Harmony: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
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Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) A fraction of lost magic that refuses to leave the land.
0/2
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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Flying
All creatures have “ ![]() Murdered in the conflict between faeries, Marcya, in her last moments, swore to protect not only her people, but anyone who would need a hand.
2/1
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Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
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Flying
Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. (If a source would deal only 3 or less damage to this creature, prevent it.) 2/2
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Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay ![]() ![]() ![]() |
Whenever a creature attacks, if you’re the defending player, you may put a quest counter on Holder of the Just Light.
![]() As selfishness is blinded, justice is illuminated.
1/1
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Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay ![]() ![]() Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
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Flash
Sacrifice Carrier of Wisdom: Counter target spell. Its controller may draw up to two cards. You draw a card. “I didn’t learn this magic because of my skill, but because of my sense of justice.”
1/1
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() ![]() An Umbra is as smart as the night is dark.
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When Tarv is put into a graveyard from the battlefield, discard your hand, dig 4 for any number of Dwarfs, then put it into its owner’s library fourth from the top. (To dig, look at the top four cards of your library. You may reveal any number of Dwarf cards from among them and put them into your hand. Put the rest on the bottom in any order.)
4/3
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Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
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Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller.
Skullriders condemn the kithkin, the other race of old Irecliff, the one who followed the shameful path of love.
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![]() ![]() “Let your mind forget this sadness now. Until there is harmony in the world, the cycle will repeat itself infinitely.”
—Legend of the Entities, final page |
1/1
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Fragile Bones
(common)
Glass of Souls
(uncommon)
Umbra Farseer
(common)
Marcya, Sleeping Soul
(rare)
Ghost of the Deep
(common)
Ascending Snake
(uncommon)
Umbra's Gathering
(uncommon)
Holder of Just Light
(rare)
Raiding Together
(uncommon)
Carrier of Wisdom
(uncommon)
Proof of Superiority
(common)
Tarv, Heartless Skullrider
(mythic)
Dwarf Avalanche
(common)
Dwarf's Revenge
(uncommon)
Mind Rewinder
(rare)
Human
(token)