Community Set: Xikera: Recent Activity
Community Set: Xikera: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Community Set: Xikera: (Generated at 2024-05-10 19:00:09)
Community Set: Xikera: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Community Set: Xikera: (Generated at 2024-05-10 19:00:09)
Made this a little more balanced
This is far more efficient than red should be getting as a 1-drop. Goblin Guide is a good card, and this is better.
@Alex: Wow, you're right, I completely forgot about the original ability.
I think the original proposal was for the bonus from revolt to vary from card to card, like battalion. Something like
> First strike
> Revolt -- Whenever ~ becomes blocked, target creature that shares a creature type with it gains first strike UEOT.
Revolt might be simpler and more appealing if it were just "Whenever this becomes blocked, each creature that shares a creature type with it gets +1/0 UEOT." Or perhaps the bonus could scale rather than the number. Right now it just seems less good than battle cry.
Fair enough, makes sense. Now black is just missing a card in the unorthodox ability uncommon cycle. Upped the power level a tiny bit to make it rare though.
@Lk2i0n0k7: I'll take the power of Manipulate into account when distributing it, but I like the puppet strings flavor and think it will work well as long as it's not overused.
Given Time of Need, I think it'd be fine to just put the artifact straight on top. A legendary artifact will often be an expensive artifact, and putting it six+ cards down basically means it's likely to not get here early enough to do anything. Unless you have a Loreseek card or two, but it's better not to rely on that.
Nice pair of flavourful yet opposite abilities. Attrition was rare last time, though, as was Stronghold Assassin; I rather suspect this should be rare as well. Being able to bin tokens to shoot bombs is just very strong.
That's because I've divorced myself from the flavor you've given the mechanic and I'm looking directly at the color pie. Blue gets to both tap and untap permanents, so manipulate works perfectly in mono-blue. Green is able to untap both creatures and lands, and white is able to tap pretty much anything. Black and red, on the other hand, don't have anything to do with tapping. Therefore the mechanic, sans flavor (which is generally how we must evaluate mechanics) feels . By this I mean I would expect to see it on a card, a card, or a card. It would ideally not appear on a , , , or card, though, with a bit of a stretch, I suppose it could appear on a card. We see Wizards stretch the color pie all the time, like when they gave Extort to for the Orzhov when it's clearly a mechanic that should only appear in . Whether that's okay for us, as amateurs, is up for debate.
With all that said, I like manipulate and the flavor of it, but I worry about the power level. If you have a lot of creatures with manipulate, they all basically become unlockable. Also, when you untap one, they all untap, which is potentially crazy. You may have to give the manipulate trigger a mana cost, limit it to either you or your opponent's creatures, or limit the targets to creatures without manipulate.
Sorry for any typos. They happen a lot when I'm typing from my phone.