Flavor Factory

Flavor Factory by Shiny_Umbreon

13 cards in Multiverse

6 rares, 7 mythics

1 colourless, 3 white, 1 green,
5 multicolour, 2 artifact, 1 land

35 comments total

Create and discuss top-down cards for any of Magic's story content

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Cardset comments (2) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Flavor Factory (reply):

For all the Vorthoses out there who also happen to like designing cards, or for those of you who like trying specific top-down designs, I invite you to make cards for any character, location, or moment of the Magic story you like, explaining your choices, and possibly the flavor for those that don't know it.

If you don't already know Magic's storyline that deeply, you can always take a wikiwalk at MtgSalvation's wiki, which while not complete will definitely fill you in in details you probably never knew. If you want to focus in recent sets, try reading the Planeswalker's Guides Wizards releases in their site, and try to find concepts you like.

Find something that hasn't had a card, or try a new take on an existing character, and begin!

Recently active cards: (all recent activity)

 R 
Legendary Creature – Human Monk
Instants and sorceries you cast targeting Taigam, Ojutai's Favored gain rebound.
{4}{u}{w}: Until end of turn Taigam gains +X/+X and doublestrike, where X is the number of cards in your hand.
4/4
2 comments
last 2015-09-24 19:07:57 by Sorrow
 R 
Legendary Creature – Human Wizard
At the beginning of your upkeep put the the top card of your library into your graveyard. You gain life equal to that card's converted mana cost, then your opponent loses that much life.
1/2
1 comment
2015-09-23 12:30:16 by Sorrow
 R 
Legendary Creature – Kraken
Arixmethes, the Lost City costs {1} less to cast for each card in your graveyard.
When Arixmethes enters the battlefield, it deals 12 damage divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Arixmethes.
If Arixmethes would be put into a graveyard from anywhere, exile it instead.
Thassa has no child Kiora can't control.
12/12
3 comments
last 2015-09-23 03:51:45 by dude1818
 M 
Planeswalker – Garruk
+2 Untap up to three target permanents.
+1 Put two 2/2 green Wolf creature tokens onto the battlefield.
-5 Return each card with converted mana cost less than the number of creatures you control from your graveyard to your hand.
4
 M 
Planeswalker – Alesha
+2 Alesha, Death's Scourge deals 2 damage to each creature that blocked this turn.
0 Target creature gains haste and lifelink until end of turn.
-8 You gain an emblem with "Whenever a creature you control attacks, you may return target creature card in a graveyard with the same converted mana cost to the battlefield tapped and attacking."
3
6 comments
last 2015-01-25 15:42:45 by Shiny_Umbreon

Recent comments: (all recent activity)
On Taigam, Ojutai's Favored:

So when did the Multiverse update to use only the legendary creature's name and not the card when? I know that's how card's are printed now, but I just didn't notice that formatting being appear here before.

On Arixmethes, the Lost City:

No. Fight is only defined as involving exactly two creatures. Otherwise, Polukranos was going to have that ability. I do think it would be more aesthetic if it dealt damage equal to its power, not just a fixed number that happened to be equal to its printed power. It's a subtle difference, but all I see right now is a direct damage ETB effect, not a pseudo-fight. Plus that way you can "abuse" it with stuff like graft.

On Arixmethes, the Lost City:
on 2015-09-23 03:22:15 by Visitor:

Can't you reword the second ability to fight any number of creatures?

On Alesha, Death's Scourge:

Well, I do like the changes in any case. :)

On Alesha, Death's Scourge:

Honestly I don't really care about this card that much, which is why I didn't think about it too deeply.

On Alesha, Death's Scourge:

The problem is it doesn't change a lot of cases where it would make it unprofitable to block. Only:

  • When the creature has 1 toughness
  • When your creature was going to eat the attacker (which your opponent would allow for some reason) and now the 1 damage means it has to trade instead. That is some exact numbers right there.

I mean, I don't want plus abilities to be oppressive, and I understand that it applies to each blocked creature, and that the life gain is something. But maybe the problem is you're trying to fit too much. "When target creature blocks this turn, CARDNAME deals 3 damage to it." means a lot more, and is shorter and has less things going around.

About the 0, I like what it's doing and how it's distanced itself from the whole reanimating thing. But then again having one ability discourage blocking and the other giving evasion is a little redundant and just a case of comparing colors and/or deciding if you want to go up loyalty, instead of the abilities feeling diverse.

The individual ideas are good, but the card is really all over the place. If you don't like it being so wordy, maybe focus on a few of those ideas and rethink the card as a whole package.

On Alesha, Death's Scourge:

The first ability does a bit more than that, especially since you're gaining life. It's basically giving all of your blocked creatures +1/+0, which can definitely change the combat math. Then you're gaining life on top of that.
I agree that the second two abilities are repetitive.

On Alesha, Death's Scourge:

You can cut a few words, changing the emblem's "that shares a converted mana cost with that creature" to "with the same converted mana cost", since you're already referring to nothing else in that ability.

I feel this tries to replicate the original card way too much. It becomes a little repetitive. I like that the first ability discourages blocking in an honest, you-know-the-implications way, but other than outright disallowing 1-toughness creatures, it doesn't help a lot. I'd prefer if it did 2 or even 3, and maybe just to one blocker. That way your opponent really feels there is a penalty involved. I would also probably change the numbers a bit. For example, the second ability is pretty bonkers to cost 0, and the starting loyalty doesn't need to be that low IMO.

On Flavor Factory:
On Ugin, the Spirit Dragon:

Oh, wow. Yes, that's something that definitely should not happen for all sorts of reasons.

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