The Pirate Set: Virtual Booster
The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Nonland permanents you control gain "
![]() "Roll out the cannons. Let's see how mighty their fleet looks after a few vollies."
|
Stalwart — At the beginning of your end step, if Ivala Recruiter is untapped, put a 1/1 white Soldier creature token onto the battlefield.
3/3
|
As an additional cost to cast Opulent Judgement, exile a Treasure you control.
Exile target creature. |
Put three 1/1 white Soldier creature tokens onto the battlefield. If an opponent controls a Pirate or a Treasure, put four of those tokens onto the battlefield instead.
|
Target creature gets +2/+0 and gains first strike until end of turn.
Draw a card. |
Stalwart — At the beginning of your end step, if Combat Cleric is untapped, you gain 2 life.
2/1
|
Vigilance
![]() 2/2
|
Return target creature from your graveyard to the battlefield. If that creature is a Pirate, put two +1/+1 counters on it.
|
Islandwalk
Krakens prowl the open ocean, making travel through illegal channels dangerous. Pirates are usually the only ones brave enough to attempt the trip.
6/5
|
When Ivala Appraiser enters the battlefield, you may put two gold counters on a Treasure you control.
1/3
|
When Lootsmasher enters the battlefield, you may tap an untapped Treasure you control. If you do, Lootsmasher deals X damage to target creature or player, where X is the number of gold counters on that Treasure.
"In desperate times, valuables make excellent weapons."
2/1
|
Stalwart — As long as Shore Patrol is untapped, it has hexproof.
"They might make a big fuss, but they're nothing more than a rag-tag team of farmers hired by the navy to keep watch around the smaller ports."
-- Rieht, Helmsman 2/3
|
When Merchant Ship enters the battlefield, you may return target card chosen at random from your graveyard to your hand.
"Raiding merchants on these channels is always a risk. They'll sell anything, even useless junk."
-- Tyl, Pirate Captain 2/4
|
Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
|
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
|
All-Out Assault
(rare)
Ivala Recruiter
(uncommon)
Opulent Judgement
(uncommon)
Navy Raid
(uncommon)
Break Slash
(common)
Combat Cleric
(common)
Ivala Milita
(common)
Drak's Reclamation
(common)
Strait Terror
(common)
Ivala Appraiser
(common)
Lootsmasher
(common)
Shore Patrol
(common)
Merchant Ship
(common)
Coin Box
(common)
Cannon Blast
(common)