The Pirate Set: Card List

The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Almsgranter White Common 2{1}{w} Creature – Human Cleric 1 3 Tap an untapped Treasure you control: You gain life equal to the number of gold counters on that Treasure. 0
2 Anthem Bearer White Rare 2{w}{w} Creature – Human Soldier 1 1 Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped. 0
3 Combat Cleric White Common 2{1}{w} Creature – Human Cleric Soldier 2 1 Stalwart — At the beginning of your end step, if Combat Cleric is untapped, you gain 2 life. 1 1463835636 on 21 May 2016 by KeresAcheron
4 Harrier Patrol White Common 3{1}{w}{w} Creature – Soldier Construct 2 3 {t}: Tap target creature. 0
5 Ivala Mentor White Uncommon 3{2}{w} Creature – Human Soldier 3 1 Stalwart — Creatures you control have first strike as long as Ivala Mentor is untapped. 0
6 Ivala Milita White Common 2{1}{w} Creature – Human Soldier 2 2 Vigilance
{t}: Untap another target creature you control.
0
7 Ivala Recruiter White Uncommon 6{5}{w} Creature – Human Soldier 3 3 Stalwart — At the beginning of your end step, if Ivala Recruiter is untapped, put a 1/1 white Soldier creature token onto the battlefield. 0
8 Ivala Sentry White Uncommon 4{3}{w} Creature – Human Soldier 3 3 Activated abilities cost {2} more to activate unless they're mana abilities. 1 1428066299 on 03 Apr 2015 by SadisticMystic
9 Ivala Striker White Common 3{2}{w} Creature – Human Soldier 2 2 {2}{g}: Ivala Striker gets +X/+X until end of turn, where X is the number of untapped creatures you control. 0
10 Naval Mantra White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
When Naval Mantra enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has vigilance.
0
11 Navy Captain White Rare 4{2}{w}{w} Creature – Human Soldier 3 4 Vigilance
At the beginning of your upkeep, put a 1/1 white Soldier creature token into play.
Tap six untapped Soldier creatures you control: Exile target attacking or blocking creatures.
0
12 Navy Elite White Rare 2{w}{w} Creature – Human Soldier 2 2 First strike, lifelink
Whenever Navy Elite blocks or becomes blocked by a creature with first strike or double strike, that creature loses that ability until end of turn.
0
13 Navy Raid White Uncommon 3{1}{w}{w} Instant Put three 1/1 white Soldier creature tokens onto the battlefield. If an opponent controls a Pirate or a Treasure, put four of those tokens onto the battlefield instead. 0
14 Navy Sharpshooter White Uncommon 3{2}{w} Creature – Human Soldier 1 3 {2}{w}, {t}: Navy Sharpshooter deals 3 damage to target attacking or blocking creature. 0
15 Opulent Judgement White Uncommon 1{w} Instant As an additional cost to cast Opulent Judgement, exile a Treasure you control.
Exile target creature.
0
16 Salvager Initiate White Uncommon 2{1}{w} Creature – Human Artificer 2 1 When Salvager Initiate enters the battlefield, you may pay {x}. If you do, return target Treasure card with converted mana cost X or less from your graveyard to the battlefield. 0
17 Warden of the Walls White Common 3{2}{w} Creature – Human Soldier 1 3 Stalwart — Creatures you control get +0/+2 as long as Warden of the Walls is untapped. 0
18 Drak's Agent Blue Uncommon 4{2}{u}{u} Creature – Zombie Pirate 4 3 {1}{u}, remove a gold counter from a Treasure you control: Return target creature to it's owner's hand. 0
19 Herald of the Blue Flag Blue Uncommon 3{2}{u} Creature – Human Pirate 2 1 Hexproof
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
Whenever you discard a card, you may untap target permanent.
0
20 Irigur Gastroven, Magehunter Blue Rare 3{2}{u} Legendary Creature – Human Wizard Mercenary 3 2 Flash, protection from wizards
When Irigur Gastroven, Magehunter enters the battlefield, tap target creature. It doesn't untap during its controller's untap step for as long as you control Irigur.
{2}{u}: Return Irigur to its owner's hand.
0
21 Ivala Appraiser Blue Common 2{1}{u} Creature – Human Advisor 1 3 When Ivala Appraiser enters the battlefield, you may put two gold counters on a Treasure you control. 0
22 Ivala Researcher Blue Uncommon 2{1}{u} Creature – Human Wizard 1 3 Tap an untapped Treasure you control: Draw a card. 0
23 Ivala Smuggler Blue Common 3{2}{u} Creature – Human Pirate 2 1 {t}, discard a card: Target creature can't be blocked this turn. 0
24 Memory Mold Blue Uncommon 3{2}{u} Sorcery Exile target creature card from a graveyard. Put a token onto the battlefield that's a copy of that creature, except that it has "whenever this creature becomes a target of a spell or ability, sacrifice it" and it is a blue Illusion in addition to its other colors and types. 0
25 Sell Off Blue Common 2{1}{u} Sorcery As an additional cost to cast Sell Off, sacrifice a Treasure.
Draw X cards, where X was the number of gold counters on that Treasure.
0
26 Stormwatcher Blue Common 3{2}{u} Creature – Human Pirate 2 3 {2}{r}, sacrifice Stormwatcher: Stormwatcher deals 2 damage to target creature or player. 0
27 Strait Terror Blue Common 6{4}{u}{u} Creature – Kraken 6 5 Islandwalk 0
28 Thirst for Knowledge Blue Uncommon 3{2}{u} Instant Draw three cards, then discard two cards unless you discard an artifact card. 0
29 Tyl's Helmsman Blue Uncommon 2{1}{u} Creature – Human Pirate 1 1 When Tyl's Helmsman enters the battlefield, reveal the top four cards of your library. Put all Pirate cards revealed this way into your hand and the rest into your graveyard. 0
30 Tyl's Raider Blue Common 2{1}{u} Creature – Human Pirate 2 2 Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) 0
31 Curse Caller Black Common 2{1}{b} Creature – Zombie Shaman 2 1 Tap an untapped Treasure you control: Each player loses 1 life for each gold counter on that Treasure. 0
32 Domor Mercenary Black Uncommon 2{1}{b} Creature – Human Pirate 4 4 As an additional cost to cast Domor Mercenary, remove two gold couters from a Treasure you control.
Domor Mercenary can't attack or block unless you remove a gold counter from a Treasure you control. (The cost is paid as attackers or blockers are declared.)
0
33 Drak's Herald Black Uncommon 6{4}{b}{b} Creature – Pirate Construct 3 5 When Drak's Herald dies, put three 2/2 black Zombie Pirate creature tokens onto the battlefield. 0
34 Drak's Reclamation Black Common 4{2}{b}{b} Sorcery Return target creature from your graveyard to the battlefield. If that creature is a Pirate, put two +1/+1 counters on it. 0
35 Fanged Serpent Black Common 7{6}{b} Creature – Snake 6 5 0
36 Gold Transport Black Common 4{3}{b} Creature – Advisor Construct 3 4 Whenever Gold Transport becomes tapped, you may put a gold counter on each Treasure you control. 0
37 Gradual Return Black Common 3{2}{b} Sorcery Return target creature card from a graveyard to the battlefield tapped. That creature doesn't untap during your next untap step. 0
38 Herald of the Black Flag Black Uncommon 3{2}{b} Creature – Zombie Pirate 2 1 Deathtouch
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
Whenever you discard a card, target opponent loses 1 life and you gain 1 life.
0
39 Scoundrel Black Uncommon 3{2}{b} Creature – Human Rogue 3 2 Scoundrel gets +1/+0 as long as you control a Treasure.
Remove a gold counter from a Treasure you control: Scoundrel gains first strike until end of turn.
0
40 Shambling Raider Black Common 2{1}{b} Creature – Zombie Pirate 1 1 Deathtouch
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
0
41 Treasure Delver Black Uncommon 2{1}{b} Creature – Human Pirate 2 1 When Treasure Delver dies, you may search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library. 0
42 All-Out Assault Red Rare 7{5}{r}{r} Instant Nonland permanents you control gain "{t}: This permanent deals 3 damage to target creature or player" until end of turn. 2 1496007141 on 28 May 2017 by Vitenka
43 Anesthos Levith, Rogue Magus Red Rare 2{1}{r} Legendary Creature – Human Pirate Wizard 2 1 Anesthos Levith, Rogue Magus enters the battlefield with a charge counters on it.
{1}, {t}: Put a charge counter on Anesthos Levith.
{1}{r}, {t}, remove a charge counter from Anesthos: Anesthos deals 3 damage to target creature or player.
{2}{r}, {t}, remove three charge counters from Anesthos: Discard your hand, then draw that many cards.
0
44 Break Slash Red Common 2{1}{r} Instant Target creature gets +2/+0 and gains first strike until end of turn.
Draw a card.
2 1428327173 on 06 Apr 2015 by Alex
45 Cannon Blast Red Common 3{2}{r} Sorcery Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card. 3 1428823192 on 12 Apr 2015 by Circeus
46 Herald of the Red Flag Red Uncommon 3{2}{r} Creature – Human Pirate 2 1 First strike
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
Whenever you discard a card, Herald of the Red Flag deals 1 damage to target creature or player.
0
47 Ivala Strongarm Red Common 4{2}{r}{r} Creature – Human Pirate 3 3 Trample
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
0
48 Lootsmasher Red Common 2{1}{r} Creature – Human Pirate 2 1 When Lootsmasher enters the battlefield, you may tap an untapped Treasure you control. If you do, Lootsmasher deals X damage to target creature or player, where X is the number of gold counters on that Treasure. 0
49 Ropedancer Red Common 2{1}{r} Creature – Human Pirate 2 1 {1}{u}: Ropedancer gains flying until end of turn. 0
50 Tarnish Red Common 1{r} Instant Remove all gold counters from target Treasure.
Draw a card.
0
51 Tyl's Longshot Red Uncommon 4{3}{r} Creature – Human Pirate 2 3 {t}, discard a card: Tyl's Longshot deals 2 damage to target creature or player. 0
52 Tyl's Ransackers Red Uncommon 3{1}{r}{r} Creature – Human Pirate 2 2 Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
{2}{u}: Tap target creature. Activate this ability only if Tyl's Ransackers is attacking.
0
53 Domesticated Thrusker Green Common 4{2}{g}{g} Creature – Beast 4 4 Whenever Domesticated Thrusker deals combat damage to a player, you may untap target creature.
{2}: Domesticated Thrusker gains trample until end of turn.
0
54 Highlands Mentor Green Uncommon 3{2}{g} Creature – Human Soldier 3 3 Stalwart — As long as Highlands Mentor is untapped, creatures you control have trample. 0
55 Highlands Ranger Green Common 3{2}{g} Creature – Human Soldier 3 2 Stalwart — Highlands Ranger gets +1/+1 as long as it's untapped. 0
56 Hinterland Hunter Green Common 2{1}{g} Creature – Human Barbarian 3 1 Domination — Hinterland Hunter has trample as long as you control the creature with the highest power. 0
57 Merchant Ship Green Common 4{3}{g} Creature – Citizen Construct 2 4 When Merchant Ship enters the battlefield, you may return target card chosen at random from your graveyard to your hand. 0
58 Overpower Green Uncommon 1{g} Instant Target spell or permanent you control can't be the target of spells or abilities until end of turn.
Draw a card.
4 1428622718 on 09 Apr 2015 by SadisticMystic
59 Relic Chanter Green Common 2{1}{g} Creature – Human Shaman 1 1 As Relic Chanter enters the battlefield you may tap an untapped Treasure you control. If you do, Relic Chanter enters the battlefield with X +1/+1 counters on it, where X is the number of gold counters on that Treasure. 0
60 Savage Surge Green Common 2{1}{g} Instant Target creature gets +2/+2 until end of turn. Untap that creature. 1 1428325745 on 06 Apr 2015 by HijackAttack
61 Shore Patrol Green Common 3{2}{g} Creature – Human Soldier 2 3 Stalwart — As long as Shore Patrol is untapped, it has hexproof. 0
62 Signal Runner Green Common 2{1}{g} Creature – Human Scout Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay {w}. If you do, untap target creature.
0
63 Drak, Scourge of the Southern Seas Multicolour Rare 5{3}{u}{b} Legendary Creature – Zombie Pirate 4 5 Deathtouch
Other Pirate creatures you control get +1/+1 and have deathtouch.
{3}{b}{b}: Return target creature card from a graveyard to the battlefield under your control. It becomes a Zombie Pirate in addition to its other types.
0
64 Tyl, Pirate Captain Multicolour Rare 3{1}{u}{r} Legendary Creature – Human Pirate 3 3 First strike, looting
Other Pirate creatures you control get +1/+1 and have first strike and looting. (Whenever a Pirate creature you control deals combat damage to a player, you may draw a card, then discard a card.)
0
65 Brilliant Jewel Artifact Uncommon 3{3} Artifact – Treasure Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}: Tap target creature.
0
66 Coin Box Artifact Common 1{1} Artifact – Treasure Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) 0
67 Cutlass Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0 and has looting. (Whenever it deals combat damage to a player, you may draw a card, then discard a card.)
Equip {2}
0
68 Exotic Shipment Artifact Common 2{2} Artifact – Treasure Gold 1 (This enters the battlefield with a gold counter on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}, remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn.
0
69 Jeweled Balustrade Artifact Uncommon 3{3} Artifact – Treasure Equipment Gold 2 (This enters the battlefield with four gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature has "{t}, remove a gold counter from Jeweled Balustrade: Jeweled Balustrade deals 4 damage to target creature."
Equip {3}
0
70 Magistrate's Storeroom Artifact Rare 5{5} Artifact – Treasure Gold 5 (This enters the battlefield with five gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{4}, {t}: Put a gold counter on each other Treasure you control.
0
71 Magistrate's Sword Artifact Rare 2{2} Artifact – Treasure Equipment Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature gets +X/+0, where X is the number of gold counters among permanents you control.
Equip {1}
0
72 Musomok's Coffin Artifact Rare 3{3} Legendary Artifact – Treasure Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}: Put a gold counter on target Treasure.
{t}, remove seven gold counters from Musomok's Coffin and sacrifice it: Put a 7/7 legendary black Demon creature token named Musomok with flying and indestructible onto the battlefield.
0
73 Seer's Orb Artifact Uncommon 2{2} Artifact – Treasure Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{1}, sacrifice Seer's Orb: Draw cards equal to the number of gold counters on Seer's Orb.
0
74 Treasure Chest Artifact Rare 3{3} Artifact – Treasure Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{t}, remove a gold counter from Treasure Chest: Search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library.
0
75 Domor, Underworld Port Land Rare 0 Land – Island ({t}: Add {u} to your mana pool.)
As Domor, Underworld Port enters the battlefield, you may reveal a Pirate card from your hand. If you don't, Domor, Underworld Port enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool. Domor, Underworld Port deals 1 damage to you.
1 1428221871 on 05 Apr 2015 by Alex
The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics