Spectrum of the Storm: Recent Activity
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Mechanics | Skeleton | Usher |
Recent updates to Spectrum of the Storm: (Generated at 2025-05-01 09:14:53)
Page 1 - Older activity
Page 1 - Older activity
Added haste to land
Updated to dude1818's suggestion
Should be a triggered ability. "When ~ dies, if it's your turn, ..."
type update
There probably is none beyond making a common blue creature that I decided would be serpent, which tend to care about islands. There was nothing tying this card to set mechanically (the theme was supposed to be a focus on instants and sorceries). I'm not keen on flavor unless it's something specific I want to translate to a card, which something like a serpent isn't.
Does this want to be a drawback if used during your turn? I think, you should add "your opponents control".
Both versions seem subpar. What's the theme here?
Increased power by 1. Removed " put a +1/+1 counter on it if you control an island." for a temporary buff if an opponent had an island. I felt the player controlling the island was too easy. Also, +1/+1 counters being so easily gained in blue did not feel right.
Switched rarities with Long-Legged Frazzlemane
Followed Tahazzar's suggestion and switched rarities with Heavy Weight
Attempted to fix wording
Flavor text should help sort that out. I also use Whale for Dolphin IIRC, but I wouldn't let it stand without some way for the audience to figure out that's happening here.
Unsure whether to change whale to dolphin for the creature type. This and Amichichi Beckoner are Nochtlaca who've taken forms based on river dolphins. I used the whale subtyped based on Killer Whale.
Don't mix static abilities with durations. Either this is triggered ("Whenever ...") or static (no "until end of turn"). Right now there is no way to properly resolve this.
Now very different from Claws of Life. I took reference from my blank mechanic in Shattered Kingdom.
It's harder to remove than Blood Artist and fellows because it's an enchantment.
Followed Tahazzar's suggestion
It's a Capybara, but I opted for the already existing Rat subtype.
Ugh, too bad to pick.
Some options:
> ~ deals 2 damage to target creature. If it's enchanted, ~ deals 4 damage to it instead.
> ~ deals 3 damage to target creature that isn't enchanted or equipped.
This, like Pitchburn Devils, is red-flagged btw.
This seems quite bad as well. It's no Blood Artist that's for sure.
I would have this be:
> Whenever a creature you control dies, target player loses 1 life and you gain 1 life.
That's one big rat. Makes me think of the giant ones in dark souls games.
I like the card mechanically as well. More complex than it seems, but it's that kind of tactical depth that I think is acceptable at common.
I would have to imagine that this is really bad. Perhaps up the life gain to 2?
I'm fairly certain this could be a common. It doesn't need to be, but that's an option.
Hmm, this looks too similar to Baring Teeth btw.
No, I'll fix that. I'll let two copies reset each other, but a single won't.
For what it's worth, I meant for this (unfinished) block to only have five planeswalkers, but I ended up making six, so Anthwa is on the chopping block if I ever redo the block.
Reduced cmc by 3 at Tahazzar's suggestion