SFCCG Pre-Core Set: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aurumvorax, Eternal White None 7{5}{w}{w} Legendary Creature – Dragon 5 5 Flying,Vigilance Creatures you control have Evocation If Aurumvorax, Eternal leaves the battlefield you may pay {3}{w}, if you do return Aurumvorax to your hand. 0
2 Goldfeathered Champion White None 6{3}{w}{w}{w} Creature – Bird Warrior 3 3 Flying, vigilance.
Other white creatures you control gets +1/+1 and vigilance.
0
3 Path of Destiny White Rare 5{3}{w}{w} Enchantment When Path of Destiny enters the battlefield, each player chooses up to one creature they control, then exiles the rest.
If a player controls a creature, that player can't cast creature spells.
0
4 Perseverance White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature
Whenever damage would be dealt to the enchanted creature, prevent that damage and you gain that much life.
0
5 Venusian Scrambler White None 2{w}{w} Creature – Venusian Warrior 1 2 {t}: Target creature is unblockable for the turn. 0
6 Arcane Teachings Blue None 1{u} Sorcery Draw a Card. If you control a non-creature enchantment, draw 2 cards instead. 0
7 Cascading Floods Blue None 3{u}{u}{u} Instant Counter and Copy target spell. You may choose new targets. 0
8 Chisdel, the Transmogulator Blue Rare 4{3}{u} Legendary Creature – Human Wizard 1 3 Squirrel creatures you control get +1/+1.
When Chisdel, the Transmogulator enters the battlefield, you may exile target creature. Its controller puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the exiled creature's power.
0
9 Gitaxian Parasite Blue Rare 3{x}{2}{u} Creature – Insect 2 3 As you cast Gitaxian Parasite, put a -1/-1 counter on target creature with converted mana cast equal to Gitaxian Parasite.
When Gitaxian Parasite enters the battlefield, gain control of target creature with a -1/-1 counter on it for as long as you control Gitaxian Parasite.
0
10 Mist, the Tidal Trickster Blue Rare 4{2}{u}{u} Legendary Creature – Merfolk Warrior 2 3 Mist, the Tidal Trickster has hexproof as long as it's tapped.
Whenever you cast a blue spell, you may tap or untap target permanent.
0
11 Myriad of Truths Blue Rare 5{3}{u}{u} Sorcery Draw X cards, where X is the number of cards in your hand. 0
12 Poacher Blue None 2{1}{u} Creature – Human ??? 1 3 {1}{u}{u}, {t}: Search your library for a Kraken, Leviathan, Octopus, or Serpent creature card, reveal it, and put it into your hand. Then shuffle your library. 0
13 Resourceful Sphinx Blue None 8{5}{u}{u}{u} Creature – Sphinx 3 6 Flying
At the beginning of your End Step, if this cards has entered the battlefield during this turn, you may draw 3 cards.
1 1416235844 on 17 Nov 2014 by Alex
14 Arissa, the Soul Jailer Black Rare 2{b}{b} Legendary Creature – Human Wizard 2 2 Deathtouch
If a creature dealt damage by Arissa, the Soul Jailer this turn dies, you may exile it and put a +1/+1 counter on Arissa.
{2}{b}{b}: Put a card exiled by Arissa onto the battlefield under your control.
0
15 Battlefield Looting Black Uncommon 4{2}{b}{b} Sorcery Spoils of War (This costs 1 less to cast for each creature you control that attacked or blocked this turn.)
Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way.
0
16 Bune of Destruction Black None 5{3}{b}{b} Planeswalker – Bune 3 +1 Put one Zombie creature from your graveyard to the battlefield.
-3 Sacrifice any number of Zombie creatures. Bune of Destruction deals damage to target opponent equal to double the total power of the sacrificed creatures.
-7 Put X 2/2 black Zombie creature tokens onto the battlefield where X is twice the number of Zombie creatures you control. Zombie creatures you control gain trample until the end of turn.
0
17 Card Name Black None 3{1}{b}{b} Sorcery Destroy target creature.
Rejuvenate – Destroy all creatures instead if you control seven or more lands.
1 1416235920 on 17 Nov 2014 by Alex
18 Conspiring Regent Black None 3{b}{2} Creature – Human 1 1 {t}: Add {b} to your mana pool. 0
19 Aegis Dweller Red None 3{2}{r} Creature – Elemental 2 3 Morph {r}{r} (You may play this face down as a 2/2 creature for {3}. Turn it face up at any time for its morph cost.)
When Aegis Dweller is turned face up target creature you control gains +2/+2.
0
20 Arcane Spliter Red None 3{2}{r} Artifact Creature – Construct 1 2 {t}, Sarcrifice an enchantment: Arcane Spliter deals damage equal to that enchantments converted mana cost to target creature. 0
21 Arcing Lightning Red None 1{r} Sorcery Momentum (If a creature targeted by this card dies from its effect you man copy the effect. Select a new target for the copy.) Arcing Lightning deals 1 damage to target creature. 0
22 Bloodrage Berserker Red None 1{r} Creature – Human 1 1 Haste 0
23 Bloodthirsty Bonecrusher Red Common 5{3}{r}{r} Creature – Minotaur 4 3 Haste
First Strike
0
24 Dungeon Looting Red Common 2{1}{r} Sorcery Reveal the top five cards of your library. You may put an equipment card from among them into your hand. Put the rest on bottom of your library in any order. 0
25 Fiery Kiss Red None 1{r} Instant Fiery Kiss deals 1 damage to target creature.
Until the end of turn, if damage would dealt to that creature, it deals double that damage to that creature instead.
0
26 Grandpa Goblin Red Common 1{r} Creature – Goblin 1 1 {1}{r}, {t}: Target creature gains haste until end of turn. 0
27 Arbor Enchantress Green Common 4{3}{g} Creature – Elf {t}: Add {g}{g}{g} to your mana pool. 1 1416235763 on 17 Nov 2014 by Alex
28 Darkhorror Arachnid Green Common 3{2}{g} Creature – Spider 1 3 Deathtouch
Reach
0
29 Elven Seeker Green Common 1{g} Creature – Elf 1 1 {t}: Add {g} to your mana pool. 0
30 Shizen, One with Nature Green None 4{2}{g}{g} Legendary Creature – Human Druid {1}{g}, {t}: Put a +1/+1 counter on Shizen, One with Nature.
At the beginning of your upkeep, you may look at the top X cards of your library, where X is the number of +1/+1 counters on Shizen. If you do, you may reveal a creature or a land card from among them and put it into your hand. Put the remaining cards at the bottom of your library in any order.
0
31 Thundering Roar Behemoth Green Common 6{4}{g}{g} Creature – Beast Trample
{g}: Target creature looses flying until end of turn.
0
32 Arcane Flowes Multicolour None 4{2}{w}{u} Enchantment Creatures you control get +1/+1. Whenever a creature you control deals combat damage to an opponent, you may pay {1}, if you do draw a card. 0
33 Omen of Death Multicolour Rare 5{3}{u}{b} Enchantment – Aura Enchant creature card in a graveyard
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types.
0
34 Basque, Warfare Embodied Multicolour Mythic 5{3}{b}{r} Legendary Creature – Demon Warrior 3 3 Flying, lifelink, trample
If four or more creatures died this turn, you may cast Basque, Warfare Embodied as though it had flash without paying its mana cost.
Sacrifice four creatures: Return Basque from your graveyard to the battlefield. It gainst haste. Exile it at end of turn or if it would leave the battlefield.
0
35 Jungle Thomper Multicolour Rare 5{3}{r}{g} Creature – Beast 3 3 Trample
{r}{g}: Jungle Thomper gets +2/+2 until end of turn.
When Jungle Thomper deals combat damage to an opponent, you may untap up to that many Forests and/or Mountains you control.
0
36 Scourge of the Swamp Multicolour None 5{3}{b}{g} Legendary Creature – Beast 4 4 If a creature dealt damage by Scourge of the Swamp dies, put 2 +1/+1 counters on Scourge of the Swamp. {4}: Scourge of the Swamp gains +X/+X until the end of turn where X is the number of +1/+1 counters on Scourge of the Swamp. 0
37 Sunder Multicolour None 4{g}{b}{2} Sorcery Scry 3. For each card you put on the bottom of your deck, pay 2 life and destroy target creature. 0
38 Blacksteel Sphinx Multicolour None 7{4}{u}{b}{r} Artifact Creature – Sphinx 3 7 Flying Whenever your opponents cast an instant or sorcery that targets a creature you control, you may choose a new target for that instant or sorcery 0
39 Master Arcanist Multicolour None 5{2}{r}{w}{u} Legendary Creature – Arcanist 2 2 If you control a red enchantment, creatures you control have hast. If you control a whtie enchantment creature you control have vigilance. If you control a blue enchantment creatures you control are unblockable. 0
40 Channeling Pendant Artifact Rare 1{1} Artifact At the beginning of your upkeep, you may put a charge counter on Channeling Pendant.
{t}: You may put a creature card with converted mana cost equal to the number of charge counters on Channeling Pendant from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
0
41 Hallucination Potion Artifact None 2{2} Artifact {2}{u/b}{u/b}, {t}: Put a 2/2 black Zombie creature token onto the battlefield under any players control. 0
42 Forest Land None 0 Basic Land – Forest 0
43 Forest Land None 0 Basic Land – Forest 0
44 Forest Land None 0 Basic Land – Forest 0
45 Island Land None 0 Basic Land – Island 0
46 Island Land None 0 Basic Land – Island 0
47 Island Land None 0 Basic Land – Island 0
48 Mountain Land None 0 Basic Land – Mountain 0
49 Mountain Land None 0 Basic Land – Mountain 0
50 Mountain Land None 0 Basic Land – Mountain 0
51 Plains Land None 0 Basic Land – Plains 0
52 Plains Land None 0 Basic Land – Plains 0
53 Plains Land None 0 Basic Land – Plains 0
54 Swamp Land None 0 Basic Land – Swamp 0
55 Swamp Land None 0 Basic Land – Swamp 0
56 Swamp Land None 0 Basic Land – Swamp 0
SFCCG Pre-Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity