The Pirate Set: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
First strike, lifelink
Whenever Navy Elite blocks or becomes blocked by a creature with first strike or double strike, that creature loses that ability until end of turn.
2/2
 U 
Artifact – Treasure Equipment
Gold 2 (This enters the battlefield with four gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature has "{t}, remove a gold counter from Jeweled Balustrade: Jeweled Balustrade deals 4 damage to target creature."
Equip {3}
 U 
Artifact – Treasure
Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{1}, sacrifice Seer's Orb: Draw cards equal to the number of gold counters on Seer's Orb.
 U 
Creature – Human Soldier
Stalwart — Creatures you control have first strike as long as Ivala Mentor is untapped.
3/1
 C 
Creature – Human Pirate
{1}{u}: Ropedancer gains flying until end of turn.
Illus. Hamsterfly
2/1
 C 
Creature – Advisor Construct
Whenever Gold Transport becomes tapped, you may put a gold counter on each Treasure you control.
3/4
 C 
Creature – Human Soldier
Vigilance
{t}: Untap another target creature you control.
2/2
 C 
Creature – Kraken
Islandwalk
Krakens prowl the open ocean, making travel through illegal channels dangerous. Pirates are usually the only ones brave enough to attempt the trip.
6/5
 C 
Creature – Human Advisor
When Ivala Appraiser enters the battlefield, you may put two gold counters on a Treasure you control.
1/3
 C 
Creature – Human Shaman
As Relic Chanter enters the battlefield you may tap an untapped Treasure you control. If you do, Relic Chanter enters the battlefield with X +1/+1 counters on it, where X is the number of gold counters on that Treasure.
1/1
 C 
Creature – Human Cleric
Tap an untapped Treasure you control: You gain life equal to the number of gold counters on that Treasure.
"Gold brings wealth. Wealth brings housing, food, and comfort. These in turn bring happiness."
1/3
 C 
Artifact – Treasure
Gold 1 (This enters the battlefield with a gold counter on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}, remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn.
 C 
Creature – Human Soldier
Stalwart — Highlands Ranger gets +1/+1 as long as it's untapped.
3/2
 C 
Sorcery
Return target creature card from a graveyard to the battlefield tapped. That creature doesn't untap during your next untap step.
 C 
Creature – Human Pirate
Trample
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
3/3

Navy Elite (rare)
Jeweled Balustrade (uncommon)
Seer's Orb (uncommon)
Ivala Mentor (uncommon)
Ropedancer (common)
Gold Transport (common)
Ivala Milita (common)
Strait Terror (common)
Ivala Appraiser (common)
Relic Chanter (common)
Almsgranter (common)
Exotic Shipment (common)
Highlands Ranger (common)
Gradual Return (common)
Ivala Strongarm (common)