Flavor Factory: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

CardName: Nahiri, the Lithomancer Cost: 2www Type: Planeswalker - Nahiri Pow/Tgh: /3 Rules Text: [+2] Return up to two target Equipment cards from your graveyard to the battlefield. [-1] Put a colorless Hedron artifact token onto the battlefield with "When this enters the battlefield, exile target creature until this leaves the battlefield." [-5] Target noncreature artifact gains hexproof and indestructible. Nahiri, the Lithomancer can be your commander. Flavour Text: Set/Rarity: Flavor Factory Mythic

Nahiri, the Lithomancer
{2}{w}{w}{w}
 
 M 
Planeswalker – Nahiri
+2 Return up to two target Equipment cards from your graveyard to the battlefield.
-1 Put a colorless Hedron artifact token onto the battlefield with "When this enters the battlefield, exile target creature until this leaves the battlefield."
-5 Target noncreature artifact gains hexproof and indestructible.
Nahiri, the Lithomancer can be your commander.
3
Updated on 31 Oct 2014 by Link

History: [-]

2014-10-28 16:26:22: Link created the card Nahiri, the Lithomancer

Yow. Admonition Angel but harder to get your stuff back? Could the Hedrons trap the target until Nahiri leaves the battlefield?

Also, how often do Equipment end up in the graveyard?? Looks like it needs a lot of looting/self-mill/artifact sacrifice, which are blue/red/black and non-white...

In edh I'll blow up a sword whenever one hits the field.

Yeah, I see equipment get destroyed pretty often in EDH. I was going to make the first ability search for equipment, like Stoneforge Mystic, but the card is already wordy.

2014-10-28 17:11:55: Link edited Nahiri, the Lithomancer:

Middle ability now costs loyalty.

Also, maybe it's just my experience, but artifact board wipes are pretty common in EDH as well.

2014-10-28 17:13:18: Link edited Nahiri, the Lithomancer

Heh. Seems like the CMD2014 team agree with you.

Even then, though, they made her card useful even if nobody's destroying Equipment.

Very true. I really expected her to reference the hedrons, though.

I don't like the first ability too much. For one, it seems very narrow, but it's also incredibly good when it is (Do they need to be two? Does it need to be a plus ability?). It would also be cooler if it was tied to artifacts in general so that it's easier to build around (and relates better to the rest of the card).

I like the second ability a lot in flavor and function, although -1 is absolutely too strong, and it may feel a little color pie-breaking in that undoing the exiling takes a ton of effort. It's possible that it's frustrating to play against. You could only target a certain subset (like Suspension Field), or even just weaken the creature instead of exiling it (turning it 1/1?). But if it's too wordy, it's pretty cool as it is.

The -5 is overwhelmingly boring, although I understand the synergy. I'd suggest an emblem, but it may feel too much like Elspeth, Knight-Errant.

In general, though, any Lithomancer that includes putting creatures inside hedrons is a cool design. :)

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Hollowhenge Beast
(Signed-in users don't get captchas and can edit their comments)