Harmony: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Giant Nomad
When Adoptive Jötun enters the battlefield, put two 1/1 white Human creature token onto the battlefield.
{t}: Regenerate each creature you control with converted mana cost 1 or less.
The twins lost their father in Forteplaza’s rebellion, but they can see him reflected in the giant’s kindness.
3/4
 R 
Land
{t}: Add {b} or {r} to your mana pool. If you have more life than an opponent with the most life, you lose life equal to the difference.
A land to abandon all fear and doubt and just go for the power.
 U 
Creature – Kithkin Druid
Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
 C 
Creature – Siren Druid
Reach
{r}: Siren of Flamegrove gets +1/+0 until end of turn.
While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
 U 
Sorcery
Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
 R 
Creature – Dwarf Assassin
Haste
Whenever Expert Thief deals damage to an opponent, that player puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
3/4
 C 
Sorcery
Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
 M 
Legendary Artifact Creature – Golem
Protection from multicolored
Each creature gets -1/-1 for each colored mana symbol on its mana cost.
Each spell costs an additional {2} for each colored mana symbol on its mana cost.
The final end of the sinful souls.
8/8
 C 
Creature – Giant Soldier
Vigilance
{t}: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.
Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
 C 
Enchantment – Aura
Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost.
Mertinians believe that, when one dies, the forest keeps his knowledge forever.
 R 
Instant
Add {r}{r}{r}{r}{r} to your mana pool. At the beginning of the end step, discard your hand.
“Magic is not calculated or studied. It is felt in our heart. Thanks to the sirens, we now understand that.”
—Tamya, autumn Soleil
 C 
Sorcery
Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
 U 
Creature – Faerie Assassin
Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it.
Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.)
2/3
 C 
Sorcery
Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller.
Skullriders kill their victims in creative ways, for their own amusement. With artifacts, they have no fun, so they just blow them up.
 U 
Sorcery
Destroy target creature with converted mana cost X and target land with the same controller.
Those who feel themselves connected to the land often end up being suffering the same death.
 T 
Creature – Human
1/1

Adoptive Jötun (rare)
Tears of Irecliff (rare)
Carrier of Expansion (uncommon)
Siren of Flamegrove (common)
Zombie Mannequin (uncommon)
Expert Thief (rare)
Grab and Entomb (common)
Liberia, the Last World (mythic)
Guardian Giant (common)
Legacy of Moths (common)
Chaotic Ritual (rare)
Fae's Hunting (common)
Umbra Shade (uncommon)
Detonate (common)
Peel the Earth (uncommon)
Human (token)