Community Set: Xikera: Recent Activity
Community Set: Xikera: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Community Set: Xikera: (Generated at 2024-05-10 20:25:24)
Community Set: Xikera: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Community Set: Xikera: (Generated at 2024-05-10 20:25:24)
Grathan Keyword: Revolt N: Whenever this creature becomes blocked, up to N target creatures that share a creature type with it get/gain (boost) until end of turn.
@dude1818: Good idea, just not sure whether that would be too powerful. Maybe Swarm: Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, put that many 1/1 black Insect creature tokens onto the battlefield. or Swarm [Cost}: Whenever this creature deals combat damage to a player, you may pay {Cost.} If you do, put that many 1/1 black Insect creature tokens onto the battlefield. Which do you like better?
Swarm seems interesting. A possibility would be giving tokens equal to the damage done, which makes it more interactive with power-boosting. That's part of the reason poisonous was changed to infect. It also opens up cross-tribe synergy, which is important for limited play, if another tribe gets a mechanic that increases power.
Xikerite Keyword: Swarm {Cost}: Whenever this creature deals combat damage to a player, you may pay {Cost}. If you do, put N 1/1 black Insect creature tokens onto the battlefield.
World: Southern swampy jungle fringed by mountains, Xikerite homeland in jungle. Northeastern and Northern mountains home to Grathan dwarves and one tall Northern mountain, regarded with superstition, is secretly the home of the Silum (Wizards). The Mrani, or beasts, live on the edges of the jungle, sometimes venturing into the mountains. The Etori aven live in grasslands to the north of the mountains. Unplotted ocean to the northwest.
@L2i0n0k7: Thanks for the idea of balancing colors, I added more tribes now, mechanical ideas still needed! I like the idea of hybrid mana costs. Also, flavor: INSECTS: ruthless tyrants. DWARVES: Just but warlike rebels. WIZARDS: Manipulative, plotting, secretive civilization, comparable to Dimir flavorwise. BEASTS: Savage, sometimes tamed as mounts by Insects. AVEN: Mystics, searching for a mysterious lost treasure that is fabled to be of great power.
So, are there plans for other color combinations, or will this set be asymmetrical in its tribal distribution?
I think I need either a bit more flavor or a bit more mechanical direction before I give any ideas. I will say that the colors you've chosen are quite appropriate to the tribes.
Do you have any ideas on the density of multicolor? Will there be hybrid? Is each tribe going to have a signifying mechanic, as have the clans, guilds, and other factions of sets past?
I get the idea that the dwarves aren't the only race besides the insects. What other races are there? Also, what is the world like?
Tribes: Insects: gB, called Xikerites (plane is named after them), common classes: Mage, Warrior, Assassin,
Dwarves: wR, Called Gratha, common classes: Rebel, Warrior, Soldier,
Wizards: Ub, called Silum, common races: Human, Illusion,
Beasts: rG, called Mrani, no classes,
Aven: Wu, called Etori, common classes: Nomad, Mystic, Monk.
New mechanic ideas welcome! Primary color of each tribe CAPITAL, secondary color lowercase.