroy Target Creature with power 2 or less. If this spell was crafted, destroy target Creature instead
 U 
Legendary Land
Cloggate, Sewer Hideout enters tapped.

{t}: add{b}

{b}{t}: Target creature with power 2 or less cannot be blocked this turn.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a Creature

Return all Creature cards with mana cost x to the battlefield from your Graveyard, where X is the sacrificed creature's power.
 R 
Creature – Zombie
Whenever a Creature, you control , dies, return it to the battlefield with a Corpse Counter

If a Creature with a Corpse Counter dies, shuffle it into its owners Library instead
3/2
 M 
Legendary Artifact – Equipment
Equipped creature has +1/+1 for each creature card in your graveyard and deathtouch.

Equip {b}
 U 
Enchantment – Aura
Enchant target Creature

Enchanted Creature has, whenever this Creature attacks, create a 1/1 black insect token with Flying. As long as you control an insect, enchanted creature has Indestructible.
 C 
instant
Destroy target Creature, that was dealt Damage this turn
2 comments
last 2025-01-14 11:58:07 by thurl187
 C 
Creature – Human Artificer
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature crafts, Create a 1/2 Atrocity Creature Token.
0/1
2 comments
last 2025-01-14 12:05:14 by PillowyAnt
 C 
Creature – Faerie Rogue
Flying,Craftsmanship {1}{b} (Whenever a nontoken artifact enters under your control, you may pay {1}{b}. If you do, this creature Crafts)

Whenever this Creature crafts, destroy target creature with power 2 or less
3/2
1 comment
2025-01-16 11:53:31 by PillowyAnt
 R 
Legendary Enchantment
Whenever an Artifact enters under your control, Faeries you control get +1/+0 until end of turn.

Whenever a Faerie you control, dies, destroy target Creature with the same mana value.

Whenever a Faerie enters under your control, Draw a Card
 C 
Creature – Faerie Rogue
Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature Crafts)

Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn.
The Metalfist is one of the Peak underground groups, only Challenged by the Bloodcraze Cult
2/2
 U 
Creature – Faerie Rogue
Craftsmanship {b} (Whenever a nontoken artifact enters under your control, you may pay {b}. If you do, this creature Crafts)

Flying

Whenever this Creature Crafts, It cannot be Blocked this turn and gets +1/+0 until end of turn
2/3
 C 
Creature – Faerie Rogue
Craftsmanship {b} (Whenever a nontoken artifact enters under your control, you may pay {b}. If you do, this creature Crafts) , Flying, Deathtouch

Whenever this Creature Crafts, You may pay two Life. If you do,Metalfist Marauder gets +2/+1 until end of turn
3/2
1 comment
2025-01-16 12:01:33 by PillowyAnt
 U 
Creature – Faerie Rogue
Rune Circle- Whenever a Rune enters under your control, choose one

-Destroy target Creature with power x or less
-return target Creature Card with converted mana cost X or less from your graveyard to your hand.

X is the number of runes you control
2/1
 C 
Instant
As an additional cost to cast this spell, Sacrifice an artifact.

Destroy X target Creatures, where X is the converted mana cost of the Sacrificed Artifact
 U 
Instant
you may sacrifice any number of creatures you control.Every Creature sacrificed this way, pays for {1}

Destroy all Creatures, opponents control
 C 
Artifact – Equipment
Equipped Creature has Deathtouch

Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.)

When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less

Equip {1}
1 comment
2025-01-14 12:07:47 by PillowyAnt
 R 
Sorcery
Destroy all Creatures.

Put all Creature Cards from Graveyards onto the battlefield under your Control.
 U 
Sorcery
Create X 2/2 Black Zombie Tokens, where X is the number of Creature Cards in all Graveyards.
 M 
Legendary Creature – Demon Rogue
Lifelink

At the end of Combat on your turn, if you control a Creature named Anouk, Metalfist Leader, this creature fights that creature.

Ronah, Bloodcraze Boss gets +1/+1 for each rogue card you control. If you control more demons than faeries, and you control Anouk, Ronah gets indestructible until end of turn


At the beginning of your precombat main phase,If there is a card named Anouk, Metalfist Leader in your graveyard, you draw a card and lose one life
7/5
 U 
Instant
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Destroy target Creature. If this spell was crafted, Destroy two instead.
 U 
Artifact Enchantment – Rune
Whenever a Creature,you control,dies, return target Creature Card with Lower Cost from your Graveyard to your Hand
 R 
Artifact Enchantment – Rune
{b}{t}:Destroy target creature with power 1 or less.
 U 
Artifact – Rune
Whenever one or more Creatures an opponent controls attack you, or a Planeswalker you control, that Creatures controller discards a Card from their hand. If they do, they draw a card afterwards.
 C 
Artifact – Equipment
Rune Circle- Whenever a Rune enters under your control, Equipped Creature gets +X/+X until end of turn, where X is the nomber of runes you control.

Equip {0}
2 comments
last 2025-01-14 12:20:03 by PillowyAnt
 C 
Sorcery
Every player sacrifices a Creature.

Put a Creature card, that was sacrificed this way onto the battlefield under your control
 C 
Creature – Spirit Rogue
Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this Creature crafts, It cannot be blocked until end of turn
1/1
 U 
Sorcery
Target Creature cannot be the target of spells and abilities until end of turn, it cannot be Blocked or block this turn and cannot be dealt damage this turn.
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Whenever a Creature, you control, dies, return target Creature card with converted mana cost of x or less from your Graveyard to the Battlefield, where X is that Creatures converted mana cost.

Whenever a Creature enters under your Control, Destroy target Creature with Power x or less, where x is that Creatures Power.

Whenever a creature Card leaves your Graveyard, Every opponent loses Life equal to that Creatures Power.

Whenever a Creature leaves your Graveyard, you may look through your Library and Graveyard. If neither of them contain any more Creature Cards, you win the Game
2 comments
last 2025-01-16 12:04:03 by thurl187
 R 
Creature – Spirit Rogue
Rogue Spells you cast cost {1} less to cast.

Rogues you control have Deathtouch
1/1
 U 
Creature – Faerie Rogue
{b},{t}, Pay 2 Life: Search your Library for a rogue Card and put it into your hand. Then, shuffle your library.
1/1
 U 
Creature – Elemental
Whenever a creature you control, dies. Abysmal Gorger deals x damage to any target, where x is that creatures power

Prowess
2/3
 C 
Creature
Prowess, Haste
3/1
 C 
instant
Blue Fire Fireball deals 2 damage to any target.then, you may discard a card. if you do, copy Blue Fire Fireball
 C 
Creature – elemental
Blue-Fire Berserker attacks each turn if able.

Prowess,Fading 3 (Blue-Fire Berserker enters with three time Counters.At the beginning of your end step, remove a Time Counter From Blue-Fire Berserker. if you cannot, sacrifice it.)
3/2
 U 
Creature – Elemental Warrior
As loong as Blue-Flame Brawler is equipped, it has Bludgeoning and Smelt {r}

Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature Crafts)

Whenever this creature crafts, it deals 2 damage split on up to two targets
3/2
 M 
Legendary Artifact
Creatures you control deal combat damage equal to double their Power and get +2/+0
 U 
Instant
Creatures cant bock this turn

Draw a card
{2}{r}
 
 U 
sorcery
Trget creature loses indestructible until end of turn

Burnout deals 5 damage to target creature. If it would die, exile it instead
 U 
Creature – Elemental Cat
Prowess, Fading 3 (Burnout Firecat enters with three time Counters.At the beginning of your end step, remove a Time Counter From Burnout Firecat. if you cannot, sacrifice it.)

Burnout Firecat gets -1/-0 for every time counter on it
4/1
 C 
Creature – Elemental
Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types.
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.)
3/3
 U 
Creature – Elemental Wizard
This creature enters with four -1/-1 counters on it if you cast it.

When this creature dies, if it had a revival counter on it, you may pay {r}. If you do, return it to the battlefield with one fewer-1/-1 counter on it.

Whenever Crashing Coal-Stoker attacks, choose one, not chosen before. If you cannot, sacrifice Crashing Coal-Stoker.

-add {r}{r}{r}
-Crashing Coal-Stoker deals damage, equal to its power to target player or planeswalker
-Destroy target land, the defending player controls.


4/5
 U 
Creature – Elemental
Prowess
0/1
 R 
Instant
Choose one

-Destroy all creatures
-Destroy all lands
-Destroy all noncreature,nonland permanents
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)

Haste
2/1
 C 
Sorcery
Fiery Rampage deals 5 damage to any target

Creatures you control get +2/+1 until end of turn
 R 
Enchantment
Creatures you control get +3/+2 and have "{t}: this creature deals 1 damage to any target".

Whenever three or more red creatures, you control, attack, Flame Reinforcements deals X damage To target Player, where x is the number of attacking creatures you control.
 C 
Instant
Flaming Dart deals 1 Damage to target creature and to target player.
 C 
Enchantment – Aura
Enchant target Land.

Whenever enchanted land is tapped for mana, Flaming Fields deals 1 damage to the lands controller.
 C 
Creature – Elemental
[Fad 4]

Whenever a Counter is removed from Flaming Hunter, it deals damage equal to the number of counters on it to any target
2/2
 C 
instant
Flaming Punch deals 3 damage to any target

Creatures you control get +2/+0 until end of turn
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Furnace Host deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
1/1
 U 
Creature – Elemental
Defender,Prowess

Whenever you cast an instant or sorcery spell choose one

-Hot-Springs Guard loses defender until end of turn
-Hot-Springs Guard deals x damage to any target, where x is its power
0/4
 C 
Creature – Elemental
Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenever this creature attacks, it deals damage equal to its power to target creature
4/3
 M 
Legendary Artifact – Equipment
Equipped Creature has Doublestrike and gets +X/+0, where X is the number of noncombat damage that was dealt to opponents this turn

Equip {r}
 M 
Creature – Elemental
Kris, the Everburning has indestructible, as long as you have cast an instant or sorcery spell this turn

Prowess

Whenever you cast an Instant or sorcery spell, Copy it for every instant or sorcery spell you cast this turn.you may Choose new targets for the copiesEvery opponent may pay {3} for each copy targeting them or a permanent they control. If they do,Counter that copy.

Whenever you copy an Instant or sorcery spell, Kris, the Everburning gets +1/+1 until end of turn
6/4
 C 
Sorcery
Target Land is now a Wastes.

Lava Spill deals 3 damage to target opponent.
 C 
Artifact – Equipment
Whenever you cast an instant or sorcery spell , Equipped creature deals 1 damage to target opponent.

Equip {r}
 M 
 
Whenever a source you control deals noncombat damage, target creature gets +x/+0, where x is the number of damage dealt this way. If X is 6 or higher, the creature gets +X/+X instead

Creatures you control get +2/+1 and First strike
6/5
 U 
sorcery
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)

Choose one. If this spell was crafted, choose both instead

-Create a 7/1 red elemental creature token
-Create seven 1/1 red elemental creature tokens


{2}{r}:discard this card: create a 1/1 red elemental token. if an artifact entered under your control this turn, create two instead
 R 
Artifact
{t}: Target Creature gets +3/+0 until end of turn
 U 
Artifact Enchantment – Rune
Whenever yu Cast an Instant or Sorcery Spell, Choose one:

-Copy that Spell
-Rune of Fire deals 2 Damage to any target
 U 
Artifact Enchantment – Rune
Creatures you control get +2/+0 and First Strike
 C 
Artifact – Equipment
Rune Circle-Whenever a Rune enters under your control, return target instant or sorcery card with Mana Value X or less from your graveyard to your hand, where X Is the Number of Runes you control

Equipped creature has Prowess

Equip {2}
 R 
Creature – Elemental
Smelt {2} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Scrap Smelter deals damage to any target equal to that artifacts mana cost. Then you may pay {2}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Whenevr this creature smelts, return the sacrificed Artifact to the battlefield tapped.
2/1
 C 
Instant
Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)

Choose one

-Shattershot deals 4 damage to any target
-Destroy Target artifact

If this spell is smelted, Choose both
 C 
Instant
Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)

Slagblast deals 1 Damage to target Creature and Target Player.

If this Spell is Smelted, It deals 2 damage to each of the targets instead
 U 
Instant
Smoke Choke deals x damage to any target, where x is the number of elementals in your graveyard. If x is lower than 3, this spell costs {2} less to cast.
 U 
Sorcery
Create a 1/1 red Sootling token with Craftsmanship {1} and whenever this creature crafts, return target Elemental Card with converted mana cost x or less from your graveyard to your hand, where x is the number of time, this creature crafted this turn.

Soot Sink deals 2 damage to every player and 1 damage to every planeswalker they control.
 U 
Legendary Land
Temple of the Eternal Flame enters tapped

{t}:add {r}

{r}{t}:Copy target instant or sorcery spell
1 comment
2025-02-03 07:49:59 by Tahazzar
 R 
Legendary Enchantment
If The Eternal Flame is untapped, at the beginning of every opponents upkeep, The Eternal Flame deals 1 damage to that opponent

{5}{r}:The Eternal Flame deals x damage to target player, where x is half their life total, rounded up. activate only once each turn and only on your turn

Creatures you control get +2/+0
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Whenever a source you control would deal noncombat Damage, it deals double that damage instead

Whenever you cast an Instant or sorcery Spell, copy it for each point of noncombat damage taken this turn by target opponent.

When you cast target instant or sorcery spell, if you copy it at least 20 times, you win the game
 C 
Sorcery
Up to two Creatures you Control get +2/+1 until end of turn.
 R 
Creature – Elemental
Whenever a creature, you control smelts, they smelt an additional time

Whenever you cast a smelted spell, Copy it. you may choose new targets for the copy

Defender
2/4
 U 
Enchantment
Landfall-Search your library for a creature card With power x or less, where x is the number of lands you control, and put it into your hand. Then shuffle your library.

You may play an additional land each turn.
 C 
Creature – Elf
Craftsmanship {g} (Whenever a nontoken artifact enters under your control, you may pay {g}. If you do, this creature Crafts)

Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.
2/3
 U 
Enchantment – Aura
Enchant Land

Enchanted Land has "{t}: add two mana of any one color." and "{g}{t}: put a +1/+1 counter on target creature.
 C 
Artifact – Equipment
You may play an additional Land each turn.

Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.

Equip {1}{g}
 C 
Sorcery
Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library

Draw two cards
 M 
Legendary Creature – Elf Warrior Elder
Whenever Gilda, Archive Guardian enters or attacks, draw cards until you draw a land card. put the land onto the battlefield tapped and exile the rest. you may cast them from exile for {2} less.

Creatures you control get +1/+1 for each land you control.

Creatures you control have reach and trample.

Whenever you cast a creature spell from anywhere except your hand, draw a card.
4/5
 U 
Legendary Land
Greentop Village enters tapped

{t}: add {g}

{1}{g}{t}: Switch target creatures power and toughness until end of turn
 C 
Creature – Elf
Creatures you control, have:"{t}:add one mana of any color"

Reach

Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
 U 
Creature – Elf Civilian
Elves you control have +2/+3 and ward {1}

{t}: add {g}for each elf you control
3/5
 U 
Creature – Elf Warrior
Whenever a Creature with power 4 or more enters under your control, Draw a Card and gain 3 life

{2}{g}: search your library for a creature card and put it into your hand. then shuffle your library.This ability costs {2} less to activate if you control three or more creatures with power 4 or greater.
4/5
 C 
Creature – Elf Warrior
Reach, Deathtouch

Whenever a creature or artifact enters under your control, you may sow 1

Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects
3/4
 U 
Creature – Elf Citizen
Whenever four or more creatures you control, attack, create a Food token.
Abilities of foods you control cost {2} less to activate.
0/3
 U 
Creature – Elf
When Greentwig Explorer enters, it explores, then it explores again.
1/2
 C 
Creature – Elf
When this creature enters, Harvest

Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit
1/2
 R 
Creature – Elf Warrior
Whenever one or more elves, you control, attack, attacking elves you control get +1/+0 for each elf you control.

{t}:add {g} for each elf you control
2/3
 U 
Creature – Elf Druid
Defender

Whenever this creature blocks, sow 3

Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects

-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add {g} for every creature you control with a +1/+1 counter on it
2/4
 C 
Creature – Elf Rogue
As long as you control a creature with power 4 or more, Greentwig Stalker cannot be blocked by creature with power 2 or more

{t}:add {g}

Reach
3/3
 R 
Creature – Elf warrior
Whenever this creature attacks, if no other creatures attacked this turn, Transform Greentwig Suspect at the beginning of your end step

Reach
2/1
Elvish Abomination
 
 R 
Creature – Elf Beast
Trample, Reach,

Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
4/3
 R 
Creature – Elf Druid
{t}: Target creature gets +2/+2 and trample until end of turn

{t}: Add {g} for every elf you control

{t}: Switch target creatures power and toughness until end of turn

Whenever a creature with power 5 or more enters under your control, untap Greentwig Wise
2/5
 C 
Creature – Elf Druid
Lands you control are 3/3 elementals in addition to their other types

Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.

You may play an additional land each turn
4/5
 C 
Sorcery
Target creature gets +X/+X until end of turn, where x is the number of forests you control.

Draw a Card. If it is a land, put it onto the battlefield tapped
 M 
Legendary Artifact – Equipment
Equipped Creature gets +1/+1 for each creature you control and has Trample

Equip {g}
 M 
Creature – Elf Warrior
Whenevre a Creature enters under your control, put a +1/+1 counter on it.

Elves you control get +1/+1 for each elf you control.

{t}:add {g} for every elf you control.

Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card

You may cast creature spells from anywhere.

Any time on your turn, you may look at the top card of your library.
5/6
 U 
instant
Create two 1/1 green insect tokens.
 U 
Creature – Elf Cleric
Whenever a Land enters under your control, Keeper of Trees gets +1/+1 until end of turn

{2}{g}{t}:Search your library for a basic land card and put it onto the battlefield tapped
2/2
 U 
Instant
Tap X creatures, where x is the number of forests you control
 C 
Instant
You may search library for a Basic land card. you put it into your hand. Then shuffle your library

Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter),
 C 
Instant
Choose two

-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
 C 
Sorcery
Choose one

-Put X +1/+1 counters on target creature
-Put a +1/+1 counter on x Creatures you control.
 C 
Enchantment
Creatures you control enter with x +1/+1 counters, where x is the number of forests you control.

Creatures you control have trample.
 C 
Sorcery
Harvest,Sow 4

Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
 U 
Enchantment
When Reforestation enters, Search your library for up to four basic land cards and exile them.

Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library

You may play lands from exile.

You may play an additional land each turn

Creatures you control get +X/+X for each land in exiles
 U 
Artifact Enchantment – Rune
Whenever a Land enters under your control, Target Land Becomes an X/X elemental until end of turn, where X is half the number of Lands you control, Rounded up
 R 
Artifact
Creatures you control get +1/+2 and Have Trample
 U 
Artifact Enchantment – Rune
Creatures you control enter with an additional +1/+1 counter on them.
 C 
Artifact – Equipment
Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.

Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped

Equip {1}
 C 
Creature – Elf Wizard
Rune Circle-Whenever a rune enters the battlefied under your control, Add X mana of any one color, where x is the number of runes you control
0/2
 R 
Legendary Enchantment – Theory
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )

Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control.

Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature.

Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game
1 comment
2025-01-14 09:57:09 by Tahazzar
 C 
Creature – Elf Wizard
{t}: Harvest

Harvest-whenever you harvest,You may search your library for a forest and put it into your hand per three counters, instead of the other effects.
2/3
 U 
Creature – Elf
{t}: tap target Creature

Landfall-Tap target Creature
2/1
 M 
Legendary Artifact
Whenever Creatures you control attack, attacking creatures you control get +1/+1 for each Forest you control
 C 
Creature – Elf warrior
Reach

{t}: Add {g}

{g}:Sow 1 (You get one seed counters. You may harvest them at any time to gain 1 Life per seed counter)
1/1
 R 
Sorcery
Kcker-Sacrifice a Forest

Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead.
 U 
Creature – Merfolk Civilian
Flying,Craftsmanship {u/w} (Whenever a nontoken artifact enters under your control, you may pay {u/w}. If you do, this creature Crafts)

Whenever this creature crafts, if {w} was paid, gain 3 life.

Whenever this creature crafts, if {u} was paid, draw a card
2/1
 R 
Creature – Merfolk Soldier
Faithful {u/w} (When this Creature dies if it is not a Spirit, you may pay {u/w} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

Whenever a Creature enters under your Control, Choose one

-Gain 3 Life
-Draw two cards, then discard a card
4/3
 U 
Creature – Merfolk Demon
Whenever a creature, you control dies, target opponent loses 1 life and you gain 1 life

Lifelink
1/2
 R 
Legendary Creature – Merfolk Rogue
Renier, Tricky Trespasser cannot be blocked if you have drawn two or more cards this turn

Deathtouch,Faithful {u/b} (When this Creature dies if it is not a Spirit, you may pay {u/b} to copy this creature, except it is a blue Spirit with flying instead of its other types.)

{1}{b}{t}: destroy target creature with power x or less, where x is the number of cards you drew this turn.
3/2
 U 
Creature – Elemental Rogue
Fiery Trespasser cannot be Blocked if a creature was dealt noncombat damage this turn

Smelt {b/r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fiery Trespasser deals damage to any target equal to that artifacts mana cost. Then you may pay {b/r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

Haste
2/1
 R 
Legendary Creature – Elemental Rogue
Whenever a source you control deals noncombat damage to a creature or player, it deals that damage plus two instead.

{r}{b}: Return Ygor, Churning Crook from your graveyard to the Battlefield tapped

{t}: Ygor deals 1 damage to any target.
5/2
 R 
Legendary Creature – Elemental Beast
Creatures you control have base power and toughness 3/3 and gain trample.

{1}{r}{t}:Target Creature deals damage to any target, equal to its power.

{1}{g}{t}:Target Creature you control fights target creature

Trample,
4/6
 U 
Creature – Elf
{t}: Fiery Druid deals 1 damage to any target.

{g}{t}: search your library for a land and pot it into yur hand. Then shuffle your library

Landfall-Untap Fiery Druid
1/3
 R 
Legendary Creature – Elf Soldier
Landfall-Put a +1/+1 Counter on target creature and Finn,Forest Tactician

Creatures with a +1/+1 counter have:{t}: double the number of counters on this creature
1/3
 U 
Creature – Elf Human Soldier
Whenever Joined Forces attacks with at least two other creatures, attacking creatures you control get +2/+1

Landfall-Put a +1/+1 counter on target Creature
2/1
 U 
Creature – Human Rogue
Whenever Inside Man deals damage to a Player, exchange Control of Inside Man and target Creature with Power X or less, where x is Inside Mans power.

{w/b}: put a +1/+1 counter on Inside Man
1/1
 R 
Legendary Creature – Warrior
Whenever an opponent loses life, they lose double that life instead. Whenever you would gain life, you gain double that life instead.

{w/b}{t}:Target player loses 1 life and you gain 1 life

Whenever an opponent draws a card, they lose 1 life and you gain 1 life
4/3
 U 
Creature – Elf Rogue
Reach

{g},{t}:Corrupted Bowman Fights target Creature you control.

Whenever a Creature dies, put a +1/+1 Counter on Corrupted Bowman
1/2
 R 
Legendary Creature – Zombie Elf
{g}{b}{t}:Put a -1/-1 counter on each of up to two target Creatures. Proliferate

Landfall-Proliferate,Proliferate

Whenever a creature dies, Untap target Land
5/3
 U 
Creature – Merfolk Warrior
Landfall-Draw a card

Whenever you draw your second card each turn, search your library for a basic Land card and put it onto the battlefield tapped.
2/1
 R 
Legendary Creature – Shapeshifter
Landfall-Choose one

-Reka, Everchanging becomes a 6/6 blue serpent until end of turn.it keeps its abilities
-Reka becomes a 3/3 blue bird with Flying and Hexproof until end of turn. it keeps its abilities
-Cardname becomes a 3/3 green beast with Trample until end of turn. Copy it twice. The copies become a tokes. sacrifice the Copies at the beginning of your end step. The copies keep all abilities.

{t}:draw a card. if it is a Land, put it onto the battlefield tapped and draw a Card.
2/5
 U 
Creature – Elemental Wizard
Prowess, Smelt {u/r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Avatar of Lightning deals damage to any target equal to that artifacts mana cost. Then you may pay {u/r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)

{u},Sacrifice Avatar of Lightning: draw x cards, where x is Avatar of Lightnings power.

{r},Sacrifice Avatar of Lightning: it deals damage equal to its power to any target.
1/1
 R 
Legendary Creature – Elemental
{t}: Draw a Card, Will,Avatar of Lightning deals 1 damage to target player.

Whenever you would draw one or more cards, draw twice as many instead.

Whenever you draw one or more card, exile target instant or sorcery card from your graveyard. you may cast it for {x} less, where x is the number of cards you have drawn this turn.

Prowess
4/2
 U 
Creature – Elemental Soldier
Vigilance Smelt {r/w} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Molten Major deals damage to any target equal to that artifacts mana cost. Then you may pay {r/w}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
2/2
 R 
Legendary Creature – Elemental
Haste

Creatures you control have base power equal to double their power and base toughness equal to half their Toughness, Rounded up.

{t}:Sacrifice target Creature: It deals damage equal to its power to any target.

Whenever a creature, you control, dies, Gain life equal to its toughness.
3/4
 C 
Artifact Creature – Robot
When Adaptable Mecha enters, you may pay one of the extra costs

{2}{g}: Adaptable Mecha is a 3/3 green bear with trample

{1}{w}: Adaptable Mecha is a 2/2 White Bird with Flying

{4}{b}: Adaptable Mecha is a 5/5 black demon with Lifelink

{2}{u}: Adaptable Mecha is a 2/2 Illusion with Hexproof

{r}: Adaptable Mecha is a 1/1 red elemental

If you do not pay any of those, it is a 1/1 robot
**/**
 R 
Artifact
{t}:Add {b} or {c}

Sacrifice Amethyst Hourglass: Search your Library for a Swamp and put it onto the battlefield tapped.Then shuffle your library
 C 
Artifact creature
When this creature enters, tap target Creature. Capturing Scarecrow deals 1 damage to that creature
3/1
 C 
Artifact
{t},discard a card:Add one mana of any color

Flying
0/1
1 comment
2025-01-14 12:22:00 by PillowyAnt
 R 
Artifact
{t}:Add {w} or {c}

Sacrifice Diamond Hairpin: Search your Library for a Plains and put it onto the battlefield tapped.Then shuffle your library
 R 
Artifact
{t}:Add {g} or {c}

Sacrifice Emerald Ring: Search your Library for a Forest and put it onto the battlefield tapped.Then shuffle your library
{4}
 
 C 
Artifact
{t}:Sacrifice Fx-42: destroy target creature

{7}{t}:sacrifice Fx-42: All Players lose X life, rounded up, where X is their life total.
 C 
Artifact creature – Robot
When Hiring Manager enters create two 1/1 colorless robot tokens and a 1/1 worker token that is all colors
2/1
 R 
Artifact
{t}:Add {r} or {c}

Sacrifice Ruby Necklace: Search your Library for a Mountain and put it onto the battlefield tapped.Then shuffle your library
 C 
Artifact – Golem
Rune Circle-Whenever a Rune enters under your control, add X mana in any combination of colors, where X is the number of runes you control
4/3
 C 
Artifact creature – Robot
Rune Circle- Whenever a Rune enters under your control, untap x permanents you control, where X is the number of Runes you control
3/2
 R 
Artifact
{t}:Add {u} or {c}

Sacrifice Sapphire Bangle: Search your Library for a island and put it onto the battlefield tapped.Then shuffle your library
 C 
Artifact Creaure – Robot
When Terraforming rover enters, Search your library for one basic land each of up to two types,shuffle your library, then, Put One of them onto the battlefield tapped and the other one on top of your library.
2/3
 C 
Artifact
Sacrifice Vial of Ancestry: Shuffle target creature from your graveyard back into your library.
 C 
Artifact
Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library
 C 
Land
Scrapyard enters tapped

{t}:add {c}

{t}:Sacrifice Scrapyard return target Artifact from your graveyard to your hands.

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