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Recent updates to Flavor Factory: (Generated at 2024-04-19 10:17:43)
Flavor Factory: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Flavor Factory: (Generated at 2024-04-19 10:17:43)
Heh. Seems like the CMD2014 team agree with you.
Even then, though, they made her card useful even if nobody's destroying Equipment.
Also, maybe it's just my experience, but artifact board wipes are pretty common in EDH as well.
Middle ability now costs loyalty.
Yeah, I see equipment get destroyed pretty often in EDH. I was going to make the first ability search for equipment, like Stoneforge Mystic, but the card is already wordy.
In edh I'll blow up a sword whenever one hits the field.
Yow. Admonition Angel but harder to get your stuff back? Could the Hedrons trap the target until Nahiri leaves the battlefield?
Also, how often do Equipment end up in the graveyard?? Looks like it needs a lot of looting/self-mill/artifact sacrifice, which are blue/red/black and non-white...
It's in addition to their other types. So they can still be attacked. Allowing them to still activate increase their loyalty makes them not die immediately. That said, it may more less intuitive than I thought. At the very least because right now I noticed a planeswalker creature can block for itself.
I'll try removing the planeswalker type and just preventing loyalty abilities.
This way gives the ability to safely grow the loyalty while it can't be attacked; then remove this and activate the ultimate. "Go, do this" hints are a useful thing.
But yeah; "Planeswalkers are just creatures now" would be cleaner.
Why not just have it read "Activated abilities of planeswalkers can't be activated?"
Originally made for my custom cube: BandaBox 3.
Theros had a polis way way in the past called Arixmethes. At some point, Heliod destroyed it (this may be what the FTV: Annihilation Wrath of God shows, or maybe Fated Retribution). On an unrelated note, Kiora was looking for big sea monsters, and the tritons told them about the biggest and most badass of Thassa's children. After most of Theros's storyline, she took the legendary boat of a legendary triton that's supposed to be of the few that knows how to get to the world's end through the sea. (She even fooled Elspeth and Ajani about her being said triton!) This led them to a hidden cave where they found the lost city Arixmethes! ...Except that thing wasn't really just a city. It was more like a city built on top of the biggest and most badass of Thassa's children. A battle ensued between Kiora and Thassa for the control of the creature, but we still don't know the conclusion.
I'll admit the idea of having a big monster that could be played in either ramp or a graveyard-centered deck was an environment concern, but I never lost track of making this worthy of being the definite sea monster of Theros. I actually think of the graveyard part as the sort of deep digging and exploration that Kiora had to do to find it. At some point, it cared about your library's size (again, it felt like digging for it), but it was trickier to cost that and make it attractive. The fight thing was my attempt to make it stand out (and make it more green) even as it just came out, and the wording was stolen from Polukranos, World Eater. I tried it being unblockable, having islandwalk, or being able to be blocked just by blue creatures, in an effort to give it a swimming feel (and justifying the blue cost, too), but it was too big of a swing. A super expensive creature that worked with your graveyard and annihilated your opponent's board was one thing, but the variance between then just killing your opponent or being chump blocked mattered quite a lot. The word count is also insane, considering I wanted an anti-reanimation clause and maybe a line of flavor text. And I was afraid that anything other than a simple evasion ability would just make the card lose focus.
Still, I wished it felt just a little more blue.
Originally done here.
So, this is the thing in Ob Nixilis, the Fallen's forehead. Apparently, he was a user of the Chain Veil at some point, and was beginning to turn into a Demon because of the same curse Garruk has now. He eventually ended up in Zendikar, where a female kor named Nahiri (recently confirmed to be the Lithomancer thathelped Ugin and Sorin trap the Eldrazi originally) suppressed his transformation and power with this very artifact. In Duels of the Planeswalkers 2015, your avatar takes this hedron from Ob Nixilis to use against Garruk, and succeeds in slowing his transformation, but not curing the curse completely. Which leaves us with Ob Nixilis, Unshackled quickly recovering his former power.
Originally done here.
I just read Godsend so I thought I'd go to the deep flavor for what I think is a disappointing card for a very interesting character.
SPOILERS:
The idea is that Kruphix gets mad at the Gods interfering with the mortals so he seals all the Gods into Nyx, making them unable to contact the mortal realm. The card does so by trying to separate everything enchantment-y from the rest.
At first I thought about "Enchantments can't be creatures or Auras", but I figured Gods and other Nyxborn creatures would still exist and fight in their own realm, which led to the shadow-like ability. With other Gods, the battlefield is the mortal realm and the Gods are in Nyx when they are not creatures. With this card, it would be like the battlefield is split between the mortals and the beings that are in Nyx. Since Kruphix is already adding Nyx into the battlefield, I thought he wouldn't need the conditional devotion to be a creature.
Originally made for my custom cube: BandaBox 3. Ability later changed. Cost and color adjusted.
I'm guessing I'm not the only person who saw the art and thought how a Darksteel Platinum Angel would be like. And probably many people reached this exact design, because it's so obvious.
Still, Scars of Mirrodin-like nostalgia plus a little punch is a cool card. Not to mention how amazing it reads to add indestructible to a card that already makes you feel safe. If Blightsteel Colossus is taking a splashy card and super-Phyrexian-izing it, this is taking a splashy card and super-Mirran-izing it.
Originally made for my custom cube: BandaBox 3. Cost adjusted.
Once upon a time, there was a very dumb and unpopular goblin from Zendikar called Tuktuk. In an effort to impress his buddies, he took a mission to retrieve some sort of cool artifact so dangerous that it seemed suicidal. And, of course, it really was. The goblin met some ancient Eldrazi magic that kinda exploded on his face and decimated his body. Yet somehow, his mind was imprinted in the rocks nearby. Naturally, all his buddies thought this was the coolest thing ever, and they eventually started a clan named after him, of which Tuktuk Grunts are part of.
The card's design may seem extremely simple and mundane. But it actually plays really cool. Instead of being just a Gargoyle Castle or Urza's Factory, it represents the making of a legend. One that's particularly hard to kill. The reusing of the actual Tuktuk the Explorer's token is just a plus.
For all the Vorthoses out there who also happen to like designing cards, or for those of you who like trying specific top-down designs, I invite you to make cards for any character, location, or moment of the Magic story you like, explaining your choices, and possibly the flavor for those that don't know it.
If you don't already know Magic's storyline that deeply, you can always take a wikiwalk at MtgSalvation's wiki, which while not complete will definitely fill you in in details you probably never knew. If you want to focus in recent sets, try reading the Planeswalker's Guides Wizards releases in their site, and try to find concepts you like.
Find something that hasn't had a card, or try a new take on an existing character, and begin!
Originally made for my custom cube: BandaBox 3.
This was a card made to capture the end of the Godsend novel and Theros's story, plus fit the artwork released by Wizards. The tricky thing was that this need to be able to both be able to destroy a planeswalker (because Elspeth is the affected one in canon), and be white (because Heliod is the one doing it).
I took a page from Avenging Arrow at first, but the amount of planeswalkers that deal damage are basically reduced to some red ones (not all) and Gideon. Then I thought it could have another condition that hinted at the planeswalker "striking you first", so "if it activated an ability this turn" came to mind. But that made the condition too easy to trigger. I ended up with it caring if you were targeted by the planeswalker, which is much better, because not all planeswalkers target, and even those that do don't do it with every ability, so it seemed conditional enough.
Originally made for my custom cube: BandaBox 3.
So, she loses trample and haste (which I strongly think shouldn't have been on a white card) in favor of convoke, vigilance and lifelink. (The power may be a bit off, I admit.)
Or, in a flavorful sense, this is another view of Akroma. Instead of being a self-centered, amazingly skilled fighter, vigilance and lifelink give her more of a protective feel. And convoke hints at all people for whom she isn't just a powerful selfish fighter, but actually a symbol of hope, and someone to revere.