SFCCG Pre-Core Set

SFCCG Pre-Core Set by SFCCG

56 cards in Multiverse

37 with no rarity, 7 commons, 1 uncommon, 10 rares, 1 mythic

5 white, 8 blue, 5 black, 8 red,
5 green, 8 multicolour, 2 artifact, 15 land

3 comments total

A collection of ideas for the Alpha set of SFCCG

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Sorcery
Destroy target creature.
Rejuvenate – Destroy all creatures instead if you control seven or more lands.
1 comment
2014-11-17 14:52:00 by Alex
Creature – Sphinx
Flying
At the beginning of your End Step, if this cards has entered the battlefield during this turn, you may draw 3 cards.
3/6
1 comment
2014-11-17 14:50:44 by Alex
 C 
Creature – Elf
{t}: Add {g}{g}{g} to your mana pool.
"The forest has never been greener."
-Random Elf
1 comment
2014-11-17 14:49:23 by Alex
Planeswalker – Bune
+1 Put one Zombie creature from your graveyard to the battlefield.
-3 Sacrifice any number of Zombie creatures. Bune of Destruction deals damage to target opponent equal to double the total power of the sacrificed creatures.
-7 Put X 2/2 black Zombie creature tokens onto the battlefield where X is twice the number of Zombie creatures you control. Zombie creatures you control gain trample until the end of turn.
3
 
Basic Land – Plains

Recent comments: (all recent activity)
On Card Name:

Hee! That's an exciting card. Needs to be rare, as per the examples of Mizzium Mortars and Cyclonic Rift which are both a common effect that can upgrade to a rare effect with lots of mana.

On Resourceful Sphinx:

Would probably be more simply worded as

> When CARDNAME enters the battlefield, draw three cards at the beginning of the end step.

But for 8 mana you might as well have the simpler version

> When CARDNAME enters the battlefield, draw three cards.

Compare Regal Force or Prime Speaker Zegana. Or for that matter Consecrated Sphinx.

On Arbor Enchantress:

Missing P/T. This is rather cheaper than this effect has been before - 4-drops normally make 2 mana (Argothian Elder and friends). Elvish Aberration was 6 mana.

(All recent activity)
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