Armed & Armored
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Mechanics | Skeleton |
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Whenever one or more Creatures, you control, attack, put a +1/+1 Counter on every attacking Creature you control, for each artifact you control
1/1
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature crafts,Create a 1/1 colorless Thopter Token with Flying


Whenever this Creature crafts,Create a 1/1 colorless Thopter Token with Flying
2/1
Attach X target Equipments you control to X target Creatures you control
Gain x Life
Gain x Life
Armed Forces get +1/+0 for each artifact you control
Vigilance
Vigilance
0/2
As long as Armed Guard is equipped, it has +1/+1 and Vigilance
1/2
Flying,Vigilance
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn
Craftsmanship


Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn
4/6
Whenever you gain life, put a +1/+1 counter on Equipped creature.
Equip
Equip

Whenever you attack, Create a 4/4 White angel token with Flying, Lifelink, that is tapped and attacking. Then, if you control five or more Creatures, gain 3 Life
Artifact spells you cast cost
less to cast for each life you gained this turn. This effect cannot Reduce Costs to 


Create a 1/1 White Human soldier token
+
-Create a Mace equipment token
+
- Gain 3 life
+
- Put a +1/+1 counter on up to two creatures
As you cast this spell, You may pay any extra costs to get the effect next to it
+

+

+


As you cast this spell, You may pay any extra costs to get the effect next to it
Flying, Lifelink, Vigilance
Whenever An artifact enters under your control, Attacking creatures you control get +1/+1 and Vigilance until end of turn
Whenever An artifact enters under your control, Attacking creatures you control get +1/+1 and Vigilance until end of turn
4/3
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token.


Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token.
2/1
Choose one.If you control an artifact, Choose two instead
-Gain 3 Life
-Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn.
-Artifact Creatures you control get +1/+1 until end of turn
-Gain 3 Life
-Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn.
-Artifact Creatures you control get +1/+1 until end of turn
Whenever you cast your first Artifact spell each turn, you may have it enter tapped. If you do,gain life equal to that spells converted mana cost.
Respect the small workers. They make the stuff that you buy.
1/1
As Long as Fertile Farmer is Equipped, it has +2/+1
1/4
Lifelink
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay 
. If you do, this creature Crafts)
Whenever this creature crafts, choose one
-Gain 3 life
-Create a tapped Powerstone Token
Craftsmanship




Whenever this creature crafts, choose one
-Gain 3 life
-Create a tapped Powerstone Token
3/2
Vigilance, Doublestrike Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever a creature crafts, it crafts twice instead
Creatures you control gain doublestrike
Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1


Whenever a creature crafts, it crafts twice instead
Creatures you control gain doublestrike
Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1
4/6
Whenever a Creature Crafts, That Creature crafts Twice instaead.
Whenever an Artifact entering under your control would cause an ability or effect to activate, it triggers twice and you gain 3 Life and Create a Treasure token
Whenever an Artifact entering under your control would cause an ability or effect to activate, it triggers twice and you gain 3 Life and Create a Treasure token
3/5
Vigilance,First strike
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.
Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep
When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
Craftsmanship


Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way.
Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep
When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control
3/4
Creatures you control have +3/+5 and Vigilance
: gain 3 life

Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life
Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life
Exile target nonland Permanent. When Light Pierce Leaves the battlefield, shuffle that card into its owners library.
This spell costs
less to cast, if it targets a creature
Exile target permanent. Its controller gains 1 Life. If it was a Land, they may search their library for a Basic Land card and put it onto the battlefield tapped with a stun counter.

Exile target permanent. Its controller gains 1 Life. If it was a Land, they may search their library for a Basic Land card and put it onto the battlefield tapped with a stun counter.
As long as it is your turn, equipped Creature has First Strike.
Equipped Creature has +1/+3
Equip
Equipped Creature has +1/+3
Equip

Creatures, you control get +1/+0
Creatures you control, have:"Whenever this Creature attacks, gain 1 Life


Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Destroy target Artifact or creature.If this spell is crafted, tap target artifact.
Destroy target Artifact or creature.If this spell is crafted, tap target artifact.
When you cast this spell, you may pay
in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control
Equipped creature gets +1/+1 and has lifelink
Equip

Equipped creature gets +1/+1 and has lifelink
Equip

Bestow 
Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.
Enchanted Creature has +3/+2 and Lifelink


Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered.
Enchanted Creature has +3/+2 and Lifelink
3/2
Vigilance, Lifelink
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Gain 3 Life
Craftsmanship


Whenever this creature crafts, Gain 3 Life
2/3
Gain Control of target Artifact or creature until end of turn, Except it is a 4/4 white angel with Vigilance, Firststrike and Lifelink.
Gain 3 life
Gain 3 life
Whenever a Creature attacks You, or a planeswalker you control, gain 3 Life
Vigilance, Lifelink,Defender
As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender
Vigilance, Lifelink,Defender
As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender
3/6
Whenever an artifact enters under your Control, exile target Permanent with Mana Cost X or Less, Where X is the converted mana cost of that artifact.
When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control
When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control
Flying, Vigilance, lifelink, First Strike
When Teresa, the Ironwing enters, search your Library for Up to X artifact and/or Creature cards and Exile them, Where X is the Number of Creatures you control
Whenever you would gain Life, you may Choose to not Gain Life and instead Return one of the Cards exiled with Teresa, With mana Value X or less to the battlefield with your Choice of a Shield or +1/+1 Counter on it, Where X is the amount of life you would have Gained.
Whenever you Gain Life, Gain that much life plus one instead .
If you Gain 6 or more life this way,Gain that much life again. this ability triggers only once each turn
When Teresa, the Ironwing enters, search your Library for Up to X artifact and/or Creature cards and Exile them, Where X is the Number of Creatures you control
Whenever you would gain Life, you may Choose to not Gain Life and instead Return one of the Cards exiled with Teresa, With mana Value X or less to the battlefield with your Choice of a Shield or +1/+1 Counter on it, Where X is the amount of life you would have Gained.
Whenever you Gain Life, Gain that much life plus one instead .
If you Gain 6 or more life this way,Gain that much life again. this ability triggers only once each turn
5/6
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Whenever a Creature enters under your control, gain ife equal to that Creatures toughness.
Whenever you gain life, gain twice as much Life instead.
Whenever A Creature You control Attacks, gain Life equal to the number of creatures with higher toughness than their Base Toughness.
When you have 250 or more Life, if you would gain Life, you win the game instead.
Whenever a Creature enters under your control, gain ife equal to that Creatures toughness.
Whenever you gain life, gain twice as much Life instead.
Whenever A Creature You control Attacks, gain Life equal to the number of creatures with higher toughness than their Base Toughness.
When you have 250 or more Life, if you would gain Life, you win the game instead.
Craftsmanship 
(Whenever a nontoken artifact enters under your control, you may pay 
. If you do, this creature Crafts)
Whenever this creature crafts, choose one
-This creature gains Bludgeoning until end of turn.
-This creature gains First Strike until end of turn
-Attacking Creatures you control get +1/+0 until end of turn




Whenever this creature crafts, choose one
-This creature gains Bludgeoning until end of turn.
-This creature gains First Strike until end of turn
-Attacking Creatures you control get +1/+0 until end of turn
4/3
The first Artifact spell you cast eachturn costs
less. This effect can not reduce the costs to less than one mana
:Untap target Artifact


2/1
Whenever an Artifact enters under your control, choose one
-Create a Sword equipment token with "Equip
" and "equipped creature gets +1/+1"
-Create a colorless Mace equipment token with "Equip
" and Equipped Creature gets +2/+0 and Bludgeoning"
-Create a Sword equipment token with "Equip

-Create a colorless Mace equipment token with "Equip

Defender
As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender.
As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender.
2/3
Watcher of the Machines enters with X +1/+1 counters on it
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature Crafts, Put a +1/+1 counter on it.
: Remove a +1/+1 Counter from Watcher of the Machines: Put two +1/+1 Counters on each of up to two creatures you control
Craftsmanship


Whenever this Creature Crafts, Put a +1/+1 counter on it.

0/0
Flying
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay 
. If you do, this creature Crafts)
Whenever this creature crafts, tap target creature an opponent controls
Craftsmanship




Whenever this creature crafts, tap target creature an opponent controls
2/1
Throw (Whenever Equipped creature attacks, you may choose to throw Aqua Spear. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Aqua Spear into its owners library after combat.)
When you throw Aqua Spear, Draw a Card
Equipped creature gets +2/+0
Equip
When you throw Aqua Spear, Draw a Card
Equipped creature gets +2/+0
Equip

Every opponent may discard a Card. If they do, they may Choose a Creature they control. The chosen Creatures get +0/+2 until end of turn.
Draw a Card For every opponent that did this.if none did, Draw two cards instead
Draw a Card For every opponent that did this.if none did, Draw two cards instead
Whenever a Merfolk enters under your Control, draw a Card
You have no Maximum Hand Size
: X target Creatures get +1/+2 until end of turn,Where X is the number of cards in your Hand
: Target Creature gets +2/+X until end of turn, Where X is the number of cards in your Hand
At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
You have no Maximum Hand Size


At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library
4/7
When Bishop of the Monastery enters, Draw a Card
Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Merfolks you control get +0/+1
Faithful


Merfolks you control get +0/+1
0/1
You have no maximum hand size
Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.
Whenever you would draw a card, draw an additional one.
Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card.
Whenever you would draw a card, draw an additional one.
Target Creatures Base Power and toughness are 0/1 until end of turn
Draw two cards, Then discard a Card
Flying
Whenever you cast an Artifact spell, draw a Card.
Whenever you draw a Card, Cloud of Creativity gets +1/+1 until end of turn
Whenever you cast an Artifact spell, draw a Card.
Whenever you draw a Card, Cloud of Creativity gets +1/+1 until end of turn
3/2
Whenever you cast a Blue spell, untap target Island you control.
Whenever you Draw a Card, draw two cards instead.
At the beginning of your end step Ten or more cards on your turn, you get a second turn after this one. at the beginning of that turns end step, if you would get another turn, you win the game.
Whenever you Draw a Card, draw two cards instead.
At the beginning of your end step Ten or more cards on your turn, you get a second turn after this one. at the beginning of that turns end step, if you would get another turn, you win the game.
4/5
Equipped Creature "
,discard a Card: Create a Treasure Token.
Equip: discard a Card

Equip: discard a Card
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, Create a Food token


Whenever this creature crafts, Create a Food token
Those that are not expected to do anything, often surprise others with their Abilities and talents.
1/5
Tap target Creature with converted mana cost X or less
Counter Target Spell with converted mana cost x or Less
Counter Target Spell with converted mana cost x or Less
Every Player chooses
-Discard a Card: Draw a Card
-Create a Treasure Token
You resolve all chosen effects as well.
-Discard a Card: Draw a Card
-Create a Treasure Token
You resolve all chosen effects as well.
Whenever one or more creatures, you control would get tapped, untap target Creature. This ability triggers only once each turn
Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Faithful


1/4
This spell costs
more to cast if you have 4 or more cards in hand

Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Faithful Guard has Hexproof as long as you control another merfolk.
: Draw two Cards, then discard a Card


Faithful Guard has Hexproof as long as you control another merfolk.

4/5
Flash
When Hidden Mermonk enters, if its not your turn, draw a Card
When Hidden Mermonk enters, if its not your turn, draw a Card
2/1
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card
Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card
Every Player may Shuffle their hand into their library and draw seven cards.
Create a Food token
Create a Food token
Create x 1/1 blue Monk tokens with hexproof
draw a Card. If X is 5 or more, Draw X Cards instead
draw a Card. If X is 5 or more, Draw X Cards instead



Faithful 
(When this Creature dies if it is not a Spirit, you may pay 
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Whenever this Creature attacks, if you have 4 cards in hand, it gets +2/+2. If you do not, Draw a Card




Whenever this Creature attacks, if you have 4 cards in hand, it gets +2/+2. If you do not, Draw a Card
2/4
When Monastery Tinkerer enters, Create a Colorless 1/1 thopter token with Flying
,
,Sacrifice an artifact: Draw a card


The brothers in faith that are inhabiting Raxos Monastery are very good at making beautiful things out of their surroundings
0/1
Defender,Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Whenever a Blue Source causes you to draw Cards, Choose one
-Monastery Watcher gets +0/+1 until end of turn
-Monastery Watcher loses defender until end of turn


Whenever a Blue Source causes you to draw Cards, Choose one
-Monastery Watcher gets +0/+1 until end of turn
-Monastery Watcher loses defender until end of turn
1/3
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts), Hexproof, Prowess
Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature


Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature
2/6
Equipped creature has "Whenever this creature attacks, draw two cards" and gets +1/+1 for every Card in your hand
Equip
Equip

Create X 1/1 blue spirit tokens with flying. Draw a card. X can not be Zero
Enchant target Creature you control.
When Prayer of Dismissal enters,copy it and enchant target Creature an Opponent Controls
Enchanted Creature has: " When this Creature dies, destroy all Creatures enchanted with Prayer of Dismissal
When Prayer of Dismissal enters,copy it and enchant target Creature an Opponent Controls
Enchanted Creature has: " When this Creature dies, destroy all Creatures enchanted with Prayer of Dismissal
Enchant target Creature
Enchanted Creature gets +2/+0
When Prayer of Strength enters, draw a Card
Enchanted Creature gets +2/+0
When Prayer of Strength enters, draw a Card
Faithful 
(When this Creature dies if it is not a Spirit, you may pay 
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
When This creature enters, draw two Cards




When This creature enters, draw two Cards
2/3
Creatures you control have Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.).
Monks you control get +0/+1


Monks you control get +0/+1
Raxos Monastery enters tapped.
:add


:Merfolk you control get +0/+1 until end of turn
: Draw a card. activate only if you control five or more Merfolk






Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
When this creature Crafts, draw a card
Whenever you draw a Card except the first card in your draw step, you may reveal it. If it is a Land Card, Scry 1. If it is an Artifact or creature, you may put it onto the battlefield tapped without Paying its mana costs and with X Stun Counters on it, where X is its converted mana cost.


When this creature Crafts, draw a card
Whenever you draw a Card except the first card in your draw step, you may reveal it. If it is a Land Card, Scry 1. If it is an Artifact or creature, you may put it onto the battlefield tapped without Paying its mana costs and with X Stun Counters on it, where X is its converted mana cost.
The Ocean is a Poet. We are all just side characters in its Grand Poem.
3/1
Prevent the First 1 damage that would be dealt to an artifact you control, each turn.
Whenever an artifact leaves the Battlefield, if you controlled that artifact, Scry 2, then draw a Card
Whenever an artifact leaves the Battlefield, if you controlled that artifact, Scry 2, then draw a Card
Return Target creature to its owners Hand. Draw a Card





Whenever you draw a Card, tap target Creature with converted mana cost X, where x is the number of cards in your hand.
:Discard any number of cards. draw a card

Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library.
You have no maximum Hand Size.
Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn.
When you would draw a card, if your Libraray is empty, you win the game
When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library.
You have no maximum Hand Size.
Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn.
When you would draw a card, if your Libraray is empty, you win the game
As long as you control an Artifact, Thopter Pilot has flying.


: Draw a Card, then discard a card



Brother Nathan, is the runway clear?
1/3
Draw cards until you have seven cards in hand.
Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card
Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card
Draw three Cards, then discard a Card
Whenever you draw your second card each turn, Create a Treasure Token.


: Draw a Card



I wish for a new Pair'o'shoes
3/4
Flying
At the end of Combat on your turn, if you control a Creature named Ronah, Bloodcraze Boss, this creature fights that creature. If you control more Faeries than demons, and you control ronah, Anouk, Metalfist Leader gets indestructible until end of turn
Anouk gets +1/+1 for each rogue card you control
At the beginning of your precombat main phase,If there is a card named Ronah, Bloodcraze Boss in your graveyard, you draw a card and lose one life
At the end of Combat on your turn, if you control a Creature named Ronah, Bloodcraze Boss, this creature fights that creature. If you control more Faeries than demons, and you control ronah, Anouk, Metalfist Leader gets indestructible until end of turn
Anouk gets +1/+1 for each rogue card you control
At the beginning of your precombat main phase,If there is a card named Ronah, Bloodcraze Boss in your graveyard, you draw a card and lose one life
6/6
Whenever a creature, you control dies, destroy every creature with equal Mana value.
When this Creature dies, return target Creature card from your graveyard to your Hand
4/5
Destroy target Creature With Power 2 or less
Flying Deathtouch Lifelink
Whenever a Creature dealt damage this turn by Bloodcraze Brawler dies, Gain life equal to that creatures Toughness.
Whenever a Creature dealt damage this turn by Bloodcraze Brawler dies, Gain life equal to that creatures Toughness.
2/3
Whenever an opponent would lose life, that was not caused by damage, They lose 1 additional life.
Whenever you would gain life, if a Creature died this turn, gain 2 additional life.
Players may discard Cards instead of losing life
Whenever an opponent without cards in hand, would lose life, They lose twice that much life.
Sacrifice a creature: target opponent loses 2 life and you gain 2 life.
Whenever you would gain life, if a Creature died this turn, gain 2 additional life.
Players may discard Cards instead of losing life
Whenever an opponent without cards in hand, would lose life, They lose twice that much life.
Sacrifice a creature: target opponent loses 2 life and you gain 2 life.
Every opponent Creates a Poison Token with Indestructible, and "At the beginning of your upkeep, Poison deals 1 damage to you"
0/4
Rune Circle-Whenever a Rune enters under your control, Create an x/x Demon token with Lifelink, where X is the number of Runes you control.
2/1
Flying
Whenever this creature deals Combat damage to a Player, that player Loses 1 Life at the Beginning of their next upkeep
Whenever this creature deals Combat damage to a Player, that player Loses 1 Life at the Beginning of their next upkeep
3/2
Target Creature gets -X/-X until end of turn, where X is that creatures Strength minus one.
Gain X life
Gain X life
Destroy Up to two Target Creatures. With total Power 5 or less. Their Controllers gain 2 life
Deathtouch
Whenever Broodcraze Robber attacks, you may pay X life, where X is its Power. If you do, Broodcraze Robber cant be blocked until end of turn.
Whenever Broodcraze Robber attacks, you may pay X life, where X is its Power. If you do, Broodcraze Robber cant be blocked until end of turn.
2/3
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Destroy Target Creature with power 2 or less. If this spell was crafted, destroy target Creature instead
Destroy Target Creature with power 2 or less. If this spell was crafted, destroy target Creature instead
Cloggate, Sewer Hideout enters tapped.
: add

: Target creature with power 2 or less cannot be blocked this turn.




As an additional cost to cast this spell, sacrifice a Creature
Return all Creature cards with mana cost x to the battlefield from your Graveyard, where X is the sacrificed creature's power.
Return all Creature cards with mana cost x to the battlefield from your Graveyard, where X is the sacrificed creature's power.
Whenever a Creature, you control , dies, return it to the battlefield with a Corpse Counter
If a Creature with a Corpse Counter dies, shuffle it into its owners Library instead
If a Creature with a Corpse Counter dies, shuffle it into its owners Library instead
3/2
Equipped creature has +1/+1 for each creature card in your graveyard and deathtouch.
Equip
Equip

Enchant target Creature
Enchanted Creature has, whenever this Creature attacks, create a 1/1 black insect token with Flying. As long as you control an insect, enchanted creature has Indestructible.
Enchanted Creature has, whenever this Creature attacks, create a 1/1 black insect token with Flying. As long as you control an insect, enchanted creature has Indestructible.
Destroy target Creature, that was dealt Damage this turn
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature crafts, Create a 1/2 Atrocity Creature Token.


Whenever this Creature crafts, Create a 1/2 Atrocity Creature Token.
0/1
Flying,Craftsmanship 
(Whenever a nontoken artifact enters under your control, you may pay 
. If you do, this creature Crafts)
Whenever this Creature crafts, destroy target creature with power 2 or less




Whenever this Creature crafts, destroy target creature with power 2 or less
3/2
Whenever an Artifact enters under your control, Faeries you control get +1/+0 until end of turn.
Whenever a Faerie you control, dies, destroy target Creature with the same mana value.
Whenever a Faerie enters under your control, Draw a Card
Whenever a Faerie you control, dies, destroy target Creature with the same mana value.
Whenever a Faerie enters under your control, Draw a Card
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn.


Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn.
The Metalfist is one of the Peak underground groups, only Challenged by the Bloodcraze Cult
2/2
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Flying
Whenever this Creature Crafts, It cannot be Blocked this turn and gets +1/+0 until end of turn


Flying
Whenever this Creature Crafts, It cannot be Blocked this turn and gets +1/+0 until end of turn
2/3
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts) , Flying, Deathtouch
Whenever this Creature Crafts, You may pay two Life. If you do,Metalfist Marauder gets +2/+1 until end of turn


Whenever this Creature Crafts, You may pay two Life. If you do,Metalfist Marauder gets +2/+1 until end of turn
3/2
Rune Circle- Whenever a Rune enters under your control, choose one
-Destroy target Creature with power x or less
-return target Creature Card with converted mana cost X or less from your graveyard to your hand.
X is the number of runes you control
-Destroy target Creature with power x or less
-return target Creature Card with converted mana cost X or less from your graveyard to your hand.
X is the number of runes you control
2/1
As an additional cost to cast this spell, Sacrifice an artifact.
Destroy X target Creatures, where X is the converted mana cost of the Sacrificed Artifact
Destroy X target Creatures, where X is the converted mana cost of the Sacrificed Artifact
you may sacrifice any number of creatures you control.Every Creature sacrificed this way, pays for
Destroy all Creatures, opponents control

Destroy all Creatures, opponents control
Equipped Creature has Deathtouch
Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.)
When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less
Equip
Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.)
When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less
Equip

Destroy all Creatures.
Put all Creature Cards from Graveyards onto the battlefield under your Control.
Put all Creature Cards from Graveyards onto the battlefield under your Control.
Create X 2/2 Black Zombie Tokens, where X is the number of Creature Cards in all Graveyards.
Lifelink
At the end of Combat on your turn, if you control a Creature named Anouk, Metalfist Leader, this creature fights that creature.
Ronah, Bloodcraze Boss gets +1/+1 for each rogue card you control. If you control more demons than faeries, and you control Anouk, Ronah gets indestructible until end of turn
At the beginning of your precombat main phase,If there is a card named Anouk, Metalfist Leader in your graveyard, you draw a card and lose one life
At the end of Combat on your turn, if you control a Creature named Anouk, Metalfist Leader, this creature fights that creature.
Ronah, Bloodcraze Boss gets +1/+1 for each rogue card you control. If you control more demons than faeries, and you control Anouk, Ronah gets indestructible until end of turn
At the beginning of your precombat main phase,If there is a card named Anouk, Metalfist Leader in your graveyard, you draw a card and lose one life
7/5
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Destroy target Creature. If this spell was crafted, Destroy two instead.
Destroy target Creature. If this spell was crafted, Destroy two instead.
Whenever a Creature,you control,dies, return target Creature Card with Lower Cost from your Graveyard to your Hand


Whenever one or more Creatures an opponent controls attack you, or a Planeswalker you control, that Creatures controller discards a Card from their hand. If they do, they draw a card afterwards.
Rune Circle- Whenever a Rune enters under your control, Equipped Creature gets +X/+X until end of turn, where X is the nomber of runes you control.
Equip
Equip

Every player sacrifices a Creature.
Put a Creature card, that was sacrificed this way onto the battlefield under your control
Put a Creature card, that was sacrificed this way onto the battlefield under your control
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this Creature crafts, It cannot be blocked until end of turn


Whenever this Creature crafts, It cannot be blocked until end of turn
1/1
Target Creature cannot be the target of spells and abilities until end of turn, it cannot be Blocked or block this turn and cannot be dealt damage this turn.
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Whenever a Creature, you control, dies, return target Creature card with converted mana cost of x or less from your Graveyard to the Battlefield, where X is that Creatures converted mana cost.
Whenever a Creature enters under your Control, Destroy target Creature with Power x or less, where x is that Creatures Power.
Whenever a creature Card leaves your Graveyard, Every opponent loses Life equal to that Creatures Power.
Whenever a Creature leaves your Graveyard, you may look through your Library and Graveyard. If neither of them contain any more Creature Cards, you win the Game
Whenever a Creature, you control, dies, return target Creature card with converted mana cost of x or less from your Graveyard to the Battlefield, where X is that Creatures converted mana cost.
Whenever a Creature enters under your Control, Destroy target Creature with Power x or less, where x is that Creatures Power.
Whenever a creature Card leaves your Graveyard, Every opponent loses Life equal to that Creatures Power.
Whenever a Creature leaves your Graveyard, you may look through your Library and Graveyard. If neither of them contain any more Creature Cards, you win the Game
Rogue Spells you cast cost
less to cast.
Rogues you control have Deathtouch

Rogues you control have Deathtouch
1/1


1/1
Whenever a creature you control, dies. Abysmal Gorger deals x damage to any target, where x is that creatures power
Prowess
Prowess
2/3
Prowess, Haste
3/1
Blue Fire Fireball deals 2 damage to any target.then, you may discard a card. if you do, copy Blue Fire Fireball
Blue-Fire Berserker attacks each turn if able.
Prowess,Fading 3 (Blue-Fire Berserker enters with three time Counters.At the beginning of your end step, remove a Time Counter From Blue-Fire Berserker. if you cannot, sacrifice it.)
Prowess,Fading 3 (Blue-Fire Berserker enters with three time Counters.At the beginning of your end step, remove a Time Counter From Blue-Fire Berserker. if you cannot, sacrifice it.)
3/2
As loong as Blue-Flame Brawler is equipped, it has Bludgeoning and Smelt
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, it deals 2 damage split on up to two targets

Craftsmanship


Whenever this creature crafts, it deals 2 damage split on up to two targets
3/2
Creatures you control deal combat damage equal to double their Power and get +2/+0
Creatures cant bock this turn
Draw a card
Draw a card
Trget creature loses indestructible until end of turn
Burnout deals 5 damage to target creature. If it would die, exile it instead
Burnout deals 5 damage to target creature. If it would die, exile it instead
Prowess, Fading 3 (Burnout Firecat enters with three time Counters.At the beginning of your end step, remove a Time Counter From Burnout Firecat. if you cannot, sacrifice it.)
Burnout Firecat gets -1/-0 for every time counter on it
Burnout Firecat gets -1/-0 for every time counter on it
4/1
Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types.
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.)
Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.)
3/3
This creature enters with four -1/-1 counters on it if you cast it.
When this creature dies, if it had a revival counter on it, you may pay
. If you do, return it to the battlefield with one fewer-1/-1 counter on it.
Whenever Crashing Coal-Stoker attacks, choose one, not chosen before. If you cannot, sacrifice Crashing Coal-Stoker.
-add

-Crashing Coal-Stoker deals damage, equal to its power to target player or planeswalker
-Destroy target land, the defending player controls.
When this creature dies, if it had a revival counter on it, you may pay

Whenever Crashing Coal-Stoker attacks, choose one, not chosen before. If you cannot, sacrifice Crashing Coal-Stoker.
-add



-Crashing Coal-Stoker deals damage, equal to its power to target player or planeswalker
-Destroy target land, the defending player controls.
4/5
Prowess
0/1
Choose one
-Destroy all creatures
-Destroy all lands
-Destroy all noncreature,nonland permanents
-Destroy all creatures
-Destroy all lands
-Destroy all noncreature,nonland permanents
Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)
Haste


Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.)
Haste
2/1
Fiery Rampage deals 5 damage to any target
Creatures you control get +2/+1 until end of turn
Creatures you control get +2/+1 until end of turn
Creatures you control get +3/+2 and have "
: this creature deals 1 damage to any target".
Whenever three or more red creatures, you control, attack, Flame Reinforcements deals X damage To target Player, where x is the number of attacking creatures you control.

Whenever three or more red creatures, you control, attack, Flame Reinforcements deals X damage To target Player, where x is the number of attacking creatures you control.
Flaming Dart deals 1 Damage to target creature and to target player.
Enchant target Land.
Whenever enchanted land is tapped for mana, Flaming Fields deals 1 damage to the lands controller.
Whenever enchanted land is tapped for mana, Flaming Fields deals 1 damage to the lands controller.
[Fad 4]
Whenever a Counter is removed from Flaming Hunter, it deals damage equal to the number of counters on it to any target
Whenever a Counter is removed from Flaming Hunter, it deals damage equal to the number of counters on it to any target
2/2
Flaming Punch deals 3 damage to any target
Creatures you control get +2/+0 until end of turn
Creatures you control get +2/+0 until end of turn
Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Furnace Host deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)


1/1
Defender,Prowess
Whenever you cast an instant or sorcery spell choose one
-Hot-Springs Guard loses defender until end of turn
-Hot-Springs Guard deals x damage to any target, where x is its power
Whenever you cast an instant or sorcery spell choose one
-Hot-Springs Guard loses defender until end of turn
-Hot-Springs Guard deals x damage to any target, where x is its power
0/4
Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
Whenever this creature attacks, it deals damage equal to its power to target creature


Whenever this creature attacks, it deals damage equal to its power to target creature
4/3
Equipped Creature has Doublestrike and gets +X/+0, where X is the number of noncombat damage that was dealt to opponents this turn
Equip
Equip

Kris, the Everburning has indestructible, as long as you have cast an instant or sorcery spell this turn
Prowess
Whenever you cast an Instant or sorcery spell, Copy it for every instant or sorcery spell you cast this turn.you may Choose new targets for the copiesEvery opponent may pay
for each copy targeting them or a permanent they control. If they do,Counter that copy.
Whenever you copy an Instant or sorcery spell, Kris, the Everburning gets +1/+1 until end of turn
Prowess
Whenever you cast an Instant or sorcery spell, Copy it for every instant or sorcery spell you cast this turn.you may Choose new targets for the copiesEvery opponent may pay

Whenever you copy an Instant or sorcery spell, Kris, the Everburning gets +1/+1 until end of turn
6/4
Target Land is now a Wastes.
Lava Spill deals 3 damage to target opponent.
Lava Spill deals 3 damage to target opponent.
Whenever you cast an instant or sorcery spell , Equipped creature deals 1 damage to target opponent.
Equip
Equip

Whenever a source you control deals noncombat damage, target creature gets +x/+0, where x is the number of damage dealt this way. If X is 6 or higher, the creature gets +X/+X instead
Creatures you control get +2/+1 and First strike
Creatures you control get +2/+1 and First strike
6/5
Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.)
Choose one. If this spell was crafted, choose both instead
-Create a 7/1 red elemental creature token
-Create seven 1/1 red elemental creature tokens

:discard this card: create a 1/1 red elemental token. if an artifact entered under your control this turn, create two instead
Choose one. If this spell was crafted, choose both instead
-Create a 7/1 red elemental creature token
-Create seven 1/1 red elemental creature tokens



Whenever yu Cast an Instant or Sorcery Spell, Choose one:
-Copy that Spell
-Rune of Fire deals 2 Damage to any target
-Copy that Spell
-Rune of Fire deals 2 Damage to any target
Creatures you control get +2/+0 and First Strike
Rune Circle-Whenever a Rune enters under your control, return target instant or sorcery card with Mana Value X or less from your graveyard to your hand, where X Is the Number of Runes you control
Equipped creature has Prowess
Equip
Equipped creature has Prowess
Equip

Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Scrap Smelter deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
Whenevr this creature smelts, return the sacrificed Artifact to the battlefield tapped.


Whenevr this creature smelts, return the sacrificed Artifact to the battlefield tapped.
2/1
Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)
Choose one
-Shattershot deals 4 damage to any target
-Destroy Target artifact
If this spell is smelted, Choose both
Choose one
-Shattershot deals 4 damage to any target
-Destroy Target artifact
If this spell is smelted, Choose both
Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.)
Slagblast deals 1 Damage to target Creature and Target Player.
If this Spell is Smelted, It deals 2 damage to each of the targets instead
Slagblast deals 1 Damage to target Creature and Target Player.
If this Spell is Smelted, It deals 2 damage to each of the targets instead
Smoke Choke deals x damage to any target, where x is the number of elementals in your graveyard. If x is lower than 3, this spell costs
less to cast.

Create a 1/1 red Sootling token with Craftsmanship
and whenever this creature crafts, return target Elemental Card with converted mana cost x or less from your graveyard to your hand, where x is the number of time, this creature crafted this turn.
Soot Sink deals 2 damage to every player and 1 damage to every planeswalker they control.

Soot Sink deals 2 damage to every player and 1 damage to every planeswalker they control.
Temple of the Eternal Flame enters tapped
:add

:Copy target instant or sorcery spell




If The Eternal Flame is untapped, at the beginning of every opponents upkeep, The Eternal Flame deals 1 damage to that opponent

:The Eternal Flame deals x damage to target player, where x is half their life total, rounded up. activate only once each turn and only on your turn
Creatures you control get +2/+0


Creatures you control get +2/+0
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Whenever a source you control would deal noncombat Damage, it deals double that damage instead
Whenever you cast an Instant or sorcery Spell, copy it for each point of noncombat damage taken this turn by target opponent.
When you cast target instant or sorcery spell, if you copy it at least 20 times, you win the game
Whenever a source you control would deal noncombat Damage, it deals double that damage instead
Whenever you cast an Instant or sorcery Spell, copy it for each point of noncombat damage taken this turn by target opponent.
When you cast target instant or sorcery spell, if you copy it at least 20 times, you win the game
Up to two Creatures you Control get +2/+1 until end of turn.
Whenever a creature, you control smelts, they smelt an additional time
Whenever you cast a smelted spell, Copy it. you may choose new targets for the copy
Defender
Whenever you cast a smelted spell, Copy it. you may choose new targets for the copy
Defender
2/4
Landfall-Search your library for a creature card With power x or less, where x is the number of lands you control, and put it into your hand. Then shuffle your library.
You may play an additional land each turn.
You may play an additional land each turn.
Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.


Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library.
2/3
Enchant Land
Enchanted Land has "
: add two mana of any one color." and "
: put a +1/+1 counter on target creature.
Enchanted Land has "



You may play an additional Land each turn.
Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.
Equip

Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control.
Equip


Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library
Draw two cards
Draw two cards
Whenever Gilda, Archive Guardian enters or attacks, draw cards until you draw a land card. put the land onto the battlefield tapped and exile the rest. you may cast them from exile for
less.
Creatures you control get +1/+1 for each land you control.
Creatures you control have reach and trample.
Whenever you cast a creature spell from anywhere except your hand, draw a card.

Creatures you control get +1/+1 for each land you control.
Creatures you control have reach and trample.
Whenever you cast a creature spell from anywhere except your hand, draw a card.
4/5
Greentop Village enters tapped
: add


: Switch target creatures power and toughness until end of turn





Creatures you control, have:"
:add one mana of any color"
Reach
Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control

Reach
Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control
1/4
Elves you control have +2/+3 and ward
: add
for each elf you control



3/5
Whenever a Creature with power 4 or more enters under your control, Draw a Card and gain 3 life

: search your library for a creature card and put it into your hand. then shuffle your library.This ability costs
less to activate if you control three or more creatures with power 4 or greater.



4/5
Reach, Deathtouch
Whenever a creature or artifact enters under your control, you may sow 1
Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects
Whenever a creature or artifact enters under your control, you may sow 1
Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects
3/4
Whenever four or more creatures you control, attack, create a Food token.
Abilities of foods you control cost
less to activate.
Abilities of foods you control cost

0/3
When Greentwig Explorer enters, it explores, then it explores again.
1/2
When this creature enters, Harvest
Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit
Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit
1/2
Whenever one or more elves, you control, attack, attacking elves you control get +1/+0 for each elf you control.
:add
for each elf you control


2/3
Defender
Whenever this creature blocks, sow 3
Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects
-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add
for every creature you control with a +1/+1 counter on it
Whenever this creature blocks, sow 3
Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects
-Greentwig Guard loses Defender until end of turn,
-Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch
-Put a +1/+1 counter on target creature
-Add

2/4
As long as you control a creature with power 4 or more, Greentwig Stalker cannot be blocked by creature with power 2 or more
:add
Reach


Reach
3/3
Whenever this creature attacks, if no other creatures attacked this turn, Transform Greentwig Suspect at the beginning of your end step
Reach
Reach
2/1
Trample, Reach,
Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step.
4/3




Whenever a creature with power 5 or more enters under your control, untap Greentwig Wise
2/5
Lands you control are 3/3 elementals in addition to their other types
Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.
You may play an additional land each turn
Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield.
You may play an additional land each turn
4/5
Target creature gets +X/+X until end of turn, where x is the number of forests you control.
Draw a Card. If it is a land, put it onto the battlefield tapped
Draw a Card. If it is a land, put it onto the battlefield tapped
Equipped Creature gets +1/+1 for each creature you control and has Trample
Equip
Equip

Whenevre a Creature enters under your control, put a +1/+1 counter on it.
Elves you control get +1/+1 for each elf you control.
:add
for every elf you control.
Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card
You may cast creature spells from anywhere.
Any time on your turn, you may look at the top card of your library.
Elves you control get +1/+1 for each elf you control.


Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card
You may cast creature spells from anywhere.
Any time on your turn, you may look at the top card of your library.
5/6
Create two 1/1 green insect tokens.
Whenever a Land enters under your control, Keeper of Trees gets +1/+1 until end of turn


:Search your library for a basic land card and put it onto the battlefield tapped



2/2
Tap X creatures, where x is the number of forests you control
You may search library for a Basic land card. you put it into your hand. Then shuffle your library
Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter),
Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter),
Choose two
-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
-Target craeture gets +3/+3 until end of turn
-Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top.
-Draw three Cards
-Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller.
Choose one
-Put X +1/+1 counters on target creature
-Put a +1/+1 counter on x Creatures you control.
-Put X +1/+1 counters on target creature
-Put a +1/+1 counter on x Creatures you control.
Creatures you control enter with x +1/+1 counters, where x is the number of forests you control.
Creatures you control have trample.
Creatures you control have trample.
Harvest,Sow 4
Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
Harvest-When you harvest, add one mana of any color per counter, instead of its other effects
When Reforestation enters, Search your library for up to four basic land cards and exile them.
Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library
You may play lands from exile.
You may play an additional land each turn
Creatures you control get +X/+X for each land in exiles
Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library
You may play lands from exile.
You may play an additional land each turn
Creatures you control get +X/+X for each land in exiles
Whenever a Land enters under your control, Target Land Becomes an X/X elemental until end of turn, where X is half the number of Lands you control, Rounded up
Creatures you control get +1/+2 and Have Trample
Creatures you control enter with an additional +1/+1 counter on them.
Rune Circle- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control.
Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped
Equip
Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped
Equip

Rune Circle-Whenever a rune enters the battlefied under your control, Add X mana of any one color, where x is the number of runes you control
0/2
Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory )
Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control.
Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature.
Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game
Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control.
Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature.
Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game

Harvest-whenever you harvest,You may search your library for a forest and put it into your hand per three counters, instead of the other effects.
2/3

Landfall-Tap target Creature
2/1
Whenever Creatures you control attack, attacking creatures you control get +1/+1 for each Forest you control
Reach
: Add
:Sow 1 (You get one seed counters. You may harvest them at any time to gain 1 Life per seed counter)



1/1
Kcker-Sacrifice a Forest
Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead.
Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead.
Flying,Craftsmanship
(Whenever a nontoken artifact enters under your control, you may pay
. If you do, this creature Crafts)
Whenever this creature crafts, if
was paid, gain 3 life.
Whenever this creature crafts, if
was paid, draw a card


Whenever this creature crafts, if

Whenever this creature crafts, if

2/1
Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)
Whenever a Creature enters under your Control, Choose one
-Gain 3 Life
-Draw two cards, then discard a card


Whenever a Creature enters under your Control, Choose one
-Gain 3 Life
-Draw two cards, then discard a card
4/3
Whenever a creature, you control dies, target opponent loses 1 life and you gain 1 life
Lifelink
Lifelink
1/2
Renier, Tricky Trespasser cannot be blocked if you have drawn two or more cards this turn
Deathtouch,Faithful
(When this Creature dies if it is not a Spirit, you may pay
to copy this creature, except it is a blue Spirit with flying instead of its other types.)


: destroy target creature with power x or less, where x is the number of cards you drew this turn.
Deathtouch,Faithful





3/2
Fiery Trespasser cannot be Blocked if a creature was dealt noncombat damage this turn
Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fiery Trespasser deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
Haste
Smelt


Haste
2/1
Whenever a source you control deals noncombat damage to a creature or player, it deals that damage plus two instead.

: Return Ygor, Churning Crook from your graveyard to the Battlefield tapped
: Ygor deals 1 damage to any target.



5/2
Creatures you control have base power and toughness 3/3 and gain trample.


:Target Creature deals damage to any target, equal to its power.


:Target Creature you control fights target creature
Trample,






Trample,
4/6



Landfall-Untap Fiery Druid
1/3
Landfall-Put a +1/+1 Counter on target creature and Finn,Forest Tactician
Creatures with a +1/+1 counter have:
: double the number of counters on this creature
Creatures with a +1/+1 counter have:

1/3
Whenever Joined Forces attacks with at least two other creatures, attacking creatures you control get +2/+1
Landfall-Put a +1/+1 counter on target Creature
Landfall-Put a +1/+1 counter on target Creature
2/1
Whenever Inside Man deals damage to a Player, exchange Control of Inside Man and target Creature with Power X or less, where x is Inside Mans power.
: put a +1/+1 counter on Inside Man

1/1
Whenever an opponent loses life, they lose double that life instead. Whenever you would gain life, you gain double that life instead.

:Target player loses 1 life and you gain 1 life
Whenever an opponent draws a card, they lose 1 life and you gain 1 life


Whenever an opponent draws a card, they lose 1 life and you gain 1 life
4/3
Reach
,
:Corrupted Bowman Fights target Creature you control.
Whenever a Creature dies, put a +1/+1 Counter on Corrupted Bowman


Whenever a Creature dies, put a +1/+1 Counter on Corrupted Bowman
1/2



Landfall-Proliferate,Proliferate
Whenever a creature dies, Untap target Land
5/3
Landfall-Draw a card
Whenever you draw your second card each turn, search your library for a basic Land card and put it onto the battlefield tapped.
Whenever you draw your second card each turn, search your library for a basic Land card and put it onto the battlefield tapped.
2/1
Landfall-Choose one
-Reka, Everchanging becomes a 6/6 blue serpent until end of turn.it keeps its abilities
-Reka becomes a 3/3 blue bird with Flying and Hexproof until end of turn. it keeps its abilities
-Cardname becomes a 3/3 green beast with Trample until end of turn. Copy it twice. The copies become a tokes. sacrifice the Copies at the beginning of your end step. The copies keep all abilities.
:draw a card. if it is a Land, put it onto the battlefield tapped and draw a Card.
-Reka, Everchanging becomes a 6/6 blue serpent until end of turn.it keeps its abilities
-Reka becomes a 3/3 blue bird with Flying and Hexproof until end of turn. it keeps its abilities
-Cardname becomes a 3/3 green beast with Trample until end of turn. Copy it twice. The copies become a tokes. sacrifice the Copies at the beginning of your end step. The copies keep all abilities.

2/5
Prowess, Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Avatar of Lightning deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)
,Sacrifice Avatar of Lightning: draw x cards, where x is Avatar of Lightnings power.
,Sacrifice Avatar of Lightning: it deals damage equal to its power to any target.




1/1

Whenever you would draw one or more cards, draw twice as many instead.
Whenever you draw one or more card, exile target instant or sorcery card from your graveyard. you may cast it for

Prowess
4/2
Vigilance Smelt
(Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Molten Major deals damage to any target equal to that artifacts mana cost. Then you may pay
. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost)


2/2
Haste
Creatures you control have base power equal to double their power and base toughness equal to half their Toughness, Rounded up.
:Sacrifice target Creature: It deals damage equal to its power to any target.
Whenever a creature, you control, dies, Gain life equal to its toughness.
Creatures you control have base power equal to double their power and base toughness equal to half their Toughness, Rounded up.

Whenever a creature, you control, dies, Gain life equal to its toughness.
3/4
When Adaptable Mecha enters, you may pay one of the extra costs

: Adaptable Mecha is a 3/3 green bear with trample

: Adaptable Mecha is a 2/2 White Bird with Flying

: Adaptable Mecha is a 5/5 black demon with Lifelink

: Adaptable Mecha is a 2/2 Illusion with Hexproof
: Adaptable Mecha is a 1/1 red elemental
If you do not pay any of those, it is a 1/1 robot









If you do not pay any of those, it is a 1/1 robot
**/**



Sacrifice Amethyst Hourglass: Search your Library for a Swamp and put it onto the battlefield tapped.Then shuffle your library
When this creature enters, tap target Creature. Capturing Scarecrow deals 1 damage to that creature
3/1

Flying
0/1



Sacrifice Diamond Hairpin: Search your Library for a Plains and put it onto the battlefield tapped.Then shuffle your library



Sacrifice Emerald Ring: Search your Library for a Forest and put it onto the battlefield tapped.Then shuffle your library



When Hiring Manager enters create two 1/1 colorless robot tokens and a 1/1 worker token that is all colors
2/1



Sacrifice Ruby Necklace: Search your Library for a Mountain and put it onto the battlefield tapped.Then shuffle your library
Rune Circle-Whenever a Rune enters under your control, add X mana in any combination of colors, where X is the number of runes you control
4/3
Rune Circle- Whenever a Rune enters under your control, untap x permanents you control, where X is the number of Runes you control
3/2



Sacrifice Sapphire Bangle: Search your Library for a island and put it onto the battlefield tapped.Then shuffle your library
When Terraforming rover enters, Search your library for one basic land each of up to two types,shuffle your library, then, Put One of them onto the battlefield tapped and the other one on top of your library.
2/3
Sacrifice Vial of Ancestry: Shuffle target creature from your graveyard back into your library.
Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library
Scrapyard enters tapped
:add
:Sacrifice Scrapyard return target Artifact from your graveyard to your hands.



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Mechanics | Skeleton |
Whenever an Artifact enters under your control, target Creature gets +1/+1 until end of turn.