The Pirate Set: Virtual Booster

The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Treasure
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{t}, remove a gold counter from Treasure Chest: Search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library.
 U 
Artifact – Treasure
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}: Tap target creature.
A gleam so bright it brings treasure hunters to their knees.
 U 
Creature – Pirate Construct
When Drak's Herald dies, put three 2/2 black Zombie Pirate creature tokens onto the battlefield.
Entire settlements have been deserted at the mere sight of one of these vessels.
3/5
 U 
Creature – Human Wizard
Tap an untapped Treasure you control: Draw a card.
1/3
 C 
Creature – Human Soldier
Vigilance
{t}: Untap another target creature you control.
2/2
 C 
Creature – Human Pirate
{t}, discard a card: Target creature can't be blocked this turn.
"I can get you anywhere, even places where the navy doesn't want you to go. Especially places where the navy doesn't want you to go."
2/1
 C 
Creature – Human Cleric
Tap an untapped Treasure you control: You gain life equal to the number of gold counters on that Treasure.
"Gold brings wealth. Wealth brings housing, food, and comfort. These in turn bring happiness."
1/3
 C 
Creature – Advisor Construct
Whenever Gold Transport becomes tapped, you may put a gold counter on each Treasure you control.
3/4
 C 
Creature – Beast
Whenever Domesticated Thrusker deals combat damage to a player, you may untap target creature.
{2}: Domesticated Thrusker gains trample until end of turn.
4/4
 C 
Creature – Human Soldier
Stalwart — As long as Shore Patrol is untapped, it has hexproof.
"They might make a big fuss, but they're nothing more than a rag-tag team of farmers hired by the navy to keep watch around the smaller ports."
-- Rieht, Helmsman
2/3
 C 
Creature – Human Barbarian
Domination — Hinterland Hunter has trample as long as you control the creature with the highest power.
3/1
 C 
Creature – Zombie Shaman
Tap an untapped Treasure you control: Each player loses 1 life for each gold counter on that Treasure.
2/1
 C 
Sorcery
Return target creature card from a graveyard to the battlefield tapped. That creature doesn't untap during your next untap step.
 C 
Artifact – Treasure
Gold 1 (This enters the battlefield with a gold counter on it. A player with fifteen or more gold counters among permanents they control wins the game.)
{2}, {t}, remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn.
 C 
Sorcery
Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.

Treasure Chest (rare)
Brilliant Jewel (uncommon)
Drak's Herald (uncommon)
Ivala Researcher (uncommon)
Ivala Milita (common)
Ivala Smuggler (common)
Almsgranter (common)
Gold Transport (common)
Domesticated Thrusker (common)
Shore Patrol (common)
Hinterland Hunter (common)
Curse Caller (common)
Gradual Return (common)
Exotic Shipment (common)
Cannon Blast (common)