SFCCG Pre-Core Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature card in a graveyard
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types. |
Spoils of War (This costs 1 less to cast for each creature you control that attacked or blocked this turn.)
Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way. |
No more uncommons
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No more uncommons
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Deathtouch
Reach "I'm never taking the shortcut home again..." He said in his final moments.
1/3
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Reveal the top five cards of your library. You may put an equipment card from among them into your hand. Put the rest on bottom of your library in any order.
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No more commons
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![]() , : Target creature gains haste until end of turn.1/1
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No more commons
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: Add to your mana pool."The finest of green magic is in the finest of forests."
1/1
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: Add ![]() ![]() to your mana pool."The forest has never been greener."
-Random Elf |
Haste
First Strike Before you can blink, he'll either chop you in half, or bite your head off. He decides.
4/3
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No more commons
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Trample
: Target creature looses flying until end of turn."RRRRRRRRAAAAAAGGGGGGHHHHHH!!!!!!"
-Thundering Roar Behemoth |
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Omen of Death
(rare)
Battlefield Looting
(uncommon)
Darkhorror Arachnid
(common)
Dungeon Looting
(common)
Grandpa Goblin
(common)
Elven Seeker
(common)
Arbor Enchantress
(common)
Bloodthirsty Bonecrusher
(common)
Thundering Roar Behemoth
(common)
Forest
(basic)




: Target creature gains haste until end of turn.