SFCCG Pre-Core Set

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Legendary Creature – Dragon
Flying,Vigilance Creatures you control have Evocation If Aurumvorax, Eternal leaves the battlefield you may pay {3}{w}, if you do return Aurumvorax to your hand.
5/5
Creature – Bird Warrior
Flying, vigilance.
Other white creatures you control gets +1/+1 and vigilance.
3/3
 R 
Enchantment
When Path of Destiny enters the battlefield, each player chooses up to one creature they control, then exiles the rest.
If a player controls a creature, that player can't cast creature spells.
 R 
Enchantment – Aura
Enchant creature
Whenever damage would be dealt to the enchanted creature, prevent that damage and you gain that much life.
Creature – Venusian Warrior
{t}: Target creature is unblockable for the turn.
Feeding off brain pulses, Venusians find the raw emotional nature of humans quite tasty.
1/2
Sorcery
Draw a Card. If you control a non-creature enchantment, draw 2 cards instead.
Instant
Counter and Copy target spell. You may choose new targets.
 R 
Legendary Creature – Human Wizard
Squirrel creatures you control get +1/+1.
When Chisdel, the Transmogulator enters the battlefield, you may exile target creature. Its controller puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the exiled creature's power.
1/3
 R 
Creature – Insect
As you cast Gitaxian Parasite, put a -1/-1 counter on target creature with converted mana cast equal to Gitaxian Parasite.
When Gitaxian Parasite enters the battlefield, gain control of target creature with a -1/-1 counter on it for as long as you control Gitaxian Parasite.
2/3
 R 
Legendary Creature – Merfolk Warrior
Mist, the Tidal Trickster has hexproof as long as it's tapped.
Whenever you cast a blue spell, you may tap or untap target permanent.
2/3
 R 
Sorcery
Draw X cards, where X is the number of cards in your hand.
{1}{u}
 
Creature – Human ???
{1}{u}{u}, {t}: Search your library for a Kraken, Leviathan, Octopus, or Serpent creature card, reveal it, and put it into your hand. Then shuffle your library.
1/3
Creature – Sphinx
Flying
At the beginning of your End Step, if this cards has entered the battlefield during this turn, you may draw 3 cards.
3/6
1 comment
2014-11-17 14:50:44 by Alex
 R 
Legendary Creature – Human Wizard
Deathtouch
If a creature dealt damage by Arissa, the Soul Jailer this turn dies, you may exile it and put a +1/+1 counter on Arissa.
{2}{b}{b}: Put a card exiled by Arissa onto the battlefield under your control.
"There is life, there is death. And then there is me."
2/2
 U 
Sorcery
Spoils of War (This costs 1 less to cast for each creature you control that attacked or blocked this turn.)
Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way.
Planeswalker – Bune
+1 Put one Zombie creature from your graveyard to the battlefield.
-3 Sacrifice any number of Zombie creatures. Bune of Destruction deals damage to target opponent equal to double the total power of the sacrificed creatures.
-7 Put X 2/2 black Zombie creature tokens onto the battlefield where X is twice the number of Zombie creatures you control. Zombie creatures you control gain trample until the end of turn.
3
Sorcery
Destroy target creature.
Rejuvenate – Destroy all creatures instead if you control seven or more lands.
1 comment
2014-11-17 14:52:00 by Alex
Creature – Human
{t}: Add {b} to your mana pool.
Power is wasted on the monarchy.
1/1
Creature – Elemental
Morph {r}{r} (You may play this face down as a 2/2 creature for {3}. Turn it face up at any time for its morph cost.)
When Aegis Dweller is turned face up target creature you control gains +2/+2.
"Ashes to ashes... Dust to dust."
2/3
Artifact Creature – Construct
{t}, Sarcrifice an enchantment: Arcane Spliter deals damage equal to that enchantments converted mana cost to target creature.
The technomages of Atherium discovered how to weaponize destabilized arcane energy long ago.
1/2
Sorcery
Momentum (If a creature targeted by this card dies from its effect you man copy the effect. Select a new target for the copy.) Arcing Lightning deals 1 damage to target creature.
Creature – Human
Haste
She coats her lips with her enemy's blood. She bathes her blade with their blood. She wears their bones as armor.
1/1
 C 
Creature – Minotaur
Haste
First Strike
Before you can blink, he'll either chop you in half, or bite your head off. He decides.
4/3
 C 
Sorcery
Reveal the top five cards of your library. You may put an equipment card from among them into your hand. Put the rest on bottom of your library in any order.
Instant
Fiery Kiss deals 1 damage to target creature.
Until the end of turn, if damage would dealt to that creature, it deals double that damage to that creature instead.
 C 
Creature – Goblin
{1}{r}, {t}: Target creature gains haste until end of turn.
1/1
 C 
Creature – Elf
{t}: Add {g}{g}{g} to your mana pool.
"The forest has never been greener."
-Random Elf
1 comment
2014-11-17 14:49:23 by Alex
 C 
Creature – Spider
Deathtouch
Reach
"I'm never taking the shortcut home again..." He said in his final moments.
1/3
 C 
Creature – Elf
{t}: Add {g} to your mana pool.
"The finest of green magic is in the finest of forests."
1/1
Legendary Creature – Human Druid
{1}{g}, {t}: Put a +1/+1 counter on Shizen, One with Nature.
At the beginning of your upkeep, you may look at the top X cards of your library, where X is the number of +1/+1 counters on Shizen. If you do, you may reveal a creature or a land card from among them and put it into your hand. Put the remaining cards at the bottom of your library in any order.
 C 
Creature – Beast
Trample
{g}: Target creature looses flying until end of turn.
"RRRRRRRRAAAAAAGGGGGGHHHHHH!!!!!!"
-Thundering Roar Behemoth
Enchantment
Creatures you control get +1/+1. Whenever a creature you control deals combat damage to an opponent, you may pay {1}, if you do draw a card.
Through body and mind the arcane can be bent to your will.
 R 
Enchantment – Aura
Enchant creature card in a graveyard
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types.
 M 
Legendary Creature – Demon Warrior
Flying, lifelink, trample
If four or more creatures died this turn, you may cast Basque, Warfare Embodied as though it had flash without paying its mana cost.
Sacrifice four creatures: Return Basque from your graveyard to the battlefield. It gainst haste. Exile it at end of turn or if it would leave the battlefield.
3/3
 R 
Creature – Beast
Trample
{r}{g}: Jungle Thomper gets +2/+2 until end of turn.
When Jungle Thomper deals combat damage to an opponent, you may untap up to that many Forests and/or Mountains you control.
3/3
Legendary Creature – Beast
If a creature dealt damage by Scourge of the Swamp dies, put 2 +1/+1 counters on Scourge of the Swamp. {4}: Scourge of the Swamp gains +X/+X until the end of turn where X is the number of +1/+1 counters on Scourge of the Swamp.
4/4
{g}{b}{2}
 
Sorcery
Scry 3. For each card you put on the bottom of your deck, pay 2 life and destroy target creature.
Let the axe fall where it may...
Artifact Creature – Sphinx
Flying Whenever your opponents cast an instant or sorcery that targets a creature you control, you may choose a new target for that instant or sorcery
The technomage's proudest achievement and biggest mistake.
3/7
Legendary Creature – Arcanist
If you control a red enchantment, creatures you control have hast. If you control a whtie enchantment creature you control have vigilance. If you control a blue enchantment creatures you control are unblockable.
2/2
 R 
Artifact
At the beginning of your upkeep, you may put a charge counter on Channeling Pendant.
{t}: You may put a creature card with converted mana cost equal to the number of charge counters on Channeling Pendant from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
Artifact
{2}{u/b}{u/b}, {t}: Put a 2/2 black Zombie creature token onto the battlefield under any players control.
 
Basic Land – Forest
 
Basic Land – Forest
 
Basic Land – Forest
 
Basic Land – Island
 
Basic Land – Island
 
Basic Land – Island
Basic Land – Mountain
Basic Land – Mountain
Basic Land – Mountain
 
Basic Land – Plains
 
Basic Land – Plains
 
Basic Land – Plains
 
Basic Land – Swamp
 
Basic Land – Swamp
 
Basic Land – Swamp

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SFCCG Pre-Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity