SFCCG Pre-Core Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Path of Destiny enters the battlefield, each player chooses up to one creature they control, then exiles the rest.
If a player controls a creature, that player can't cast creature spells. |
Spoils of War (This costs 1 less to cast for each creature you control that attacked or blocked this turn.)
Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way. |
No more uncommons
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No more uncommons
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No more commons
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Trample
: Target creature looses flying until end of turn."RRRRRRRRAAAAAAGGGGGGHHHHHH!!!!!!"
-Thundering Roar Behemoth |
No more commons
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: Add to your mana pool."The finest of green magic is in the finest of forests."
1/1
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: Add ![]() ![]() to your mana pool."The forest has never been greener."
-Random Elf |
Haste
First Strike Before you can blink, he'll either chop you in half, or bite your head off. He decides.
4/3
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Deathtouch
Reach "I'm never taking the shortcut home again..." He said in his final moments.
1/3
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No more commons
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![]() , : Target creature gains haste until end of turn.1/1
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Reveal the top five cards of your library. You may put an equipment card from among them into your hand. Put the rest on bottom of your library in any order.
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Path of Destiny
(rare)
Battlefield Looting
(uncommon)
Thundering Roar Behemoth
(common)
Elven Seeker
(common)
Arbor Enchantress
(common)
Bloodthirsty Bonecrusher
(common)
Darkhorror Arachnid
(common)
Grandpa Goblin
(common)
Dungeon Looting
(common)
Swamp
(basic)






: Add 
