![Assorted] Enchantments
![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Enchant creature
Enchanted creature can't attack if the defending player controls a Plains.
Enchanted creature can't attack if the defending player controls a Plains.
When Banish the Unholy enters the battlefield, exile target black, red and/or colorless nonland permanent until Banish the Unholy leaves the battlefield.
If a source would deal damage to you, prevent that damage unless its controller pays
.

A silver coin will pay for a pricked finger or a slashed throat – but it will be paid.
Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that shares a name with another creature you control gets +1/+1.
Each creature you control that shares a name with another creature you control gets +1/+1.
Enchant creature you control
When Cartouche of Authority enters the battlefield, exile up to one target creature for as long as Cartouche of Authority remains on the battlefield.
Enchanted creature gets +1/+1 and is indestructible.
When Cartouche of Authority enters the battlefield, exile up to one target creature for as long as Cartouche of Authority remains on the battlefield.
Enchanted creature gets +1/+1 and is indestructible.
Enchant creature
Enchanted creature can't attack your or block creatures you control.
Tap three untapped creatures you control: Gain control of enchanted creature.
Enchanted creature can't attack your or block creatures you control.
Tap three untapped creatures you control: Gain control of enchanted creature.
Enchant creature
Enchanted creature gets +2/+0.
As long as its your turn, enchanted creature has first strike and lifelink.
Blitz

Enchanted creature gets +2/+0.
As long as its your turn, enchanted creature has first strike and lifelink.
Blitz


Flash
Enchant creature
When Debilitating Strike enters the battlefield, tap enchanted creature.

: Debilitating Strike deals 3 damage to enchanted creature.
Enchant creature
When Debilitating Strike enters the battlefield, tap enchanted creature.


Whenever you cast a creature spell, tap target creature.
Whenever you cast a Human spell, put a +1/+1 counter on each Angel you control.
Whenever you cast an Angel spell, put a +1/+1 counter on each Human you control.
Whenever you cast an Angel spell, put a +1/+1 counter on each Human you control.
Undergrowth — At the beginning of your upkeep, return any number of target creatures with total mana value X or less from your graveyard to the battlefield, where X is the number of creature cards in your graveyard.
Whenever an artifact or creature enters the battlefield under your control, you gain 1 life.
Debris (When this creature dies, create a token that's a copy of it except it isn't a creature.)
Debris (When this creature dies, create a token that's a copy of it except it isn't a creature.)
3/1

Debris (When this creature dies, create a token that's a copy of it except it isn't a creature.)
2/2
When this creature enters, it becomes a copy of up to one target enchantment you control except it is still a creature.
2/4
When this creature enters, up to one target creature loses all abilities and its base power and toughness becomes 2/2 until this creature leaves the battlefield.
3/3
Vigilance
Tapped creatures get -1/-0.
Tapped creatures get -1/-0.
3/3
Whenever you gain life, you may return a creature card with converted mana cost cost equal to or less than the amount of life gained from your graveyard to your hand.
Flash
When this enchantment enters, target creature you control gets +2/+2 until end of turn.
Creatures you control have ward
.
When this enchantment enters, target creature you control gets +2/+2 until end of turn.
Creatures you control have ward

Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
When enchanted creature dies, create a 1/1 white Bat creature token with flying and lifelink.
Enchanted creature gets +1/+1 and has flying and lifelink.
When enchanted creature dies, create a 1/1 white Bat creature token with flying and lifelink.
Protection from Auras you don't control
3/2
Enchant creature or enchantment
Enchanted permanent is a noncreature enchantment.
Enchanted permanent is a noncreature enchantment.
When From Sworn Oaths enters the battlefield, create two 2/2 white Samurai creature tokens with vigilance.
, Tap three creatures, Sacrifice From Sworn Oaths: Exile target attacking or blocking creature.


Ghost of Karpol enters the battlefield with a flying counter and a vigilance counter on it.

: Move a counter from Ghost of Karpol onto target creature.


1/1
Enchant creature
Enchanted creature gets +1/+1.
Constellation — Whenever Glimmer of Hope or another enchantment enters the battlefield under your control, enchanted creature gets +1/+1 until end of turn.
Enchanted creature gets +1/+1.
Constellation — Whenever Glimmer of Hope or another enchantment enters the battlefield under your control, enchanted creature gets +1/+1 until end of turn.
Enchant creature
Enchanted creature gets +1/+1.
As long as Glow of Valor or another enchantment entered the battlefield under your control this turn, other creatures you control also get +1/+1.
Enchanted creature gets +1/+1.
As long as Glow of Valor or another enchantment entered the battlefield under your control this turn, other creatures you control also get +1/+1.
At the beginning of your upkeep, create a 0/1 white Goat creature token.
, Sacrifice a Goat: You gain 1 life.

As long as a player controls exactly two creatures, those creatures can't attack or block and abilities of those creatures can't be activated.
Flying
Whenever you discard an enchantment card, create a 1/1 colorless Spirit creature token.
Channel –
, Discard Harmonic Harbinger: Create a 1/1 colorless Spirit creature token.
Whenever you discard an enchantment card, create a 1/1 colorless Spirit creature token.
Channel –


3/2
Flash
Enchant creature
When this Aura enters, untap enchanted creature.
Enchanted creature gets +2/+2 and has vigilance.
When enchanted creature dies, create a 2/2 red and green Rabbit Mouse creature token with "This creature can't block."
Enchant creature
When this Aura enters, untap enchanted creature.
Enchanted creature gets +2/+2 and has vigilance.
When enchanted creature dies, create a 2/2 red and green Rabbit Mouse creature token with "This creature can't block."
Indestructible,hexproof
When Hierarch's Ban enters the battlefield, name a nonland card.
Cards with that name can't be cast and each card with that name in a player's hand has cycling
.
When Hierarch's Ban enters the battlefield, name a nonland card.
Cards with that name can't be cast and each card with that name in a player's hand has cycling

At the beginning of your end step, create a 1/1 blue Homunculus creature token.
Forecast —

, Reveal Homuncular Precipitation from your hand: Create a 1/1 blue Homunculus creature token.
Forecast —



When Hymn of the Sun enters the battlefield, return an enchantment you control to its owner's hand.
White creatures you control get +1/+1.
White creatures you control get +1/+1.
When Imperial Anthem enters the battlefield, if it’s not a token, each of your teammates creates a token that’s a copy of Imperial Anthem.
Creatures you control get +1/+1.
Creatures you control get +1/+1.
Corrupted permanent is white.
Corrupted permanent gets +1/+1 and has lifelink. (Ignore power or toughness change if it doesn't have a power or toughness respectively.)
Corrupted permanent gets +1/+1 and has lifelink. (Ignore power or toughness change if it doesn't have a power or toughness respectively.)
When Inevitable Impetus enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever one or more creatures with a +1/+1 counter on them you control attack, you gain that much life.
Whenever one or more creatures with a +1/+1 counter on them you control attack, you gain that much life.
Flying
At the beginning of combat on your turn, target creature you control without flying gains flying until end of turn.
Debris (When this creature dies, create a token that's a copy of it except it isn't a creature.)
At the beginning of combat on your turn, target creature you control without flying gains flying until end of turn.
Debris (When this creature dies, create a token that's a copy of it except it isn't a creature.)
2/2
Enchant permanent
Whenever a permanent that shares a card type with enchanted permanent enters the battlefield, you gain 1 life.
Whenever a permanent that shares a card type with enchanted permanent enters the battlefield, you gain 1 life.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.




, Sacrifice Loyalty: You get an emblem you have drafted that shares a planeswalker type with a planeswalker you control. (The same emblem object cannot be gotten this way again.)





Lucent Licid and enchanted creature have flying.


: Attach Lucent Licid to target creature. Lucent Licid becomes a noncreature Aura with enchant creature for as long as it remains attached to that creature.



2/2
Enchant permanent
Each permanent and player has protection from enchanted permanent.
Each permanent and player has protection from enchanted permanent.
Your party may contain up to one additional Cleric.
When Mission from God enters the battlefield, create two 1/1 white Cleric creature tokens with lifelink.
When Mission from God enters the battlefield, create two 1/1 white Cleric creature tokens with lifelink.
Enchant creature
When this Aura enters, create a Food token.
Enchanted creature can't attack or block.
When this Aura enters, create a Food token.
Enchanted creature can't attack or block.
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types.

: Exile enchanted permanent. Create a Shard token. (It’s an enchantment with “
,
, Sacrifice this enchantment: Scry 1. Draw a card.”)
Enchanted permanent is an enchantment and loses all other card types.




Shadow
When this creature enters, create a 1/1 white Shade Soldier creature token with shadow.
This creature gets +1/+0 for each attacking unblocked creature.
When this creature enters, create a 1/1 white Shade Soldier creature token with shadow.
This creature gets +1/+0 for each attacking unblocked creature.
0/4
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an age counter is placed on Persistent Prayer, you gain X life, where X is the number of age counters on Persistent Prayer.

Whenever an age counter is placed on Persistent Prayer, you gain X life, where X is the number of age counters on Persistent Prayer.
Prevent all damage that would be dealt to this creature by enchantments and enchanted permanents.
2/4
Whenever you cast a spell, you gain 1 life.
Enchant creature
Enchanted creature can’t attack or block.

: Exile enchanted creature. Create a Food token. (It’s an artifact with “
,
, Sacrifice this artifact: You gain 3 life.”)
Enchanted creature can’t attack or block.




Go to section: White (65) Blue (49) Black (41) Red (49) Green (38) Multicolour (82) Hybrid (14) Split (3) Artifact (4) Land (3)
Show rarities: C U R
![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2020-03-03 18:17:45 by SecretInfiltrator