SFCCG Pre-Core Set: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Path of Destiny enters the battlefield, each player chooses up to one creature they control, then exiles the rest.
If a player controls a creature, that player can't cast creature spells. |
Spoils of War (This costs 1 less to cast for each creature you control that attacked or blocked this turn.)
Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way. |
No more uncommons
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No more uncommons
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: Add to your mana pool."The finest of green magic is in the finest of forests."
1/1
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No more commons
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Reveal the top five cards of your library. You may put an equipment card from among them into your hand. Put the rest on bottom of your library in any order.
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Haste
First Strike Before you can blink, he'll either chop you in half, or bite your head off. He decides.
4/3
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Deathtouch
Reach "I'm never taking the shortcut home again..." He said in his final moments.
1/3
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: Add ![]() ![]() to your mana pool."The forest has never been greener."
-Random Elf |
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No more commons
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![]() , : Target creature gains haste until end of turn.1/1
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Trample
: Target creature looses flying until end of turn."RRRRRRRRAAAAAAGGGGGGHHHHHH!!!!!!"
-Thundering Roar Behemoth |
No more commons
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Path of Destiny
(rare)
Battlefield Looting
(uncommon)
Elven Seeker
(common)
Dungeon Looting
(common)
Bloodthirsty Bonecrusher
(common)
Darkhorror Arachnid
(common)
Arbor Enchantress
(common)
Grandpa Goblin
(common)
Thundering Roar Behemoth
(common)
Mountain
(basic)




: Add 
