I made the comment because it's general information about which the cardset author seems to be unaware. It's not my intent to be malicious. I always feel that it's in everyone's best interest to know as much as possible. If no one informs a person of something, it's possible that that person will never learn that information.
Of course, if my comments displease Sorrow, I will gladly stop.
While that may be technically true, I don't think Sorrow particularly has to care about that level of detail. Especially in a set that I think is before its first playtest, worrying about that kind of templating tweak seems slightly misplaced unless the cardset author has specifically asked for it.
(If Sorrow has asked for templating advice and I missed it, of course, feel free to ignore this comment or let me know.)
Auras and equipment that grant keyword abilities use a slightly different wording than instants,sorceries, and other effects that do the same. See Aerial Maneuver versus Spectral Flight. This and other Auras in your set need to read "Enchanted creature has [keyword]," not "gains." The two are actually interpreted differently by the rules.
A lot of these curse cards need an intervening if clause rather than what you've got. "At the beginning of your upkeep, if ~ has a -1/-1 counter on it, target opponent loses 2 life and you gain 2 life."
I really like stampede, despite the fact that it's parasitic, but it needs different reminder text. Perhaps "Creatures you control with stampede can't be blocked unless all creatures with stampede are blocked." Or "Each attacking creature with stampede can't be blocked unless they all are," which is a bit more casual but still understandable. There needs to be a "you control" or a specification that indicates attacking creatures, otherwise there's rules confusion as to whether a non-attacking player with a Stampede creature makes all my stampede guys unblockable.
This ability probably belongs on a red-white card, not a white-black card. Red is the color that most often hates on walls and/or creatures with defender.
So this card seems a bit weird, but the second ability is actually for cases where you're using it as sac fodder.
I made the comment because it's general information about which the cardset author seems to be unaware. It's not my intent to be malicious. I always feel that it's in everyone's best interest to know as much as possible. If no one informs a person of something, it's possible that that person will never learn that information.
Of course, if my comments displease Sorrow, I will gladly stop.
While that may be technically true, I don't think Sorrow particularly has to care about that level of detail. Especially in a set that I think is before its first playtest, worrying about that kind of templating tweak seems slightly misplaced unless the cardset author has specifically asked for it.
(If Sorrow has asked for templating advice and I missed it, of course, feel free to ignore this comment or let me know.)
Auras and equipment that grant keyword abilities use a slightly different wording than instants,sorceries, and other effects that do the same. See Aerial Maneuver versus Spectral Flight. This and other Auras in your set need to read "Enchanted creature has [keyword]," not "gains." The two are actually interpreted differently by the rules.
It's the opponent making the choice that makes me wary. I'm probably wrong.
It's not about restrictions, it just doesn't really belong in green's color pie.
I tried to make Hex conditional in non-black cards. Perhaps This card's restriction is too light.
I don't see why not, given Gift of the Gargantuan and similar is a staple green common effect each year.
Hmm. I don't think this is common.
A lot of these curse cards need an intervening if clause rather than what you've got. "At the beginning of your upkeep, if ~ has a -1/-1 counter on it, target opponent loses 2 life and you gain 2 life."
I really like stampede, despite the fact that it's parasitic, but it needs different reminder text. Perhaps "Creatures you control with stampede can't be blocked unless all creatures with stampede are blocked." Or "Each attacking creature with stampede can't be blocked unless they all are," which is a bit more casual but still understandable. There needs to be a "you control" or a specification that indicates attacking creatures, otherwise there's rules confusion as to whether a non-attacking player with a Stampede creature makes all my stampede guys unblockable.
This ability probably belongs on a red-white card, not a white-black card. Red is the color that most often hates on walls and/or creatures with defender.
Hilarious flavor text.
Hex doesn't really belong in white, but it really doesn't belong in green.
I would suggest "Whenever ~ blocks a creature, if ~ has a -1/-1 counter on it, ~ gains deathtouch."
I like the drawback on this guy's fight ability.
The clauses should be separate, and the aura needs to grant the tap ability to the land, not tap itself.
This could probably cost or even , since it's quite narrow.
You should take your wording cue from the card Alex mentioned.
I suggest "As long as ~ has a -1/-1 counter on it" rather than "as long as ~ is cursed," since that way it's interactive with hex.