The Pirate Set: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Treasure
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}: Put a gold counter on target Treasure.
{t}, remove seven gold counters from Musomok's Coffin and sacrifice it: Put a 7/7 legendary black Demon creature token named Musomok with flying and indestructible onto the battlefield.
 U 
Creature – Human Rogue
Scoundrel gets +1/+0 as long as you control a Treasure.
Remove a gold counter from a Treasure you control: Scoundrel gains first strike until end of turn.
3/2
 U 
Creature – Human Pirate
Hexproof
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
Whenever you discard a card, you may untap target permanent.
2/1
 U 
Creature – Human Artificer
When Salvager Initiate enters the battlefield, you may pay {x}. If you do, return target Treasure card with converted mana cost X or less from your graveyard to the battlefield.
2/1
 C 
Creature – Human Pirate
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
2/2
{r}
 
 C 
Instant
Remove all gold counters from target Treasure.
Draw a card.
A little rust can go a long way to making something worthless.
 C 
Sorcery
As an additional cost to cast Sell Off, sacrifice a Treasure.
Draw X cards, where X was the number of gold counters on that Treasure.
 C 
Creature – Human Cleric Soldier
Stalwart — At the beginning of your end step, if Combat Cleric is untapped, you gain 2 life.
2/1
 C 
Creature – Zombie Shaman
Tap an untapped Treasure you control: Each player loses 1 life for each gold counter on that Treasure.
2/1
 C 
Creature – Zombie Pirate
Deathtouch
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
1/1
 C 
Sorcery
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
 C 
Creature – Human Soldier
Vigilance
{t}: Untap another target creature you control.
2/2
 C 
Creature – Human Scout
Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay {w}. If you do, untap target creature.
 C 
Creature – Human Soldier
Stalwart — As long as Shore Patrol is untapped, it has hexproof.
"They might make a big fuss, but they're nothing more than a rag-tag team of farmers hired by the navy to keep watch around the smaller ports."
-- Rieht, Helmsman
2/3
 C 
Creature – Citizen Construct
When Merchant Ship enters the battlefield, you may return target card chosen at random from your graveyard to your hand.
"Raiding merchants on these channels is always a risk. They'll sell anything, even useless junk."
-- Tyl, Pirate Captain
2/4

Musomok's Coffin (rare)
Scoundrel (uncommon)
Herald of the Blue Flag (uncommon)
Salvager Initiate (uncommon)
Tyl's Raider (common)
Tarnish (common)
Sell Off (common)
Combat Cleric (common)
Curse Caller (common)
Shambling Raider (common)
Cannon Blast (common)
Ivala Milita (common)
Signal Runner (common)
Shore Patrol (common)
Merchant Ship (common)