SFCCG Pre-Core Set
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Flying,Vigilance Creatures you control have Evocation If Aurumvorax, Eternal leaves the battlefield you may pay 
, if you do return Aurumvorax to your hand.


5/5
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Flying, vigilance.
Other white creatures you control gets +1/+1 and vigilance.
Other white creatures you control gets +1/+1 and vigilance.
3/3
When Path of Destiny enters the battlefield, each player chooses up to one creature they control, then exiles the rest.
If a player controls a creature, that player can't cast creature spells.
If a player controls a creature, that player can't cast creature spells.
Enchant creature
Whenever damage would be dealt to the enchanted creature, prevent that damage and you gain that much life.
Whenever damage would be dealt to the enchanted creature, prevent that damage and you gain that much life.

Feeding off brain pulses, Venusians find the raw emotional nature of humans quite tasty.
1/2
Draw a Card. If you control a non-creature enchantment, draw 2 cards instead.
Counter and Copy target spell. You may choose new targets.
Squirrel creatures you control get +1/+1.
When Chisdel, the Transmogulator enters the battlefield, you may exile target creature. Its controller puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the exiled creature's power.
When Chisdel, the Transmogulator enters the battlefield, you may exile target creature. Its controller puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the exiled creature's power.
1/3
As you cast Gitaxian Parasite, put a -1/-1 counter on target creature with converted mana cast equal to Gitaxian Parasite.
When Gitaxian Parasite enters the battlefield, gain control of target creature with a -1/-1 counter on it for as long as you control Gitaxian Parasite.
When Gitaxian Parasite enters the battlefield, gain control of target creature with a -1/-1 counter on it for as long as you control Gitaxian Parasite.
2/3
Mist, the Tidal Trickster has hexproof as long as it's tapped.
Whenever you cast a blue spell, you may tap or untap target permanent.
Whenever you cast a blue spell, you may tap or untap target permanent.
2/3
Draw X cards, where X is the number of cards in your hand.




1/3
Flying
At the beginning of your End Step, if this cards has entered the battlefield during this turn, you may draw 3 cards.
At the beginning of your End Step, if this cards has entered the battlefield during this turn, you may draw 3 cards.
3/6
Deathtouch
If a creature dealt damage by Arissa, the Soul Jailer this turn dies, you may exile it and put a +1/+1 counter on Arissa.


: Put a card exiled by Arissa onto the battlefield under your control.
If a creature dealt damage by Arissa, the Soul Jailer this turn dies, you may exile it and put a +1/+1 counter on Arissa.



"There is life, there is death. And then there is me."
2/2
Spoils of War (This costs 1 less to cast for each creature you control that attacked or blocked this turn.)
Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way.
Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way.
+1 Put one Zombie creature from your graveyard to the battlefield.
-3 Sacrifice any number of Zombie creatures. Bune of Destruction deals damage to target opponent equal to double the total power of the sacrificed creatures.
-7 Put X 2/2 black Zombie creature tokens onto the battlefield where X is twice the number of Zombie creatures you control. Zombie creatures you control gain trample until the end of turn.
-3 Sacrifice any number of Zombie creatures. Bune of Destruction deals damage to target opponent equal to double the total power of the sacrificed creatures.
-7 Put X 2/2 black Zombie creature tokens onto the battlefield where X is twice the number of Zombie creatures you control. Zombie creatures you control gain trample until the end of turn.
3
Destroy target creature.
Rejuvenate – Destroy all creatures instead if you control seven or more lands.
Rejuvenate – Destroy all creatures instead if you control seven or more lands.


Power is wasted on the monarchy.
1/1
Morph 
(You may play this face down as a 2/2 creature for
. Turn it face up at any time for its morph cost.)
When Aegis Dweller is turned face up target creature you control gains +2/+2.



When Aegis Dweller is turned face up target creature you control gains +2/+2.
"Ashes to ashes... Dust to dust."
2/3

The technomages of Atherium discovered how to weaponize destabilized arcane energy long ago.
1/2
Momentum (If a creature targeted by this card dies from its effect you man copy the effect. Select a new target for the copy.) Arcing Lightning deals 1 damage to target creature.
Haste
She coats her lips with her enemy's blood. She bathes her blade with their blood. She wears their bones as armor.
1/1
Haste
First Strike
First Strike
Before you can blink, he'll either chop you in half, or bite your head off. He decides.
4/3
Reveal the top five cards of your library. You may put an equipment card from among them into your hand. Put the rest on bottom of your library in any order.
Fiery Kiss deals 1 damage to target creature.
Until the end of turn, if damage would dealt to that creature, it deals double that damage to that creature instead.
Until the end of turn, if damage would dealt to that creature, it deals double that damage to that creature instead.



1/1




"The forest has never been greener."
-Random Elf
-Random Elf
Deathtouch
Reach
Reach
"I'm never taking the shortcut home again..." He said in his final moments.
1/3


"The finest of green magic is in the finest of forests."
1/1



At the beginning of your upkeep, you may look at the top X cards of your library, where X is the number of +1/+1 counters on Shizen. If you do, you may reveal a creature or a land card from among them and put it into your hand. Put the remaining cards at the bottom of your library in any order.
Trample
: Target creature looses flying until end of turn.

"RRRRRRRRAAAAAAGGGGGGHHHHHH!!!!!!"
-Thundering Roar Behemoth
-Thundering Roar Behemoth
Creatures you control get +1/+1. Whenever a creature you control deals combat damage to an opponent, you may pay
, if you do draw a card.

Through body and mind the arcane can be bent to your will.
Enchant creature card in a graveyard
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types.
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types.
Flying, lifelink, trample
If four or more creatures died this turn, you may cast Basque, Warfare Embodied as though it had flash without paying its mana cost.
Sacrifice four creatures: Return Basque from your graveyard to the battlefield. It gainst haste. Exile it at end of turn or if it would leave the battlefield.
If four or more creatures died this turn, you may cast Basque, Warfare Embodied as though it had flash without paying its mana cost.
Sacrifice four creatures: Return Basque from your graveyard to the battlefield. It gainst haste. Exile it at end of turn or if it would leave the battlefield.
3/3
Trample

: Jungle Thomper gets +2/+2 until end of turn.
When Jungle Thomper deals combat damage to an opponent, you may untap up to that many Forests and/or Mountains you control.


When Jungle Thomper deals combat damage to an opponent, you may untap up to that many Forests and/or Mountains you control.
3/3
If a creature dealt damage by Scourge of the Swamp dies, put 2 +1/+1 counters on Scourge of the Swamp.
: Scourge of the Swamp gains +X/+X until the end of turn where X is the number of +1/+1 counters on Scourge of the Swamp.

4/4
Scry 3. For each card you put on the bottom of your deck, pay 2 life and destroy target creature.
Let the axe fall where it may...
Flying Whenever your opponents cast an instant or sorcery that targets a creature you control, you may choose a new target for that instant or sorcery
The technomage's proudest achievement and biggest mistake.
3/7
If you control a red enchantment, creatures you control have hast. If you control a whtie enchantment creature you control have vigilance. If you control a blue enchantment creatures you control are unblockable.
2/2
At the beginning of your upkeep, you may put a charge counter on Channeling Pendant.
: You may put a creature card with converted mana cost equal to the number of charge counters on Channeling Pendant from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.





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SFCCG Pre-Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |