The Pirate Set: Virtual Booster

The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Zombie Pirate
Deathtouch
Other Pirate creatures you control get +1/+1 and have deathtouch.
{3}{b}{b}: Return target creature card from a graveyard to the battlefield under your control. It becomes a Zombie Pirate in addition to its other types.
4/5
 U 
Creature – Human Wizard
Tap an untapped Treasure you control: Draw a card.
1/3
 U 
Creature – Zombie Pirate
Deathtouch
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
Whenever you discard a card, target opponent loses 1 life and you gain 1 life.
2/1
 U 
Creature – Human Pirate
As an additional cost to cast Domor Mercenary, remove two gold couters from a Treasure you control.
Domor Mercenary can't attack or block unless you remove a gold counter from a Treasure you control. (The cost is paid as attackers or blockers are declared.)
4/4
 C 
Creature – Human Soldier
Stalwart — As long as Shore Patrol is untapped, it has hexproof.
"They might make a big fuss, but they're nothing more than a rag-tag team of farmers hired by the navy to keep watch around the smaller ports."
-- Rieht, Helmsman
2/3
 C 
Sorcery
Return target creature from your graveyard to the battlefield. If that creature is a Pirate, put two +1/+1 counters on it.
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
Illus. Hamsterfly
2/1
 C 
Creature – Citizen Construct
When Merchant Ship enters the battlefield, you may return target card chosen at random from your graveyard to your hand.
"Raiding merchants on these channels is always a risk. They'll sell anything, even useless junk."
-- Tyl, Pirate Captain
2/4
 C 
Creature – Advisor Construct
Whenever Gold Transport becomes tapped, you may put a gold counter on each Treasure you control.
3/4
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
3/3
 C 
Creature – Human Soldier
{2}{g}: Ivala Striker gets +X/+X until end of turn, where X is the number of untapped creatures you control.
2/2
 C 
Creature – Soldier Construct
{t}: Tap target creature.
The navy's harrier ships patrol the channels of trade, capturing any pirate vessel they encounter.
2/3
 C 
Sorcery
As an additional cost to cast Sell Off, sacrifice a Treasure.
Draw X cards, where X was the number of gold counters on that Treasure.
 C 
Artifact – Treasure
Gold 1 (This enters the battlefield with a gold counter on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}, remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn.
 C 
Creature – Human Pirate
{2}{r}, sacrifice Stormwatcher: Stormwatcher deals 2 damage to target creature or player.
2/3

Drak, Scourge of the Southern Seas (rare)
Ivala Researcher (uncommon)
Herald of the Black Flag (uncommon)
Domor Mercenary (uncommon)
Shore Patrol (common)
Drak's Reclamation (common)
Ropedancer (common)
Merchant Ship (common)
Gold Transport (common)
Ivala Strongarm (common)
Ivala Striker (common)
Harrier Patrol (common)
Sell Off (common)
Exotic Shipment (common)
Stormwatcher (common)