Spectrum of the Storm
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Mechanics | Skeleton | Usher |
Showing 50 of 50 White cards
Go to section: White (50) Blue (50) Black (50) Red (50) Green (50) Artifact (1) Land (3)
Show rarities: C U R M
Flying
Whenever you cast an instant or sorcery spell put a 1/1 white bird token with flying onto the battlefield.
Whenever you cast an instant or sorcery spell put a 1/1 white bird token with flying onto the battlefield.
Each broken feather remembers a fallen comrade.
6/6
Enchant creature
Whenever a creature blocks the enchanted creature, that creature loses all abilities until end of turn.
Whenever a creature blocks the enchanted creature, that creature loses all abilities until end of turn.
Flying
Binac Sky Guardian can block any number of creatures with flying.
Binac Sky Guardian can block any number of creatures with flying.
2/4

3/3
Exile target creature you don't control that has the greatest power.
Surge (Until the end of the turn creatures you control get +1/+0.)
Surge (Until the end of the turn creatures you control get +1/+0.)
Their leader is dead! You have no need to hesitation!
Enchant creature
Enchanted creature gains first strike and lifelink.
Enchanted creature gains first strike and lifelink.
When Cloakcaller Dancer dies you may search your library for an aura and attach it to a permanent you control.
2/3
Whenever Club-Mate Visage attacks up target creature you control gets +2/+2 until end of turn.
1/3
Destroy target artifact or enchantment. If that artifact or enchantment was attached to a creature tap that creature.
Until end of turn all creatures you control gain lifelink and are indestructible.
Essentia


– (You may sacrifice a creature to cast this spell for its Essentia cost.)
Essentia




Untap all Shapeshifters you control.
Surge (Until the end of the turn creatures you control get +1/+0.)
Surge (Until the end of the turn creatures you control get +1/+0.)
Vigilance
2/3


Under the light of the sun you can see the fox's nimble feet, wings of the eagle, and vitality of the jaguar.
3/3


3/4
Put a 1/1 white bird token with flying onto the battlefield.
Surge (Until the end of the turn creatures you control get +1/+0.)
Surge (Until the end of the turn creatures you control get +1/+0.)
Flash
When Goldenspotted Mystic enters the battlefield gain 2 life.
When Goldenspotted Mystic enters the battlefield gain 2 life.
2/1
Enchant land
Whenever enchanted land becomes tapped you may gain 2 life.
Whenever enchanted land becomes tapped you may gain 2 life.
Until end of turn creatures, lands, and artifacts your opponents control enter the battlefield tapped.
Surge (Until the end of the turn creatures you control get +1/+0.)
Surge (Until the end of the turn creatures you control get +1/+0.)
Whenever Herdcaller blocks put a 1/1 white camel shapeshifter token onto the battlefield blocking the same creature.
3/4
Until end of turn you have hexproof.
Surge (Until the end of the turn creatures you control get +1/+0.)
Surge (Until the end of the turn creatures you control get +1/+0.)
You may attach target aura to target creature you control.
Surge (Until the end of the turn creatures you control get +1/+0.)
Surge (Until the end of the turn creatures you control get +1/+0.)
Put two 1/1 white warrior tokens onto the battlefield.
Surge (Until the end of the turn creatures you control get +1/+0.)
Surge (Until the end of the turn creatures you control get +1/+0.)
Whenever Inspiring Commander attacks you may exile target creature you control and return it to the battlefield tapped and attacking with a +1/+1 counter on it.
6/6
Gain 4 life.
Essentia
– (You may sacrifice a creature to cast this spell for its Essentia cost.)
Essentia

Inside every drop of magic is the spark of life.
Whenever you cast an instant or sorcery spell you may have target creature gain protection from the color of your choice until end of turn.
Whenever you put a +1/+1 counter on a creature you control you may gain up to 2 life.
First Strike, Vigilance
1/1

Looters searched the Itoco warrior's graves only to find them empty.
1/2
Creatures you control with a power less than 2 gain first strike and lifelink.
Vigilance
Whenever you gain life put a +1/+1 counter on all creatures you control.
Whenever you gain life put a +1/+1 counter on all creatures you control.
5/5
Until end of turn all damage that would be dealt to you is dealt to a random creature instead. If there are no creatures on the battlefield that damage is dealt to a random player or planeswalker instead.
When Mystic's Emissary enters the battlefield you may gain 1 life for each enchantment you control.
2/4
Enchant creature
Enchanted creature can't attack or block if it has a power of 3 or greater.
Enchanted creature can't attack or block if it has a power of 3 or greater.
Enchant creature
Enchanted creature gets +1/+1. If the enchanted creature is a creature token it gets +2/+2 and first strike instead.
Enchanted creature gets +1/+1. If the enchanted creature is a creature token it gets +2/+2 and first strike instead.
When Razorwheel Mystic enters the battlefield, for each player, you may return up to one aura from that player's graveyard to the battlefield attached to Razorwheel Mystic.
3/3
Vigilance
3/3
Flash
When Rolling Giant enters the battlefield tap target creature with a power of 4 or greater.
When Rolling Giant enters the battlefield tap target creature with a power of 4 or greater.
4/4
Lifelink
2/3
Vigilance, lifelink
4/4

2/2
Flash
When Shield to the Druids enters the battlefield target creature gains +0/+3 until end of turn.
When Shield to the Druids enters the battlefield target creature gains +0/+3 until end of turn.
2/3
First Strike
Legacies of ancient incantations passed down through his fangs.
2/5

1/3

1/2
First Strike
When Tletlistet Rapid-Spear blocks other shapeshifters you control get +0/+3.
When Tletlistet Rapid-Spear blocks other shapeshifters you control get +0/+3.
2/4
Whenever a permanent you control becomes enchanted you may exile target non-land permanent.
Sacrifice Touch of Absence whenever an enchantment you control leaves the battlefield.
Sacrifice Touch of Absence whenever an enchantment you control leaves the battlefield.
Flying
Whenever Vanguard of the Currents attacks you may put a +1/+1 counter on Vanguard of the Currents.
Whenever Vanguard of the Currents attacks you may put a +1/+1 counter on Vanguard of the Currents.
2/2
Defender, Doublestrike
4/4
Whenever you cast an instant or sorcery spell you may put a +1/+1 counter on all creature tokens you control.
3/3
Go to section: White (50) Blue (50) Black (50) Red (50) Green (50) Artifact (1) Land (3)
Show rarities: C U R M
Spectrum of the Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Usher |
Essentia
last 2014-11-02 02:21:35 by dude1818