The Pirate Set: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Almsgranter | White | Common | Creature – Human Cleric | 1 | 3 | Tap an untapped Treasure you control: You gain life equal to the number of gold counters on that Treasure. | 0 | ||
2 | Anthem Bearer | White | Rare | Creature – Human Soldier | 1 | 1 | Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped. | 0 | ||
3 | Combat Cleric | White | Common | Creature – Human Cleric Soldier | 2 | 1 | Stalwart — At the beginning of your end step, if Combat Cleric is untapped, you gain 2 life. | 1 | on 21 May 2016 by KeresAcheron | |
4 | Harrier Patrol | White | Common | Creature – Soldier Construct | 2 | 3 | : Tap target creature. | 0 | ||
5 | Ivala Mentor | White | Uncommon | Creature – Human Soldier | 3 | 1 | Stalwart — Creatures you control have first strike as long as Ivala Mentor is untapped. | 0 | ||
6 | Ivala Milita | White | Common | Creature – Human Soldier | 2 | 2 |
Vigilance
: Untap another target creature you control. |
0 | ||
7 | Ivala Recruiter | White | Uncommon | Creature – Human Soldier | 3 | 3 | Stalwart — At the beginning of your end step, if Ivala Recruiter is untapped, put a 1/1 white Soldier creature token onto the battlefield. | 0 | ||
8 | Ivala Sentry | White | Uncommon | Creature – Human Soldier | 3 | 3 | Activated abilities cost more to activate unless they're mana abilities. | 1 | on 03 Apr 2015 by SadisticMystic | |
9 | Ivala Striker | White | Common | Creature – Human Soldier | 2 | 2 | : Ivala Striker gets +X/+X until end of turn, where X is the number of untapped creatures you control. | 0 | ||
10 | Naval Mantra | White | Uncommon | Enchantment – Aura |
Enchant creature
When Naval Mantra enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has vigilance. |
0 | ||||
11 | Navy Captain | White | Rare | Creature – Human Soldier | 3 | 4 |
Vigilance
At the beginning of your upkeep, put a 1/1 white Soldier creature token into play. Tap six untapped Soldier creatures you control: Exile target attacking or blocking creatures. |
0 | ||
12 | Navy Elite | White | Rare | Creature – Human Soldier | 2 | 2 |
First strike, lifelink
Whenever Navy Elite blocks or becomes blocked by a creature with first strike or double strike, that creature loses that ability until end of turn. |
0 | ||
13 | Navy Raid | White | Uncommon | Instant | Put three 1/1 white Soldier creature tokens onto the battlefield. If an opponent controls a Pirate or a Treasure, put four of those tokens onto the battlefield instead. | 0 | ||||
14 | Navy Sharpshooter | White | Uncommon | Creature – Human Soldier | 1 | 3 | , : Navy Sharpshooter deals 3 damage to target attacking or blocking creature. | 0 | ||
15 | Opulent Judgement | White | Uncommon | Instant |
As an additional cost to cast Opulent Judgement, exile a Treasure you control.
Exile target creature. |
0 | ||||
16 | Salvager Initiate | White | Uncommon | Creature – Human Artificer | 2 | 1 | When Salvager Initiate enters the battlefield, you may pay . If you do, return target Treasure card with converted mana cost X or less from your graveyard to the battlefield. | 0 | ||
17 | Warden of the Walls | White | Common | Creature – Human Soldier | 1 | 3 | Stalwart — Creatures you control get +0/+2 as long as Warden of the Walls is untapped. | 0 | ||
18 | Drak's Agent | Blue | Uncommon | Creature – Zombie Pirate | 4 | 3 | , remove a gold counter from a Treasure you control: Return target creature to it's owner's hand. | 0 | ||
19 | Herald of the Blue Flag | Blue | Uncommon | Creature – Human Pirate | 2 | 1 |
Hexproof
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Whenever you discard a card, you may untap target permanent. |
0 | ||
20 | Irigur Gastroven, Magehunter | Blue | Rare | Legendary Creature – Human Wizard Mercenary | 3 | 2 |
Flash, protection from wizards
When Irigur Gastroven, Magehunter enters the battlefield, tap target creature. It doesn't untap during its controller's untap step for as long as you control Irigur. : Return Irigur to its owner's hand. |
0 | ||
21 | Ivala Appraiser | Blue | Common | Creature – Human Advisor | 1 | 3 | When Ivala Appraiser enters the battlefield, you may put two gold counters on a Treasure you control. | 0 | ||
22 | Ivala Researcher | Blue | Uncommon | Creature – Human Wizard | 1 | 3 | Tap an untapped Treasure you control: Draw a card. | 0 | ||
23 | Ivala Smuggler | Blue | Common | Creature – Human Pirate | 2 | 1 | , discard a card: Target creature can't be blocked this turn. | 0 | ||
24 | Memory Mold | Blue | Uncommon | Sorcery | Exile target creature card from a graveyard. Put a token onto the battlefield that's a copy of that creature, except that it has "whenever this creature becomes a target of a spell or ability, sacrifice it" and it is a blue Illusion in addition to its other colors and types. | 0 | ||||
25 | Sell Off | Blue | Common | Sorcery |
As an additional cost to cast Sell Off, sacrifice a Treasure.
Draw X cards, where X was the number of gold counters on that Treasure. |
0 | ||||
26 | Stormwatcher | Blue | Common | Creature – Human Pirate | 2 | 3 | , sacrifice Stormwatcher: Stormwatcher deals 2 damage to target creature or player. | 0 | ||
27 | Strait Terror | Blue | Common | Creature – Kraken | 6 | 5 | Islandwalk | 0 | ||
28 | Thirst for Knowledge | Blue | Uncommon | Instant | Draw three cards, then discard two cards unless you discard an artifact card. | 0 | ||||
29 | Tyl's Helmsman | Blue | Uncommon | Creature – Human Pirate | 1 | 1 | When Tyl's Helmsman enters the battlefield, reveal the top four cards of your library. Put all Pirate cards revealed this way into your hand and the rest into your graveyard. | 0 | ||
30 | Tyl's Raider | Blue | Common | Creature – Human Pirate | 2 | 2 | Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) | 0 | ||
31 | Curse Caller | Black | Common | Creature – Zombie Shaman | 2 | 1 | Tap an untapped Treasure you control: Each player loses 1 life for each gold counter on that Treasure. | 0 | ||
32 | Domor Mercenary | Black | Uncommon | Creature – Human Pirate | 4 | 4 |
As an additional cost to cast Domor Mercenary, remove two gold couters from a Treasure you control.
Domor Mercenary can't attack or block unless you remove a gold counter from a Treasure you control. (The cost is paid as attackers or blockers are declared.) |
0 | ||
33 | Drak's Herald | Black | Uncommon | Creature – Pirate Construct | 3 | 5 | When Drak's Herald dies, put three 2/2 black Zombie Pirate creature tokens onto the battlefield. | 0 | ||
34 | Drak's Reclamation | Black | Common | Sorcery | Return target creature from your graveyard to the battlefield. If that creature is a Pirate, put two +1/+1 counters on it. | 0 | ||||
35 | Fanged Serpent | Black | Common | Creature – Snake | 6 | 5 | 0 | |||
36 | Gold Transport | Black | Common | Creature – Advisor Construct | 3 | 4 | Whenever Gold Transport becomes tapped, you may put a gold counter on each Treasure you control. | 0 | ||
37 | Gradual Return | Black | Common | Sorcery | Return target creature card from a graveyard to the battlefield tapped. That creature doesn't untap during your next untap step. | 0 | ||||
38 | Herald of the Black Flag | Black | Uncommon | Creature – Zombie Pirate | 2 | 1 |
Deathtouch
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Whenever you discard a card, target opponent loses 1 life and you gain 1 life. |
0 | ||
39 | Scoundrel | Black | Uncommon | Creature – Human Rogue | 3 | 2 |
Scoundrel gets +1/+0 as long as you control a Treasure.
Remove a gold counter from a Treasure you control: Scoundrel gains first strike until end of turn. |
0 | ||
40 | Shambling Raider | Black | Common | Creature – Zombie Pirate | 1 | 1 |
Deathtouch
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) |
0 | ||
41 | Treasure Delver | Black | Uncommon | Creature – Human Pirate | 2 | 1 | When Treasure Delver dies, you may search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library. | 0 | ||
42 | All-Out Assault | Red | Rare | Instant | Nonland permanents you control gain ": This permanent deals 3 damage to target creature or player" until end of turn. | 2 | on 28 May 2017 by Vitenka | |||
43 | Anesthos Levith, Rogue Magus | Red | Rare | Legendary Creature – Human Pirate Wizard | 2 | 1 |
Anesthos Levith, Rogue Magus enters the battlefield with a charge counters on it.
, : Put a charge counter on Anesthos Levith. , , remove a charge counter from Anesthos: Anesthos deals 3 damage to target creature or player. , , remove three charge counters from Anesthos: Discard your hand, then draw that many cards. |
0 | ||
44 | Break Slash | Red | Common | Instant |
Target creature gets +2/+0 and gains first strike until end of turn.
Draw a card. |
2 | on 06 Apr 2015 by Alex | |||
45 | Cannon Blast | Red | Common | Sorcery | Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card. | 3 | on 12 Apr 2015 by Circeus | |||
46 | Herald of the Red Flag | Red | Uncommon | Creature – Human Pirate | 2 | 1 |
First strike
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Whenever you discard a card, Herald of the Red Flag deals 1 damage to target creature or player. |
0 | ||
47 | Ivala Strongarm | Red | Common | Creature – Human Pirate | 3 | 3 |
Trample
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) |
0 | ||
48 | Lootsmasher | Red | Common | Creature – Human Pirate | 2 | 1 | When Lootsmasher enters the battlefield, you may tap an untapped Treasure you control. If you do, Lootsmasher deals X damage to target creature or player, where X is the number of gold counters on that Treasure. | 0 | ||
49 | Ropedancer | Red | Common | Creature – Human Pirate | 2 | 1 | : Ropedancer gains flying until end of turn. | 0 | ||
50 | Tarnish | Red | Common | Instant |
Remove all gold counters from target Treasure.
Draw a card. |
0 | ||||
51 | Tyl's Longshot | Red | Uncommon | Creature – Human Pirate | 2 | 3 | , discard a card: Tyl's Longshot deals 2 damage to target creature or player. | 0 | ||
52 | Tyl's Ransackers | Red | Uncommon | Creature – Human Pirate | 2 | 2 |
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
: Tap target creature. Activate this ability only if Tyl's Ransackers is attacking. |
0 | ||
53 | Domesticated Thrusker | Green | Common | Creature – Beast | 4 | 4 |
Whenever Domesticated Thrusker deals combat damage to a player, you may untap target creature.
: Domesticated Thrusker gains trample until end of turn. |
0 | ||
54 | Highlands Mentor | Green | Uncommon | Creature – Human Soldier | 3 | 3 | Stalwart — As long as Highlands Mentor is untapped, creatures you control have trample. | 0 | ||
55 | Highlands Ranger | Green | Common | Creature – Human Soldier | 3 | 2 | Stalwart — Highlands Ranger gets +1/+1 as long as it's untapped. | 0 | ||
56 | Hinterland Hunter | Green | Common | Creature – Human Barbarian | 3 | 1 | Domination — Hinterland Hunter has trample as long as you control the creature with the highest power. | 0 | ||
57 | Merchant Ship | Green | Common | Creature – Citizen Construct | 2 | 4 | When Merchant Ship enters the battlefield, you may return target card chosen at random from your graveyard to your hand. | 0 | ||
58 | Overpower | Green | Uncommon | Instant |
Target spell or permanent you control can't be the target of spells or abilities until end of turn.
Draw a card. |
4 | on 09 Apr 2015 by SadisticMystic | |||
59 | Relic Chanter | Green | Common | Creature – Human Shaman | 1 | 1 | As Relic Chanter enters the battlefield you may tap an untapped Treasure you control. If you do, Relic Chanter enters the battlefield with X +1/+1 counters on it, where X is the number of gold counters on that Treasure. | 0 | ||
60 | Savage Surge | Green | Common | Instant | Target creature gets +2/+2 until end of turn. Untap that creature. | 1 | on 06 Apr 2015 by HijackAttack | |||
61 | Shore Patrol | Green | Common | Creature – Human Soldier | 2 | 3 | Stalwart — As long as Shore Patrol is untapped, it has hexproof. | 0 | ||
62 | Signal Runner | Green | Common | Creature – Human Scout |
Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay . If you do, untap target creature. |
0 | ||||
63 | Drak, Scourge of the Southern Seas | Multicolour | Rare | Legendary Creature – Zombie Pirate | 4 | 5 |
Deathtouch
Other Pirate creatures you control get +1/+1 and have deathtouch. : Return target creature card from a graveyard to the battlefield under your control. It becomes a Zombie Pirate in addition to its other types. |
0 | ||
64 | Tyl, Pirate Captain | Multicolour | Rare | Legendary Creature – Human Pirate | 3 | 3 |
First strike, looting
Other Pirate creatures you control get +1/+1 and have first strike and looting. (Whenever a Pirate creature you control deals combat damage to a player, you may draw a card, then discard a card.) |
0 | ||
65 | Brilliant Jewel | Artifact | Uncommon | Artifact – Treasure |
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, : Tap target creature. |
0 | ||||
66 | Coin Box | Artifact | Common | Artifact – Treasure | Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) | 0 | ||||
67 | Cutlass | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +2/+0 and has looting. (Whenever it deals combat damage to a player, you may draw a card, then discard a card.)
Equip |
0 | ||||
68 | Exotic Shipment | Artifact | Common | Artifact – Treasure |
Gold 1 (This enters the battlefield with a gold counter on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, , remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn. |
0 | ||||
69 | Jeweled Balustrade | Artifact | Uncommon | Artifact – Treasure Equipment |
Gold 2 (This enters the battlefield with four gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature has ", remove a gold counter from Jeweled Balustrade: Jeweled Balustrade deals 4 damage to target creature." Equip |
0 | ||||
70 | Magistrate's Storeroom | Artifact | Rare | Artifact – Treasure |
Gold 5 (This enters the battlefield with five gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, : Put a gold counter on each other Treasure you control. |
0 | ||||
71 | Magistrate's Sword | Artifact | Rare | Artifact – Treasure Equipment |
Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature gets +X/+0, where X is the number of gold counters among permanents you control. Equip |
0 | ||||
72 | Musomok's Coffin | Artifact | Rare | Legendary Artifact – Treasure |
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, : Put a gold counter on target Treasure. , remove seven gold counters from Musomok's Coffin and sacrifice it: Put a 7/7 legendary black Demon creature token named Musomok with flying and indestructible onto the battlefield. |
0 | ||||
73 | Seer's Orb | Artifact | Uncommon | Artifact – Treasure |
Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, sacrifice Seer's Orb: Draw cards equal to the number of gold counters on Seer's Orb. |
0 | ||||
74 | Treasure Chest | Artifact | Rare | Artifact – Treasure |
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, remove a gold counter from Treasure Chest: Search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library. |
0 | ||||
75 | Domor, Underworld Port | Land | Rare | Land – Island |
(: Add to your mana pool.)
As Domor, Underworld Port enters the battlefield, you may reveal a Pirate card from your hand. If you don't, Domor, Underworld Port enters the battlefield tapped. : Add or to your mana pool. Domor, Underworld Port deals 1 damage to you. |
1 | on 05 Apr 2015 by Alex |
The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |